mirror of https://github.com/mpv-player/mpv
166 lines
3.9 KiB
C
166 lines
3.9 KiB
C
#include "common/common.h"
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#include "index.h"
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#include "misc/linked_list.h"
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#include "test_helpers.h"
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struct list_item {
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int v;
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struct {
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struct list_item *prev, *next;
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} list_node;
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};
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struct the_list {
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struct list_item *head, *tail;
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};
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// This serves to remove some -Waddress "always true" warnings.
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static struct list_item *STUPID_SHIT(struct list_item *item)
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{
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return item;
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}
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static bool do_check_list(struct the_list *lst, int *c, int num_c)
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{
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if (!lst->head)
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assert_true(!lst->tail);
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if (!lst->tail)
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assert_true(!lst->head);
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for (struct list_item *cur = lst->head; cur; cur = cur->list_node.next) {
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if (cur->list_node.prev) {
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assert_true(cur->list_node.prev->list_node.next == cur);
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assert_true(lst->head != cur);
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} else {
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assert_true(lst->head == cur);
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}
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if (cur->list_node.next) {
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assert_true(cur->list_node.next->list_node.prev == cur);
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assert_true(lst->tail != cur);
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} else {
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assert_true(lst->tail == cur);
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}
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if (num_c < 1)
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return false;
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if (c[0] != cur->v)
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return false;
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num_c--;
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c++;
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}
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if (num_c)
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return false;
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return true;
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}
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static void run(struct test_ctx *ctx)
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{
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struct the_list lst = {0};
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struct list_item e1 = {1};
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struct list_item e2 = {2};
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struct list_item e3 = {3};
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struct list_item e4 = {4};
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struct list_item e5 = {5};
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struct list_item e6 = {6};
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#define check_list(...) \
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assert_true(do_check_list(&lst, (int[]){__VA_ARGS__}, \
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sizeof((int[]){__VA_ARGS__}) / sizeof(int)));
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#define check_list_empty() \
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assert_true(do_check_list(&lst, NULL, 0));
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check_list_empty();
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LL_APPEND(list_node, &lst, &e1);
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check_list(1);
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LL_APPEND(list_node, &lst, &e2);
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check_list(1, 2);
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LL_APPEND(list_node, &lst, &e4);
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check_list(1, 2, 4);
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LL_CLEAR(list_node, &lst);
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check_list_empty();
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LL_PREPEND(list_node, &lst, &e4);
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check_list(4);
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LL_PREPEND(list_node, &lst, &e2);
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check_list(2, 4);
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LL_PREPEND(list_node, &lst, &e1);
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check_list(1, 2, 4);
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LL_CLEAR(list_node, &lst);
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check_list_empty();
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LL_INSERT_BEFORE(list_node, &lst, (struct list_item *)NULL, &e6);
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check_list(6);
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LL_INSERT_BEFORE(list_node, &lst, (struct list_item *)NULL, &e1);
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check_list(6, 1);
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LL_INSERT_BEFORE(list_node, &lst, (struct list_item *)NULL, &e2);
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check_list(6, 1, 2);
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LL_INSERT_BEFORE(list_node, &lst, STUPID_SHIT(&e6), &e3);
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check_list(3, 6, 1, 2);
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LL_INSERT_BEFORE(list_node, &lst, STUPID_SHIT(&e6), &e5);
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check_list(3, 5, 6, 1, 2);
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LL_INSERT_BEFORE(list_node, &lst, STUPID_SHIT(&e2), &e4);
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check_list(3, 5, 6, 1, 4, 2);
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LL_REMOVE(list_node, &lst, &e6);
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check_list(3, 5, 1, 4, 2);
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LL_REMOVE(list_node, &lst, &e3);
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check_list(5, 1, 4, 2);
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LL_REMOVE(list_node, &lst, &e2);
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check_list(5, 1, 4);
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LL_REMOVE(list_node, &lst, &e4);
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check_list(5, 1);
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LL_REMOVE(list_node, &lst, &e5);
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check_list(1);
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LL_REMOVE(list_node, &lst, &e1);
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check_list_empty();
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LL_APPEND(list_node, &lst, &e2);
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check_list(2);
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LL_REMOVE(list_node, &lst, &e2);
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check_list_empty();
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LL_INSERT_AFTER(list_node, &lst, (struct list_item *)NULL, &e1);
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check_list(1);
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LL_INSERT_AFTER(list_node, &lst, (struct list_item *)NULL, &e2);
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check_list(2, 1);
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LL_INSERT_AFTER(list_node, &lst, (struct list_item *)NULL, &e3);
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check_list(3, 2, 1);
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LL_INSERT_AFTER(list_node, &lst, STUPID_SHIT(&e3), &e4);
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check_list(3, 4, 2, 1);
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LL_INSERT_AFTER(list_node, &lst, STUPID_SHIT(&e4), &e5);
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check_list(3, 4, 5, 2, 1);
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LL_INSERT_AFTER(list_node, &lst, STUPID_SHIT(&e1), &e6);
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check_list(3, 4, 5, 2, 1, 6);
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}
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const struct unittest test_linked_list = {
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.name = "linked_list",
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.run = run,
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};
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