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mpv/video/out/opengl/hwdec_dxva2gldx.c
wm4 46fff8d31a video: refactor how VO exports hwdec device handles
The main change is with video/hwdec.h. mp_hwdec_info is made opaque (and
renamed to mp_hwdec_devices). Its accessors are mainly thread-safe (or
documented where not), which makes the whole thing saner and cleaner. In
particular, thread-safety rules become less subtle and more obvious.

The new internal API makes it easier to support multiple OpenGL interop
backends. (Although this is not done yet, and it's not clear whether it
ever will.)

This also removes all the API-specific fields from mp_hwdec_ctx and
replaces them with a "ctx" field. For d3d in particular, we drop the
mp_d3d_ctx struct completely, and pass the interfaces directly.

Remove the emulation checks from vaapi.c and vdpau.c; they are
pointless, and the checks that matter are done on the VO layer.

The d3d hardware decoders might slightly change behavior: dxva2-copy
will not use the VO device anymore if the VO supports proper interop.
This pretty much assumes that any in such cases the VO will not use any
form of exclusive mode, which makes using the VO device in copy mode
unnecessary.

This is a big refactor. Some things may be untested and could be broken.
2016-05-09 20:03:22 +02:00

217 lines
6.3 KiB
C

/*
* This file is part of mpv.
*
* mpv is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* mpv is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with mpv. If not, see <http://www.gnu.org/licenses/>.
*/
#include <d3d9.h>
#include <assert.h>
#include "common/common.h"
#include "osdep/windows_utils.h"
#include "hwdec.h"
#include "video/hwdec.h"
#include "video/dxva2.h"
// for WGL_ACCESS_READ_ONLY_NV
#include <GL/wglext.h>
#define SHARED_SURFACE_D3DFMT D3DFMT_X8R8G8B8
#define SHARED_SURFACE_MPFMT IMGFMT_RGB0
struct priv {
struct mp_hwdec_ctx hwctx;
IDirect3DDevice9Ex *device;
HANDLE device_h;
IDirect3DSurface9 *rtarget;
HANDLE rtarget_h;
GLuint texture;
};
static void destroy_objects(struct gl_hwdec *hw)
{
struct priv *p = hw->priv;
GL *gl = hw->gl;
if (p->rtarget_h && p->device_h) {
if (!gl->DXUnlockObjectsNV(p->device_h, 1, &p->rtarget_h)) {
MP_ERR(hw, "Failed unlocking texture for access by OpenGL: %s\n",
mp_LastError_to_str());
}
}
if (p->rtarget_h) {
if (!gl->DXUnregisterObjectNV(p->device_h, p->rtarget_h)) {
MP_ERR(hw, "Failed to unregister Direct3D surface with OpenGL: %s\n",
mp_LastError_to_str());
} else {
p->rtarget_h = 0;
}
}
gl->DeleteTextures(1, &p->texture);
p->texture = 0;
if (p->rtarget) {
IDirect3DSurface9_Release(p->rtarget);
p->rtarget = NULL;
}
}
static void destroy(struct gl_hwdec *hw)
{
struct priv *p = hw->priv;
destroy_objects(hw);
hwdec_devices_remove(hw->devs, &p->hwctx);
if (p->device)
IDirect3DDevice9Ex_Release(p->device);
}
static int create(struct gl_hwdec *hw)
{
GL *gl = hw->gl;
if (!gl->MPGetNativeDisplay || !(gl->mpgl_caps & MPGL_CAP_DXINTEROP))
return -1;
struct priv *p = talloc_zero(hw, struct priv);
hw->priv = p;
// AMD drivers won't open multiple dxinterop HANDLES on the same D3D device,
// so we request the one already in use by context_dxinterop
p->device_h = gl->MPGetNativeDisplay("dxinterop_device_HANDLE");
if (!p->device_h)
return -1;
// But we also still need the actual D3D device
p->device = gl->MPGetNativeDisplay("IDirect3DDevice9Ex");
if (!p->device)
return -1;
IDirect3DDevice9Ex_AddRef(p->device);
p->hwctx = (struct mp_hwdec_ctx){
.type = HWDEC_DXVA2,
.driver_name = hw->driver->name,
.ctx = (IDirect3DDevice9 *)p->device,
};
hwdec_devices_add(hw->devs, &p->hwctx);
hw->converted_imgfmt = SHARED_SURFACE_MPFMT;
return 0;
}
static int reinit(struct gl_hwdec *hw, struct mp_image_params *params)
{
struct priv *p = hw->priv;
GL *gl = hw->gl;
HRESULT hr;
destroy_objects(hw);
assert(params->imgfmt == hw->driver->imgfmt);
HANDLE share_handle = NULL;
hr = IDirect3DDevice9Ex_CreateRenderTarget(
p->device,
params->w, params->h,
SHARED_SURFACE_D3DFMT, D3DMULTISAMPLE_NONE, 0, FALSE,
&p->rtarget, &share_handle);
if (FAILED(hr)) {
MP_ERR(hw, "Failed creating offscreen Direct3D surface: %s\n",
mp_HRESULT_to_str(hr));
goto fail;
}
if (share_handle &&
!gl->DXSetResourceShareHandleNV(p->rtarget, share_handle)) {
MP_ERR(hw, "Failed setting Direct3D/OpenGL share handle for surface: %s\n",
mp_LastError_to_str());
goto fail;
}
gl->GenTextures(1, &p->texture);
gl->BindTexture(GL_TEXTURE_2D, p->texture);
gl->TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
gl->TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
gl->TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
gl->TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
gl->BindTexture(GL_TEXTURE_2D, 0);
p->rtarget_h = gl->DXRegisterObjectNV(p->device_h, p->rtarget, p->texture,
GL_TEXTURE_2D,
WGL_ACCESS_READ_ONLY_NV);
if (!p->rtarget_h) {
MP_ERR(hw, "Failed to register Direct3D surface with OpenGL: %s\n",
mp_LastError_to_str());
goto fail;
}
if (!gl->DXLockObjectsNV(p->device_h, 1, &p->rtarget_h)) {
MP_ERR(hw, "Failed locking texture for access by OpenGL %s\n",
mp_LastError_to_str());
goto fail;
}
return 0;
fail:
destroy_objects(hw);
return -1;
}
static int map_image(struct gl_hwdec *hw, struct mp_image *hw_image,
GLuint *out_textures)
{
assert(hw_image && hw_image->imgfmt == hw->driver->imgfmt);
GL *gl = hw->gl;
struct priv *p = hw->priv;
HRESULT hr;
if (!gl->DXUnlockObjectsNV(p->device_h, 1, &p->rtarget_h)) {
MP_ERR(hw, "Failed unlocking texture for access by OpenGL: %s\n",
mp_LastError_to_str());
return -1;
}
IDirect3DSurface9* hw_surface = d3d9_surface_in_mp_image(hw_image);
RECT rc = {0, 0, hw_image->w, hw_image->h};
hr = IDirect3DDevice9Ex_StretchRect(p->device,
hw_surface, &rc,
p->rtarget, &rc,
D3DTEXF_NONE);
if (FAILED(hr)) {
MP_ERR(hw, "Direct3D RGB conversion failed: %s", mp_HRESULT_to_str(hr));
return -1;
}
if (!gl->DXLockObjectsNV(p->device_h, 1, &p->rtarget_h)) {
MP_ERR(hw, "Failed locking texture for access by OpenGL: %s\n",
mp_LastError_to_str());
return -1;
}
out_textures[0] = p->texture;
return 0;
}
const struct gl_hwdec_driver gl_hwdec_dxva2gldx = {
.name = "dxva2-dxinterop",
.api = HWDEC_DXVA2,
.imgfmt = IMGFMT_DXVA2,
.create = create,
.reinit = reinit,
.map_image = map_image,
.destroy = destroy,
};