mpv/audio
Stefano Pigozzi 899e0bd16b input: add gamepad support through SDL2
The code is very basic:

- only handles gamepads, could be extended for generic joysticks in the
  future.
- only has button mappings for controllers natively supported by SDL2.
  I heard more can be added through env vars, there's also ways to load
  mappings from text files, but I'd rather not go there yet. Common ones
  like Dualshock are supported natively.
- analog buttons (TRIGGER and AXIS) are mapped to discrete buttons using an
  activation threshold.
- only supports one gamepad at a time. the feature is intented to use
  gamepads as evolved remote controls, not play multiplayer games in mpv :)
2019-10-23 09:40:30 +02:00
..
decode ad_lavc: log on failure to read AVFrame 2019-09-27 21:24:24 +02:00
filter audio/filter: remove no longer used header 2019-10-05 12:36:38 +02:00
out input: add gamepad support through SDL2 2019-10-23 09:40:30 +02:00
aframe.c Implement backwards playback 2019-09-19 20:37:04 +02:00
aframe.h Implement backwards playback 2019-09-19 20:37:04 +02:00
audio_buffer.c audio_buffer: fix some more theoretical UB 2019-09-19 20:37:05 +02:00
audio_buffer.h audio_buffer: remove dependency on mp_audio 2017-09-21 04:10:19 +02:00
chmap.c chmap: remove misleading "downmix" channel layout name 2017-06-24 11:36:10 +02:00
chmap.h
chmap_sel.c
chmap_sel.h
fmt-conversion.c audio: add support for AV_SAMPLE_FMT_S64* 2019-09-27 21:21:34 +02:00
fmt-conversion.h audio/fmt-conversion: change license to LGPL 2017-05-05 07:25:55 +02:00
format.c audio: fix copy&paste error 2019-09-27 21:31:04 +02:00
format.h audio: add support for AV_SAMPLE_FMT_S64* 2019-09-27 21:21:34 +02:00