1
0
mirror of https://github.com/mpv-player/mpv synced 2025-01-10 00:49:32 +00:00
mpv/video/out/opengl/hwdec_d3d11egl.c
wm4 46fff8d31a video: refactor how VO exports hwdec device handles
The main change is with video/hwdec.h. mp_hwdec_info is made opaque (and
renamed to mp_hwdec_devices). Its accessors are mainly thread-safe (or
documented where not), which makes the whole thing saner and cleaner. In
particular, thread-safety rules become less subtle and more obvious.

The new internal API makes it easier to support multiple OpenGL interop
backends. (Although this is not done yet, and it's not clear whether it
ever will.)

This also removes all the API-specific fields from mp_hwdec_ctx and
replaces them with a "ctx" field. For d3d in particular, we drop the
mp_d3d_ctx struct completely, and pass the interfaces directly.

Remove the emulation checks from vaapi.c and vdpau.c; they are
pointless, and the checks that matter are done on the VO layer.

The d3d hardware decoders might slightly change behavior: dxva2-copy
will not use the VO device anymore if the VO supports proper interop.
This pretty much assumes that any in such cases the VO will not use any
form of exclusive mode, which makes using the VO device in copy mode
unnecessary.

This is a big refactor. Some things may be untested and could be broken.
2016-05-09 20:03:22 +02:00

426 lines
13 KiB
C

/*
* This file is part of mpv.
*
* mpv is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* mpv is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with mpv. If not, see <http://www.gnu.org/licenses/>.
*/
#include <initguid.h>
#include <assert.h>
#include <windows.h>
#include <d3d11.h>
#include <EGL/egl.h>
#include <EGL/eglext.h>
#include "common/common.h"
#include "osdep/timer.h"
#include "osdep/windows_utils.h"
#include "hwdec.h"
#include "video/hwdec.h"
struct priv {
struct mp_hwdec_ctx hwctx;
ID3D11Device *d3d11_device;
ID3D11VideoDevice *video_dev;
ID3D11VideoContext *video_ctx;
EGLDisplay egl_display;
EGLConfig egl_config;
EGLSurface egl_surface;
ID3D11Texture2D *texture;
ID3D11VideoProcessor *video_proc;
ID3D11VideoProcessorEnumerator *vp_enum;
ID3D11VideoProcessorOutputView *out_view;
int c_w, c_h;
GLuint gl_texture;
};
static void destroy_video_proc(struct gl_hwdec *hw)
{
struct priv *p = hw->priv;
if (p->out_view)
ID3D11VideoProcessorOutputView_Release(p->out_view);
p->out_view = NULL;
if (p->video_proc)
ID3D11VideoProcessor_Release(p->video_proc);
p->video_proc = NULL;
if (p->vp_enum)
ID3D11VideoProcessorEnumerator_Release(p->vp_enum);
p->vp_enum = NULL;
}
static void destroy_objects(struct gl_hwdec *hw)
{
struct priv *p = hw->priv;
GL *gl = hw->gl;
gl->DeleteTextures(1, &p->gl_texture);
p->gl_texture = 0;
if (p->egl_display && p->egl_surface) {
eglReleaseTexImage(p->egl_display, p->egl_surface, EGL_BACK_BUFFER);
eglDestroySurface(p->egl_display, p->egl_surface);
}
p->egl_surface = NULL;
if (p->texture)
ID3D11Texture2D_Release(p->texture);
p->texture = NULL;
destroy_video_proc(hw);
}
static void destroy(struct gl_hwdec *hw)
{
struct priv *p = hw->priv;
destroy_objects(hw);
hwdec_devices_remove(hw->devs, &p->hwctx);
if (p->video_ctx)
ID3D11VideoContext_Release(p->video_ctx);
p->video_ctx = NULL;
if (p->video_dev)
ID3D11VideoDevice_Release(p->video_dev);
p->video_dev = NULL;
if (p->d3d11_device)
ID3D11Device_Release(p->d3d11_device);
p->d3d11_device = NULL;
}
static int create(struct gl_hwdec *hw)
{
EGLDisplay egl_display = eglGetCurrentDisplay();
if (!egl_display)
return -1;
if (!eglGetCurrentContext())
return -1;
const char *exts = eglQueryString(egl_display, EGL_EXTENSIONS);
if (!exts || !strstr(exts, "EGL_ANGLE_d3d_share_handle_client_buffer") ||
!strstr(exts, "EGL_EXT_device_query"))
return -1;
PFNEGLQUERYDISPLAYATTRIBEXTPROC p_eglQueryDisplayAttribEXT =
(void *)eglGetProcAddress("eglQueryDisplayAttribEXT");
PFNEGLQUERYDEVICEATTRIBEXTPROC p_eglQueryDeviceAttribEXT =
(void *)eglGetProcAddress("eglQueryDeviceAttribEXT");
if (!p_eglQueryDisplayAttribEXT || !p_eglQueryDeviceAttribEXT)
return -1;
HRESULT hr;
struct priv *p = talloc_zero(hw, struct priv);
hw->priv = p;
p->egl_display = egl_display;
EGLAttrib device = 0;
if (!p_eglQueryDisplayAttribEXT(egl_display, EGL_DEVICE_EXT, &device))
goto fail;
EGLAttrib d3d_device = 0;
if (!p_eglQueryDeviceAttribEXT((EGLDeviceEXT)device, EGL_D3D11_DEVICE_ANGLE,
&d3d_device))
{
MP_ERR(hw, "Could not get EGL_D3D11_DEVICE_ANGLE from ANGLE.\n");
goto fail;
}
p->d3d11_device = (ID3D11Device *)d3d_device;
if (!p->d3d11_device)
goto fail;
ID3D11Device_AddRef(p->d3d11_device);
ID3D10Multithread *multithread;
hr = ID3D11Device_QueryInterface(p->d3d11_device, &IID_ID3D10Multithread,
(void **)&multithread);
if (FAILED(hr)) {
ID3D10Multithread_Release(multithread);
MP_ERR(hw, "Failed to get Multithread interface: %s\n",
mp_HRESULT_to_str(hr));
goto fail;
}
ID3D10Multithread_SetMultithreadProtected(multithread, TRUE);
ID3D10Multithread_Release(multithread);
hr = ID3D11Device_QueryInterface(p->d3d11_device, &IID_ID3D11VideoDevice,
(void **)&p->video_dev);
if (FAILED(hr))
goto fail;
ID3D11DeviceContext *device_ctx;
ID3D11Device_GetImmediateContext(p->d3d11_device, &device_ctx);
if (!device_ctx)
goto fail;
hr = ID3D11DeviceContext_QueryInterface(device_ctx, &IID_ID3D11VideoContext,
(void **)&p->video_ctx);
ID3D11DeviceContext_Release(device_ctx);
if (FAILED(hr))
goto fail;
EGLint attrs[] = {
EGL_BUFFER_SIZE, 32,
EGL_RED_SIZE, 8,
EGL_GREEN_SIZE, 8,
EGL_BLUE_SIZE, 8,
EGL_SURFACE_TYPE, EGL_PBUFFER_BIT,
EGL_ALPHA_SIZE, 8,
EGL_BIND_TO_TEXTURE_RGBA, EGL_TRUE,
EGL_NONE
};
EGLint count;
if (!eglChooseConfig(p->egl_display, attrs, &p->egl_config, 1, &count) ||
!count) {
MP_ERR(hw, "Failed to get EGL surface configuration\n");
goto fail;
}
hw->converted_imgfmt = IMGFMT_RGB0;
p->hwctx = (struct mp_hwdec_ctx){
.type = HWDEC_D3D11VA,
.driver_name = hw->driver->name,
.ctx = p->d3d11_device,
};
hwdec_devices_add(hw->devs, &p->hwctx);
return 0;
fail:
destroy(hw);
return -1;
}
static int reinit(struct gl_hwdec *hw, struct mp_image_params *params)
{
struct priv *p = hw->priv;
GL *gl = hw->gl;
HRESULT hr;
destroy_objects(hw);
assert(params->imgfmt == hw->driver->imgfmt);
D3D11_TEXTURE2D_DESC texdesc = {
.Width = params->w,
.Height = params->h,
.Format = DXGI_FORMAT_B8G8R8A8_UNORM,
.MipLevels = 1,
.ArraySize = 1,
.SampleDesc = { .Count = 1 },
.Usage = D3D11_USAGE_DEFAULT,
.BindFlags = D3D11_BIND_RENDER_TARGET | D3D11_BIND_SHADER_RESOURCE,
.MiscFlags = D3D11_RESOURCE_MISC_SHARED,
};
hr = ID3D11Device_CreateTexture2D(p->d3d11_device, &texdesc, NULL, &p->texture);
if (FAILED(hr)) {
MP_ERR(hw, "Failed to create texture: %s\n", mp_HRESULT_to_str(hr));
goto fail;
}
HANDLE share_handle = NULL;
IDXGIResource *res;
hr = IUnknown_QueryInterface(p->texture, &IID_IDXGIResource, (void **)&res);
if (FAILED(hr))
goto fail;
hr = IDXGIResource_GetSharedHandle(res, &share_handle);
if (FAILED(hr))
share_handle = NULL;
IDXGIResource_Release(res);
if (!share_handle)
goto fail;
EGLint attrib_list[] = {
EGL_WIDTH, params->w,
EGL_HEIGHT, params->h,
EGL_TEXTURE_FORMAT, EGL_TEXTURE_RGBA,
EGL_TEXTURE_TARGET, EGL_TEXTURE_2D,
EGL_NONE
};
p->egl_surface = eglCreatePbufferFromClientBuffer(
p->egl_display, EGL_D3D_TEXTURE_2D_SHARE_HANDLE_ANGLE,
share_handle, p->egl_config, attrib_list);
if (p->egl_surface == EGL_NO_SURFACE) {
MP_ERR(hw, "Failed to create EGL surface\n");
goto fail;
}
gl->GenTextures(1, &p->gl_texture);
gl->BindTexture(GL_TEXTURE_2D, p->gl_texture);
gl->TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
gl->TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
gl->TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
gl->TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
eglBindTexImage(p->egl_display, p->egl_surface, EGL_BACK_BUFFER);
gl->BindTexture(GL_TEXTURE_2D, 0);
return 0;
fail:
destroy_objects(hw);
return -1;
}
static int create_video_proc(struct gl_hwdec *hw, struct mp_image_params *params)
{
struct priv *p = hw->priv;
HRESULT hr;
destroy_video_proc(hw);
// Note: we skip any deinterlacing considerations for now.
D3D11_VIDEO_PROCESSOR_CONTENT_DESC vpdesc = {
.InputWidth = p->c_w,
.InputHeight = p->c_h,
.OutputWidth = params->w,
.OutputHeight = params->h,
};
hr = ID3D11VideoDevice_CreateVideoProcessorEnumerator(p->video_dev, &vpdesc,
&p->vp_enum);
if (FAILED(hr))
goto fail;
// Assume RateConversionIndex==0 always works fine for us.
hr = ID3D11VideoDevice_CreateVideoProcessor(p->video_dev, p->vp_enum, 0,
&p->video_proc);
if (FAILED(hr)) {
MP_ERR(hw, "Failed to create D3D11 video processor.\n");
goto fail;
}
D3D11_VIDEO_PROCESSOR_OUTPUT_VIEW_DESC outdesc = {
.ViewDimension = D3D11_VPOV_DIMENSION_TEXTURE2D,
};
hr = ID3D11VideoDevice_CreateVideoProcessorOutputView(p->video_dev,
(ID3D11Resource *)p->texture,
p->vp_enum, &outdesc,
&p->out_view);
if (FAILED(hr))
goto fail;
// Note: libavcodec does not support cropping left/top with hwaccel.
RECT src_rc = {
.right = params->w,
.bottom = params->h,
};
ID3D11VideoContext_VideoProcessorSetStreamSourceRect(p->video_ctx,
p->video_proc,
0, TRUE, &src_rc);
// This is supposed to stop drivers from fucking up the video quality.
ID3D11VideoContext_VideoProcessorSetStreamAutoProcessingMode(p->video_ctx,
p->video_proc,
0, FALSE);
if ((params->colorspace != MP_CSP_BT_601 &&
params->colorspace != MP_CSP_BT_709) ||
params->colorlevels != MP_CSP_LEVELS_TV)
{
MP_WARN(hw, "Unsupported video colorspace (%s/%s). Consider disabling "
"hardware decoding, or using --hwdec=d3d11va-copy to get "
"correct output.\n",
m_opt_choice_str(mp_csp_names, params->colorspace),
m_opt_choice_str(mp_csp_levels_names, params->colorlevels));
}
D3D11_VIDEO_PROCESSOR_COLOR_SPACE csp = {
.YCbCr_Matrix = params->colorspace != MP_CSP_BT_601,
};
ID3D11VideoContext_VideoProcessorSetStreamColorSpace(p->video_ctx,
p->video_proc,
0, &csp);
return 0;
fail:
destroy_video_proc(hw);
return -1;
}
static int map_image(struct gl_hwdec *hw, struct mp_image *hw_image,
GLuint *out_textures)
{
struct priv *p = hw->priv;
HRESULT hr;
ID3D11VideoProcessorInputView *in_view = NULL;
if (!p->gl_texture)
return -1;
ID3D11Texture2D *d3d_tex = (void *)hw_image->planes[1];
int d3d_subindex = (intptr_t)hw_image->planes[2];
if (!d3d_tex)
return -1;
D3D11_TEXTURE2D_DESC texdesc;
ID3D11Texture2D_GetDesc(d3d_tex, &texdesc);
if (!p->video_proc || p->c_w != texdesc.Width || p->c_h != texdesc.Height) {
p->c_w = texdesc.Width;
p->c_h = texdesc.Height;
if (create_video_proc(hw, &hw_image->params) < 0)
return -1;
}
D3D11_VIDEO_PROCESSOR_INPUT_VIEW_DESC indesc = {
.FourCC = 0, // huh?
.ViewDimension = D3D11_VPIV_DIMENSION_TEXTURE2D,
.Texture2D = {
.ArraySlice = d3d_subindex,
},
};
hr = ID3D11VideoDevice_CreateVideoProcessorInputView(p->video_dev,
(ID3D11Resource *)d3d_tex,
p->vp_enum, &indesc,
&in_view);
if (FAILED(hr)) {
MP_ERR(hw, "Could not create ID3D11VideoProcessorInputView\n");
return -1;
}
D3D11_VIDEO_PROCESSOR_STREAM stream = {
.Enable = TRUE,
.pInputSurface = in_view,
};
hr = ID3D11VideoContext_VideoProcessorBlt(p->video_ctx, p->video_proc,
p->out_view, 0, 1, &stream);
ID3D11VideoProcessorInputView_Release(in_view);
if (FAILED(hr)) {
MP_ERR(hw, "VideoProcessorBlt failed.\n");
return -1;
}
out_textures[0] = p->gl_texture;
return 0;
}
const struct gl_hwdec_driver gl_hwdec_d3d11egl = {
.name = "d3d11-egl",
.api = HWDEC_D3D11VA,
.imgfmt = IMGFMT_D3D11VA,
.create = create,
.reinit = reinit,
.map_image = map_image,
.destroy = destroy,
};