mpv/video/decode
James Ross-Gowan 745862131f d3d11va: unconditionally load D3D DLLs
At least with Nvidia drivers, some thread tries to access D3D11 objects
after ANGLE unloads d3d11.dll. Fix this by holding a reference to
d3d11.dll ourselves.

Might fix the crash in #3348. (I wish I knew why though.)
2016-11-23 01:18:44 +11:00
..
cuda.c cuda: initialize hwframes format 2016-09-28 21:10:15 +02:00
d3d.c win32: build with -DINITGUID 2016-09-28 21:38:52 +10:00
d3d.h d3d: implement screenshots for --hwdec=d3d11va 2016-06-28 20:38:53 +02:00
d3d11va.c d3d11va: unconditionally load D3D DLLs 2016-11-23 01:18:44 +11:00
dec_video.c dec_video: don't spam missing PTS warnings 2016-11-09 17:51:19 +01:00
dec_video.h dec_video: don't spam missing PTS warnings 2016-11-09 17:51:19 +01:00
dxva2.c win32: build with -DINITGUID 2016-09-28 21:38:52 +10:00
lavc.h vd_lavc: expose mastering display side data reference peak 2016-07-03 19:42:52 +02:00
vaapi.c vaapi: support drm devices when running in vaapi-copy mode 2016-10-02 12:38:33 +02:00
vd.h video: approximate AVI timestamps via DTS handling 2016-02-11 16:14:30 +01:00
vd_lavc.c vdpau: fix hwdec uninit 2016-11-10 08:39:09 +01:00
vdpau.c vdpau: fix hwdec uninit 2016-11-10 08:39:09 +01:00
videotoolbox.c video: change hw_subfmt meaning 2016-07-15 13:04:17 +02:00