mirror of https://github.com/mpv-player/mpv
3902 lines
133 KiB
C
3902 lines
133 KiB
C
/*
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* This file is part of mpv.
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*
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* mpv is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* mpv is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with mpv. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include <assert.h>
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#include <math.h>
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#include <stdarg.h>
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#include <stdbool.h>
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#include <string.h>
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#include <assert.h>
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#include <libavutil/common.h>
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#include <libavutil/lfg.h>
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#include "video.h"
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#include "misc/bstr.h"
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#include "options/m_config.h"
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#include "common/global.h"
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#include "options/options.h"
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#include "utils.h"
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#include "hwdec.h"
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#include "osd.h"
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#include "ra.h"
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#include "stream/stream.h"
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#include "video_shaders.h"
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#include "user_shaders.h"
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#include "video/out/filter_kernels.h"
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#include "video/out/aspect.h"
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#include "video/out/dither.h"
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#include "video/out/vo.h"
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// scale/cscale arguments that map directly to shader filter routines.
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// Note that the convolution filters are not included in this list.
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static const char *const fixed_scale_filters[] = {
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"bilinear",
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"bicubic_fast",
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"oversample",
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NULL
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};
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static const char *const fixed_tscale_filters[] = {
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"oversample",
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"linear",
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NULL
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};
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// must be sorted, and terminated with 0
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int filter_sizes[] =
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{2, 4, 6, 8, 12, 16, 20, 24, 28, 32, 36, 40, 44, 48, 52, 56, 60, 64, 0};
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int tscale_sizes[] = {2, 4, 6, 8, 0};
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struct vertex_pt {
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float x, y;
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};
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struct texplane {
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struct ra_tex *tex;
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int w, h;
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bool flipped;
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};
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struct video_image {
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struct texplane planes[4];
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struct mp_image *mpi; // original input image
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uint64_t id; // unique ID identifying mpi contents
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bool hwdec_mapped;
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};
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enum plane_type {
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PLANE_NONE = 0,
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PLANE_RGB,
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PLANE_LUMA,
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PLANE_CHROMA,
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PLANE_ALPHA,
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PLANE_XYZ,
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};
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static const char *plane_names[] = {
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[PLANE_NONE] = "unknown",
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[PLANE_RGB] = "rgb",
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[PLANE_LUMA] = "luma",
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[PLANE_CHROMA] = "chroma",
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[PLANE_ALPHA] = "alpha",
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[PLANE_XYZ] = "xyz",
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};
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// A self-contained description of a source image which can be bound to a
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// texture unit and sampled from. Contains metadata about how it's to be used
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struct image {
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enum plane_type type; // must be set to something non-zero
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int components; // number of relevant coordinates
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float multiplier; // multiplier to be used when sampling
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struct ra_tex *tex;
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int w, h; // logical size (after transformation)
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struct gl_transform transform; // rendering transformation
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};
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// A named image, for user scripting purposes
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struct saved_img {
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const char *name;
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struct image img;
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};
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// A texture hook. This is some operation that transforms a named texture as
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// soon as it's generated
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struct tex_hook {
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const char *save_tex;
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const char *hook_tex[SHADER_MAX_HOOKS];
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const char *bind_tex[SHADER_MAX_BINDS];
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int components; // how many components are relevant (0 = same as input)
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void *priv; // this gets talloc_freed when the tex_hook is removed
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void (*hook)(struct gl_video *p, struct image img, // generates GLSL
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struct gl_transform *trans, void *priv);
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bool (*cond)(struct gl_video *p, struct image img, void *priv);
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};
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struct surface {
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struct ra_tex *tex;
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uint64_t id;
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double pts;
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};
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#define SURFACES_MAX 10
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struct cached_file {
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char *path;
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struct bstr body;
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};
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struct pass_info {
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struct bstr desc;
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struct mp_pass_perf perf;
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};
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struct dr_buffer {
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struct ra_buf *buf;
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// The mpi reference will keep the data from being recycled (or from other
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// references gaining write access) while the GPU is accessing the buffer.
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struct mp_image *mpi;
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};
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struct gl_video {
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struct ra *ra;
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struct mpv_global *global;
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struct mp_log *log;
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struct gl_video_opts opts;
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struct m_config_cache *opts_cache;
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struct gl_lcms *cms;
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int fb_depth; // actual bits available in GL main framebuffer
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struct m_color clear_color;
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bool force_clear_color;
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struct gl_shader_cache *sc;
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struct osd_state *osd_state;
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struct mpgl_osd *osd;
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double osd_pts;
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struct ra_tex *lut_3d_texture;
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bool use_lut_3d;
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int lut_3d_size[3];
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struct ra_tex *dither_texture;
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struct mp_image_params real_image_params; // configured format
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struct mp_image_params image_params; // texture format (mind hwdec case)
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struct ra_imgfmt_desc ra_format; // texture format
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int plane_count;
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bool is_gray;
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bool has_alpha;
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char color_swizzle[5];
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bool use_integer_conversion;
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struct video_image image;
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struct dr_buffer *dr_buffers;
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int num_dr_buffers;
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bool using_dr_path;
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bool dumb_mode;
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bool forced_dumb_mode;
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// Cached vertex array, to avoid re-allocation per frame. For simplicity,
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// our vertex format is simply a list of `vertex_pt`s, since this greatly
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// simplifies offset calculation at the cost of (unneeded) flexibility.
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struct vertex_pt *tmp_vertex;
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struct ra_renderpass_input *vao;
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int vao_len;
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const struct ra_format *fbo_format;
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struct ra_tex *merge_tex[4];
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struct ra_tex *scale_tex[4];
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struct ra_tex *integer_tex[4];
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struct ra_tex *indirect_tex;
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struct ra_tex *blend_subs_tex;
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struct ra_tex *screen_tex;
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struct ra_tex *output_tex;
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struct ra_tex *vdpau_deinterleave_tex[2];
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struct ra_tex **hook_textures;
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int num_hook_textures;
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int idx_hook_textures;
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struct ra_buf *hdr_peak_ssbo;
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struct surface surfaces[SURFACES_MAX];
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// user pass descriptions and textures
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struct tex_hook *tex_hooks;
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int num_tex_hooks;
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struct gl_user_shader_tex *user_textures;
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int num_user_textures;
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int surface_idx;
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int surface_now;
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int frames_drawn;
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bool is_interpolated;
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bool output_tex_valid;
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// state for configured scalers
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struct scaler scaler[SCALER_COUNT];
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struct mp_csp_equalizer_state *video_eq;
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struct mp_rect src_rect; // displayed part of the source video
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struct mp_rect dst_rect; // video rectangle on output window
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struct mp_osd_res osd_rect; // OSD size/margins
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// temporary during rendering
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struct compute_info pass_compute; // compute shader metadata for this pass
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struct image *pass_imgs; // bound images for this pass
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int num_pass_imgs;
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struct saved_img *saved_imgs; // saved (named) images for this frame
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int num_saved_imgs;
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// effective current texture metadata - this will essentially affect the
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// next render pass target, as well as implicitly tracking what needs to
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// be done with the image
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int texture_w, texture_h;
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struct gl_transform texture_offset; // texture transform without rotation
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int components;
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bool use_linear;
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float user_gamma;
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// pass info / metrics
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struct pass_info pass_fresh[VO_PASS_PERF_MAX];
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struct pass_info pass_redraw[VO_PASS_PERF_MAX];
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struct pass_info *pass;
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int pass_idx;
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struct timer_pool *upload_timer;
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struct timer_pool *blit_timer;
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struct timer_pool *osd_timer;
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int frames_uploaded;
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int frames_rendered;
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AVLFG lfg;
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// Cached because computing it can take relatively long
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int last_dither_matrix_size;
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float *last_dither_matrix;
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struct cached_file *files;
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int num_files;
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bool hwdec_interop_loading_done;
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struct ra_hwdec **hwdecs;
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int num_hwdecs;
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struct ra_hwdec_mapper *hwdec_mapper;
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struct ra_hwdec *hwdec_overlay;
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bool hwdec_active;
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bool dsi_warned;
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bool broken_frame; // temporary error state
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};
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static const struct gl_video_opts gl_video_opts_def = {
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.dither_algo = DITHER_FRUIT,
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.dither_depth = -1,
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.dither_size = 6,
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.temporal_dither_period = 1,
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.fbo_format = "auto",
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.sigmoid_center = 0.75,
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.sigmoid_slope = 6.5,
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.scaler = {
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{{"bilinear", .params={NAN, NAN}}, {.params = {NAN, NAN}},
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.cutoff = 0.001}, // scale
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{{NULL, .params={NAN, NAN}}, {.params = {NAN, NAN}},
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.cutoff = 0.001}, // dscale
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{{"bilinear", .params={NAN, NAN}}, {.params = {NAN, NAN}},
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.cutoff = 0.001}, // cscale
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{{"mitchell", .params={NAN, NAN}}, {.params = {NAN, NAN}},
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.clamp = 1, }, // tscale
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},
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.scaler_resizes_only = 1,
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.scaler_lut_size = 6,
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.interpolation_threshold = 0.0001,
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.alpha_mode = ALPHA_BLEND_TILES,
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.background = {0, 0, 0, 255},
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.gamma = 1.0f,
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.tone_mapping = TONE_MAPPING_MOBIUS,
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.tone_mapping_param = NAN,
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.tone_mapping_desat = 1.0,
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.early_flush = -1,
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.hwdec_interop = "auto",
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};
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static int validate_scaler_opt(struct mp_log *log, const m_option_t *opt,
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struct bstr name, struct bstr param);
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static int validate_window_opt(struct mp_log *log, const m_option_t *opt,
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struct bstr name, struct bstr param);
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#define OPT_BASE_STRUCT struct gl_video_opts
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#define SCALER_OPTS(n, i) \
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OPT_STRING_VALIDATE(n, scaler[i].kernel.name, 0, validate_scaler_opt), \
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OPT_FLOAT(n"-param1", scaler[i].kernel.params[0], 0), \
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OPT_FLOAT(n"-param2", scaler[i].kernel.params[1], 0), \
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OPT_FLOAT(n"-blur", scaler[i].kernel.blur, 0), \
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OPT_FLOATRANGE(n"-cutoff", scaler[i].cutoff, 0, 0.0, 1.0), \
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OPT_FLOATRANGE(n"-taper", scaler[i].kernel.taper, 0, 0.0, 1.0), \
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OPT_FLOAT(n"-wparam", scaler[i].window.params[0], 0), \
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OPT_FLOAT(n"-wblur", scaler[i].window.blur, 0), \
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OPT_FLOATRANGE(n"-wtaper", scaler[i].window.taper, 0, 0.0, 1.0), \
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OPT_FLOATRANGE(n"-clamp", scaler[i].clamp, 0, 0.0, 1.0), \
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OPT_FLOATRANGE(n"-radius", scaler[i].radius, 0, 0.5, 16.0), \
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OPT_FLOATRANGE(n"-antiring", scaler[i].antiring, 0, 0.0, 1.0), \
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OPT_STRING_VALIDATE(n"-window", scaler[i].window.name, 0, validate_window_opt)
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const struct m_sub_options gl_video_conf = {
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.opts = (const m_option_t[]) {
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OPT_CHOICE("gpu-dumb-mode", dumb_mode, 0,
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({"auto", 0}, {"yes", 1}, {"no", -1})),
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OPT_FLOATRANGE("gamma-factor", gamma, 0, 0.1, 2.0),
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OPT_FLAG("gamma-auto", gamma_auto, 0),
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OPT_CHOICE_C("target-prim", target_prim, 0, mp_csp_prim_names),
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OPT_CHOICE_C("target-trc", target_trc, 0, mp_csp_trc_names),
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OPT_CHOICE("tone-mapping", tone_mapping, 0,
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({"clip", TONE_MAPPING_CLIP},
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{"mobius", TONE_MAPPING_MOBIUS},
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{"reinhard", TONE_MAPPING_REINHARD},
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{"hable", TONE_MAPPING_HABLE},
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{"gamma", TONE_MAPPING_GAMMA},
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{"linear", TONE_MAPPING_LINEAR})),
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OPT_FLAG("hdr-compute-peak", compute_hdr_peak, 0),
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OPT_FLOAT("tone-mapping-param", tone_mapping_param, 0),
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OPT_FLOAT("tone-mapping-desaturate", tone_mapping_desat, 0),
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OPT_FLAG("gamut-warning", gamut_warning, 0),
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OPT_FLAG("opengl-pbo", pbo, 0),
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SCALER_OPTS("scale", SCALER_SCALE),
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SCALER_OPTS("dscale", SCALER_DSCALE),
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SCALER_OPTS("cscale", SCALER_CSCALE),
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SCALER_OPTS("tscale", SCALER_TSCALE),
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OPT_INTRANGE("scaler-lut-size", scaler_lut_size, 0, 4, 10),
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OPT_FLAG("scaler-resizes-only", scaler_resizes_only, 0),
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OPT_FLAG("linear-scaling", linear_scaling, 0),
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OPT_FLAG("correct-downscaling", correct_downscaling, 0),
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OPT_FLAG("sigmoid-upscaling", sigmoid_upscaling, 0),
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OPT_FLOATRANGE("sigmoid-center", sigmoid_center, 0, 0.0, 1.0),
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OPT_FLOATRANGE("sigmoid-slope", sigmoid_slope, 0, 1.0, 20.0),
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OPT_STRING("fbo-format", fbo_format, 0),
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OPT_CHOICE_OR_INT("dither-depth", dither_depth, 0, -1, 16,
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({"no", -1}, {"auto", 0})),
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OPT_CHOICE("dither", dither_algo, 0,
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({"fruit", DITHER_FRUIT},
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{"ordered", DITHER_ORDERED},
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{"no", DITHER_NONE})),
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OPT_INTRANGE("dither-size-fruit", dither_size, 0, 2, 8),
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OPT_FLAG("temporal-dither", temporal_dither, 0),
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OPT_INTRANGE("temporal-dither-period", temporal_dither_period, 0, 1, 128),
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OPT_CHOICE("alpha", alpha_mode, 0,
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({"no", ALPHA_NO},
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{"yes", ALPHA_YES},
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{"blend", ALPHA_BLEND},
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{"blend-tiles", ALPHA_BLEND_TILES})),
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OPT_FLAG("opengl-rectangle-textures", use_rectangle, 0),
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OPT_COLOR("background", background, 0),
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OPT_FLAG("interpolation", interpolation, 0),
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OPT_FLOAT("interpolation-threshold", interpolation_threshold, 0),
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OPT_CHOICE("blend-subtitles", blend_subs, 0,
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({"no", BLEND_SUBS_NO},
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{"yes", BLEND_SUBS_YES},
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{"video", BLEND_SUBS_VIDEO})),
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OPT_PATHLIST("glsl-shaders", user_shaders, 0),
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OPT_CLI_ALIAS("glsl-shader", "glsl-shaders-append"),
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OPT_FLAG("deband", deband, 0),
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OPT_SUBSTRUCT("deband", deband_opts, deband_conf, 0),
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OPT_FLOAT("sharpen", unsharp, 0),
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OPT_INTRANGE("gpu-tex-pad-x", tex_pad_x, 0, 0, 4096),
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OPT_INTRANGE("gpu-tex-pad-y", tex_pad_y, 0, 0, 4096),
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OPT_SUBSTRUCT("", icc_opts, mp_icc_conf, 0),
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OPT_STRING("gpu-shader-cache-dir", shader_cache_dir, 0),
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OPT_STRING_VALIDATE("gpu-hwdec-interop", hwdec_interop, 0,
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ra_hwdec_validate_opt),
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OPT_REPLACED("opengl-hwdec-interop", "gpu-hwdec-interop"),
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OPT_REPLACED("hwdec-preload", "opengl-hwdec-interop"),
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OPT_REPLACED("hdr-tone-mapping", "tone-mapping"),
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OPT_REPLACED("opengl-shaders", "glsl-shaders"),
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OPT_REPLACED("opengl-shader", "glsl-shader"),
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OPT_REPLACED("opengl-shader-cache-dir", "gpu-shader-cache-dir"),
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OPT_REPLACED("opengl-tex-pad-x", "gpu-tex-pad-x"),
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OPT_REPLACED("opengl-tex-pad-y", "gpu-tex-pad-y"),
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OPT_REPLACED("opengl-fbo-format", "fbo-format"),
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OPT_REPLACED("opengl-dumb-mode", "gpu-dumb-mode"),
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OPT_REPLACED("opengl-gamma", "gamma-factor"),
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{0}
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},
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.size = sizeof(struct gl_video_opts),
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.defaults = &gl_video_opts_def,
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};
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static void uninit_rendering(struct gl_video *p);
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static void uninit_scaler(struct gl_video *p, struct scaler *scaler);
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static void check_gl_features(struct gl_video *p);
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static bool pass_upload_image(struct gl_video *p, struct mp_image *mpi, uint64_t id);
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static const char *handle_scaler_opt(const char *name, bool tscale);
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static void reinit_from_options(struct gl_video *p);
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static void get_scale_factors(struct gl_video *p, bool transpose_rot, double xy[2]);
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static void gl_video_setup_hooks(struct gl_video *p);
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static void gl_video_update_options(struct gl_video *p);
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#define GLSL(x) gl_sc_add(p->sc, #x "\n");
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#define GLSLF(...) gl_sc_addf(p->sc, __VA_ARGS__)
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#define GLSLHF(...) gl_sc_haddf(p->sc, __VA_ARGS__)
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#define PRELUDE(...) gl_sc_paddf(p->sc, __VA_ARGS__)
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static struct bstr load_cached_file(struct gl_video *p, const char *path)
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{
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if (!path || !path[0])
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return (struct bstr){0};
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for (int n = 0; n < p->num_files; n++) {
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|
if (strcmp(p->files[n].path, path) == 0)
|
|
return p->files[n].body;
|
|
}
|
|
// not found -> load it
|
|
struct bstr s = stream_read_file(path, p, p->global, 1024000); // 1024 kB
|
|
if (s.len) {
|
|
struct cached_file new = {
|
|
.path = talloc_strdup(p, path),
|
|
.body = s,
|
|
};
|
|
MP_TARRAY_APPEND(p, p->files, p->num_files, new);
|
|
return new.body;
|
|
}
|
|
return (struct bstr){0};
|
|
}
|
|
|
|
static void debug_check_gl(struct gl_video *p, const char *msg)
|
|
{
|
|
if (p->ra->fns->debug_marker)
|
|
p->ra->fns->debug_marker(p->ra, msg);
|
|
}
|
|
|
|
static void gl_video_reset_surfaces(struct gl_video *p)
|
|
{
|
|
for (int i = 0; i < SURFACES_MAX; i++) {
|
|
p->surfaces[i].id = 0;
|
|
p->surfaces[i].pts = MP_NOPTS_VALUE;
|
|
}
|
|
p->surface_idx = 0;
|
|
p->surface_now = 0;
|
|
p->frames_drawn = 0;
|
|
p->output_tex_valid = false;
|
|
}
|
|
|
|
static void gl_video_reset_hooks(struct gl_video *p)
|
|
{
|
|
for (int i = 0; i < p->num_tex_hooks; i++)
|
|
talloc_free(p->tex_hooks[i].priv);
|
|
|
|
for (int i = 0; i < p->num_user_textures; i++)
|
|
ra_tex_free(p->ra, &p->user_textures[i].tex);
|
|
|
|
p->num_tex_hooks = 0;
|
|
p->num_user_textures = 0;
|
|
}
|
|
|
|
static inline int surface_wrap(int id)
|
|
{
|
|
id = id % SURFACES_MAX;
|
|
return id < 0 ? id + SURFACES_MAX : id;
|
|
}
|
|
|
|
static void reinit_osd(struct gl_video *p)
|
|
{
|
|
mpgl_osd_destroy(p->osd);
|
|
p->osd = NULL;
|
|
if (p->osd_state)
|
|
p->osd = mpgl_osd_init(p->ra, p->log, p->osd_state);
|
|
}
|
|
|
|
static void uninit_rendering(struct gl_video *p)
|
|
{
|
|
for (int n = 0; n < SCALER_COUNT; n++)
|
|
uninit_scaler(p, &p->scaler[n]);
|
|
|
|
ra_tex_free(p->ra, &p->dither_texture);
|
|
|
|
for (int n = 0; n < 4; n++) {
|
|
ra_tex_free(p->ra, &p->merge_tex[n]);
|
|
ra_tex_free(p->ra, &p->scale_tex[n]);
|
|
ra_tex_free(p->ra, &p->integer_tex[n]);
|
|
}
|
|
|
|
ra_tex_free(p->ra, &p->indirect_tex);
|
|
ra_tex_free(p->ra, &p->blend_subs_tex);
|
|
ra_tex_free(p->ra, &p->screen_tex);
|
|
ra_tex_free(p->ra, &p->output_tex);
|
|
|
|
for (int n = 0; n < SURFACES_MAX; n++)
|
|
ra_tex_free(p->ra, &p->surfaces[n].tex);
|
|
|
|
for (int n = 0; n < p->num_hook_textures; n++)
|
|
ra_tex_free(p->ra, &p->hook_textures[n]);
|
|
|
|
for (int n = 0; n < 2; n++)
|
|
ra_tex_free(p->ra, &p->vdpau_deinterleave_tex[n]);
|
|
|
|
gl_video_reset_surfaces(p);
|
|
gl_video_reset_hooks(p);
|
|
|
|
gl_sc_reset_error(p->sc);
|
|
}
|
|
|
|
bool gl_video_gamma_auto_enabled(struct gl_video *p)
|
|
{
|
|
return p->opts.gamma_auto;
|
|
}
|
|
|
|
struct mp_colorspace gl_video_get_output_colorspace(struct gl_video *p)
|
|
{
|
|
return (struct mp_colorspace) {
|
|
.primaries = p->opts.target_prim,
|
|
.gamma = p->opts.target_trc,
|
|
};
|
|
}
|
|
|
|
// Warning: profile.start must point to a ta allocation, and the function
|
|
// takes over ownership.
|
|
void gl_video_set_icc_profile(struct gl_video *p, bstr icc_data)
|
|
{
|
|
if (gl_lcms_set_memory_profile(p->cms, icc_data))
|
|
reinit_from_options(p);
|
|
}
|
|
|
|
bool gl_video_icc_auto_enabled(struct gl_video *p)
|
|
{
|
|
return p->opts.icc_opts ? p->opts.icc_opts->profile_auto : false;
|
|
}
|
|
|
|
static bool gl_video_get_lut3d(struct gl_video *p, enum mp_csp_prim prim,
|
|
enum mp_csp_trc trc)
|
|
{
|
|
if (!p->use_lut_3d)
|
|
return false;
|
|
|
|
struct AVBufferRef *icc = NULL;
|
|
if (p->image.mpi)
|
|
icc = p->image.mpi->icc_profile;
|
|
|
|
if (p->lut_3d_texture && !gl_lcms_has_changed(p->cms, prim, trc, icc))
|
|
return true;
|
|
|
|
// GLES3 doesn't provide filtered 16 bit integer textures
|
|
// GLES2 doesn't even provide 3D textures
|
|
const struct ra_format *fmt = ra_find_unorm_format(p->ra, 2, 4);
|
|
if (!fmt || !(p->ra->caps & RA_CAP_TEX_3D)) {
|
|
p->use_lut_3d = false;
|
|
MP_WARN(p, "Disabling color management (no RGBA16 3D textures).\n");
|
|
return false;
|
|
}
|
|
|
|
struct lut3d *lut3d = NULL;
|
|
if (!fmt || !gl_lcms_get_lut3d(p->cms, &lut3d, prim, trc, icc) || !lut3d) {
|
|
p->use_lut_3d = false;
|
|
return false;
|
|
}
|
|
|
|
ra_tex_free(p->ra, &p->lut_3d_texture);
|
|
|
|
struct ra_tex_params params = {
|
|
.dimensions = 3,
|
|
.w = lut3d->size[0],
|
|
.h = lut3d->size[1],
|
|
.d = lut3d->size[2],
|
|
.format = fmt,
|
|
.render_src = true,
|
|
.src_linear = true,
|
|
.initial_data = lut3d->data,
|
|
};
|
|
p->lut_3d_texture = ra_tex_create(p->ra, ¶ms);
|
|
|
|
debug_check_gl(p, "after 3d lut creation");
|
|
|
|
for (int i = 0; i < 3; i++)
|
|
p->lut_3d_size[i] = lut3d->size[i];
|
|
|
|
talloc_free(lut3d);
|
|
|
|
return true;
|
|
}
|
|
|
|
// Fill an image struct from a ra_tex + some metadata
|
|
static struct image image_wrap(struct ra_tex *tex, enum plane_type type,
|
|
int components)
|
|
{
|
|
assert(type != PLANE_NONE);
|
|
return (struct image){
|
|
.type = type,
|
|
.tex = tex,
|
|
.multiplier = 1.0,
|
|
.w = tex ? tex->params.w : 1,
|
|
.h = tex ? tex->params.h : 1,
|
|
.transform = identity_trans,
|
|
.components = components,
|
|
};
|
|
}
|
|
|
|
// Bind an image to a free texture unit and return its ID.
|
|
static int pass_bind(struct gl_video *p, struct image img)
|
|
{
|
|
int idx = p->num_pass_imgs;
|
|
MP_TARRAY_APPEND(p, p->pass_imgs, p->num_pass_imgs, img);
|
|
return idx;
|
|
}
|
|
|
|
// Rotation by 90° and flipping.
|
|
// w/h is used for recentering.
|
|
static void get_transform(float w, float h, int rotate, bool flip,
|
|
struct gl_transform *out_tr)
|
|
{
|
|
int a = rotate % 90 ? 0 : rotate / 90;
|
|
int sin90[4] = {0, 1, 0, -1}; // just to avoid rounding issues etc.
|
|
int cos90[4] = {1, 0, -1, 0};
|
|
struct gl_transform tr = {{{ cos90[a], sin90[a]},
|
|
{-sin90[a], cos90[a]}}};
|
|
|
|
// basically, recenter to keep the whole image in view
|
|
float b[2] = {1, 1};
|
|
gl_transform_vec(tr, &b[0], &b[1]);
|
|
tr.t[0] += b[0] < 0 ? w : 0;
|
|
tr.t[1] += b[1] < 0 ? h : 0;
|
|
|
|
if (flip) {
|
|
struct gl_transform fliptr = {{{1, 0}, {0, -1}}, {0, h}};
|
|
gl_transform_trans(fliptr, &tr);
|
|
}
|
|
|
|
*out_tr = tr;
|
|
}
|
|
|
|
// Return the chroma plane upscaled to luma size, but with additional padding
|
|
// for image sizes not aligned to subsampling.
|
|
static int chroma_upsize(int size, int pixel)
|
|
{
|
|
return (size + pixel - 1) / pixel * pixel;
|
|
}
|
|
|
|
// If a and b are on the same plane, return what plane type should be used.
|
|
// If a or b are none, the other type always wins.
|
|
// Usually: LUMA/RGB/XYZ > CHROMA > ALPHA
|
|
static enum plane_type merge_plane_types(enum plane_type a, enum plane_type b)
|
|
{
|
|
if (a == PLANE_NONE)
|
|
return b;
|
|
if (b == PLANE_LUMA || b == PLANE_RGB || b == PLANE_XYZ)
|
|
return b;
|
|
if (b != PLANE_NONE && a == PLANE_ALPHA)
|
|
return b;
|
|
return a;
|
|
}
|
|
|
|
// Places a video_image's image textures + associated metadata into img[]. The
|
|
// number of textures is equal to p->plane_count. Any necessary plane offsets
|
|
// are stored in off. (e.g. chroma position)
|
|
static void pass_get_images(struct gl_video *p, struct video_image *vimg,
|
|
struct image img[4], struct gl_transform off[4])
|
|
{
|
|
assert(vimg->mpi);
|
|
|
|
int w = p->image_params.w;
|
|
int h = p->image_params.h;
|
|
|
|
// Determine the chroma offset
|
|
float ls_w = 1.0 / p->ra_format.chroma_w;
|
|
float ls_h = 1.0 / p->ra_format.chroma_h;
|
|
|
|
struct gl_transform chroma = {{{ls_w, 0.0}, {0.0, ls_h}}};
|
|
|
|
if (p->image_params.chroma_location != MP_CHROMA_CENTER) {
|
|
int cx, cy;
|
|
mp_get_chroma_location(p->image_params.chroma_location, &cx, &cy);
|
|
// By default texture coordinates are such that chroma is centered with
|
|
// any chroma subsampling. If a specific direction is given, make it
|
|
// so that the luma and chroma sample line up exactly.
|
|
// For 4:4:4, setting chroma location should have no effect at all.
|
|
// luma sample size (in chroma coord. space)
|
|
chroma.t[0] = ls_w < 1 ? ls_w * -cx / 2 : 0;
|
|
chroma.t[1] = ls_h < 1 ? ls_h * -cy / 2 : 0;
|
|
}
|
|
|
|
int msb_valid_bits =
|
|
p->ra_format.component_bits + MPMIN(p->ra_format.component_pad, 0);
|
|
// The existing code assumes we just have a single tex multiplier for
|
|
// all of the planes. This may change in the future
|
|
float tex_mul = 1.0 / mp_get_csp_mul(p->image_params.color.space,
|
|
msb_valid_bits,
|
|
p->ra_format.component_bits);
|
|
|
|
memset(img, 0, 4 * sizeof(img[0]));
|
|
for (int n = 0; n < p->plane_count; n++) {
|
|
struct texplane *t = &vimg->planes[n];
|
|
|
|
enum plane_type type = PLANE_NONE;
|
|
for (int i = 0; i < 4; i++) {
|
|
int c = p->ra_format.components[n][i];
|
|
enum plane_type ctype;
|
|
if (c == 0) {
|
|
ctype = PLANE_NONE;
|
|
} else if (c == 4) {
|
|
ctype = PLANE_ALPHA;
|
|
} else if (p->image_params.color.space == MP_CSP_RGB) {
|
|
ctype = PLANE_RGB;
|
|
} else if (p->image_params.color.space == MP_CSP_XYZ) {
|
|
ctype = PLANE_XYZ;
|
|
} else {
|
|
ctype = c == 1 ? PLANE_LUMA : PLANE_CHROMA;
|
|
}
|
|
type = merge_plane_types(type, ctype);
|
|
}
|
|
|
|
img[n] = (struct image){
|
|
.type = type,
|
|
.tex = t->tex,
|
|
.multiplier = tex_mul,
|
|
.w = t->w,
|
|
.h = t->h,
|
|
};
|
|
|
|
for (int i = 0; i < 4; i++)
|
|
img[n].components += !!p->ra_format.components[n][i];
|
|
|
|
get_transform(t->w, t->h, p->image_params.rotate, t->flipped,
|
|
&img[n].transform);
|
|
if (p->image_params.rotate % 180 == 90)
|
|
MPSWAP(int, img[n].w, img[n].h);
|
|
|
|
off[n] = identity_trans;
|
|
|
|
if (type == PLANE_CHROMA) {
|
|
struct gl_transform rot;
|
|
get_transform(0, 0, p->image_params.rotate, true, &rot);
|
|
|
|
struct gl_transform tr = chroma;
|
|
gl_transform_vec(rot, &tr.t[0], &tr.t[1]);
|
|
|
|
float dx = (chroma_upsize(w, p->ra_format.chroma_w) - w) * ls_w;
|
|
float dy = (chroma_upsize(h, p->ra_format.chroma_h) - h) * ls_h;
|
|
|
|
// Adjust the chroma offset if the real chroma size is fractional
|
|
// due image sizes not aligned to chroma subsampling.
|
|
struct gl_transform rot2;
|
|
get_transform(0, 0, p->image_params.rotate, t->flipped, &rot2);
|
|
if (rot2.m[0][0] < 0)
|
|
tr.t[0] += dx;
|
|
if (rot2.m[1][0] < 0)
|
|
tr.t[0] += dy;
|
|
if (rot2.m[0][1] < 0)
|
|
tr.t[1] += dx;
|
|
if (rot2.m[1][1] < 0)
|
|
tr.t[1] += dy;
|
|
|
|
off[n] = tr;
|
|
}
|
|
}
|
|
}
|
|
|
|
// Return the index of the given component (assuming all non-padding components
|
|
// of all planes are concatenated into a linear list).
|
|
static int find_comp(struct ra_imgfmt_desc *desc, int component)
|
|
{
|
|
int cur = 0;
|
|
for (int n = 0; n < desc->num_planes; n++) {
|
|
for (int i = 0; i < 4; i++) {
|
|
if (desc->components[n][i]) {
|
|
if (desc->components[n][i] == component)
|
|
return cur;
|
|
cur++;
|
|
}
|
|
}
|
|
}
|
|
return -1;
|
|
}
|
|
|
|
static void init_video(struct gl_video *p)
|
|
{
|
|
p->use_integer_conversion = false;
|
|
|
|
struct ra_hwdec *hwdec = NULL;
|
|
for (int n = 0; n < p->num_hwdecs; n++) {
|
|
if (ra_hwdec_test_format(p->hwdecs[n], p->image_params.imgfmt)) {
|
|
hwdec = p->hwdecs[n];
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (hwdec) {
|
|
if (hwdec->driver->overlay_frame) {
|
|
MP_WARN(p, "Using HW-overlay mode. No GL filtering is performed "
|
|
"on the video!\n");
|
|
p->hwdec_overlay = hwdec;
|
|
} else {
|
|
p->hwdec_mapper = ra_hwdec_mapper_create(hwdec, &p->image_params);
|
|
if (!p->hwdec_mapper)
|
|
MP_ERR(p, "Initializing texture for hardware decoding failed.\n");
|
|
}
|
|
if (p->hwdec_mapper)
|
|
p->image_params = p->hwdec_mapper->dst_params;
|
|
const char **exts = hwdec->glsl_extensions;
|
|
for (int n = 0; exts && exts[n]; n++)
|
|
gl_sc_enable_extension(p->sc, (char *)exts[n]);
|
|
p->hwdec_active = true;
|
|
}
|
|
|
|
p->ra_format = (struct ra_imgfmt_desc){0};
|
|
ra_get_imgfmt_desc(p->ra, p->image_params.imgfmt, &p->ra_format);
|
|
|
|
p->plane_count = p->ra_format.num_planes;
|
|
|
|
p->has_alpha = false;
|
|
p->is_gray = true;
|
|
|
|
for (int n = 0; n < p->ra_format.num_planes; n++) {
|
|
for (int i = 0; i < 4; i++) {
|
|
if (p->ra_format.components[n][i]) {
|
|
p->has_alpha |= p->ra_format.components[n][i] == 4;
|
|
p->is_gray &= p->ra_format.components[n][i] == 1 ||
|
|
p->ra_format.components[n][i] == 4;
|
|
}
|
|
}
|
|
}
|
|
|
|
for (int c = 0; c < 4; c++) {
|
|
int loc = find_comp(&p->ra_format, c + 1);
|
|
p->color_swizzle[c] = "rgba"[loc >= 0 && loc < 4 ? loc : 0];
|
|
}
|
|
p->color_swizzle[4] = '\0';
|
|
|
|
// Format-dependent checks.
|
|
check_gl_features(p);
|
|
|
|
mp_image_params_guess_csp(&p->image_params);
|
|
|
|
av_lfg_init(&p->lfg, 1);
|
|
|
|
debug_check_gl(p, "before video texture creation");
|
|
|
|
if (!p->hwdec_active) {
|
|
struct video_image *vimg = &p->image;
|
|
|
|
struct mp_image layout = {0};
|
|
mp_image_set_params(&layout, &p->image_params);
|
|
|
|
for (int n = 0; n < p->plane_count; n++) {
|
|
struct texplane *plane = &vimg->planes[n];
|
|
const struct ra_format *format = p->ra_format.planes[n];
|
|
|
|
plane->w = mp_image_plane_w(&layout, n);
|
|
plane->h = mp_image_plane_h(&layout, n);
|
|
|
|
struct ra_tex_params params = {
|
|
.dimensions = 2,
|
|
.w = plane->w + p->opts.tex_pad_x,
|
|
.h = plane->h + p->opts.tex_pad_y,
|
|
.d = 1,
|
|
.format = format,
|
|
.render_src = true,
|
|
.src_linear = format->linear_filter,
|
|
.non_normalized = p->opts.use_rectangle,
|
|
.host_mutable = true,
|
|
};
|
|
|
|
MP_VERBOSE(p, "Texture for plane %d: %dx%d\n", n,
|
|
params.w, params.h);
|
|
|
|
plane->tex = ra_tex_create(p->ra, ¶ms);
|
|
if (!plane->tex)
|
|
abort(); // shit happens
|
|
|
|
p->use_integer_conversion |= format->ctype == RA_CTYPE_UINT;
|
|
}
|
|
}
|
|
|
|
debug_check_gl(p, "after video texture creation");
|
|
|
|
gl_video_setup_hooks(p);
|
|
}
|
|
|
|
static struct dr_buffer *gl_find_dr_buffer(struct gl_video *p, uint8_t *ptr)
|
|
{
|
|
for (int i = 0; i < p->num_dr_buffers; i++) {
|
|
struct dr_buffer *buffer = &p->dr_buffers[i];
|
|
uint8_t *bufptr = buffer->buf->data;
|
|
size_t size = buffer->buf->params.size;
|
|
if (ptr >= bufptr && ptr < bufptr + size)
|
|
return buffer;
|
|
}
|
|
|
|
return NULL;
|
|
}
|
|
|
|
static void gc_pending_dr_fences(struct gl_video *p, bool force)
|
|
{
|
|
again:;
|
|
for (int n = 0; n < p->num_dr_buffers; n++) {
|
|
struct dr_buffer *buffer = &p->dr_buffers[n];
|
|
if (!buffer->mpi)
|
|
continue;
|
|
|
|
bool res = p->ra->fns->buf_poll(p->ra, buffer->buf);
|
|
if (res || force) {
|
|
// Unreferencing the image could cause gl_video_dr_free_buffer()
|
|
// to be called by the talloc destructor (if it was the last
|
|
// reference). This will implicitly invalidate the buffer pointer
|
|
// and change the p->dr_buffers array. To make it worse, it could
|
|
// free multiple dr_buffers due to weird theoretical corner cases.
|
|
// This is also why we use the goto to iterate again from the
|
|
// start, because everything gets fucked up. Hail satan!
|
|
struct mp_image *ref = buffer->mpi;
|
|
buffer->mpi = NULL;
|
|
talloc_free(ref);
|
|
goto again;
|
|
}
|
|
}
|
|
}
|
|
|
|
static void unref_current_image(struct gl_video *p)
|
|
{
|
|
struct video_image *vimg = &p->image;
|
|
|
|
if (vimg->hwdec_mapped) {
|
|
assert(p->hwdec_active && p->hwdec_mapper);
|
|
ra_hwdec_mapper_unmap(p->hwdec_mapper);
|
|
memset(vimg->planes, 0, sizeof(vimg->planes));
|
|
vimg->hwdec_mapped = false;
|
|
}
|
|
|
|
vimg->id = 0;
|
|
|
|
mp_image_unrefp(&vimg->mpi);
|
|
|
|
// While we're at it, also garbage collect pending fences in here to
|
|
// get it out of the way.
|
|
gc_pending_dr_fences(p, false);
|
|
}
|
|
|
|
// If overlay mode is used, make sure to remove the overlay.
|
|
// Be careful with this. Removing the overlay and adding another one will
|
|
// lead to flickering artifacts.
|
|
static void unmap_overlay(struct gl_video *p)
|
|
{
|
|
if (p->hwdec_overlay)
|
|
p->hwdec_overlay->driver->overlay_frame(p->hwdec_overlay, NULL, NULL, NULL, true);
|
|
}
|
|
|
|
static void uninit_video(struct gl_video *p)
|
|
{
|
|
uninit_rendering(p);
|
|
|
|
struct video_image *vimg = &p->image;
|
|
|
|
unmap_overlay(p);
|
|
unref_current_image(p);
|
|
|
|
for (int n = 0; n < p->plane_count; n++) {
|
|
struct texplane *plane = &vimg->planes[n];
|
|
ra_tex_free(p->ra, &plane->tex);
|
|
}
|
|
*vimg = (struct video_image){0};
|
|
|
|
// Invalidate image_params to ensure that gl_video_config() will call
|
|
// init_video() on uninitialized gl_video.
|
|
p->real_image_params = (struct mp_image_params){0};
|
|
p->image_params = p->real_image_params;
|
|
p->hwdec_active = false;
|
|
p->hwdec_overlay = NULL;
|
|
ra_hwdec_mapper_free(&p->hwdec_mapper);
|
|
}
|
|
|
|
static void pass_record(struct gl_video *p, struct mp_pass_perf perf)
|
|
{
|
|
if (!p->pass || p->pass_idx == VO_PASS_PERF_MAX)
|
|
return;
|
|
|
|
struct pass_info *pass = &p->pass[p->pass_idx];
|
|
pass->perf = perf;
|
|
|
|
if (pass->desc.len == 0)
|
|
bstr_xappend(p, &pass->desc, bstr0("(unknown)"));
|
|
|
|
p->pass_idx++;
|
|
}
|
|
|
|
PRINTF_ATTRIBUTE(2, 3)
|
|
static void pass_describe(struct gl_video *p, const char *textf, ...)
|
|
{
|
|
if (!p->pass || p->pass_idx == VO_PASS_PERF_MAX)
|
|
return;
|
|
|
|
struct pass_info *pass = &p->pass[p->pass_idx];
|
|
|
|
if (pass->desc.len > 0)
|
|
bstr_xappend(p, &pass->desc, bstr0(" + "));
|
|
|
|
va_list ap;
|
|
va_start(ap, textf);
|
|
bstr_xappend_vasprintf(p, &pass->desc, textf, ap);
|
|
va_end(ap);
|
|
}
|
|
|
|
static void pass_info_reset(struct gl_video *p, bool is_redraw)
|
|
{
|
|
p->pass = is_redraw ? p->pass_redraw : p->pass_fresh;
|
|
p->pass_idx = 0;
|
|
|
|
for (int i = 0; i < VO_PASS_PERF_MAX; i++) {
|
|
p->pass[i].desc.len = 0;
|
|
p->pass[i].perf = (struct mp_pass_perf){0};
|
|
}
|
|
}
|
|
|
|
static void pass_report_performance(struct gl_video *p)
|
|
{
|
|
if (!p->pass)
|
|
return;
|
|
|
|
for (int i = 0; i < VO_PASS_PERF_MAX; i++) {
|
|
struct pass_info *pass = &p->pass[i];
|
|
if (pass->desc.len) {
|
|
MP_TRACE(p, "pass '%.*s': last %dus avg %dus peak %dus\n",
|
|
BSTR_P(pass->desc),
|
|
(int)pass->perf.last/1000,
|
|
(int)pass->perf.avg/1000,
|
|
(int)pass->perf.peak/1000);
|
|
}
|
|
}
|
|
}
|
|
|
|
static void pass_prepare_src_tex(struct gl_video *p)
|
|
{
|
|
struct gl_shader_cache *sc = p->sc;
|
|
|
|
for (int n = 0; n < p->num_pass_imgs; n++) {
|
|
struct image *s = &p->pass_imgs[n];
|
|
if (!s->tex)
|
|
continue;
|
|
|
|
char *texture_name = mp_tprintf(32, "texture%d", n);
|
|
char *texture_size = mp_tprintf(32, "texture_size%d", n);
|
|
char *texture_rot = mp_tprintf(32, "texture_rot%d", n);
|
|
char *texture_off = mp_tprintf(32, "texture_off%d", n);
|
|
char *pixel_size = mp_tprintf(32, "pixel_size%d", n);
|
|
|
|
gl_sc_uniform_texture(sc, texture_name, s->tex);
|
|
float f[2] = {1, 1};
|
|
if (!s->tex->params.non_normalized) {
|
|
f[0] = s->tex->params.w;
|
|
f[1] = s->tex->params.h;
|
|
}
|
|
gl_sc_uniform_vec2(sc, texture_size, f);
|
|
gl_sc_uniform_mat2(sc, texture_rot, true, (float *)s->transform.m);
|
|
gl_sc_uniform_vec2(sc, texture_off, (float *)s->transform.t);
|
|
gl_sc_uniform_vec2(sc, pixel_size, (float[]){1.0f / f[0],
|
|
1.0f / f[1]});
|
|
}
|
|
}
|
|
|
|
static void cleanup_binds(struct gl_video *p)
|
|
{
|
|
p->num_pass_imgs = 0;
|
|
}
|
|
|
|
// Sets the appropriate compute shader metadata for an implicit compute pass
|
|
// bw/bh: block size
|
|
static void pass_is_compute(struct gl_video *p, int bw, int bh)
|
|
{
|
|
p->pass_compute = (struct compute_info){
|
|
.active = true,
|
|
.block_w = bw,
|
|
.block_h = bh,
|
|
};
|
|
}
|
|
|
|
// w/h: the width/height of the compute shader's operating domain (e.g. the
|
|
// target target that needs to be written, or the source texture that needs to
|
|
// be reduced)
|
|
static void dispatch_compute(struct gl_video *p, int w, int h,
|
|
struct compute_info info)
|
|
{
|
|
PRELUDE("layout (local_size_x = %d, local_size_y = %d) in;\n",
|
|
info.threads_w > 0 ? info.threads_w : info.block_w,
|
|
info.threads_h > 0 ? info.threads_h : info.block_h);
|
|
|
|
pass_prepare_src_tex(p);
|
|
|
|
// Since we don't actually have vertices, we pretend for convenience
|
|
// reasons that we do and calculate the right texture coordinates based on
|
|
// the output sample ID
|
|
gl_sc_uniform_vec2(p->sc, "out_scale", (float[2]){ 1.0 / w, 1.0 / h });
|
|
PRELUDE("#define outcoord(id) (out_scale * (vec2(id) + vec2(0.5)))\n");
|
|
|
|
for (int n = 0; n < p->num_pass_imgs; n++) {
|
|
struct image *s = &p->pass_imgs[n];
|
|
if (!s->tex)
|
|
continue;
|
|
|
|
// We need to rescale the coordinates to the true texture size
|
|
char *tex_scale = mp_tprintf(32, "tex_scale%d", n);
|
|
gl_sc_uniform_vec2(p->sc, tex_scale, (float[2]){
|
|
(float)s->w / s->tex->params.w,
|
|
(float)s->h / s->tex->params.h,
|
|
});
|
|
|
|
PRELUDE("#define texmap%d_raw(id) (tex_scale%d * outcoord(id))\n", n, n);
|
|
PRELUDE("#define texmap%d(id) (texture_rot%d * texmap%d_raw(id) + "
|
|
"pixel_size%d * texture_off%d)\n", n, n, n, n, n);
|
|
PRELUDE("#define texcoord%d texmap%d(gl_GlobalInvocationID)\n", n, n);
|
|
}
|
|
|
|
// always round up when dividing to make sure we don't leave off a part of
|
|
// the image
|
|
int num_x = info.block_w > 0 ? (w + info.block_w - 1) / info.block_w : 1,
|
|
num_y = info.block_h > 0 ? (h + info.block_h - 1) / info.block_h : 1;
|
|
|
|
pass_record(p, gl_sc_dispatch_compute(p->sc, num_x, num_y, 1));
|
|
cleanup_binds(p);
|
|
}
|
|
|
|
static struct mp_pass_perf render_pass_quad(struct gl_video *p,
|
|
struct ra_fbo fbo,
|
|
const struct mp_rect *dst)
|
|
{
|
|
// The first element is reserved for `vec2 position`
|
|
int num_vertex_attribs = 1 + p->num_pass_imgs;
|
|
size_t vertex_stride = num_vertex_attribs * sizeof(struct vertex_pt);
|
|
|
|
// Expand the VAO if necessary
|
|
while (p->vao_len < num_vertex_attribs) {
|
|
MP_TARRAY_APPEND(p, p->vao, p->vao_len, (struct ra_renderpass_input) {
|
|
.name = talloc_asprintf(p, "texcoord%d", p->vao_len - 1),
|
|
.type = RA_VARTYPE_FLOAT,
|
|
.dim_v = 2,
|
|
.dim_m = 1,
|
|
.offset = p->vao_len * sizeof(struct vertex_pt),
|
|
});
|
|
}
|
|
|
|
int num_vertices = 6; // quad as triangle list
|
|
int num_attribs_total = num_vertices * num_vertex_attribs;
|
|
MP_TARRAY_GROW(p, p->tmp_vertex, num_attribs_total);
|
|
|
|
struct gl_transform t;
|
|
gl_transform_ortho_fbo(&t, fbo);
|
|
|
|
float x[2] = {dst->x0, dst->x1};
|
|
float y[2] = {dst->y0, dst->y1};
|
|
gl_transform_vec(t, &x[0], &y[0]);
|
|
gl_transform_vec(t, &x[1], &y[1]);
|
|
|
|
for (int n = 0; n < 4; n++) {
|
|
struct vertex_pt *vs = &p->tmp_vertex[num_vertex_attribs * n];
|
|
// vec2 position in idx 0
|
|
vs[0].x = x[n / 2];
|
|
vs[0].y = y[n % 2];
|
|
for (int i = 0; i < p->num_pass_imgs; i++) {
|
|
struct image *s = &p->pass_imgs[i];
|
|
if (!s->tex)
|
|
continue;
|
|
struct gl_transform tr = s->transform;
|
|
float tx = (n / 2) * s->w;
|
|
float ty = (n % 2) * s->h;
|
|
gl_transform_vec(tr, &tx, &ty);
|
|
bool rect = s->tex->params.non_normalized;
|
|
// vec2 texcoordN in idx N+1
|
|
vs[i + 1].x = tx / (rect ? 1 : s->tex->params.w);
|
|
vs[i + 1].y = ty / (rect ? 1 : s->tex->params.h);
|
|
}
|
|
}
|
|
|
|
memmove(&p->tmp_vertex[num_vertex_attribs * 4],
|
|
&p->tmp_vertex[num_vertex_attribs * 2],
|
|
vertex_stride);
|
|
|
|
memmove(&p->tmp_vertex[num_vertex_attribs * 5],
|
|
&p->tmp_vertex[num_vertex_attribs * 1],
|
|
vertex_stride);
|
|
|
|
return gl_sc_dispatch_draw(p->sc, fbo.tex, p->vao, num_vertex_attribs,
|
|
vertex_stride, p->tmp_vertex, num_vertices);
|
|
}
|
|
|
|
static void finish_pass_fbo(struct gl_video *p, struct ra_fbo fbo,
|
|
const struct mp_rect *dst)
|
|
{
|
|
pass_prepare_src_tex(p);
|
|
pass_record(p, render_pass_quad(p, fbo, dst));
|
|
debug_check_gl(p, "after rendering");
|
|
cleanup_binds(p);
|
|
}
|
|
|
|
// dst_fbo: this will be used for rendering; possibly reallocating the whole
|
|
// FBO, if the required parameters have changed
|
|
// w, h: required FBO target dimension, and also defines the target rectangle
|
|
// used for rasterization
|
|
static void finish_pass_tex(struct gl_video *p, struct ra_tex **dst_tex,
|
|
int w, int h)
|
|
{
|
|
if (!ra_tex_resize(p->ra, p->log, dst_tex, w, h, p->fbo_format)) {
|
|
cleanup_binds(p);
|
|
gl_sc_reset(p->sc);
|
|
return;
|
|
}
|
|
|
|
if (p->pass_compute.active) {
|
|
gl_sc_uniform_image2D_wo(p->sc, "out_image", *dst_tex);
|
|
if (!p->pass_compute.directly_writes)
|
|
GLSL(imageStore(out_image, ivec2(gl_GlobalInvocationID), color);)
|
|
|
|
dispatch_compute(p, w, h, p->pass_compute);
|
|
p->pass_compute = (struct compute_info){0};
|
|
|
|
debug_check_gl(p, "after dispatching compute shader");
|
|
} else {
|
|
struct ra_fbo fbo = { .tex = *dst_tex, };
|
|
finish_pass_fbo(p, fbo, &(struct mp_rect){0, 0, w, h});
|
|
}
|
|
}
|
|
|
|
static const char *get_tex_swizzle(struct image *img)
|
|
{
|
|
if (!img->tex)
|
|
return "rgba";
|
|
return img->tex->params.format->luminance_alpha ? "raaa" : "rgba";
|
|
}
|
|
|
|
// Copy a texture to the vec4 color, while increasing offset. Also applies
|
|
// the texture multiplier to the sampled color
|
|
static void copy_image(struct gl_video *p, int *offset, struct image img)
|
|
{
|
|
int count = img.components;
|
|
assert(*offset + count <= 4);
|
|
|
|
int id = pass_bind(p, img);
|
|
char src[5] = {0};
|
|
char dst[5] = {0};
|
|
const char *tex_fmt = get_tex_swizzle(&img);
|
|
const char *dst_fmt = "rgba";
|
|
for (int i = 0; i < count; i++) {
|
|
src[i] = tex_fmt[i];
|
|
dst[i] = dst_fmt[*offset + i];
|
|
}
|
|
|
|
if (img.tex && img.tex->params.format->ctype == RA_CTYPE_UINT) {
|
|
uint64_t tex_max = 1ull << p->ra_format.component_bits;
|
|
img.multiplier *= 1.0 / (tex_max - 1);
|
|
}
|
|
|
|
GLSLF("color.%s = %f * vec4(texture(texture%d, texcoord%d)).%s;\n",
|
|
dst, img.multiplier, id, id, src);
|
|
|
|
*offset += count;
|
|
}
|
|
|
|
static void skip_unused(struct gl_video *p, int num_components)
|
|
{
|
|
for (int i = num_components; i < 4; i++)
|
|
GLSLF("color.%c = %f;\n", "rgba"[i], i < 3 ? 0.0 : 1.0);
|
|
}
|
|
|
|
static void uninit_scaler(struct gl_video *p, struct scaler *scaler)
|
|
{
|
|
ra_tex_free(p->ra, &scaler->sep_fbo);
|
|
ra_tex_free(p->ra, &scaler->lut);
|
|
scaler->kernel = NULL;
|
|
scaler->initialized = false;
|
|
}
|
|
|
|
static void hook_prelude(struct gl_video *p, const char *name, int id,
|
|
struct image img)
|
|
{
|
|
GLSLHF("#define %s_raw texture%d\n", name, id);
|
|
GLSLHF("#define %s_pos texcoord%d\n", name, id);
|
|
GLSLHF("#define %s_size texture_size%d\n", name, id);
|
|
GLSLHF("#define %s_rot texture_rot%d\n", name, id);
|
|
GLSLHF("#define %s_pt pixel_size%d\n", name, id);
|
|
GLSLHF("#define %s_map texmap%d\n", name, id);
|
|
GLSLHF("#define %s_mul %f\n", name, img.multiplier);
|
|
|
|
// Set up the sampling functions
|
|
GLSLHF("#define %s_tex(pos) (%s_mul * vec4(texture(%s_raw, pos)).%s)\n",
|
|
name, name, name, get_tex_swizzle(&img));
|
|
|
|
// Since the extra matrix multiplication impacts performance,
|
|
// skip it unless the texture was actually rotated
|
|
if (gl_transform_eq(img.transform, identity_trans)) {
|
|
GLSLHF("#define %s_texOff(off) %s_tex(%s_pos + %s_pt * vec2(off))\n",
|
|
name, name, name, name);
|
|
} else {
|
|
GLSLHF("#define %s_texOff(off) "
|
|
"%s_tex(%s_pos + %s_rot * vec2(off)/%s_size)\n",
|
|
name, name, name, name, name);
|
|
}
|
|
}
|
|
|
|
static bool saved_img_find(struct gl_video *p, const char *name,
|
|
struct image *out)
|
|
{
|
|
if (!name || !out)
|
|
return false;
|
|
|
|
for (int i = 0; i < p->num_saved_imgs; i++) {
|
|
if (strcmp(p->saved_imgs[i].name, name) == 0) {
|
|
*out = p->saved_imgs[i].img;
|
|
return true;
|
|
}
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
static void saved_img_store(struct gl_video *p, const char *name,
|
|
struct image img)
|
|
{
|
|
assert(name);
|
|
|
|
for (int i = 0; i < p->num_saved_imgs; i++) {
|
|
if (strcmp(p->saved_imgs[i].name, name) == 0) {
|
|
p->saved_imgs[i].img = img;
|
|
return;
|
|
}
|
|
}
|
|
|
|
MP_TARRAY_APPEND(p, p->saved_imgs, p->num_saved_imgs, (struct saved_img) {
|
|
.name = name,
|
|
.img = img
|
|
});
|
|
}
|
|
|
|
static bool pass_hook_setup_binds(struct gl_video *p, const char *name,
|
|
struct image img, struct tex_hook *hook)
|
|
{
|
|
for (int t = 0; t < SHADER_MAX_BINDS; t++) {
|
|
char *bind_name = (char *)hook->bind_tex[t];
|
|
|
|
if (!bind_name)
|
|
continue;
|
|
|
|
// This is a special name that means "currently hooked texture"
|
|
if (strcmp(bind_name, "HOOKED") == 0) {
|
|
int id = pass_bind(p, img);
|
|
hook_prelude(p, "HOOKED", id, img);
|
|
hook_prelude(p, name, id, img);
|
|
continue;
|
|
}
|
|
|
|
// BIND can also be used to load user-defined textures, in which
|
|
// case we will directly load them as a uniform instead of
|
|
// generating the hook_prelude boilerplate
|
|
for (int u = 0; u < p->num_user_textures; u++) {
|
|
struct gl_user_shader_tex *utex = &p->user_textures[u];
|
|
if (bstr_equals0(utex->name, bind_name)) {
|
|
gl_sc_uniform_texture(p->sc, bind_name, utex->tex);
|
|
goto next_bind;
|
|
}
|
|
}
|
|
|
|
struct image bind_img;
|
|
if (!saved_img_find(p, bind_name, &bind_img)) {
|
|
// Clean up texture bindings and move on to the next hook
|
|
MP_TRACE(p, "Skipping hook on %s due to no texture named %s.\n",
|
|
name, bind_name);
|
|
p->num_pass_imgs -= t;
|
|
return false;
|
|
}
|
|
|
|
hook_prelude(p, bind_name, pass_bind(p, bind_img), bind_img);
|
|
|
|
next_bind: ;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
static struct ra_tex **next_hook_tex(struct gl_video *p)
|
|
{
|
|
if (p->idx_hook_textures == p->num_hook_textures)
|
|
MP_TARRAY_APPEND(p, p->hook_textures, p->num_hook_textures, NULL);
|
|
|
|
return &p->hook_textures[p->idx_hook_textures++];
|
|
}
|
|
|
|
// Process hooks for a plane, saving the result and returning a new image
|
|
// If 'trans' is NULL, the shader is forbidden from transforming img
|
|
static struct image pass_hook(struct gl_video *p, const char *name,
|
|
struct image img, struct gl_transform *trans)
|
|
{
|
|
if (!name)
|
|
return img;
|
|
|
|
saved_img_store(p, name, img);
|
|
|
|
MP_TRACE(p, "Running hooks for %s\n", name);
|
|
for (int i = 0; i < p->num_tex_hooks; i++) {
|
|
struct tex_hook *hook = &p->tex_hooks[i];
|
|
|
|
// Figure out if this pass hooks this texture
|
|
for (int h = 0; h < SHADER_MAX_HOOKS; h++) {
|
|
if (hook->hook_tex[h] && strcmp(hook->hook_tex[h], name) == 0)
|
|
goto found;
|
|
}
|
|
|
|
continue;
|
|
|
|
found:
|
|
// Check the hook's condition
|
|
if (hook->cond && !hook->cond(p, img, hook->priv)) {
|
|
MP_TRACE(p, "Skipping hook on %s due to condition.\n", name);
|
|
continue;
|
|
}
|
|
|
|
if (!pass_hook_setup_binds(p, name, img, hook))
|
|
continue;
|
|
|
|
// Run the actual hook. This generates a series of GLSL shader
|
|
// instructions sufficient for drawing the hook's output
|
|
struct gl_transform hook_off = identity_trans;
|
|
hook->hook(p, img, &hook_off, hook->priv);
|
|
|
|
int comps = hook->components ? hook->components : img.components;
|
|
skip_unused(p, comps);
|
|
|
|
// Compute the updated FBO dimensions and store the result
|
|
struct mp_rect_f sz = {0, 0, img.w, img.h};
|
|
gl_transform_rect(hook_off, &sz);
|
|
int w = lroundf(fabs(sz.x1 - sz.x0));
|
|
int h = lroundf(fabs(sz.y1 - sz.y0));
|
|
|
|
struct ra_tex **tex = next_hook_tex(p);
|
|
finish_pass_tex(p, tex, w, h);
|
|
const char *store_name = hook->save_tex ? hook->save_tex : name;
|
|
struct image saved_img = image_wrap(*tex, img.type, comps);
|
|
|
|
// If the texture we're saving overwrites the "current" texture, also
|
|
// update the tex parameter so that the future loop cycles will use the
|
|
// updated values, and export the offset
|
|
if (strcmp(store_name, name) == 0) {
|
|
if (!trans && !gl_transform_eq(hook_off, identity_trans)) {
|
|
MP_ERR(p, "Hook tried changing size of unscalable texture %s!\n",
|
|
name);
|
|
return img;
|
|
}
|
|
|
|
img = saved_img;
|
|
if (trans)
|
|
gl_transform_trans(hook_off, trans);
|
|
}
|
|
|
|
saved_img_store(p, store_name, saved_img);
|
|
}
|
|
|
|
return img;
|
|
}
|
|
|
|
// This can be used at any time in the middle of rendering to specify an
|
|
// optional hook point, which if triggered will render out to a new FBO and
|
|
// load the result back into vec4 color. Offsets applied by the hooks are
|
|
// accumulated in tex_trans, and the FBO is dimensioned according
|
|
// to p->texture_w/h
|
|
static void pass_opt_hook_point(struct gl_video *p, const char *name,
|
|
struct gl_transform *tex_trans)
|
|
{
|
|
if (!name)
|
|
return;
|
|
|
|
for (int i = 0; i < p->num_tex_hooks; i++) {
|
|
struct tex_hook *hook = &p->tex_hooks[i];
|
|
|
|
for (int h = 0; h < SHADER_MAX_HOOKS; h++) {
|
|
if (hook->hook_tex[h] && strcmp(hook->hook_tex[h], name) == 0)
|
|
goto found;
|
|
}
|
|
|
|
for (int b = 0; b < SHADER_MAX_BINDS; b++) {
|
|
if (hook->bind_tex[b] && strcmp(hook->bind_tex[b], name) == 0)
|
|
goto found;
|
|
}
|
|
}
|
|
|
|
// Nothing uses this texture, don't bother storing it
|
|
return;
|
|
|
|
found: ;
|
|
struct ra_tex **tex = next_hook_tex(p);
|
|
finish_pass_tex(p, tex, p->texture_w, p->texture_h);
|
|
struct image img = image_wrap(*tex, PLANE_RGB, p->components);
|
|
img = pass_hook(p, name, img, tex_trans);
|
|
copy_image(p, &(int){0}, img);
|
|
p->texture_w = img.w;
|
|
p->texture_h = img.h;
|
|
p->components = img.components;
|
|
pass_describe(p, "(remainder pass)");
|
|
}
|
|
|
|
static void load_shader(struct gl_video *p, struct bstr body)
|
|
{
|
|
gl_sc_hadd_bstr(p->sc, body);
|
|
gl_sc_uniform_dynamic(p->sc);
|
|
gl_sc_uniform_f(p->sc, "random", (double)av_lfg_get(&p->lfg) / UINT32_MAX);
|
|
gl_sc_uniform_dynamic(p->sc);
|
|
gl_sc_uniform_i(p->sc, "frame", p->frames_uploaded);
|
|
gl_sc_uniform_vec2(p->sc, "input_size",
|
|
(float[]){(p->src_rect.x1 - p->src_rect.x0) *
|
|
p->texture_offset.m[0][0],
|
|
(p->src_rect.y1 - p->src_rect.y0) *
|
|
p->texture_offset.m[1][1]});
|
|
gl_sc_uniform_vec2(p->sc, "target_size",
|
|
(float[]){p->dst_rect.x1 - p->dst_rect.x0,
|
|
p->dst_rect.y1 - p->dst_rect.y0});
|
|
gl_sc_uniform_vec2(p->sc, "tex_offset",
|
|
(float[]){p->src_rect.x0 * p->texture_offset.m[0][0] +
|
|
p->texture_offset.t[0],
|
|
p->src_rect.y0 * p->texture_offset.m[1][1] +
|
|
p->texture_offset.t[1]});
|
|
}
|
|
|
|
// Semantic equality
|
|
static bool double_seq(double a, double b)
|
|
{
|
|
return (isnan(a) && isnan(b)) || a == b;
|
|
}
|
|
|
|
static bool scaler_fun_eq(struct scaler_fun a, struct scaler_fun b)
|
|
{
|
|
if ((a.name && !b.name) || (b.name && !a.name))
|
|
return false;
|
|
|
|
return ((!a.name && !b.name) || strcmp(a.name, b.name) == 0) &&
|
|
double_seq(a.params[0], b.params[0]) &&
|
|
double_seq(a.params[1], b.params[1]) &&
|
|
a.blur == b.blur &&
|
|
a.taper == b.taper;
|
|
}
|
|
|
|
static bool scaler_conf_eq(struct scaler_config a, struct scaler_config b)
|
|
{
|
|
// Note: antiring isn't compared because it doesn't affect LUT
|
|
// generation
|
|
return scaler_fun_eq(a.kernel, b.kernel) &&
|
|
scaler_fun_eq(a.window, b.window) &&
|
|
a.radius == b.radius &&
|
|
a.clamp == b.clamp;
|
|
}
|
|
|
|
static void reinit_scaler(struct gl_video *p, struct scaler *scaler,
|
|
const struct scaler_config *conf,
|
|
double scale_factor,
|
|
int sizes[])
|
|
{
|
|
if (scaler_conf_eq(scaler->conf, *conf) &&
|
|
scaler->scale_factor == scale_factor &&
|
|
scaler->initialized)
|
|
return;
|
|
|
|
uninit_scaler(p, scaler);
|
|
|
|
scaler->conf = *conf;
|
|
bool is_tscale = scaler->index == SCALER_TSCALE;
|
|
scaler->conf.kernel.name = (char *)handle_scaler_opt(conf->kernel.name, is_tscale);
|
|
scaler->conf.window.name = (char *)handle_scaler_opt(conf->window.name, is_tscale);
|
|
scaler->scale_factor = scale_factor;
|
|
scaler->insufficient = false;
|
|
scaler->initialized = true;
|
|
|
|
const struct filter_kernel *t_kernel = mp_find_filter_kernel(conf->kernel.name);
|
|
if (!t_kernel)
|
|
return;
|
|
|
|
scaler->kernel_storage = *t_kernel;
|
|
scaler->kernel = &scaler->kernel_storage;
|
|
|
|
const char *win = conf->window.name;
|
|
if (!win || !win[0])
|
|
win = t_kernel->window; // fall back to the scaler's default window
|
|
const struct filter_window *t_window = mp_find_filter_window(win);
|
|
if (t_window)
|
|
scaler->kernel->w = *t_window;
|
|
|
|
for (int n = 0; n < 2; n++) {
|
|
if (!isnan(conf->kernel.params[n]))
|
|
scaler->kernel->f.params[n] = conf->kernel.params[n];
|
|
if (!isnan(conf->window.params[n]))
|
|
scaler->kernel->w.params[n] = conf->window.params[n];
|
|
}
|
|
|
|
if (conf->kernel.blur > 0.0)
|
|
scaler->kernel->f.blur = conf->kernel.blur;
|
|
if (conf->window.blur > 0.0)
|
|
scaler->kernel->w.blur = conf->window.blur;
|
|
|
|
if (conf->kernel.taper > 0.0)
|
|
scaler->kernel->f.taper = conf->kernel.taper;
|
|
if (conf->window.taper > 0.0)
|
|
scaler->kernel->w.taper = conf->window.taper;
|
|
|
|
if (scaler->kernel->f.resizable && conf->radius > 0.0)
|
|
scaler->kernel->f.radius = conf->radius;
|
|
|
|
scaler->kernel->clamp = conf->clamp;
|
|
scaler->kernel->value_cutoff = conf->cutoff;
|
|
|
|
scaler->insufficient = !mp_init_filter(scaler->kernel, sizes, scale_factor);
|
|
|
|
int size = scaler->kernel->size;
|
|
int num_components = size > 2 ? 4 : size;
|
|
const struct ra_format *fmt = ra_find_float16_format(p->ra, num_components);
|
|
assert(fmt);
|
|
|
|
int width = (size + num_components - 1) / num_components; // round up
|
|
int stride = width * num_components;
|
|
assert(size <= stride);
|
|
|
|
scaler->lut_size = 1 << p->opts.scaler_lut_size;
|
|
|
|
float *weights = talloc_array(NULL, float, scaler->lut_size * stride);
|
|
mp_compute_lut(scaler->kernel, scaler->lut_size, stride, weights);
|
|
|
|
bool use_1d = scaler->kernel->polar && (p->ra->caps & RA_CAP_TEX_1D);
|
|
|
|
struct ra_tex_params lut_params = {
|
|
.dimensions = use_1d ? 1 : 2,
|
|
.w = use_1d ? scaler->lut_size : width,
|
|
.h = use_1d ? 1 : scaler->lut_size,
|
|
.d = 1,
|
|
.format = fmt,
|
|
.render_src = true,
|
|
.src_linear = true,
|
|
.initial_data = weights,
|
|
};
|
|
scaler->lut = ra_tex_create(p->ra, &lut_params);
|
|
|
|
talloc_free(weights);
|
|
|
|
debug_check_gl(p, "after initializing scaler");
|
|
}
|
|
|
|
// Special helper for sampling from two separated stages
|
|
static void pass_sample_separated(struct gl_video *p, struct image src,
|
|
struct scaler *scaler, int w, int h)
|
|
{
|
|
// Separate the transformation into x and y components, per pass
|
|
struct gl_transform t_x = {
|
|
.m = {{src.transform.m[0][0], 0.0}, {src.transform.m[1][0], 1.0}},
|
|
.t = {src.transform.t[0], 0.0},
|
|
};
|
|
struct gl_transform t_y = {
|
|
.m = {{1.0, src.transform.m[0][1]}, {0.0, src.transform.m[1][1]}},
|
|
.t = {0.0, src.transform.t[1]},
|
|
};
|
|
|
|
// First pass (scale only in the y dir)
|
|
src.transform = t_y;
|
|
sampler_prelude(p->sc, pass_bind(p, src));
|
|
GLSLF("// first pass\n");
|
|
pass_sample_separated_gen(p->sc, scaler, 0, 1);
|
|
GLSLF("color *= %f;\n", src.multiplier);
|
|
finish_pass_tex(p, &scaler->sep_fbo, src.w, h);
|
|
|
|
// Second pass (scale only in the x dir)
|
|
src = image_wrap(scaler->sep_fbo, src.type, src.components);
|
|
src.transform = t_x;
|
|
pass_describe(p, "%s second pass", scaler->conf.kernel.name);
|
|
sampler_prelude(p->sc, pass_bind(p, src));
|
|
pass_sample_separated_gen(p->sc, scaler, 1, 0);
|
|
}
|
|
|
|
// Picks either the compute shader version or the regular sampler version
|
|
// depending on hardware support
|
|
static void pass_dispatch_sample_polar(struct gl_video *p, struct scaler *scaler,
|
|
struct image img, int w, int h)
|
|
{
|
|
uint64_t reqs = RA_CAP_COMPUTE;
|
|
if ((p->ra->caps & reqs) != reqs)
|
|
goto fallback;
|
|
|
|
int bound = ceil(scaler->kernel->radius_cutoff);
|
|
int offset = bound - 1; // padding top/left
|
|
int padding = offset + bound; // total padding
|
|
|
|
float ratiox = (float)w / img.w,
|
|
ratioy = (float)h / img.h;
|
|
|
|
// For performance we want to load at least as many pixels
|
|
// horizontally as there are threads in a warp (32 for nvidia), as
|
|
// well as enough to take advantage of shmem parallelism
|
|
const int warp_size = 32, threads = 256;
|
|
int bw = warp_size;
|
|
int bh = threads / bw;
|
|
|
|
// We need to sample everything from base_min to base_max, so make sure
|
|
// we have enough room in shmem
|
|
int iw = (int)ceil(bw / ratiox) + padding + 1,
|
|
ih = (int)ceil(bh / ratioy) + padding + 1;
|
|
|
|
int shmem_req = iw * ih * img.components * sizeof(float);
|
|
if (shmem_req > p->ra->max_shmem)
|
|
goto fallback;
|
|
|
|
pass_is_compute(p, bw, bh);
|
|
pass_compute_polar(p->sc, scaler, img.components, bw, bh, iw, ih);
|
|
return;
|
|
|
|
fallback:
|
|
// Fall back to regular polar shader when compute shaders are unsupported
|
|
// or the kernel is too big for shmem
|
|
pass_sample_polar(p->sc, scaler, img.components,
|
|
p->ra->caps & RA_CAP_GATHER);
|
|
}
|
|
|
|
// Sample from image, with the src rectangle given by it.
|
|
// The dst rectangle is implicit by what the caller will do next, but w and h
|
|
// must still be what is going to be used (to dimension FBOs correctly).
|
|
// This will write the scaled contents to the vec4 "color".
|
|
// The scaler unit is initialized by this function; in order to avoid cache
|
|
// thrashing, the scaler unit should usually use the same parameters.
|
|
static void pass_sample(struct gl_video *p, struct image img,
|
|
struct scaler *scaler, const struct scaler_config *conf,
|
|
double scale_factor, int w, int h)
|
|
{
|
|
reinit_scaler(p, scaler, conf, scale_factor, filter_sizes);
|
|
|
|
// Describe scaler
|
|
const char *scaler_opt[] = {
|
|
[SCALER_SCALE] = "scale",
|
|
[SCALER_DSCALE] = "dscale",
|
|
[SCALER_CSCALE] = "cscale",
|
|
[SCALER_TSCALE] = "tscale",
|
|
};
|
|
|
|
pass_describe(p, "%s=%s (%s)", scaler_opt[scaler->index],
|
|
scaler->conf.kernel.name, plane_names[img.type]);
|
|
|
|
bool is_separated = scaler->kernel && !scaler->kernel->polar;
|
|
|
|
// Set up the transformation+prelude and bind the texture, for everything
|
|
// other than separated scaling (which does this in the subfunction)
|
|
if (!is_separated)
|
|
sampler_prelude(p->sc, pass_bind(p, img));
|
|
|
|
// Dispatch the scaler. They're all wildly different.
|
|
const char *name = scaler->conf.kernel.name;
|
|
if (strcmp(name, "bilinear") == 0) {
|
|
GLSL(color = texture(tex, pos);)
|
|
} else if (strcmp(name, "bicubic_fast") == 0) {
|
|
pass_sample_bicubic_fast(p->sc);
|
|
} else if (strcmp(name, "oversample") == 0) {
|
|
pass_sample_oversample(p->sc, scaler, w, h);
|
|
} else if (scaler->kernel && scaler->kernel->polar) {
|
|
pass_dispatch_sample_polar(p, scaler, img, w, h);
|
|
} else if (scaler->kernel) {
|
|
pass_sample_separated(p, img, scaler, w, h);
|
|
} else {
|
|
// Should never happen
|
|
abort();
|
|
}
|
|
|
|
// Apply any required multipliers. Separated scaling already does this in
|
|
// its first stage
|
|
if (!is_separated)
|
|
GLSLF("color *= %f;\n", img.multiplier);
|
|
|
|
// Micro-optimization: Avoid scaling unneeded channels
|
|
skip_unused(p, img.components);
|
|
}
|
|
|
|
// Returns true if two images are semantically equivalent (same metadata)
|
|
static bool image_equiv(struct image a, struct image b)
|
|
{
|
|
return a.type == b.type &&
|
|
a.components == b.components &&
|
|
a.multiplier == b.multiplier &&
|
|
a.tex->params.format == b.tex->params.format &&
|
|
a.tex->params.w == b.tex->params.w &&
|
|
a.tex->params.h == b.tex->params.h &&
|
|
a.w == b.w &&
|
|
a.h == b.h &&
|
|
gl_transform_eq(a.transform, b.transform);
|
|
}
|
|
|
|
static void deband_hook(struct gl_video *p, struct image img,
|
|
struct gl_transform *trans, void *priv)
|
|
{
|
|
pass_describe(p, "debanding (%s)", plane_names[img.type]);
|
|
pass_sample_deband(p->sc, p->opts.deband_opts, &p->lfg,
|
|
p->image_params.color.gamma);
|
|
}
|
|
|
|
static void unsharp_hook(struct gl_video *p, struct image img,
|
|
struct gl_transform *trans, void *priv)
|
|
{
|
|
pass_describe(p, "unsharp masking");
|
|
pass_sample_unsharp(p->sc, p->opts.unsharp);
|
|
}
|
|
|
|
struct szexp_ctx {
|
|
struct gl_video *p;
|
|
struct image img;
|
|
};
|
|
|
|
static bool szexp_lookup(void *priv, struct bstr var, float size[2])
|
|
{
|
|
struct szexp_ctx *ctx = priv;
|
|
struct gl_video *p = ctx->p;
|
|
|
|
if (bstr_equals0(var, "NATIVE_CROPPED")) {
|
|
size[0] = (p->src_rect.x1 - p->src_rect.x0) * p->texture_offset.m[0][0];
|
|
size[1] = (p->src_rect.y1 - p->src_rect.y0) * p->texture_offset.m[1][1];
|
|
return true;
|
|
}
|
|
|
|
// The size of OUTPUT is determined. It could be useful for certain
|
|
// user shaders to skip passes.
|
|
if (bstr_equals0(var, "OUTPUT")) {
|
|
size[0] = p->dst_rect.x1 - p->dst_rect.x0;
|
|
size[1] = p->dst_rect.y1 - p->dst_rect.y0;
|
|
return true;
|
|
}
|
|
|
|
// HOOKED is a special case
|
|
if (bstr_equals0(var, "HOOKED")) {
|
|
size[0] = ctx->img.w;
|
|
size[1] = ctx->img.h;
|
|
return true;
|
|
}
|
|
|
|
for (int o = 0; o < p->num_saved_imgs; o++) {
|
|
if (bstr_equals0(var, p->saved_imgs[o].name)) {
|
|
size[0] = p->saved_imgs[o].img.w;
|
|
size[1] = p->saved_imgs[o].img.h;
|
|
return true;
|
|
}
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
static bool user_hook_cond(struct gl_video *p, struct image img, void *priv)
|
|
{
|
|
struct gl_user_shader_hook *shader = priv;
|
|
assert(shader);
|
|
|
|
float res = false;
|
|
struct szexp_ctx ctx = {p, img};
|
|
eval_szexpr(p->log, &ctx, szexp_lookup, shader->cond, &res);
|
|
return res;
|
|
}
|
|
|
|
static void user_hook(struct gl_video *p, struct image img,
|
|
struct gl_transform *trans, void *priv)
|
|
{
|
|
struct gl_user_shader_hook *shader = priv;
|
|
assert(shader);
|
|
load_shader(p, shader->pass_body);
|
|
|
|
pass_describe(p, "user shader: %.*s (%s)", BSTR_P(shader->pass_desc),
|
|
plane_names[img.type]);
|
|
|
|
if (shader->compute.active) {
|
|
p->pass_compute = shader->compute;
|
|
GLSLF("hook();\n");
|
|
} else {
|
|
GLSLF("color = hook();\n");
|
|
}
|
|
|
|
// Make sure we at least create a legal FBO on failure, since it's better
|
|
// to do this and display an error message than just crash OpenGL
|
|
float w = 1.0, h = 1.0;
|
|
|
|
eval_szexpr(p->log, &(struct szexp_ctx){p, img}, szexp_lookup, shader->width, &w);
|
|
eval_szexpr(p->log, &(struct szexp_ctx){p, img}, szexp_lookup, shader->height, &h);
|
|
|
|
*trans = (struct gl_transform){{{w / img.w, 0}, {0, h / img.h}}};
|
|
gl_transform_trans(shader->offset, trans);
|
|
}
|
|
|
|
static bool add_user_hook(void *priv, struct gl_user_shader_hook hook)
|
|
{
|
|
struct gl_video *p = priv;
|
|
struct gl_user_shader_hook *copy = talloc_ptrtype(p, copy);
|
|
*copy = hook;
|
|
|
|
struct tex_hook texhook = {
|
|
.save_tex = bstrdup0(copy, hook.save_tex),
|
|
.components = hook.components,
|
|
.hook = user_hook,
|
|
.cond = user_hook_cond,
|
|
.priv = copy,
|
|
};
|
|
|
|
for (int h = 0; h < SHADER_MAX_HOOKS; h++)
|
|
texhook.hook_tex[h] = bstrdup0(copy, hook.hook_tex[h]);
|
|
for (int h = 0; h < SHADER_MAX_BINDS; h++)
|
|
texhook.bind_tex[h] = bstrdup0(copy, hook.bind_tex[h]);
|
|
|
|
MP_TARRAY_APPEND(p, p->tex_hooks, p->num_tex_hooks, texhook);
|
|
return true;
|
|
}
|
|
|
|
static bool add_user_tex(void *priv, struct gl_user_shader_tex tex)
|
|
{
|
|
struct gl_video *p = priv;
|
|
|
|
tex.tex = ra_tex_create(p->ra, &tex.params);
|
|
TA_FREEP(&tex.params.initial_data);
|
|
|
|
if (!tex.tex)
|
|
return false;
|
|
|
|
MP_TARRAY_APPEND(p, p->user_textures, p->num_user_textures, tex);
|
|
return true;
|
|
}
|
|
|
|
static void load_user_shaders(struct gl_video *p, char **shaders)
|
|
{
|
|
if (!shaders)
|
|
return;
|
|
|
|
for (int n = 0; shaders[n] != NULL; n++) {
|
|
struct bstr file = load_cached_file(p, shaders[n]);
|
|
parse_user_shader(p->log, p->ra, file, p, add_user_hook, add_user_tex);
|
|
}
|
|
}
|
|
|
|
static void gl_video_setup_hooks(struct gl_video *p)
|
|
{
|
|
gl_video_reset_hooks(p);
|
|
|
|
if (p->opts.deband) {
|
|
MP_TARRAY_APPEND(p, p->tex_hooks, p->num_tex_hooks, (struct tex_hook) {
|
|
.hook_tex = {"LUMA", "CHROMA", "RGB", "XYZ"},
|
|
.bind_tex = {"HOOKED"},
|
|
.hook = deband_hook,
|
|
});
|
|
}
|
|
|
|
if (p->opts.unsharp != 0.0) {
|
|
MP_TARRAY_APPEND(p, p->tex_hooks, p->num_tex_hooks, (struct tex_hook) {
|
|
.hook_tex = {"MAIN"},
|
|
.bind_tex = {"HOOKED"},
|
|
.hook = unsharp_hook,
|
|
});
|
|
}
|
|
|
|
load_user_shaders(p, p->opts.user_shaders);
|
|
}
|
|
|
|
// sample from video textures, set "color" variable to yuv value
|
|
static void pass_read_video(struct gl_video *p)
|
|
{
|
|
struct image img[4];
|
|
struct gl_transform offsets[4];
|
|
pass_get_images(p, &p->image, img, offsets);
|
|
|
|
// To keep the code as simple as possibly, we currently run all shader
|
|
// stages even if they would be unnecessary (e.g. no hooks for a texture).
|
|
// In the future, deferred image should optimize this away.
|
|
|
|
// Merge semantically identical textures. This loop is done from back
|
|
// to front so that merged textures end up in the right order while
|
|
// simultaneously allowing us to skip unnecessary merges
|
|
for (int n = 3; n >= 0; n--) {
|
|
if (img[n].type == PLANE_NONE)
|
|
continue;
|
|
|
|
int first = n;
|
|
int num = 0;
|
|
|
|
for (int i = 0; i < n; i++) {
|
|
if (image_equiv(img[n], img[i]) &&
|
|
gl_transform_eq(offsets[n], offsets[i]))
|
|
{
|
|
GLSLF("// merging plane %d ...\n", i);
|
|
copy_image(p, &num, img[i]);
|
|
first = MPMIN(first, i);
|
|
img[i] = (struct image){0};
|
|
}
|
|
}
|
|
|
|
if (num > 0) {
|
|
GLSLF("// merging plane %d ... into %d\n", n, first);
|
|
copy_image(p, &num, img[n]);
|
|
pass_describe(p, "merging planes");
|
|
finish_pass_tex(p, &p->merge_tex[n], img[n].w, img[n].h);
|
|
img[first] = image_wrap(p->merge_tex[n], img[n].type, num);
|
|
img[n] = (struct image){0};
|
|
}
|
|
}
|
|
|
|
// If any textures are still in integer format by this point, we need
|
|
// to introduce an explicit conversion pass to avoid breaking hooks/scaling
|
|
for (int n = 0; n < 4; n++) {
|
|
if (img[n].tex && img[n].tex->params.format->ctype == RA_CTYPE_UINT) {
|
|
GLSLF("// use_integer fix for plane %d\n", n);
|
|
copy_image(p, &(int){0}, img[n]);
|
|
pass_describe(p, "use_integer fix");
|
|
finish_pass_tex(p, &p->integer_tex[n], img[n].w, img[n].h);
|
|
img[n] = image_wrap(p->integer_tex[n], img[n].type,
|
|
img[n].components);
|
|
}
|
|
}
|
|
|
|
// Dispatch the hooks for all of these textures, saving and perhaps
|
|
// modifying them in the process
|
|
for (int n = 0; n < 4; n++) {
|
|
const char *name;
|
|
switch (img[n].type) {
|
|
case PLANE_RGB: name = "RGB"; break;
|
|
case PLANE_LUMA: name = "LUMA"; break;
|
|
case PLANE_CHROMA: name = "CHROMA"; break;
|
|
case PLANE_ALPHA: name = "ALPHA"; break;
|
|
case PLANE_XYZ: name = "XYZ"; break;
|
|
default: continue;
|
|
}
|
|
|
|
img[n] = pass_hook(p, name, img[n], &offsets[n]);
|
|
}
|
|
|
|
// At this point all planes are finalized but they may not be at the
|
|
// required size yet. Furthermore, they may have texture offsets that
|
|
// require realignment. For lack of something better to do, we assume
|
|
// the rgb/luma texture is the "reference" and scale everything else
|
|
// to match.
|
|
for (int n = 0; n < 4; n++) {
|
|
switch (img[n].type) {
|
|
case PLANE_RGB:
|
|
case PLANE_XYZ:
|
|
case PLANE_LUMA: break;
|
|
default: continue;
|
|
}
|
|
|
|
p->texture_w = img[n].w;
|
|
p->texture_h = img[n].h;
|
|
p->texture_offset = offsets[n];
|
|
break;
|
|
}
|
|
|
|
// Compute the reference rect
|
|
struct mp_rect_f src = {0.0, 0.0, p->image_params.w, p->image_params.h};
|
|
struct mp_rect_f ref = src;
|
|
gl_transform_rect(p->texture_offset, &ref);
|
|
|
|
// Explicitly scale all of the textures that don't match
|
|
for (int n = 0; n < 4; n++) {
|
|
if (img[n].type == PLANE_NONE)
|
|
continue;
|
|
|
|
// If the planes are aligned identically, we will end up with the
|
|
// exact same source rectangle.
|
|
struct mp_rect_f rect = src;
|
|
gl_transform_rect(offsets[n], &rect);
|
|
if (mp_rect_f_seq(ref, rect))
|
|
continue;
|
|
|
|
// If the rectangles differ, then our planes have a different
|
|
// alignment and/or size. First of all, we have to compute the
|
|
// corrections required to meet the target rectangle
|
|
struct gl_transform fix = {
|
|
.m = {{(ref.x1 - ref.x0) / (rect.x1 - rect.x0), 0.0},
|
|
{0.0, (ref.y1 - ref.y0) / (rect.y1 - rect.y0)}},
|
|
.t = {ref.x0, ref.y0},
|
|
};
|
|
|
|
// Since the scale in texture space is different from the scale in
|
|
// absolute terms, we have to scale the coefficients down to be
|
|
// relative to the texture's physical dimensions and local offset
|
|
struct gl_transform scale = {
|
|
.m = {{(float)img[n].w / p->texture_w, 0.0},
|
|
{0.0, (float)img[n].h / p->texture_h}},
|
|
.t = {-rect.x0, -rect.y0},
|
|
};
|
|
if (p->image_params.rotate % 180 == 90)
|
|
MPSWAP(double, scale.m[0][0], scale.m[1][1]);
|
|
|
|
gl_transform_trans(scale, &fix);
|
|
|
|
// Since the texture transform is a function of the texture coordinates
|
|
// to texture space, rather than the other way around, we have to
|
|
// actually apply the *inverse* of this. Fortunately, calculating
|
|
// the inverse is relatively easy here.
|
|
fix.m[0][0] = 1.0 / fix.m[0][0];
|
|
fix.m[1][1] = 1.0 / fix.m[1][1];
|
|
fix.t[0] = fix.m[0][0] * -fix.t[0];
|
|
fix.t[1] = fix.m[1][1] * -fix.t[1];
|
|
gl_transform_trans(fix, &img[n].transform);
|
|
|
|
int scaler_id = -1;
|
|
const char *name = NULL;
|
|
switch (img[n].type) {
|
|
case PLANE_RGB:
|
|
case PLANE_LUMA:
|
|
case PLANE_XYZ:
|
|
scaler_id = SCALER_SCALE;
|
|
// these aren't worth hooking, fringe hypothetical cases only
|
|
break;
|
|
case PLANE_CHROMA:
|
|
scaler_id = SCALER_CSCALE;
|
|
name = "CHROMA_SCALED";
|
|
break;
|
|
case PLANE_ALPHA:
|
|
// alpha always uses bilinear
|
|
name = "ALPHA_SCALED";
|
|
}
|
|
|
|
if (scaler_id < 0)
|
|
continue;
|
|
|
|
const struct scaler_config *conf = &p->opts.scaler[scaler_id];
|
|
struct scaler *scaler = &p->scaler[scaler_id];
|
|
|
|
// bilinear scaling is a free no-op thanks to GPU sampling
|
|
if (strcmp(conf->kernel.name, "bilinear") != 0) {
|
|
GLSLF("// upscaling plane %d\n", n);
|
|
pass_sample(p, img[n], scaler, conf, 1.0, p->texture_w, p->texture_h);
|
|
finish_pass_tex(p, &p->scale_tex[n], p->texture_w, p->texture_h);
|
|
img[n] = image_wrap(p->scale_tex[n], img[n].type, img[n].components);
|
|
}
|
|
|
|
// Run any post-scaling hooks
|
|
img[n] = pass_hook(p, name, img[n], NULL);
|
|
}
|
|
|
|
// All planes are of the same size and properly aligned at this point
|
|
pass_describe(p, "combining planes");
|
|
int coord = 0;
|
|
for (int i = 0; i < 4; i++) {
|
|
if (img[i].type != PLANE_NONE)
|
|
copy_image(p, &coord, img[i]);
|
|
}
|
|
p->components = coord;
|
|
}
|
|
|
|
// Utility function that simply binds a texture and reads from it, without any
|
|
// transformations.
|
|
static void pass_read_tex(struct gl_video *p, struct ra_tex *tex)
|
|
{
|
|
struct image img = image_wrap(tex, PLANE_RGB, p->components);
|
|
copy_image(p, &(int){0}, img);
|
|
}
|
|
|
|
// yuv conversion, and any other conversions before main up/down-scaling
|
|
static void pass_convert_yuv(struct gl_video *p)
|
|
{
|
|
struct gl_shader_cache *sc = p->sc;
|
|
|
|
struct mp_csp_params cparams = MP_CSP_PARAMS_DEFAULTS;
|
|
cparams.gray = p->is_gray;
|
|
mp_csp_set_image_params(&cparams, &p->image_params);
|
|
mp_csp_equalizer_state_get(p->video_eq, &cparams);
|
|
p->user_gamma = 1.0 / (cparams.gamma * p->opts.gamma);
|
|
|
|
pass_describe(p, "color conversion");
|
|
|
|
if (p->color_swizzle[0])
|
|
GLSLF("color = color.%s;\n", p->color_swizzle);
|
|
|
|
// Pre-colormatrix input gamma correction
|
|
if (cparams.color.space == MP_CSP_XYZ)
|
|
GLSL(color.rgb = pow(color.rgb, vec3(2.6));) // linear light
|
|
|
|
// We always explicitly normalize the range in pass_read_video
|
|
cparams.input_bits = cparams.texture_bits = 0;
|
|
|
|
// Conversion to RGB. For RGB itself, this still applies e.g. brightness
|
|
// and contrast controls, or expansion of e.g. LSB-packed 10 bit data.
|
|
struct mp_cmat m = {{{0}}};
|
|
mp_get_csp_matrix(&cparams, &m);
|
|
gl_sc_uniform_mat3(sc, "colormatrix", true, &m.m[0][0]);
|
|
gl_sc_uniform_vec3(sc, "colormatrix_c", m.c);
|
|
|
|
GLSL(color.rgb = mat3(colormatrix) * color.rgb + colormatrix_c;)
|
|
|
|
if (p->image_params.color.space == MP_CSP_BT_2020_C) {
|
|
// Conversion for C'rcY'cC'bc via the BT.2020 CL system:
|
|
// C'bc = (B'-Y'c) / 1.9404 | C'bc <= 0
|
|
// = (B'-Y'c) / 1.5816 | C'bc > 0
|
|
//
|
|
// C'rc = (R'-Y'c) / 1.7184 | C'rc <= 0
|
|
// = (R'-Y'c) / 0.9936 | C'rc > 0
|
|
//
|
|
// as per the BT.2020 specification, table 4. This is a non-linear
|
|
// transformation because (constant) luminance receives non-equal
|
|
// contributions from the three different channels.
|
|
GLSLF("// constant luminance conversion\n");
|
|
GLSL(color.br = color.br * mix(vec2(1.5816, 0.9936),
|
|
vec2(1.9404, 1.7184),
|
|
lessThanEqual(color.br, vec2(0)))
|
|
+ color.gg;)
|
|
// Expand channels to camera-linear light. This shader currently just
|
|
// assumes everything uses the BT.2020 12-bit gamma function, since the
|
|
// difference between 10 and 12-bit is negligible for anything other
|
|
// than 12-bit content.
|
|
GLSL(color.rgb = mix(color.rgb * vec3(1.0/4.5),
|
|
pow((color.rgb + vec3(0.0993))*vec3(1.0/1.0993),
|
|
vec3(1.0/0.45)),
|
|
lessThanEqual(vec3(0.08145), color.rgb));)
|
|
// Calculate the green channel from the expanded RYcB
|
|
// The BT.2020 specification says Yc = 0.2627*R + 0.6780*G + 0.0593*B
|
|
GLSL(color.g = (color.g - 0.2627*color.r - 0.0593*color.b)*1.0/0.6780;)
|
|
// Recompress to receive the R'G'B' result, same as other systems
|
|
GLSL(color.rgb = mix(color.rgb * vec3(4.5),
|
|
vec3(1.0993) * pow(color.rgb, vec3(0.45)) - vec3(0.0993),
|
|
lessThanEqual(vec3(0.0181), color.rgb));)
|
|
}
|
|
|
|
p->components = 3;
|
|
if (!p->has_alpha || p->opts.alpha_mode == ALPHA_NO) {
|
|
GLSL(color.a = 1.0;)
|
|
} else { // alpha present in image
|
|
p->components = 4;
|
|
GLSL(color = vec4(color.rgb * color.a, color.a);)
|
|
}
|
|
}
|
|
|
|
static void get_scale_factors(struct gl_video *p, bool transpose_rot, double xy[2])
|
|
{
|
|
double target_w = p->src_rect.x1 - p->src_rect.x0;
|
|
double target_h = p->src_rect.y1 - p->src_rect.y0;
|
|
if (transpose_rot && p->image_params.rotate % 180 == 90)
|
|
MPSWAP(double, target_w, target_h);
|
|
xy[0] = (p->dst_rect.x1 - p->dst_rect.x0) / target_w;
|
|
xy[1] = (p->dst_rect.y1 - p->dst_rect.y0) / target_h;
|
|
}
|
|
|
|
// Cropping.
|
|
static void compute_src_transform(struct gl_video *p, struct gl_transform *tr)
|
|
{
|
|
float sx = (p->src_rect.x1 - p->src_rect.x0) / (float)p->texture_w,
|
|
sy = (p->src_rect.y1 - p->src_rect.y0) / (float)p->texture_h,
|
|
ox = p->src_rect.x0,
|
|
oy = p->src_rect.y0;
|
|
struct gl_transform transform = {{{sx, 0}, {0, sy}}, {ox, oy}};
|
|
|
|
gl_transform_trans(p->texture_offset, &transform);
|
|
|
|
*tr = transform;
|
|
}
|
|
|
|
// Takes care of the main scaling and pre/post-conversions
|
|
static void pass_scale_main(struct gl_video *p)
|
|
{
|
|
// Figure out the main scaler.
|
|
double xy[2];
|
|
get_scale_factors(p, true, xy);
|
|
|
|
// actual scale factor should be divided by the scale factor of prescaling.
|
|
xy[0] /= p->texture_offset.m[0][0];
|
|
xy[1] /= p->texture_offset.m[1][1];
|
|
|
|
bool downscaling = xy[0] < 1.0 || xy[1] < 1.0;
|
|
bool upscaling = !downscaling && (xy[0] > 1.0 || xy[1] > 1.0);
|
|
double scale_factor = 1.0;
|
|
|
|
struct scaler *scaler = &p->scaler[SCALER_SCALE];
|
|
struct scaler_config scaler_conf = p->opts.scaler[SCALER_SCALE];
|
|
if (p->opts.scaler_resizes_only && !downscaling && !upscaling) {
|
|
scaler_conf.kernel.name = "bilinear";
|
|
// For scaler-resizes-only, we round the texture offset to
|
|
// the nearest round value in order to prevent ugly blurriness
|
|
// (in exchange for slightly shifting the image by up to half a
|
|
// subpixel)
|
|
p->texture_offset.t[0] = roundf(p->texture_offset.t[0]);
|
|
p->texture_offset.t[1] = roundf(p->texture_offset.t[1]);
|
|
}
|
|
if (downscaling && p->opts.scaler[SCALER_DSCALE].kernel.name) {
|
|
scaler_conf = p->opts.scaler[SCALER_DSCALE];
|
|
scaler = &p->scaler[SCALER_DSCALE];
|
|
}
|
|
|
|
// When requesting correct-downscaling and the clip is anamorphic, and
|
|
// because only a single scale factor is used for both axes, enable it only
|
|
// when both axes are downscaled, and use the milder of the factors to not
|
|
// end up with too much blur on one axis (even if we end up with sub-optimal
|
|
// scale factor on the other axis). This is better than not respecting
|
|
// correct scaling at all for anamorphic clips.
|
|
double f = MPMAX(xy[0], xy[1]);
|
|
if (p->opts.correct_downscaling && f < 1.0)
|
|
scale_factor = 1.0 / f;
|
|
|
|
// Pre-conversion, like linear light/sigmoidization
|
|
GLSLF("// scaler pre-conversion\n");
|
|
bool use_linear = p->opts.linear_scaling || p->opts.sigmoid_upscaling;
|
|
|
|
// Linear light downscaling results in nasty artifacts for HDR curves due
|
|
// to the potentially extreme brightness differences severely compounding
|
|
// any ringing. So just scale in gamma light instead.
|
|
if (mp_trc_is_hdr(p->image_params.color.gamma) && downscaling)
|
|
use_linear = false;
|
|
|
|
if (use_linear) {
|
|
p->use_linear = true;
|
|
pass_linearize(p->sc, p->image_params.color.gamma);
|
|
pass_opt_hook_point(p, "LINEAR", NULL);
|
|
}
|
|
|
|
bool use_sigmoid = use_linear && p->opts.sigmoid_upscaling && upscaling;
|
|
float sig_center, sig_slope, sig_offset, sig_scale;
|
|
if (use_sigmoid) {
|
|
// Coefficients for the sigmoidal transform are taken from the
|
|
// formula here: http://www.imagemagick.org/Usage/color_mods/#sigmoidal
|
|
sig_center = p->opts.sigmoid_center;
|
|
sig_slope = p->opts.sigmoid_slope;
|
|
// This function needs to go through (0,0) and (1,1) so we compute the
|
|
// values at 1 and 0, and then scale/shift them, respectively.
|
|
sig_offset = 1.0/(1+expf(sig_slope * sig_center));
|
|
sig_scale = 1.0/(1+expf(sig_slope * (sig_center-1))) - sig_offset;
|
|
GLSLF("color.rgb = %f - log(1.0/(color.rgb * %f + %f) - 1.0) * 1.0/%f;\n",
|
|
sig_center, sig_scale, sig_offset, sig_slope);
|
|
pass_opt_hook_point(p, "SIGMOID", NULL);
|
|
}
|
|
|
|
pass_opt_hook_point(p, "PREKERNEL", NULL);
|
|
|
|
int vp_w = p->dst_rect.x1 - p->dst_rect.x0;
|
|
int vp_h = p->dst_rect.y1 - p->dst_rect.y0;
|
|
struct gl_transform transform;
|
|
compute_src_transform(p, &transform);
|
|
|
|
GLSLF("// main scaling\n");
|
|
finish_pass_tex(p, &p->indirect_tex, p->texture_w, p->texture_h);
|
|
struct image src = image_wrap(p->indirect_tex, PLANE_RGB, p->components);
|
|
gl_transform_trans(transform, &src.transform);
|
|
pass_sample(p, src, scaler, &scaler_conf, scale_factor, vp_w, vp_h);
|
|
|
|
// Changes the texture size to display size after main scaler.
|
|
p->texture_w = vp_w;
|
|
p->texture_h = vp_h;
|
|
|
|
pass_opt_hook_point(p, "POSTKERNEL", NULL);
|
|
|
|
GLSLF("// scaler post-conversion\n");
|
|
if (use_sigmoid) {
|
|
// Inverse of the transformation above
|
|
GLSLF("color.rgb = (1.0/(1.0 + exp(%f * (%f - color.rgb))) - %f) * 1.0/%f;\n",
|
|
sig_slope, sig_center, sig_offset, sig_scale);
|
|
}
|
|
}
|
|
|
|
// Adapts the colors to the right output color space. (Final pass during
|
|
// rendering)
|
|
// If OSD is true, ignore any changes that may have been made to the video
|
|
// by previous passes (i.e. linear scaling)
|
|
static void pass_colormanage(struct gl_video *p, struct mp_colorspace src, bool osd)
|
|
{
|
|
struct ra *ra = p->ra;
|
|
|
|
// Figure out the target color space from the options, or auto-guess if
|
|
// none were set
|
|
struct mp_colorspace dst = {
|
|
.gamma = p->opts.target_trc,
|
|
.primaries = p->opts.target_prim,
|
|
.light = MP_CSP_LIGHT_DISPLAY,
|
|
};
|
|
|
|
if (p->use_lut_3d) {
|
|
// The 3DLUT is always generated against the video's original source
|
|
// space, *not* the reference space. (To avoid having to regenerate
|
|
// the 3DLUT for the OSD on every frame)
|
|
enum mp_csp_prim prim_orig = p->image_params.color.primaries;
|
|
enum mp_csp_trc trc_orig = p->image_params.color.gamma;
|
|
|
|
// One exception: HDR is not implemented by LittleCMS for technical
|
|
// limitation reasons, so we use a gamma 2.2 input curve here instead.
|
|
// We could pick any value we want here, the difference is just coding
|
|
// efficiency.
|
|
if (mp_trc_is_hdr(trc_orig))
|
|
trc_orig = MP_CSP_TRC_GAMMA22;
|
|
|
|
if (gl_video_get_lut3d(p, prim_orig, trc_orig)) {
|
|
dst.primaries = prim_orig;
|
|
dst.gamma = trc_orig;
|
|
}
|
|
}
|
|
|
|
if (dst.primaries == MP_CSP_PRIM_AUTO) {
|
|
// The vast majority of people are on sRGB or BT.709 displays, so pick
|
|
// this as the default output color space.
|
|
dst.primaries = MP_CSP_PRIM_BT_709;
|
|
|
|
if (src.primaries == MP_CSP_PRIM_BT_601_525 ||
|
|
src.primaries == MP_CSP_PRIM_BT_601_625)
|
|
{
|
|
// Since we auto-pick BT.601 and BT.709 based on the dimensions,
|
|
// combined with the fact that they're very similar to begin with,
|
|
// and to avoid confusing the average user, just don't adapt BT.601
|
|
// content automatically at all.
|
|
dst.primaries = src.primaries;
|
|
}
|
|
}
|
|
|
|
if (dst.gamma == MP_CSP_TRC_AUTO) {
|
|
// Most people seem to complain when the image is darker or brighter
|
|
// than what they're "used to", so just avoid changing the gamma
|
|
// altogether by default. The only exceptions to this rule apply to
|
|
// very unusual TRCs, which even hardcode technoluddites would probably
|
|
// not enjoy viewing unaltered.
|
|
dst.gamma = src.gamma;
|
|
|
|
// Avoid outputting linear light or HDR content "by default". For these
|
|
// just pick gamma 2.2 as a default, since it's a good estimate for
|
|
// the response of typical displays
|
|
if (dst.gamma == MP_CSP_TRC_LINEAR || mp_trc_is_hdr(dst.gamma))
|
|
dst.gamma = MP_CSP_TRC_GAMMA22;
|
|
}
|
|
|
|
bool detect_peak = p->opts.compute_hdr_peak && mp_trc_is_hdr(src.gamma);
|
|
if (detect_peak && !p->hdr_peak_ssbo) {
|
|
struct {
|
|
unsigned int sig_peak_raw;
|
|
unsigned int index;
|
|
unsigned int frame_max[PEAK_DETECT_FRAMES+1];
|
|
} peak_ssbo = {0};
|
|
|
|
// Prefill with safe values
|
|
int safe = MP_REF_WHITE * mp_trc_nom_peak(p->image_params.color.gamma);
|
|
peak_ssbo.sig_peak_raw = PEAK_DETECT_FRAMES * safe;
|
|
for (int i = 0; i < PEAK_DETECT_FRAMES+1; i++)
|
|
peak_ssbo.frame_max[i] = safe;
|
|
|
|
struct ra_buf_params params = {
|
|
.type = RA_BUF_TYPE_SHADER_STORAGE,
|
|
.size = sizeof(peak_ssbo),
|
|
.initial_data = &peak_ssbo,
|
|
};
|
|
|
|
p->hdr_peak_ssbo = ra_buf_create(ra, ¶ms);
|
|
if (!p->hdr_peak_ssbo) {
|
|
MP_WARN(p, "Failed to create HDR peak detection SSBO, disabling.\n");
|
|
detect_peak = (p->opts.compute_hdr_peak = false);
|
|
}
|
|
}
|
|
|
|
if (detect_peak) {
|
|
pass_describe(p, "detect HDR peak");
|
|
pass_is_compute(p, 8, 8); // 8x8 is good for performance
|
|
gl_sc_ssbo(p->sc, "PeakDetect", p->hdr_peak_ssbo,
|
|
"uint sig_peak_raw;"
|
|
"uint index;"
|
|
"uint frame_max[%d];", PEAK_DETECT_FRAMES + 1
|
|
);
|
|
}
|
|
|
|
// Adapt from src to dst as necessary
|
|
pass_color_map(p->sc, src, dst, p->opts.tone_mapping,
|
|
p->opts.tone_mapping_param, p->opts.tone_mapping_desat,
|
|
detect_peak, p->opts.gamut_warning, p->use_linear && !osd);
|
|
|
|
if (p->use_lut_3d) {
|
|
gl_sc_uniform_texture(p->sc, "lut_3d", p->lut_3d_texture);
|
|
GLSL(vec3 cpos;)
|
|
for (int i = 0; i < 3; i++)
|
|
GLSLF("cpos[%d] = LUT_POS(color[%d], %d.0);\n", i, i, p->lut_3d_size[i]);
|
|
GLSL(color.rgb = tex3D(lut_3d, cpos).rgb;)
|
|
}
|
|
}
|
|
|
|
void gl_video_set_fb_depth(struct gl_video *p, int fb_depth)
|
|
{
|
|
p->fb_depth = fb_depth;
|
|
}
|
|
|
|
static void pass_dither(struct gl_video *p)
|
|
{
|
|
// Assume 8 bits per component if unknown.
|
|
int dst_depth = p->fb_depth > 0 ? p->fb_depth : 8;
|
|
if (p->opts.dither_depth > 0)
|
|
dst_depth = p->opts.dither_depth;
|
|
|
|
if (p->opts.dither_depth < 0 || p->opts.dither_algo == DITHER_NONE)
|
|
return;
|
|
|
|
if (!p->dither_texture) {
|
|
MP_VERBOSE(p, "Dither to %d.\n", dst_depth);
|
|
|
|
int tex_size = 0;
|
|
void *tex_data = NULL;
|
|
const struct ra_format *fmt = NULL;
|
|
void *temp = NULL;
|
|
|
|
if (p->opts.dither_algo == DITHER_FRUIT) {
|
|
int sizeb = p->opts.dither_size;
|
|
int size = 1 << sizeb;
|
|
|
|
if (p->last_dither_matrix_size != size) {
|
|
p->last_dither_matrix = talloc_realloc(p, p->last_dither_matrix,
|
|
float, size * size);
|
|
mp_make_fruit_dither_matrix(p->last_dither_matrix, sizeb);
|
|
p->last_dither_matrix_size = size;
|
|
}
|
|
|
|
// Prefer R16 texture since they provide higher precision.
|
|
fmt = ra_find_unorm_format(p->ra, 2, 1);
|
|
if (!fmt)
|
|
fmt = ra_find_float16_format(p->ra, 1);
|
|
if (fmt) {
|
|
tex_size = size;
|
|
tex_data = p->last_dither_matrix;
|
|
if (fmt->ctype == RA_CTYPE_UNORM) {
|
|
uint16_t *t = temp = talloc_array(NULL, uint16_t, size * size);
|
|
for (int n = 0; n < size * size; n++)
|
|
t[n] = p->last_dither_matrix[n] * UINT16_MAX;
|
|
tex_data = t;
|
|
}
|
|
} else {
|
|
MP_VERBOSE(p, "GL too old. Falling back to ordered dither.\n");
|
|
p->opts.dither_algo = DITHER_ORDERED;
|
|
}
|
|
}
|
|
|
|
if (p->opts.dither_algo == DITHER_ORDERED) {
|
|
temp = talloc_array(NULL, char, 8 * 8);
|
|
mp_make_ordered_dither_matrix(temp, 8);
|
|
|
|
fmt = ra_find_unorm_format(p->ra, 1, 1);
|
|
tex_size = 8;
|
|
tex_data = temp;
|
|
}
|
|
|
|
struct ra_tex_params params = {
|
|
.dimensions = 2,
|
|
.w = tex_size,
|
|
.h = tex_size,
|
|
.d = 1,
|
|
.format = fmt,
|
|
.render_src = true,
|
|
.src_repeat = true,
|
|
.initial_data = tex_data,
|
|
};
|
|
p->dither_texture = ra_tex_create(p->ra, ¶ms);
|
|
|
|
debug_check_gl(p, "dither setup");
|
|
|
|
talloc_free(temp);
|
|
}
|
|
|
|
GLSLF("// dithering\n");
|
|
|
|
// This defines how many bits are considered significant for output on
|
|
// screen. The superfluous bits will be used for rounding according to the
|
|
// dither matrix. The precision of the source implicitly decides how many
|
|
// dither patterns can be visible.
|
|
int dither_quantization = (1 << dst_depth) - 1;
|
|
int dither_size = p->dither_texture->params.w;
|
|
|
|
gl_sc_uniform_texture(p->sc, "dither", p->dither_texture);
|
|
|
|
GLSLF("vec2 dither_pos = gl_FragCoord.xy * 1.0/%d.0;\n", dither_size);
|
|
|
|
if (p->opts.temporal_dither) {
|
|
int phase = (p->frames_rendered / p->opts.temporal_dither_period) % 8u;
|
|
float r = phase * (M_PI / 2); // rotate
|
|
float m = phase < 4 ? 1 : -1; // mirror
|
|
|
|
float matrix[2][2] = {{cos(r), -sin(r) },
|
|
{sin(r) * m, cos(r) * m}};
|
|
gl_sc_uniform_dynamic(p->sc);
|
|
gl_sc_uniform_mat2(p->sc, "dither_trafo", true, &matrix[0][0]);
|
|
|
|
GLSL(dither_pos = dither_trafo * dither_pos;)
|
|
}
|
|
|
|
GLSL(float dither_value = texture(dither, dither_pos).r;)
|
|
GLSLF("color = floor(color * %d.0 + dither_value + 0.5 / %d.0) * 1.0/%d.0;\n",
|
|
dither_quantization, dither_size * dither_size, dither_quantization);
|
|
}
|
|
|
|
// Draws the OSD, in scene-referred colors.. If cms is true, subtitles are
|
|
// instead adapted to the display's gamut.
|
|
static void pass_draw_osd(struct gl_video *p, int draw_flags, double pts,
|
|
struct mp_osd_res rect, struct ra_fbo fbo, bool cms)
|
|
{
|
|
mpgl_osd_generate(p->osd, rect, pts, p->image_params.stereo_out, draw_flags);
|
|
|
|
timer_pool_start(p->osd_timer);
|
|
for (int n = 0; n < MAX_OSD_PARTS; n++) {
|
|
// (This returns false if this part is empty with nothing to draw.)
|
|
if (!mpgl_osd_draw_prepare(p->osd, n, p->sc))
|
|
continue;
|
|
// When subtitles need to be color managed, assume they're in sRGB
|
|
// (for lack of anything saner to do)
|
|
if (cms) {
|
|
static const struct mp_colorspace csp_srgb = {
|
|
.primaries = MP_CSP_PRIM_BT_709,
|
|
.gamma = MP_CSP_TRC_SRGB,
|
|
.light = MP_CSP_LIGHT_DISPLAY,
|
|
};
|
|
|
|
pass_colormanage(p, csp_srgb, true);
|
|
}
|
|
mpgl_osd_draw_finish(p->osd, n, p->sc, fbo);
|
|
}
|
|
|
|
timer_pool_stop(p->osd_timer);
|
|
pass_describe(p, "drawing osd");
|
|
pass_record(p, timer_pool_measure(p->osd_timer));
|
|
}
|
|
|
|
static float chroma_realign(int size, int pixel)
|
|
{
|
|
return size / (float)chroma_upsize(size, pixel);
|
|
}
|
|
|
|
// Minimal rendering code path, for GLES or OpenGL 2.1 without proper FBOs.
|
|
static void pass_render_frame_dumb(struct gl_video *p)
|
|
{
|
|
struct image img[4];
|
|
struct gl_transform off[4];
|
|
pass_get_images(p, &p->image, img, off);
|
|
|
|
struct gl_transform transform;
|
|
compute_src_transform(p, &transform);
|
|
|
|
int index = 0;
|
|
for (int i = 0; i < p->plane_count; i++) {
|
|
int cw = img[i].type == PLANE_CHROMA ? p->ra_format.chroma_w : 1;
|
|
int ch = img[i].type == PLANE_CHROMA ? p->ra_format.chroma_h : 1;
|
|
if (p->image_params.rotate % 180 == 90)
|
|
MPSWAP(int, cw, ch);
|
|
|
|
struct gl_transform t = transform;
|
|
t.m[0][0] *= chroma_realign(p->texture_w, cw);
|
|
t.m[1][1] *= chroma_realign(p->texture_h, ch);
|
|
|
|
t.t[0] /= cw;
|
|
t.t[1] /= ch;
|
|
|
|
t.t[0] += off[i].t[0];
|
|
t.t[1] += off[i].t[1];
|
|
|
|
gl_transform_trans(img[i].transform, &t);
|
|
img[i].transform = t;
|
|
|
|
copy_image(p, &index, img[i]);
|
|
}
|
|
|
|
pass_convert_yuv(p);
|
|
}
|
|
|
|
// The main rendering function, takes care of everything up to and including
|
|
// upscaling. p->image is rendered.
|
|
static bool pass_render_frame(struct gl_video *p, struct mp_image *mpi, uint64_t id)
|
|
{
|
|
// initialize the texture parameters and temporary variables
|
|
p->texture_w = p->image_params.w;
|
|
p->texture_h = p->image_params.h;
|
|
p->texture_offset = identity_trans;
|
|
p->components = 0;
|
|
p->num_saved_imgs = 0;
|
|
p->idx_hook_textures = 0;
|
|
p->use_linear = false;
|
|
|
|
// try uploading the frame
|
|
if (!pass_upload_image(p, mpi, id))
|
|
return false;
|
|
|
|
if (p->image_params.rotate % 180 == 90)
|
|
MPSWAP(int, p->texture_w, p->texture_h);
|
|
|
|
if (p->dumb_mode)
|
|
return true;
|
|
|
|
pass_read_video(p);
|
|
pass_opt_hook_point(p, "NATIVE", &p->texture_offset);
|
|
pass_convert_yuv(p);
|
|
pass_opt_hook_point(p, "MAINPRESUB", &p->texture_offset);
|
|
|
|
// For subtitles
|
|
double vpts = p->image.mpi->pts;
|
|
if (vpts == MP_NOPTS_VALUE)
|
|
vpts = p->osd_pts;
|
|
|
|
if (p->osd && p->opts.blend_subs == BLEND_SUBS_VIDEO) {
|
|
double scale[2];
|
|
get_scale_factors(p, false, scale);
|
|
struct mp_osd_res rect = {
|
|
.w = p->texture_w, .h = p->texture_h,
|
|
.display_par = scale[1] / scale[0], // counter compensate scaling
|
|
};
|
|
finish_pass_tex(p, &p->blend_subs_tex, rect.w, rect.h);
|
|
struct ra_fbo fbo = { p->blend_subs_tex };
|
|
pass_draw_osd(p, OSD_DRAW_SUB_ONLY, vpts, rect, fbo, false);
|
|
pass_read_tex(p, p->blend_subs_tex);
|
|
pass_describe(p, "blend subs video");
|
|
}
|
|
pass_opt_hook_point(p, "MAIN", &p->texture_offset);
|
|
|
|
pass_scale_main(p);
|
|
|
|
int vp_w = p->dst_rect.x1 - p->dst_rect.x0,
|
|
vp_h = p->dst_rect.y1 - p->dst_rect.y0;
|
|
if (p->osd && p->opts.blend_subs == BLEND_SUBS_YES) {
|
|
// Recreate the real video size from the src/dst rects
|
|
struct mp_osd_res rect = {
|
|
.w = vp_w, .h = vp_h,
|
|
.ml = -p->src_rect.x0, .mr = p->src_rect.x1 - p->image_params.w,
|
|
.mt = -p->src_rect.y0, .mb = p->src_rect.y1 - p->image_params.h,
|
|
.display_par = 1.0,
|
|
};
|
|
// Adjust margins for scale
|
|
double scale[2];
|
|
get_scale_factors(p, true, scale);
|
|
rect.ml *= scale[0]; rect.mr *= scale[0];
|
|
rect.mt *= scale[1]; rect.mb *= scale[1];
|
|
// We should always blend subtitles in non-linear light
|
|
if (p->use_linear) {
|
|
pass_delinearize(p->sc, p->image_params.color.gamma);
|
|
p->use_linear = false;
|
|
}
|
|
finish_pass_tex(p, &p->blend_subs_tex, p->texture_w, p->texture_h);
|
|
struct ra_fbo fbo = { p->blend_subs_tex };
|
|
pass_draw_osd(p, OSD_DRAW_SUB_ONLY, vpts, rect, fbo, false);
|
|
pass_read_tex(p, p->blend_subs_tex);
|
|
pass_describe(p, "blend subs");
|
|
}
|
|
|
|
pass_opt_hook_point(p, "SCALED", NULL);
|
|
|
|
return true;
|
|
}
|
|
|
|
static void pass_draw_to_screen(struct gl_video *p, struct ra_fbo fbo)
|
|
{
|
|
if (p->dumb_mode)
|
|
pass_render_frame_dumb(p);
|
|
|
|
// Adjust the overall gamma before drawing to screen
|
|
if (p->user_gamma != 1) {
|
|
gl_sc_uniform_f(p->sc, "user_gamma", p->user_gamma);
|
|
GLSL(color.rgb = clamp(color.rgb, 0.0, 1.0);)
|
|
GLSL(color.rgb = pow(color.rgb, vec3(user_gamma));)
|
|
}
|
|
|
|
pass_colormanage(p, p->image_params.color, false);
|
|
|
|
// Since finish_pass_fbo doesn't work with compute shaders, and neither
|
|
// does the checkerboard/dither code, we may need an indirection via
|
|
// p->screen_tex here.
|
|
if (p->pass_compute.active) {
|
|
int o_w = p->dst_rect.x1 - p->dst_rect.x0,
|
|
o_h = p->dst_rect.y1 - p->dst_rect.y0;
|
|
finish_pass_tex(p, &p->screen_tex, o_w, o_h);
|
|
struct image tmp = image_wrap(p->screen_tex, PLANE_RGB, p->components);
|
|
copy_image(p, &(int){0}, tmp);
|
|
}
|
|
|
|
if (p->has_alpha){
|
|
if (p->opts.alpha_mode == ALPHA_BLEND_TILES) {
|
|
// Draw checkerboard pattern to indicate transparency
|
|
GLSLF("// transparency checkerboard\n");
|
|
GLSL(bvec2 tile = lessThan(fract(gl_FragCoord.xy * 1.0/32.0), vec2(0.5));)
|
|
GLSL(vec3 background = vec3(tile.x == tile.y ? 0.93 : 0.87);)
|
|
GLSL(color.rgb += background.rgb * (1.0 - color.a);)
|
|
GLSL(color.a = 1.0;)
|
|
} else if (p->opts.alpha_mode == ALPHA_BLEND) {
|
|
// Blend into background color (usually black)
|
|
struct m_color c = p->opts.background;
|
|
GLSLF("vec4 background = vec4(%f, %f, %f, %f);\n",
|
|
c.r / 255.0, c.g / 255.0, c.b / 255.0, c.a / 255.0);
|
|
GLSL(color.rgb += background.rgb * (1.0 - color.a);)
|
|
GLSL(color.a = background.a;)
|
|
}
|
|
}
|
|
|
|
pass_opt_hook_point(p, "OUTPUT", NULL);
|
|
|
|
pass_dither(p);
|
|
pass_describe(p, "output to screen");
|
|
finish_pass_fbo(p, fbo, &p->dst_rect);
|
|
}
|
|
|
|
static bool update_surface(struct gl_video *p, struct mp_image *mpi,
|
|
uint64_t id, struct surface *surf)
|
|
{
|
|
int vp_w = p->dst_rect.x1 - p->dst_rect.x0,
|
|
vp_h = p->dst_rect.y1 - p->dst_rect.y0;
|
|
|
|
pass_info_reset(p, false);
|
|
if (!pass_render_frame(p, mpi, id))
|
|
return false;
|
|
|
|
// Frame blending should always be done in linear light to preserve the
|
|
// overall brightness, otherwise this will result in flashing dark frames
|
|
// because mixing in compressed light artificially darkens the results
|
|
if (!p->use_linear) {
|
|
p->use_linear = true;
|
|
pass_linearize(p->sc, p->image_params.color.gamma);
|
|
}
|
|
|
|
finish_pass_tex(p, &surf->tex, vp_w, vp_h);
|
|
surf->id = id;
|
|
surf->pts = mpi->pts;
|
|
return true;
|
|
}
|
|
|
|
// Draws an interpolate frame to fbo, based on the frame timing in t
|
|
static void gl_video_interpolate_frame(struct gl_video *p, struct vo_frame *t,
|
|
struct ra_fbo fbo)
|
|
{
|
|
bool is_new = false;
|
|
|
|
// Reset the queue completely if this is a still image, to avoid any
|
|
// interpolation artifacts from surrounding frames when unpausing or
|
|
// framestepping
|
|
if (t->still)
|
|
gl_video_reset_surfaces(p);
|
|
|
|
// First of all, figure out if we have a frame available at all, and draw
|
|
// it manually + reset the queue if not
|
|
if (p->surfaces[p->surface_now].id == 0) {
|
|
struct surface *now = &p->surfaces[p->surface_now];
|
|
if (!update_surface(p, t->current, t->frame_id, now))
|
|
return;
|
|
p->surface_idx = p->surface_now;
|
|
is_new = true;
|
|
}
|
|
|
|
// Find the right frame for this instant
|
|
if (t->current) {
|
|
int next = surface_wrap(p->surface_now + 1);
|
|
while (p->surfaces[next].id &&
|
|
p->surfaces[next].id > p->surfaces[p->surface_now].id &&
|
|
p->surfaces[p->surface_now].id < t->frame_id)
|
|
{
|
|
p->surface_now = next;
|
|
next = surface_wrap(next + 1);
|
|
}
|
|
}
|
|
|
|
// Figure out the queue size. For illustration, a filter radius of 2 would
|
|
// look like this: _ A [B] C D _
|
|
// A is surface_bse, B is surface_now, C is surface_now+1 and D is
|
|
// surface_end.
|
|
struct scaler *tscale = &p->scaler[SCALER_TSCALE];
|
|
reinit_scaler(p, tscale, &p->opts.scaler[SCALER_TSCALE], 1, tscale_sizes);
|
|
bool oversample = strcmp(tscale->conf.kernel.name, "oversample") == 0;
|
|
bool linear = strcmp(tscale->conf.kernel.name, "linear") == 0;
|
|
int size;
|
|
|
|
if (oversample || linear) {
|
|
size = 2;
|
|
} else {
|
|
assert(tscale->kernel && !tscale->kernel->polar);
|
|
size = ceil(tscale->kernel->size);
|
|
}
|
|
|
|
int radius = size/2;
|
|
int surface_now = p->surface_now;
|
|
int surface_bse = surface_wrap(surface_now - (radius-1));
|
|
int surface_end = surface_wrap(surface_now + radius);
|
|
assert(surface_wrap(surface_bse + size-1) == surface_end);
|
|
|
|
// Render new frames while there's room in the queue. Note that technically,
|
|
// this should be done before the step where we find the right frame, but
|
|
// it only barely matters at the very beginning of playback, and this way
|
|
// makes the code much more linear.
|
|
int surface_dst = surface_wrap(p->surface_idx + 1);
|
|
for (int i = 0; i < t->num_frames; i++) {
|
|
// Avoid overwriting data we might still need
|
|
if (surface_dst == surface_bse - 1)
|
|
break;
|
|
|
|
struct mp_image *f = t->frames[i];
|
|
uint64_t f_id = t->frame_id + i;
|
|
if (!mp_image_params_equal(&f->params, &p->real_image_params))
|
|
continue;
|
|
|
|
if (f_id > p->surfaces[p->surface_idx].id) {
|
|
struct surface *dst = &p->surfaces[surface_dst];
|
|
if (!update_surface(p, f, f_id, dst))
|
|
return;
|
|
p->surface_idx = surface_dst;
|
|
surface_dst = surface_wrap(surface_dst + 1);
|
|
is_new = true;
|
|
}
|
|
}
|
|
|
|
// Figure out whether the queue is "valid". A queue is invalid if the
|
|
// frames' PTS is not monotonically increasing. Anything else is invalid,
|
|
// so avoid blending incorrect data and just draw the latest frame as-is.
|
|
// Possible causes for failure of this condition include seeks, pausing,
|
|
// end of playback or start of playback.
|
|
bool valid = true;
|
|
for (int i = surface_bse, ii; valid && i != surface_end; i = ii) {
|
|
ii = surface_wrap(i + 1);
|
|
if (p->surfaces[i].id == 0 || p->surfaces[ii].id == 0) {
|
|
valid = false;
|
|
} else if (p->surfaces[ii].id < p->surfaces[i].id) {
|
|
valid = false;
|
|
MP_DBG(p, "interpolation queue underrun\n");
|
|
}
|
|
}
|
|
|
|
// Update OSD PTS to synchronize subtitles with the displayed frame
|
|
p->osd_pts = p->surfaces[surface_now].pts;
|
|
|
|
// Finally, draw the right mix of frames to the screen.
|
|
if (!is_new)
|
|
pass_info_reset(p, true);
|
|
pass_describe(p, "interpolation");
|
|
if (!valid || t->still) {
|
|
// surface_now is guaranteed to be valid, so we can safely use it.
|
|
pass_read_tex(p, p->surfaces[surface_now].tex);
|
|
p->is_interpolated = false;
|
|
} else {
|
|
double mix = t->vsync_offset / t->ideal_frame_duration;
|
|
// The scaler code always wants the fcoord to be between 0 and 1,
|
|
// so we try to adjust by using the previous set of N frames instead
|
|
// (which requires some extra checking to make sure it's valid)
|
|
if (mix < 0.0) {
|
|
int prev = surface_wrap(surface_bse - 1);
|
|
if (p->surfaces[prev].id != 0 &&
|
|
p->surfaces[prev].id < p->surfaces[surface_bse].id)
|
|
{
|
|
mix += 1.0;
|
|
surface_bse = prev;
|
|
} else {
|
|
mix = 0.0; // at least don't blow up, this should only
|
|
// ever happen at the start of playback
|
|
}
|
|
}
|
|
|
|
if (oversample) {
|
|
// Oversample uses the frame area as mix ratio, not the the vsync
|
|
// position itself
|
|
double vsync_dist = t->vsync_interval / t->ideal_frame_duration,
|
|
threshold = tscale->conf.kernel.params[0];
|
|
threshold = isnan(threshold) ? 0.0 : threshold;
|
|
mix = (1 - mix) / vsync_dist;
|
|
mix = mix <= 0 + threshold ? 0 : mix;
|
|
mix = mix >= 1 - threshold ? 1 : mix;
|
|
mix = 1 - mix;
|
|
}
|
|
|
|
// Blend the frames together
|
|
if (oversample || linear) {
|
|
gl_sc_uniform_dynamic(p->sc);
|
|
gl_sc_uniform_f(p->sc, "inter_coeff", mix);
|
|
GLSL(color = mix(texture(texture0, texcoord0),
|
|
texture(texture1, texcoord1),
|
|
inter_coeff);)
|
|
} else {
|
|
gl_sc_uniform_dynamic(p->sc);
|
|
gl_sc_uniform_f(p->sc, "fcoord", mix);
|
|
pass_sample_separated_gen(p->sc, tscale, 0, 0);
|
|
}
|
|
|
|
// Load all the required frames
|
|
for (int i = 0; i < size; i++) {
|
|
struct image img =
|
|
image_wrap(p->surfaces[surface_wrap(surface_bse+i)].tex,
|
|
PLANE_RGB, p->components);
|
|
// Since the code in pass_sample_separated currently assumes
|
|
// the textures are bound in-order and starting at 0, we just
|
|
// assert to make sure this is the case (which it should always be)
|
|
int id = pass_bind(p, img);
|
|
assert(id == i);
|
|
}
|
|
|
|
MP_TRACE(p, "inter frame dur: %f vsync: %f, mix: %f\n",
|
|
t->ideal_frame_duration, t->vsync_interval, mix);
|
|
p->is_interpolated = true;
|
|
}
|
|
pass_draw_to_screen(p, fbo);
|
|
|
|
p->frames_drawn += 1;
|
|
}
|
|
|
|
void gl_video_render_frame(struct gl_video *p, struct vo_frame *frame,
|
|
struct ra_fbo fbo)
|
|
{
|
|
gl_video_update_options(p);
|
|
|
|
struct mp_rect target_rc = {0, 0, fbo.tex->params.w, fbo.tex->params.h};
|
|
|
|
p->broken_frame = false;
|
|
|
|
bool has_frame = !!frame->current;
|
|
|
|
if (!has_frame || !mp_rect_equals(&p->dst_rect, &target_rc)) {
|
|
struct m_color c = p->clear_color;
|
|
float color[4] = {c.r / 255.0, c.g / 255.0, c.b / 255.0, c.a / 255.0};
|
|
p->ra->fns->clear(p->ra, fbo.tex, color, &target_rc);
|
|
}
|
|
|
|
if (p->hwdec_overlay) {
|
|
if (has_frame) {
|
|
float *color = p->hwdec_overlay->overlay_colorkey;
|
|
p->ra->fns->clear(p->ra, fbo.tex, color, &p->dst_rect);
|
|
}
|
|
|
|
p->hwdec_overlay->driver->overlay_frame(p->hwdec_overlay, frame->current,
|
|
&p->src_rect, &p->dst_rect,
|
|
frame->frame_id != p->image.id);
|
|
|
|
if (frame->current)
|
|
p->osd_pts = frame->current->pts;
|
|
|
|
// Disable GL rendering
|
|
has_frame = false;
|
|
}
|
|
|
|
if (has_frame) {
|
|
bool interpolate = p->opts.interpolation && frame->display_synced &&
|
|
(p->frames_drawn || !frame->still);
|
|
if (interpolate) {
|
|
double ratio = frame->ideal_frame_duration / frame->vsync_interval;
|
|
if (fabs(ratio - 1.0) < p->opts.interpolation_threshold)
|
|
interpolate = false;
|
|
}
|
|
|
|
if (interpolate) {
|
|
gl_video_interpolate_frame(p, frame, fbo);
|
|
} else {
|
|
bool is_new = frame->frame_id != p->image.id;
|
|
|
|
// Redrawing a frame might update subtitles.
|
|
if (frame->still && p->opts.blend_subs)
|
|
is_new = true;
|
|
|
|
if (is_new || !p->output_tex_valid) {
|
|
p->output_tex_valid = false;
|
|
|
|
pass_info_reset(p, !is_new);
|
|
if (!pass_render_frame(p, frame->current, frame->frame_id))
|
|
goto done;
|
|
|
|
// For the non-interpolation case, we draw to a single "cache"
|
|
// texture to speed up subsequent re-draws (if any exist)
|
|
struct ra_fbo dest_fbo = fbo;
|
|
if (frame->num_vsyncs > 1 && frame->display_synced &&
|
|
!p->dumb_mode && (p->ra->caps & RA_CAP_BLIT))
|
|
{
|
|
bool r = ra_tex_resize(p->ra, p->log, &p->output_tex,
|
|
fbo.tex->params.w, fbo.tex->params.h,
|
|
p->fbo_format);
|
|
if (r) {
|
|
dest_fbo = (struct ra_fbo) { p->output_tex };
|
|
p->output_tex_valid = true;
|
|
}
|
|
}
|
|
pass_draw_to_screen(p, dest_fbo);
|
|
}
|
|
|
|
// "output tex valid" and "output tex needed" are equivalent
|
|
if (p->output_tex_valid) {
|
|
pass_info_reset(p, true);
|
|
pass_describe(p, "redraw cached frame");
|
|
struct mp_rect src = p->dst_rect;
|
|
struct mp_rect dst = src;
|
|
if (fbo.flip) {
|
|
dst.y0 = fbo.tex->params.h - src.y0;
|
|
dst.y1 = fbo.tex->params.h - src.y1;
|
|
}
|
|
timer_pool_start(p->blit_timer);
|
|
p->ra->fns->blit(p->ra, fbo.tex, p->output_tex, &dst, &src);
|
|
timer_pool_stop(p->blit_timer);
|
|
pass_record(p, timer_pool_measure(p->blit_timer));
|
|
}
|
|
}
|
|
}
|
|
|
|
done:
|
|
|
|
debug_check_gl(p, "after video rendering");
|
|
|
|
if (p->osd) {
|
|
// If we haven't actually drawn anything so far, then we technically
|
|
// need to consider this the start of a new pass. Let's call it a
|
|
// redraw just because, since it's basically a blank frame anyway
|
|
if (!has_frame)
|
|
pass_info_reset(p, true);
|
|
|
|
pass_draw_osd(p, p->opts.blend_subs ? OSD_DRAW_OSD_ONLY : 0,
|
|
p->osd_pts, p->osd_rect, fbo, true);
|
|
debug_check_gl(p, "after OSD rendering");
|
|
}
|
|
|
|
if (gl_sc_error_state(p->sc) || p->broken_frame) {
|
|
// Make the screen solid blue to make it visually clear that an
|
|
// error has occurred
|
|
float color[4] = {0.0, 0.05, 0.5, 1.0};
|
|
p->ra->fns->clear(p->ra, fbo.tex, color, &target_rc);
|
|
}
|
|
|
|
p->frames_rendered++;
|
|
pass_report_performance(p);
|
|
}
|
|
|
|
// Use this color instead of the global option.
|
|
void gl_video_set_clear_color(struct gl_video *p, struct m_color c)
|
|
{
|
|
p->force_clear_color = true;
|
|
p->clear_color = c;
|
|
}
|
|
|
|
void gl_video_set_osd_pts(struct gl_video *p, double pts)
|
|
{
|
|
p->osd_pts = pts;
|
|
}
|
|
|
|
bool gl_video_check_osd_change(struct gl_video *p, struct mp_osd_res *res,
|
|
double pts)
|
|
{
|
|
return p->osd ? mpgl_osd_check_change(p->osd, res, pts) : false;
|
|
}
|
|
|
|
void gl_video_resize(struct gl_video *p,
|
|
struct mp_rect *src, struct mp_rect *dst,
|
|
struct mp_osd_res *osd)
|
|
{
|
|
if (mp_rect_equals(&p->src_rect, src) &&
|
|
mp_rect_equals(&p->dst_rect, dst) &&
|
|
osd_res_equals(p->osd_rect, *osd))
|
|
return;
|
|
|
|
p->src_rect = *src;
|
|
p->dst_rect = *dst;
|
|
p->osd_rect = *osd;
|
|
|
|
gl_video_reset_surfaces(p);
|
|
|
|
if (p->osd)
|
|
mpgl_osd_resize(p->osd, p->osd_rect, p->image_params.stereo_out);
|
|
}
|
|
|
|
static void frame_perf_data(struct pass_info pass[], struct mp_frame_perf *out)
|
|
{
|
|
for (int i = 0; i < VO_PASS_PERF_MAX; i++) {
|
|
if (!pass[i].desc.len)
|
|
break;
|
|
out->perf[out->count] = pass[i].perf;
|
|
out->desc[out->count] = pass[i].desc.start;
|
|
out->count++;
|
|
}
|
|
}
|
|
|
|
void gl_video_perfdata(struct gl_video *p, struct voctrl_performance_data *out)
|
|
{
|
|
*out = (struct voctrl_performance_data){0};
|
|
frame_perf_data(p->pass_fresh, &out->fresh);
|
|
frame_perf_data(p->pass_redraw, &out->redraw);
|
|
}
|
|
|
|
// This assumes nv12, with textures set to GL_NEAREST filtering.
|
|
static void reinterleave_vdpau(struct gl_video *p,
|
|
struct ra_tex *input[4], struct ra_tex *output[2])
|
|
{
|
|
for (int n = 0; n < 2; n++) {
|
|
struct ra_tex **tex = &p->vdpau_deinterleave_tex[n];
|
|
// This is an array of the 2 to-merge planes.
|
|
struct ra_tex **src = &input[n * 2];
|
|
int w = src[0]->params.w;
|
|
int h = src[0]->params.h;
|
|
int ids[2];
|
|
for (int t = 0; t < 2; t++) {
|
|
ids[t] = pass_bind(p, (struct image){
|
|
.tex = src[t],
|
|
.multiplier = 1.0,
|
|
.transform = identity_trans,
|
|
.w = w,
|
|
.h = h,
|
|
});
|
|
}
|
|
|
|
pass_describe(p, "vdpau reinterleaving");
|
|
GLSLF("color = fract(gl_FragCoord.y * 0.5) < 0.5\n");
|
|
GLSLF(" ? texture(texture%d, texcoord%d)\n", ids[0], ids[0]);
|
|
GLSLF(" : texture(texture%d, texcoord%d);", ids[1], ids[1]);
|
|
|
|
int comps = n == 0 ? 1 : 2;
|
|
const struct ra_format *fmt = ra_find_unorm_format(p->ra, 1, comps);
|
|
ra_tex_resize(p->ra, p->log, tex, w, h * 2, fmt);
|
|
struct ra_fbo fbo = { *tex };
|
|
finish_pass_fbo(p, fbo, &(struct mp_rect){0, 0, w, h * 2});
|
|
|
|
output[n] = *tex;
|
|
}
|
|
}
|
|
|
|
// Returns false on failure.
|
|
static bool pass_upload_image(struct gl_video *p, struct mp_image *mpi, uint64_t id)
|
|
{
|
|
struct video_image *vimg = &p->image;
|
|
|
|
if (vimg->id == id)
|
|
return true;
|
|
|
|
unref_current_image(p);
|
|
|
|
mpi = mp_image_new_ref(mpi);
|
|
if (!mpi)
|
|
goto error;
|
|
|
|
vimg->mpi = mpi;
|
|
vimg->id = id;
|
|
p->osd_pts = mpi->pts;
|
|
p->frames_uploaded++;
|
|
|
|
if (p->hwdec_active) {
|
|
// Hardware decoding
|
|
|
|
if (!p->hwdec_mapper)
|
|
goto error;
|
|
|
|
pass_describe(p, "map frame (hwdec)");
|
|
timer_pool_start(p->upload_timer);
|
|
bool ok = ra_hwdec_mapper_map(p->hwdec_mapper, vimg->mpi) >= 0;
|
|
timer_pool_stop(p->upload_timer);
|
|
pass_record(p, timer_pool_measure(p->upload_timer));
|
|
|
|
vimg->hwdec_mapped = true;
|
|
if (ok) {
|
|
struct mp_image layout = {0};
|
|
mp_image_set_params(&layout, &p->image_params);
|
|
struct ra_tex **tex = p->hwdec_mapper->tex;
|
|
struct ra_tex *tmp[4] = {0};
|
|
if (p->hwdec_mapper->vdpau_fields) {
|
|
reinterleave_vdpau(p, tex, tmp);
|
|
tex = tmp;
|
|
}
|
|
for (int n = 0; n < p->plane_count; n++) {
|
|
vimg->planes[n] = (struct texplane){
|
|
.w = mp_image_plane_w(&layout, n),
|
|
.h = mp_image_plane_h(&layout, n),
|
|
.tex = tex[n],
|
|
};
|
|
}
|
|
} else {
|
|
MP_FATAL(p, "Mapping hardware decoded surface failed.\n");
|
|
goto error;
|
|
}
|
|
return true;
|
|
}
|
|
|
|
// Software decoding
|
|
assert(mpi->num_planes == p->plane_count);
|
|
|
|
timer_pool_start(p->upload_timer);
|
|
for (int n = 0; n < p->plane_count; n++) {
|
|
struct texplane *plane = &vimg->planes[n];
|
|
|
|
struct ra_tex_upload_params params = {
|
|
.tex = plane->tex,
|
|
.src = mpi->planes[n],
|
|
.invalidate = true,
|
|
.stride = mpi->stride[n],
|
|
};
|
|
|
|
plane->flipped = params.stride < 0;
|
|
if (plane->flipped) {
|
|
int h = mp_image_plane_h(mpi, n);
|
|
params.src = (char *)params.src + (h - 1) * params.stride;
|
|
params.stride = -params.stride;
|
|
}
|
|
|
|
struct dr_buffer *mapped = gl_find_dr_buffer(p, mpi->planes[n]);
|
|
if (mapped) {
|
|
params.buf = mapped->buf;
|
|
params.buf_offset = (uintptr_t)params.src -
|
|
(uintptr_t)mapped->buf->data;
|
|
params.src = NULL;
|
|
}
|
|
|
|
if (p->using_dr_path != !!mapped) {
|
|
p->using_dr_path = !!mapped;
|
|
MP_VERBOSE(p, "DR enabled: %s\n", p->using_dr_path ? "yes" : "no");
|
|
}
|
|
|
|
if (!p->ra->fns->tex_upload(p->ra, ¶ms)) {
|
|
timer_pool_stop(p->upload_timer);
|
|
goto error;
|
|
}
|
|
|
|
if (mapped && !mapped->mpi)
|
|
mapped->mpi = mp_image_new_ref(mpi);
|
|
}
|
|
timer_pool_stop(p->upload_timer);
|
|
|
|
bool using_pbo = p->ra->use_pbo || !(p->ra->caps & RA_CAP_DIRECT_UPLOAD);
|
|
const char *mode = p->using_dr_path ? "DR" : using_pbo ? "PBO" : "naive";
|
|
pass_describe(p, "upload frame (%s)", mode);
|
|
pass_record(p, timer_pool_measure(p->upload_timer));
|
|
|
|
return true;
|
|
|
|
error:
|
|
unref_current_image(p);
|
|
p->broken_frame = true;
|
|
return false;
|
|
}
|
|
|
|
static bool test_fbo(struct gl_video *p, const struct ra_format *fmt)
|
|
{
|
|
MP_VERBOSE(p, "Testing FBO format %s\n", fmt->name);
|
|
struct ra_tex *tex = NULL;
|
|
bool success = ra_tex_resize(p->ra, p->log, &tex, 16, 16, fmt);
|
|
ra_tex_free(p->ra, &tex);
|
|
return success;
|
|
}
|
|
|
|
// Return whether dumb-mode can be used without disabling any features.
|
|
// Essentially, vo_opengl with mostly default settings will return true.
|
|
static bool check_dumb_mode(struct gl_video *p)
|
|
{
|
|
struct gl_video_opts *o = &p->opts;
|
|
if (p->use_integer_conversion)
|
|
return false;
|
|
if (o->dumb_mode > 0) // requested by user
|
|
return true;
|
|
if (o->dumb_mode < 0) // disabled by user
|
|
return false;
|
|
|
|
// otherwise, use auto-detection
|
|
if (o->target_prim || o->target_trc || o->linear_scaling ||
|
|
o->correct_downscaling || o->sigmoid_upscaling || o->interpolation ||
|
|
o->blend_subs || o->deband || o->unsharp)
|
|
return false;
|
|
// check remaining scalers (tscale is already implicitly excluded above)
|
|
for (int i = 0; i < SCALER_COUNT; i++) {
|
|
if (i != SCALER_TSCALE) {
|
|
const char *name = o->scaler[i].kernel.name;
|
|
if (name && strcmp(name, "bilinear") != 0)
|
|
return false;
|
|
}
|
|
}
|
|
if (o->user_shaders && o->user_shaders[0])
|
|
return false;
|
|
if (p->use_lut_3d)
|
|
return false;
|
|
return true;
|
|
}
|
|
|
|
// Disable features that are not supported with the current OpenGL version.
|
|
static void check_gl_features(struct gl_video *p)
|
|
{
|
|
struct ra *ra = p->ra;
|
|
bool have_float_tex = !!ra_find_float16_format(ra, 1);
|
|
bool have_mglsl = ra->glsl_version >= 130; // modern GLSL
|
|
const struct ra_format *rg_tex = ra_find_unorm_format(p->ra, 1, 2);
|
|
bool have_texrg = rg_tex && !rg_tex->luminance_alpha;
|
|
bool have_compute = ra->caps & RA_CAP_COMPUTE;
|
|
bool have_ssbo = ra->caps & RA_CAP_BUF_RW;
|
|
|
|
const char *auto_fbo_fmts[] = {"rgba16", "rgba16f", "rgba16hf",
|
|
"rgb10_a2", "rgba8", 0};
|
|
const char *user_fbo_fmts[] = {p->opts.fbo_format, 0};
|
|
const char **fbo_fmts = user_fbo_fmts[0] && strcmp(user_fbo_fmts[0], "auto")
|
|
? user_fbo_fmts : auto_fbo_fmts;
|
|
bool have_fbo = false;
|
|
p->fbo_format = NULL;
|
|
for (int n = 0; fbo_fmts[n]; n++) {
|
|
const char *fmt = fbo_fmts[n];
|
|
const struct ra_format *f = ra_find_named_format(p->ra, fmt);
|
|
if (!f && fbo_fmts == user_fbo_fmts)
|
|
MP_WARN(p, "FBO format '%s' not found!\n", fmt);
|
|
if (f && f->renderable && f->linear_filter && test_fbo(p, f)) {
|
|
MP_VERBOSE(p, "Using FBO format %s.\n", f->name);
|
|
have_fbo = true;
|
|
p->fbo_format = f;
|
|
break;
|
|
}
|
|
}
|
|
|
|
p->forced_dumb_mode = p->opts.dumb_mode > 0 || !have_fbo || !have_texrg;
|
|
bool voluntarily_dumb = check_dumb_mode(p);
|
|
if (p->forced_dumb_mode || voluntarily_dumb) {
|
|
if (voluntarily_dumb) {
|
|
MP_VERBOSE(p, "No advanced processing required. Enabling dumb mode.\n");
|
|
} else if (p->opts.dumb_mode <= 0) {
|
|
MP_WARN(p, "High bit depth FBOs unsupported. Enabling dumb mode.\n"
|
|
"Most extended features will be disabled.\n");
|
|
}
|
|
p->dumb_mode = true;
|
|
// Most things don't work, so whitelist all options that still work.
|
|
p->opts = (struct gl_video_opts){
|
|
.gamma = p->opts.gamma,
|
|
.gamma_auto = p->opts.gamma_auto,
|
|
.pbo = p->opts.pbo,
|
|
.fbo_format = p->opts.fbo_format,
|
|
.alpha_mode = p->opts.alpha_mode,
|
|
.use_rectangle = p->opts.use_rectangle,
|
|
.background = p->opts.background,
|
|
.dither_algo = p->opts.dither_algo,
|
|
.dither_depth = p->opts.dither_depth,
|
|
.dither_size = p->opts.dither_size,
|
|
.temporal_dither = p->opts.temporal_dither,
|
|
.temporal_dither_period = p->opts.temporal_dither_period,
|
|
.tex_pad_x = p->opts.tex_pad_x,
|
|
.tex_pad_y = p->opts.tex_pad_y,
|
|
.tone_mapping = p->opts.tone_mapping,
|
|
.tone_mapping_param = p->opts.tone_mapping_param,
|
|
.tone_mapping_desat = p->opts.tone_mapping_desat,
|
|
.early_flush = p->opts.early_flush,
|
|
.icc_opts = p->opts.icc_opts,
|
|
.hwdec_interop = p->opts.hwdec_interop,
|
|
};
|
|
for (int n = 0; n < SCALER_COUNT; n++)
|
|
p->opts.scaler[n] = gl_video_opts_def.scaler[n];
|
|
if (!have_fbo)
|
|
p->use_lut_3d = false;
|
|
return;
|
|
}
|
|
p->dumb_mode = false;
|
|
|
|
// Normally, we want to disable them by default if FBOs are unavailable,
|
|
// because they will be slow (not critically slow, but still slower).
|
|
// Without FP textures, we must always disable them.
|
|
// I don't know if luminance alpha float textures exist, so disregard them.
|
|
for (int n = 0; n < SCALER_COUNT; n++) {
|
|
const struct filter_kernel *kernel =
|
|
mp_find_filter_kernel(p->opts.scaler[n].kernel.name);
|
|
if (kernel) {
|
|
char *reason = NULL;
|
|
if (!have_float_tex)
|
|
reason = "(float tex. missing)";
|
|
if (!have_mglsl)
|
|
reason = "(GLSL version too old)";
|
|
if (reason) {
|
|
MP_WARN(p, "Disabling scaler #%d %s %s.\n", n,
|
|
p->opts.scaler[n].kernel.name, reason);
|
|
// p->opts is a copy => we can just mess with it.
|
|
p->opts.scaler[n].kernel.name = "bilinear";
|
|
if (n == SCALER_TSCALE)
|
|
p->opts.interpolation = 0;
|
|
}
|
|
}
|
|
}
|
|
|
|
int use_cms = p->opts.target_prim != MP_CSP_PRIM_AUTO ||
|
|
p->opts.target_trc != MP_CSP_TRC_AUTO || p->use_lut_3d;
|
|
|
|
// mix() is needed for some gamma functions
|
|
if (!have_mglsl && (p->opts.linear_scaling || p->opts.sigmoid_upscaling)) {
|
|
p->opts.linear_scaling = false;
|
|
p->opts.sigmoid_upscaling = false;
|
|
MP_WARN(p, "Disabling linear/sigmoid scaling (GLSL version too old).\n");
|
|
}
|
|
if (!have_mglsl && use_cms) {
|
|
p->opts.target_prim = MP_CSP_PRIM_AUTO;
|
|
p->opts.target_trc = MP_CSP_TRC_AUTO;
|
|
p->use_lut_3d = false;
|
|
MP_WARN(p, "Disabling color management (GLSL version too old).\n");
|
|
}
|
|
if (!have_mglsl && p->opts.deband) {
|
|
p->opts.deband = 0;
|
|
MP_WARN(p, "Disabling debanding (GLSL version too old).\n");
|
|
}
|
|
if ((!have_compute || !have_ssbo) && p->opts.compute_hdr_peak) {
|
|
p->opts.compute_hdr_peak = 0;
|
|
MP_WARN(p, "Disabling HDR peak computation (no compute shaders).\n");
|
|
}
|
|
if (!(ra->caps & RA_CAP_FRAGCOORD) && p->opts.dither_depth >= 0 &&
|
|
p->opts.dither_algo != DITHER_NONE)
|
|
{
|
|
p->opts.dither_algo = DITHER_NONE;
|
|
MP_WARN(p, "Disabling dithering (no gl_FragCoord).\n");
|
|
}
|
|
if (!(ra->caps & RA_CAP_FRAGCOORD) &&
|
|
p->opts.alpha_mode == ALPHA_BLEND_TILES)
|
|
{
|
|
p->opts.alpha_mode = ALPHA_BLEND;
|
|
// Verbose, since this is the default setting
|
|
MP_VERBOSE(p, "Disabling alpha checkerboard (no gl_FragCoord).\n");
|
|
}
|
|
}
|
|
|
|
static void init_gl(struct gl_video *p)
|
|
{
|
|
debug_check_gl(p, "before init_gl");
|
|
|
|
p->upload_timer = timer_pool_create(p->ra);
|
|
p->blit_timer = timer_pool_create(p->ra);
|
|
p->osd_timer = timer_pool_create(p->ra);
|
|
|
|
debug_check_gl(p, "after init_gl");
|
|
|
|
ra_dump_tex_formats(p->ra, MSGL_DEBUG);
|
|
ra_dump_img_formats(p->ra, MSGL_DEBUG);
|
|
}
|
|
|
|
void gl_video_uninit(struct gl_video *p)
|
|
{
|
|
if (!p)
|
|
return;
|
|
|
|
uninit_video(p);
|
|
|
|
for (int n = 0; n < p->num_hwdecs; n++)
|
|
ra_hwdec_uninit(p->hwdecs[n]);
|
|
p->num_hwdecs = 0;
|
|
|
|
gl_sc_destroy(p->sc);
|
|
|
|
ra_tex_free(p->ra, &p->lut_3d_texture);
|
|
ra_buf_free(p->ra, &p->hdr_peak_ssbo);
|
|
|
|
timer_pool_destroy(p->upload_timer);
|
|
timer_pool_destroy(p->blit_timer);
|
|
timer_pool_destroy(p->osd_timer);
|
|
|
|
for (int i = 0; i < VO_PASS_PERF_MAX; i++) {
|
|
talloc_free(p->pass_fresh[i].desc.start);
|
|
talloc_free(p->pass_redraw[i].desc.start);
|
|
}
|
|
|
|
mpgl_osd_destroy(p->osd);
|
|
|
|
// Forcibly destroy possibly remaining image references. This should also
|
|
// cause gl_video_dr_free_buffer() to be called for the remaining buffers.
|
|
gc_pending_dr_fences(p, true);
|
|
|
|
// Should all have been unreffed already.
|
|
assert(!p->num_dr_buffers);
|
|
|
|
talloc_free(p);
|
|
}
|
|
|
|
void gl_video_reset(struct gl_video *p)
|
|
{
|
|
gl_video_reset_surfaces(p);
|
|
}
|
|
|
|
bool gl_video_showing_interpolated_frame(struct gl_video *p)
|
|
{
|
|
return p->is_interpolated;
|
|
}
|
|
|
|
static bool is_imgfmt_desc_supported(struct gl_video *p,
|
|
const struct ra_imgfmt_desc *desc)
|
|
{
|
|
if (!desc->num_planes)
|
|
return false;
|
|
|
|
if (desc->planes[0]->ctype == RA_CTYPE_UINT && p->forced_dumb_mode)
|
|
return false;
|
|
|
|
return true;
|
|
}
|
|
|
|
bool gl_video_check_format(struct gl_video *p, int mp_format)
|
|
{
|
|
struct ra_imgfmt_desc desc;
|
|
if (ra_get_imgfmt_desc(p->ra, mp_format, &desc) &&
|
|
is_imgfmt_desc_supported(p, &desc))
|
|
return true;
|
|
for (int n = 0; n < p->num_hwdecs; n++) {
|
|
if (ra_hwdec_test_format(p->hwdecs[n], mp_format))
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
void gl_video_config(struct gl_video *p, struct mp_image_params *params)
|
|
{
|
|
unmap_overlay(p);
|
|
unref_current_image(p);
|
|
|
|
if (!mp_image_params_equal(&p->real_image_params, params)) {
|
|
uninit_video(p);
|
|
p->real_image_params = *params;
|
|
p->image_params = *params;
|
|
if (params->imgfmt)
|
|
init_video(p);
|
|
}
|
|
|
|
gl_video_reset_surfaces(p);
|
|
}
|
|
|
|
void gl_video_set_osd_source(struct gl_video *p, struct osd_state *osd)
|
|
{
|
|
mpgl_osd_destroy(p->osd);
|
|
p->osd = NULL;
|
|
p->osd_state = osd;
|
|
reinit_osd(p);
|
|
}
|
|
|
|
struct gl_video *gl_video_init(struct ra *ra, struct mp_log *log,
|
|
struct mpv_global *g)
|
|
{
|
|
struct gl_video *p = talloc_ptrtype(NULL, p);
|
|
*p = (struct gl_video) {
|
|
.ra = ra,
|
|
.global = g,
|
|
.log = log,
|
|
.sc = gl_sc_create(ra, g, log),
|
|
.video_eq = mp_csp_equalizer_create(p, g),
|
|
.opts_cache = m_config_cache_alloc(p, g, &gl_video_conf),
|
|
};
|
|
// make sure this variable is initialized to *something*
|
|
p->pass = p->pass_fresh;
|
|
struct gl_video_opts *opts = p->opts_cache->opts;
|
|
p->cms = gl_lcms_init(p, log, g, opts->icc_opts),
|
|
p->opts = *opts;
|
|
for (int n = 0; n < SCALER_COUNT; n++)
|
|
p->scaler[n] = (struct scaler){.index = n};
|
|
// our VAO always has the vec2 position as the first element
|
|
MP_TARRAY_APPEND(p, p->vao, p->vao_len, (struct ra_renderpass_input) {
|
|
.name = "position",
|
|
.type = RA_VARTYPE_FLOAT,
|
|
.dim_v = 2,
|
|
.dim_m = 1,
|
|
.offset = 0,
|
|
});
|
|
init_gl(p);
|
|
reinit_from_options(p);
|
|
return p;
|
|
}
|
|
|
|
// Get static string for scaler shader. If "tscale" is set to true, the
|
|
// scaler must be a separable convolution filter.
|
|
static const char *handle_scaler_opt(const char *name, bool tscale)
|
|
{
|
|
if (name && name[0]) {
|
|
const struct filter_kernel *kernel = mp_find_filter_kernel(name);
|
|
if (kernel && (!tscale || !kernel->polar))
|
|
return kernel->f.name;
|
|
|
|
for (const char *const *filter = tscale ? fixed_tscale_filters
|
|
: fixed_scale_filters;
|
|
*filter; filter++) {
|
|
if (strcmp(*filter, name) == 0)
|
|
return *filter;
|
|
}
|
|
}
|
|
return NULL;
|
|
}
|
|
|
|
static void gl_video_update_options(struct gl_video *p)
|
|
{
|
|
if (m_config_cache_update(p->opts_cache)) {
|
|
gl_lcms_update_options(p->cms);
|
|
reinit_from_options(p);
|
|
}
|
|
|
|
if (mp_csp_equalizer_state_changed(p->video_eq))
|
|
p->output_tex_valid = false;
|
|
}
|
|
|
|
static void reinit_from_options(struct gl_video *p)
|
|
{
|
|
p->use_lut_3d = gl_lcms_has_profile(p->cms);
|
|
|
|
// Copy the option fields, so that check_gl_features() can mutate them.
|
|
// This works only for the fields themselves of course, not for any memory
|
|
// referenced by them.
|
|
p->opts = *(struct gl_video_opts *)p->opts_cache->opts;
|
|
|
|
if (!p->force_clear_color)
|
|
p->clear_color = p->opts.background;
|
|
|
|
check_gl_features(p);
|
|
uninit_rendering(p);
|
|
gl_sc_set_cache_dir(p->sc, p->opts.shader_cache_dir);
|
|
p->ra->use_pbo = p->opts.pbo;
|
|
gl_video_setup_hooks(p);
|
|
reinit_osd(p);
|
|
|
|
if (p->opts.interpolation && !p->global->opts->video_sync && !p->dsi_warned) {
|
|
MP_WARN(p, "Interpolation now requires enabling display-sync mode.\n"
|
|
"E.g.: --video-sync=display-resample\n");
|
|
p->dsi_warned = true;
|
|
}
|
|
}
|
|
|
|
void gl_video_configure_queue(struct gl_video *p, struct vo *vo)
|
|
{
|
|
gl_video_update_options(p);
|
|
|
|
int queue_size = 1;
|
|
|
|
// Figure out an adequate size for the interpolation queue. The larger
|
|
// the radius, the earlier we need to queue frames.
|
|
if (p->opts.interpolation) {
|
|
const struct filter_kernel *kernel =
|
|
mp_find_filter_kernel(p->opts.scaler[SCALER_TSCALE].kernel.name);
|
|
if (kernel) {
|
|
// filter_scale wouldn't be correctly initialized were we to use it here.
|
|
// This is fine since we're always upsampling, but beware if downsampling
|
|
// is added!
|
|
double radius = kernel->f.radius;
|
|
radius = radius > 0 ? radius : p->opts.scaler[SCALER_TSCALE].radius;
|
|
queue_size += 1 + ceil(radius);
|
|
} else {
|
|
// Oversample/linear case
|
|
queue_size += 2;
|
|
}
|
|
}
|
|
|
|
vo_set_queue_params(vo, 0, queue_size);
|
|
}
|
|
|
|
static int validate_scaler_opt(struct mp_log *log, const m_option_t *opt,
|
|
struct bstr name, struct bstr param)
|
|
{
|
|
char s[20] = {0};
|
|
int r = 1;
|
|
bool tscale = bstr_equals0(name, "tscale");
|
|
if (bstr_equals0(param, "help")) {
|
|
r = M_OPT_EXIT;
|
|
} else {
|
|
snprintf(s, sizeof(s), "%.*s", BSTR_P(param));
|
|
if (!handle_scaler_opt(s, tscale))
|
|
r = M_OPT_INVALID;
|
|
}
|
|
if (r < 1) {
|
|
mp_info(log, "Available scalers:\n");
|
|
for (const char *const *filter = tscale ? fixed_tscale_filters
|
|
: fixed_scale_filters;
|
|
*filter; filter++) {
|
|
mp_info(log, " %s\n", *filter);
|
|
}
|
|
for (int n = 0; mp_filter_kernels[n].f.name; n++) {
|
|
if (!tscale || !mp_filter_kernels[n].polar)
|
|
mp_info(log, " %s\n", mp_filter_kernels[n].f.name);
|
|
}
|
|
if (s[0])
|
|
mp_fatal(log, "No scaler named '%s' found!\n", s);
|
|
}
|
|
return r;
|
|
}
|
|
|
|
static int validate_window_opt(struct mp_log *log, const m_option_t *opt,
|
|
struct bstr name, struct bstr param)
|
|
{
|
|
char s[20] = {0};
|
|
int r = 1;
|
|
if (bstr_equals0(param, "help")) {
|
|
r = M_OPT_EXIT;
|
|
} else {
|
|
snprintf(s, sizeof(s), "%.*s", BSTR_P(param));
|
|
const struct filter_window *window = mp_find_filter_window(s);
|
|
if (!window)
|
|
r = M_OPT_INVALID;
|
|
}
|
|
if (r < 1) {
|
|
mp_info(log, "Available windows:\n");
|
|
for (int n = 0; mp_filter_windows[n].name; n++)
|
|
mp_info(log, " %s\n", mp_filter_windows[n].name);
|
|
if (s[0])
|
|
mp_fatal(log, "No window named '%s' found!\n", s);
|
|
}
|
|
return r;
|
|
}
|
|
|
|
float gl_video_scale_ambient_lux(float lmin, float lmax,
|
|
float rmin, float rmax, float lux)
|
|
{
|
|
assert(lmax > lmin);
|
|
|
|
float num = (rmax - rmin) * (log10(lux) - log10(lmin));
|
|
float den = log10(lmax) - log10(lmin);
|
|
float result = num / den + rmin;
|
|
|
|
// clamp the result
|
|
float max = MPMAX(rmax, rmin);
|
|
float min = MPMIN(rmax, rmin);
|
|
return MPMAX(MPMIN(result, max), min);
|
|
}
|
|
|
|
void gl_video_set_ambient_lux(struct gl_video *p, int lux)
|
|
{
|
|
if (p->opts.gamma_auto) {
|
|
p->opts.gamma = gl_video_scale_ambient_lux(16.0, 256.0, 1.0, 1.2, lux);
|
|
MP_TRACE(p, "ambient light changed: %d lux (gamma: %f)\n", lux,
|
|
p->opts.gamma);
|
|
}
|
|
}
|
|
|
|
static void *gl_video_dr_alloc_buffer(struct gl_video *p, size_t size)
|
|
{
|
|
struct ra_buf_params params = {
|
|
.type = RA_BUF_TYPE_TEX_UPLOAD,
|
|
.host_mapped = true,
|
|
.size = size,
|
|
};
|
|
|
|
struct ra_buf *buf = ra_buf_create(p->ra, ¶ms);
|
|
if (!buf)
|
|
return NULL;
|
|
|
|
MP_TARRAY_GROW(p, p->dr_buffers, p->num_dr_buffers);
|
|
p->dr_buffers[p->num_dr_buffers++] = (struct dr_buffer){ .buf = buf };
|
|
|
|
return buf->data;
|
|
};
|
|
|
|
static void gl_video_dr_free_buffer(void *opaque, uint8_t *data)
|
|
{
|
|
struct gl_video *p = opaque;
|
|
|
|
for (int n = 0; n < p->num_dr_buffers; n++) {
|
|
struct dr_buffer *buffer = &p->dr_buffers[n];
|
|
if (buffer->buf->data == data) {
|
|
assert(!buffer->mpi); // can't be freed while it has a ref
|
|
ra_buf_free(p->ra, &buffer->buf);
|
|
MP_TARRAY_REMOVE_AT(p->dr_buffers, p->num_dr_buffers, n);
|
|
return;
|
|
}
|
|
}
|
|
// not found - must not happen
|
|
assert(0);
|
|
}
|
|
|
|
struct mp_image *gl_video_get_image(struct gl_video *p, int imgfmt, int w, int h,
|
|
int stride_align)
|
|
{
|
|
int size = mp_image_get_alloc_size(imgfmt, w, h, stride_align);
|
|
if (size < 0)
|
|
return NULL;
|
|
|
|
int alloc_size = size + stride_align;
|
|
void *ptr = gl_video_dr_alloc_buffer(p, alloc_size);
|
|
if (!ptr)
|
|
return NULL;
|
|
|
|
// (we expect vo.c to proxy the free callback, so it happens in the same
|
|
// thread it was allocated in, removing the need for synchronization)
|
|
struct mp_image *res = mp_image_from_buffer(imgfmt, w, h, stride_align,
|
|
ptr, alloc_size, p,
|
|
gl_video_dr_free_buffer);
|
|
if (!res)
|
|
gl_video_dr_free_buffer(p, ptr);
|
|
return res;
|
|
}
|
|
|
|
static void load_add_hwdec(struct gl_video *p, struct mp_hwdec_devices *devs,
|
|
const struct ra_hwdec_driver *drv, bool is_auto)
|
|
{
|
|
struct ra_hwdec *hwdec =
|
|
ra_hwdec_load_driver(p->ra, p->log, p->global, devs, drv, is_auto);
|
|
if (hwdec)
|
|
MP_TARRAY_APPEND(p, p->hwdecs, p->num_hwdecs, hwdec);
|
|
}
|
|
|
|
void gl_video_load_hwdecs(struct gl_video *p, struct mp_hwdec_devices *devs,
|
|
bool load_all_by_default)
|
|
{
|
|
char *type = p->opts.hwdec_interop;
|
|
if (!type || !type[0] || strcmp(type, "auto") == 0) {
|
|
if (!load_all_by_default)
|
|
return;
|
|
type = "all";
|
|
}
|
|
if (strcmp(type, "no") == 0) {
|
|
// do nothing, just block further loading
|
|
} else if (strcmp(type, "all") == 0) {
|
|
gl_video_load_hwdecs_all(p, devs);
|
|
} else {
|
|
for (int n = 0; ra_hwdec_drivers[n]; n++) {
|
|
const struct ra_hwdec_driver *drv = ra_hwdec_drivers[n];
|
|
if (strcmp(type, drv->name) == 0) {
|
|
load_add_hwdec(p, devs, drv, false);
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
p->hwdec_interop_loading_done = true;
|
|
}
|
|
|
|
void gl_video_load_hwdecs_all(struct gl_video *p, struct mp_hwdec_devices *devs)
|
|
{
|
|
if (!p->hwdec_interop_loading_done) {
|
|
for (int n = 0; ra_hwdec_drivers[n]; n++)
|
|
load_add_hwdec(p, devs, ra_hwdec_drivers[n], true);
|
|
p->hwdec_interop_loading_done = true;
|
|
}
|
|
}
|