mirror of https://github.com/mpv-player/mpv
745862131f
At least with Nvidia drivers, some thread tries to access D3D11 objects after ANGLE unloads d3d11.dll. Fix this by holding a reference to d3d11.dll ourselves. Might fix the crash in #3348. (I wish I knew why though.) |
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.. | ||
cuda.c | ||
d3d.c | ||
d3d.h | ||
d3d11va.c | ||
dec_video.c | ||
dec_video.h | ||
dxva2.c | ||
lavc.h | ||
vaapi.c | ||
vd.h | ||
vd_lavc.c | ||
vdpau.c | ||
videotoolbox.c |