mirror of https://github.com/mpv-player/mpv
418 lines
16 KiB
C
418 lines
16 KiB
C
/*
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* This file is part of mpv.
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*
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* mpv is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* mpv is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with mpv. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include <stdbool.h>
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#include <assert.h>
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#include "common/common.h"
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#include "osdep/threads.h"
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#include "osdep/timer.h"
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#include "dispatch.h"
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struct mp_dispatch_queue {
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struct mp_dispatch_item *head, *tail;
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mp_mutex lock;
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mp_cond cond;
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void (*wakeup_fn)(void *wakeup_ctx);
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void *wakeup_ctx;
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void (*onlock_fn)(void *onlock_ctx);
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void *onlock_ctx;
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// Time at which mp_dispatch_queue_process() should return.
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int64_t wait;
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// Make mp_dispatch_queue_process() exit if it's idle.
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bool interrupted;
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// The target thread is in mp_dispatch_queue_process() (and either idling,
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// locked, or running a dispatch callback).
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bool in_process;
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mp_thread_id in_process_thread_id;
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// The target thread is in mp_dispatch_queue_process(), and currently
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// something has exclusive access to it (e.g. running a dispatch callback,
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// or a different thread got it with mp_dispatch_lock()).
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bool locked;
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// A mp_dispatch_lock() call is requesting an exclusive lock.
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size_t lock_requests;
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// locked==true is due to a mp_dispatch_lock() call (for debugging).
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bool locked_explicit;
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mp_thread_id locked_explicit_thread_id;
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};
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struct mp_dispatch_item {
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mp_dispatch_fn fn;
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void *fn_data;
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bool asynchronous;
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bool mergeable;
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bool completed;
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struct mp_dispatch_item *next;
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};
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static void queue_dtor(void *p)
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{
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struct mp_dispatch_queue *queue = p;
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assert(!queue->head);
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assert(!queue->in_process);
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assert(!queue->lock_requests);
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assert(!queue->locked);
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mp_cond_destroy(&queue->cond);
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mp_mutex_destroy(&queue->lock);
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}
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// A dispatch queue lets other threads run callbacks in a target thread.
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// The target thread is the thread which calls mp_dispatch_queue_process().
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// Free the dispatch queue with talloc_free(). At the time of destruction,
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// the queue must be empty. The easiest way to guarantee this is to
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// terminate all potential senders, then call mp_dispatch_run() with a
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// function that e.g. makes the target thread exit, then mp_thread_join() the
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// target thread, and finally destroy the queue. Another way is calling
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// mp_dispatch_queue_process() after terminating all potential senders, and
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// then destroying the queue.
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struct mp_dispatch_queue *mp_dispatch_create(void *ta_parent)
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{
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struct mp_dispatch_queue *queue = talloc_ptrtype(ta_parent, queue);
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*queue = (struct mp_dispatch_queue){0};
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talloc_set_destructor(queue, queue_dtor);
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mp_mutex_init(&queue->lock);
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mp_cond_init(&queue->cond);
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return queue;
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}
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// Set a custom function that should be called to guarantee that the target
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// thread wakes up. This is intended for use with code that needs to block
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// on non-pthread primitives, such as e.g. select(). In the case of select(),
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// the wakeup_fn could for example write a byte into a "wakeup" pipe in order
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// to unblock the select(). The wakeup_fn is called from the dispatch queue
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// when there are new dispatch items, and the target thread should then enter
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// mp_dispatch_queue_process() as soon as possible.
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// Note that this setter does not do internal synchronization, so you must set
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// it before other threads see it.
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void mp_dispatch_set_wakeup_fn(struct mp_dispatch_queue *queue,
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void (*wakeup_fn)(void *wakeup_ctx),
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void *wakeup_ctx)
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{
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queue->wakeup_fn = wakeup_fn;
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queue->wakeup_ctx = wakeup_ctx;
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}
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// Set a function that will be called by mp_dispatch_lock() if the target thread
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// is not calling mp_dispatch_queue_process() right now. This is an obscure,
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// optional mechanism to make a worker thread react to external events more
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// quickly. The idea is that the callback will make the worker thread to stop
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// doing whatever (e.g. by setting a flag), and call mp_dispatch_queue_process()
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// in order to let mp_dispatch_lock() calls continue sooner.
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// Like wakeup_fn, this setter does no internal synchronization, and you must
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// not access the dispatch queue itself from the callback.
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void mp_dispatch_set_onlock_fn(struct mp_dispatch_queue *queue,
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void (*onlock_fn)(void *onlock_ctx),
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void *onlock_ctx)
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{
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queue->onlock_fn = onlock_fn;
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queue->onlock_ctx = onlock_ctx;
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}
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static void mp_dispatch_append(struct mp_dispatch_queue *queue,
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struct mp_dispatch_item *item)
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{
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mp_mutex_lock(&queue->lock);
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if (item->mergeable) {
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for (struct mp_dispatch_item *cur = queue->head; cur; cur = cur->next) {
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if (cur->mergeable && cur->fn == item->fn &&
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cur->fn_data == item->fn_data)
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{
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talloc_free(item);
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mp_mutex_unlock(&queue->lock);
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return;
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}
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}
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}
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if (queue->tail) {
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queue->tail->next = item;
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} else {
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queue->head = item;
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}
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queue->tail = item;
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// Wake up the main thread; note that other threads might wait on this
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// condition for reasons, so broadcast the condition.
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mp_cond_broadcast(&queue->cond);
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// No wakeup callback -> assume mp_dispatch_queue_process() needs to be
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// interrupted instead.
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if (!queue->wakeup_fn)
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queue->interrupted = true;
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mp_mutex_unlock(&queue->lock);
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if (queue->wakeup_fn)
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queue->wakeup_fn(queue->wakeup_ctx);
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}
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// Enqueue a callback to run it on the target thread asynchronously. The target
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// thread will run fn(fn_data) as soon as it enter mp_dispatch_queue_process.
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// Note that mp_dispatch_enqueue() will usually return long before that happens.
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// It's up to the user to signal completion of the callback. It's also up to
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// the user to guarantee that the context fn_data has correct lifetime, i.e.
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// lives until the callback is run, and is freed after that.
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void mp_dispatch_enqueue(struct mp_dispatch_queue *queue,
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mp_dispatch_fn fn, void *fn_data)
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{
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struct mp_dispatch_item *item = talloc_ptrtype(NULL, item);
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*item = (struct mp_dispatch_item){
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.fn = fn,
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.fn_data = fn_data,
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.asynchronous = true,
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};
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mp_dispatch_append(queue, item);
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}
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// Like mp_dispatch_enqueue(), but the queue code will call talloc_free(fn_data)
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// after the fn callback has been run. (The callback could trivially do that
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// itself, but it makes it easier to implement synchronous and asynchronous
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// requests with the same callback implementation.)
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void mp_dispatch_enqueue_autofree(struct mp_dispatch_queue *queue,
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mp_dispatch_fn fn, void *fn_data)
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{
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struct mp_dispatch_item *item = talloc_ptrtype(NULL, item);
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*item = (struct mp_dispatch_item){
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.fn = fn,
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.fn_data = talloc_steal(item, fn_data),
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.asynchronous = true,
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};
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mp_dispatch_append(queue, item);
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}
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// Like mp_dispatch_enqueue(), but
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void mp_dispatch_enqueue_notify(struct mp_dispatch_queue *queue,
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mp_dispatch_fn fn, void *fn_data)
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{
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struct mp_dispatch_item *item = talloc_ptrtype(NULL, item);
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*item = (struct mp_dispatch_item){
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.fn = fn,
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.fn_data = fn_data,
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.mergeable = true,
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.asynchronous = true,
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};
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mp_dispatch_append(queue, item);
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}
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// Remove already queued item. Only items enqueued with the following functions
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// can be canceled:
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// - mp_dispatch_enqueue()
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// - mp_dispatch_enqueue_notify()
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// Items which were enqueued, and which are currently executing, can not be
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// canceled anymore. This function is mostly for being called from the same
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// context as mp_dispatch_queue_process(), where the "currently executing" case
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// can be excluded.
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void mp_dispatch_cancel_fn(struct mp_dispatch_queue *queue,
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mp_dispatch_fn fn, void *fn_data)
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{
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mp_mutex_lock(&queue->lock);
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struct mp_dispatch_item **pcur = &queue->head;
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queue->tail = NULL;
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while (*pcur) {
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struct mp_dispatch_item *cur = *pcur;
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if (cur->fn == fn && cur->fn_data == fn_data) {
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*pcur = cur->next;
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talloc_free(cur);
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} else {
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queue->tail = cur;
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pcur = &cur->next;
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}
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}
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mp_mutex_unlock(&queue->lock);
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}
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// Run fn(fn_data) on the target thread synchronously. This function enqueues
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// the callback and waits until the target thread is done doing this.
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// This is redundant to calling the function inside mp_dispatch_[un]lock(),
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// but can be helpful with code that relies on TLS (such as OpenGL).
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void mp_dispatch_run(struct mp_dispatch_queue *queue,
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mp_dispatch_fn fn, void *fn_data)
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{
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struct mp_dispatch_item item = {
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.fn = fn,
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.fn_data = fn_data,
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};
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mp_dispatch_append(queue, &item);
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mp_mutex_lock(&queue->lock);
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while (!item.completed)
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mp_cond_wait(&queue->cond, &queue->lock);
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mp_mutex_unlock(&queue->lock);
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}
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// Process any outstanding dispatch items in the queue. This also handles
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// suspending or locking the this thread from another thread via
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// mp_dispatch_lock().
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// The timeout specifies the minimum wait time. The actual time spent in this
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// function can be much higher if the suspending/locking functions are used, or
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// if executing the dispatch items takes time. On the other hand, this function
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// can return much earlier than the timeout due to sporadic wakeups.
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// Note that this will strictly return only after:
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// - timeout has passed,
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// - all queue items were processed,
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// - the possibly acquired lock has been released
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// It's possible to cancel the timeout by calling mp_dispatch_interrupt().
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// Reentrant calls are not allowed. There can be only 1 thread calling
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// mp_dispatch_queue_process() at a time. In addition, mp_dispatch_lock() can
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// not be called from a thread that is calling mp_dispatch_queue_process() (i.e.
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// no enqueued callback can call the lock/unlock functions).
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void mp_dispatch_queue_process(struct mp_dispatch_queue *queue, double timeout)
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{
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mp_mutex_lock(&queue->lock);
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queue->wait = timeout > 0 ? mp_time_ns_add(mp_time_ns(), timeout) : 0;
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assert(!queue->in_process); // recursion not allowed
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queue->in_process = true;
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queue->in_process_thread_id = mp_thread_current_id();
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// Wake up thread which called mp_dispatch_lock().
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if (queue->lock_requests)
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mp_cond_broadcast(&queue->cond);
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while (1) {
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if (queue->lock_requests) {
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// Block due to something having called mp_dispatch_lock().
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mp_cond_wait(&queue->cond, &queue->lock);
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} else if (queue->head) {
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struct mp_dispatch_item *item = queue->head;
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queue->head = item->next;
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if (!queue->head)
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queue->tail = NULL;
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item->next = NULL;
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// Unlock, because we want to allow other threads to queue items
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// while the dispatch item is processed.
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// At the same time, we must prevent other threads from returning
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// from mp_dispatch_lock(), which is done by locked=true.
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assert(!queue->locked);
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queue->locked = true;
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mp_mutex_unlock(&queue->lock);
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item->fn(item->fn_data);
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mp_mutex_lock(&queue->lock);
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assert(queue->locked);
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queue->locked = false;
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// Wakeup mp_dispatch_run(), also mp_dispatch_lock().
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mp_cond_broadcast(&queue->cond);
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if (item->asynchronous) {
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talloc_free(item);
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} else {
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item->completed = true;
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}
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} else if (queue->wait > 0 && !queue->interrupted) {
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if (mp_cond_timedwait_until(&queue->cond, &queue->lock, queue->wait))
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queue->wait = 0;
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} else {
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break;
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}
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}
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assert(!queue->locked);
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queue->in_process = false;
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queue->interrupted = false;
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mp_mutex_unlock(&queue->lock);
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}
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// If the queue is inside of mp_dispatch_queue_process(), make it return as
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// soon as all work items have been run, without waiting for the timeout. This
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// does not make it return early if it's blocked by a mp_dispatch_lock().
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// If the queue is _not_ inside of mp_dispatch_queue_process(), make the next
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// call of it use a timeout of 0 (this is useful behavior if you need to
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// wakeup the main thread from another thread in a race free way).
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void mp_dispatch_interrupt(struct mp_dispatch_queue *queue)
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{
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mp_mutex_lock(&queue->lock);
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queue->interrupted = true;
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mp_cond_broadcast(&queue->cond);
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mp_mutex_unlock(&queue->lock);
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}
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// If a mp_dispatch_queue_process() call is in progress, then adjust the maximum
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// time it blocks due to its timeout argument. Otherwise does nothing. (It
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// makes sense to call this in code that uses both mp_dispatch_[un]lock() and
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// a normal event loop.)
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// Does not work correctly with queues that have mp_dispatch_set_wakeup_fn()
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// called on them, because this implies you actually do waiting via
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// mp_dispatch_queue_process(), while wakeup callbacks are used when you need
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// to wait in external APIs.
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void mp_dispatch_adjust_timeout(struct mp_dispatch_queue *queue, int64_t until)
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{
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mp_mutex_lock(&queue->lock);
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if (queue->in_process && queue->wait > until) {
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queue->wait = until;
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mp_cond_broadcast(&queue->cond);
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}
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mp_mutex_unlock(&queue->lock);
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}
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// Grant exclusive access to the target thread's state. While this is active,
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// no other thread can return from mp_dispatch_lock() (i.e. it behaves like
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// a pthread mutex), and no other thread can get dispatch items completed.
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// Other threads can still queue asynchronous dispatch items without waiting,
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// and the mutex behavior applies to this function and dispatch callbacks only.
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// The lock is non-recursive, and dispatch callback functions can be thought of
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// already holding the dispatch lock.
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void mp_dispatch_lock(struct mp_dispatch_queue *queue)
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{
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mp_mutex_lock(&queue->lock);
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// Must not be called recursively from dispatched callbacks.
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if (queue->in_process)
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assert(!mp_thread_id_equal(queue->in_process_thread_id, mp_thread_current_id()));
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// Must not be called recursively at all.
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if (queue->locked_explicit)
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assert(!mp_thread_id_equal(queue->locked_explicit_thread_id, mp_thread_current_id()));
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queue->lock_requests += 1;
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// And now wait until the target thread gets "trapped" within the
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// mp_dispatch_queue_process() call, which will mean we get exclusive
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// access to the target's thread state.
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if (queue->onlock_fn)
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queue->onlock_fn(queue->onlock_ctx);
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while (!queue->in_process) {
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mp_mutex_unlock(&queue->lock);
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if (queue->wakeup_fn)
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queue->wakeup_fn(queue->wakeup_ctx);
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mp_mutex_lock(&queue->lock);
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if (queue->in_process)
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break;
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mp_cond_wait(&queue->cond, &queue->lock);
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}
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// Wait until we can get the lock.
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while (!queue->in_process || queue->locked)
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mp_cond_wait(&queue->cond, &queue->lock);
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// "Lock".
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assert(queue->lock_requests);
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assert(!queue->locked);
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assert(!queue->locked_explicit);
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queue->locked = true;
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queue->locked_explicit = true;
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queue->locked_explicit_thread_id = mp_thread_current_id();
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mp_mutex_unlock(&queue->lock);
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}
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// Undo mp_dispatch_lock().
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void mp_dispatch_unlock(struct mp_dispatch_queue *queue)
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{
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mp_mutex_lock(&queue->lock);
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assert(queue->locked);
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// Must be called after a mp_dispatch_lock(), from the same thread.
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assert(queue->locked_explicit);
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assert(mp_thread_id_equal(queue->locked_explicit_thread_id, mp_thread_current_id()));
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// "Unlock".
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queue->locked = false;
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queue->locked_explicit = false;
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queue->lock_requests -= 1;
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// Wakeup mp_dispatch_queue_process(), and maybe other mp_dispatch_lock()s.
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// (Would be nice to wake up only 1 other locker if lock_requests>0.)
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mp_cond_broadcast(&queue->cond);
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mp_mutex_unlock(&queue->lock);
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}
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