mpv/video/out/opengl/osd.h

25 lines
886 B
C

#ifndef MPLAYER_GL_OSD_H
#define MPLAYER_GL_OSD_H
#include <stdbool.h>
#include <inttypes.h>
#include "utils.h"
#include "shader_cache.h"
#include "sub/osd.h"
struct mpgl_osd *mpgl_osd_init(struct ra *ra, struct mp_log *log,
struct osd_state *osd);
void mpgl_osd_destroy(struct mpgl_osd *ctx);
void mpgl_osd_generate(struct mpgl_osd *ctx, struct mp_osd_res res, double pts,
int stereo_mode, int draw_flags);
void mpgl_osd_resize(struct mpgl_osd *ctx, struct mp_osd_res res, int stereo_mode);
bool mpgl_osd_draw_prepare(struct mpgl_osd *ctx, int index,
struct gl_shader_cache *sc);
void mpgl_osd_draw_finish(struct mpgl_osd *ctx, int vp_w, int vp_h, int index,
struct gl_shader_cache *sc, struct ra_tex *target);
int64_t mpgl_get_change_counter(struct mpgl_osd *ctx);
#endif