mirror of https://github.com/mpv-player/mpv
59 lines
1.7 KiB
C
59 lines
1.7 KiB
C
#pragma once
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#include <stdlib.h>
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#include <stdio.h>
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#include <stdint.h>
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#include <stdbool.h>
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#include <assert.h>
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#include "config.h"
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#include "common/common.h"
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#include "common/msg.h"
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// We need to define all platforms we want to support. Since we have
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// our own mechanism for checking this, we re-define the right symbols
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#if HAVE_WAYLAND
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#define VK_USE_PLATFORM_WAYLAND_KHR
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#endif
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#if HAVE_X11
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#define VK_USE_PLATFORM_XLIB_KHR
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#endif
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#if HAVE_WIN32_DESKTOP
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#define VK_USE_PLATFORM_WIN32_KHR
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#endif
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#include <vulkan/vulkan.h>
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// Vulkan allows the optional use of a custom allocator. We don't need one but
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// mark this parameter with a better name in case we ever decide to change this
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// in the future. (And to make the code more readable)
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#define MPVK_ALLOCATOR NULL
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// A lot of things depend on streaming resources across frames. Depending on
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// how many frames we render ahead of time, we need to pick enough to avoid
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// any conflicts, so make all of these tunable relative to this constant in
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// order to centralize them.
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#define MPVK_MAX_STREAMING_DEPTH 8
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// Shared struct used to hold vulkan context information
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struct mpvk_ctx {
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struct mp_log *log;
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VkInstance inst;
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VkPhysicalDevice physd;
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VkDebugReportCallbackEXT dbg;
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VkDevice dev;
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// Surface, must be initialized fter the context itself
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VkSurfaceKHR surf;
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VkSurfaceFormatKHR surf_format; // picked at surface initialization time
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struct vk_malloc *alloc; // memory allocator for this device
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struct vk_cmdpool *pool; // primary command pool for this device
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struct vk_cmd *last_cmd; // most recently submitted command
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struct spirv_compiler *spirv; // GLSL -> SPIR-V compiler
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// Cached capabilities
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VkPhysicalDeviceLimits limits;
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};
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