mirror of https://github.com/mpv-player/mpv
65 lines
1.4 KiB
C
65 lines
1.4 KiB
C
#include "common/common.h"
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#include "hwdec.h"
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#include "utils.h"
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#include "video/d3d.h"
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#include "video/hwdec.h"
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// This does not provide real (zero-copy) interop - it merely exists for
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// making sure the same D3D device is used for decoding and display, which
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// may help with OpenGL fullscreen mode.
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struct priv {
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struct mp_d3d_ctx ctx;
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};
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static void destroy(struct gl_hwdec *hw)
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{
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struct priv *p = hw->priv;
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if (p->ctx.d3d9_device)
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IDirect3DDevice9_Release(p->ctx.d3d9_device);
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}
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static int create(struct gl_hwdec *hw)
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{
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GL *gl = hw->gl;
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if (hw->hwctx || !gl->MPGetNativeDisplay)
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return -1;
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struct priv *p = talloc_zero(hw, struct priv);
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hw->priv = p;
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p->ctx.d3d9_device = gl->MPGetNativeDisplay("IDirect3DDevice9");
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if (!p->ctx.d3d9_device)
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return -1;
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p->ctx.hwctx.type = HWDEC_DXVA2_COPY;
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p->ctx.hwctx.d3d_ctx = &p->ctx;
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MP_VERBOSE(hw, "Using libmpv supplied device %p.\n", p->ctx.d3d9_device);
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hw->hwctx = &p->ctx.hwctx;
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hw->converted_imgfmt = 0;
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return 0;
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}
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static int reinit(struct gl_hwdec *hw, struct mp_image_params *params)
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{
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return -1;
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}
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static int map_image(struct gl_hwdec *hw, struct mp_image *hw_image,
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GLuint *out_textures)
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{
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return -1;
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}
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const struct gl_hwdec_driver gl_hwdec_dxva2 = {
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.api_name = "dxva2",
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.imgfmt = -1,
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.create = create,
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.reinit = reinit,
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.map_image = map_image,
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.destroy = destroy,
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};
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