mirror of
https://github.com/mpv-player/mpv
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3d12312806
WGL_NV_DX_interop is widely supported by Nvidia and AMD drivers. It allows a texture to be shared between Direct3D and WGL, so that rendering can be done with WGL and presentation can be done with Direct3D. This should allow us to work around some persistent WGL issues, such as dropped frames with some driver/OS combos, drivers that buffer frames to increase performance at the cost of latency, and the inability to disable exclusive fullscreen mode when using WGL to render to a fullscreen window. The addition of a DX_interop backend might also enable some cool Direct3D-specific enhancements in the future, such as using the GetPresentStatistics API to get accurate frame presentation timestamps. Note that due to a driver bug, this backend is currently broken on Intel. It will appear to work as long as the window is not resized too often, but after a few changes of size it will be unable to share the newly created renderbuffer with GL. See: https://software.intel.com/en-us/forums/graphics-driver-bug-reporting/topic/562051
724 lines
22 KiB
C
724 lines
22 KiB
C
/*
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* common OpenGL routines
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*
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* copyleft (C) 2005-2010 Reimar Döffinger <Reimar.Doeffinger@gmx.de>
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* Special thanks go to the xine team and Matthias Hopf, whose video_out_opengl.c
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* gave me lots of good ideas.
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*
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* This file is part of mpv.
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*
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* mpv is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* mpv is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with mpv. If not, see <http://www.gnu.org/licenses/>.
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*
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* You can alternatively redistribute this file and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*/
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/**
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* \file gl_common.c
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* \brief OpenGL helper functions used by vo_gl.c and vo_gl2.c
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*/
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#include <stddef.h>
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#include <stdlib.h>
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#include <stdio.h>
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#include <string.h>
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#include <stdbool.h>
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#include <math.h>
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#include <assert.h>
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#include "talloc.h"
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#include "common.h"
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#include "common/common.h"
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#include "options/options.h"
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#include "options/m_option.h"
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// This guesses if the current GL context is a suspected software renderer.
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static bool is_software_gl(GL *gl)
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{
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const char *renderer = gl->GetString(GL_RENDERER);
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const char *vendor = gl->GetString(GL_VENDOR);
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return !(renderer && vendor) ||
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strcmp(renderer, "Software Rasterizer") == 0 ||
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strstr(renderer, "llvmpipe") ||
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strcmp(vendor, "Microsoft Corporation") == 0 ||
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strcmp(renderer, "Mesa X11") == 0;
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}
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static void GLAPIENTRY dummy_glBindFramebuffer(GLenum target, GLuint framebuffer)
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{
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assert(framebuffer == 0);
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}
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static bool check_ext(GL *gl, const char *name)
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{
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const char *exts = gl->extensions;
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char *s = strstr(exts, name);
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char *e = s ? s + strlen(name) : NULL;
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return s && (s == exts || s[-1] == ' ') && (e[0] == ' ' || !e[0]);
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}
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#define FN_OFFS(name) offsetof(GL, name)
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#define DEF_FN(name) {FN_OFFS(name), "gl" # name}
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#define DEF_FN_NAME(name, str) {FN_OFFS(name), str}
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struct gl_function {
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ptrdiff_t offset;
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char *name;
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};
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struct gl_functions {
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const char *extension; // introduced with this extension in any version
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int provides; // bitfield of MPGL_CAP_* constants
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int ver_core; // introduced as required function
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int ver_es_core; // introduced as required GL ES function
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const struct gl_function *functions;
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};
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#define MAX_FN_COUNT 100 // max functions per gl_functions section
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// Note: to keep the number of sections low, some functions are in multiple
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// sections (if there are tricky combinations of GL/ES versions)
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static const struct gl_functions gl_functions[] = {
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// GL 2.1+ desktop and GLES 2.0+ (anything we support)
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// Probably all of these are in GL 2.0 too, but we require GLSL 120.
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{
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.ver_core = 210,
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.ver_es_core = 200,
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.functions = (const struct gl_function[]) {
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DEF_FN(ActiveTexture),
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DEF_FN(AttachShader),
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DEF_FN(BindAttribLocation),
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DEF_FN(BindBuffer),
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DEF_FN(BindTexture),
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DEF_FN(BlendFuncSeparate),
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DEF_FN(BufferData),
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DEF_FN(Clear),
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DEF_FN(ClearColor),
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DEF_FN(CompileShader),
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DEF_FN(CreateProgram),
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DEF_FN(CreateShader),
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DEF_FN(DeleteBuffers),
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DEF_FN(DeleteProgram),
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DEF_FN(DeleteShader),
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DEF_FN(DeleteTextures),
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DEF_FN(Disable),
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DEF_FN(DisableVertexAttribArray),
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DEF_FN(DrawArrays),
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DEF_FN(Enable),
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DEF_FN(EnableVertexAttribArray),
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DEF_FN(Finish),
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DEF_FN(Flush),
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DEF_FN(GenBuffers),
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DEF_FN(GenTextures),
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DEF_FN(GetAttribLocation),
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DEF_FN(GetError),
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DEF_FN(GetIntegerv),
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DEF_FN(GetProgramInfoLog),
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DEF_FN(GetProgramiv),
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DEF_FN(GetShaderInfoLog),
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DEF_FN(GetShaderiv),
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DEF_FN(GetString),
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DEF_FN(GetUniformLocation),
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DEF_FN(LinkProgram),
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DEF_FN(PixelStorei),
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DEF_FN(ReadPixels),
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DEF_FN(ShaderSource),
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DEF_FN(TexImage2D),
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DEF_FN(TexParameteri),
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DEF_FN(TexSubImage2D),
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DEF_FN(Uniform1f),
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DEF_FN(Uniform2f),
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DEF_FN(Uniform3f),
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DEF_FN(Uniform1i),
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DEF_FN(UniformMatrix2fv),
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DEF_FN(UniformMatrix3fv),
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DEF_FN(UseProgram),
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DEF_FN(VertexAttribPointer),
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DEF_FN(Viewport),
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{0}
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},
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},
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// GL 2.1+ desktop only (and GLSL 120 shaders)
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{
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.ver_core = 210,
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.provides = MPGL_CAP_ROW_LENGTH | MPGL_CAP_1D_TEX,
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.functions = (const struct gl_function[]) {
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DEF_FN(DrawBuffer),
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DEF_FN(GetTexLevelParameteriv),
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DEF_FN(MapBuffer),
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DEF_FN(ReadBuffer),
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DEF_FN(TexImage1D),
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DEF_FN(UnmapBuffer),
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{0}
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},
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},
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// GL 3.0+ and ES 3.x core only functions.
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{
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.ver_core = 300,
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.ver_es_core = 300,
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.functions = (const struct gl_function[]) {
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DEF_FN(BindBufferBase),
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DEF_FN(BlitFramebuffer),
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DEF_FN(GetStringi),
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// for ES 3.0
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DEF_FN(ReadBuffer),
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DEF_FN(UnmapBuffer),
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{0}
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},
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},
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// For ES 3.1 core
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{
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.ver_es_core = 310,
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.functions = (const struct gl_function[]) {
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DEF_FN(GetTexLevelParameteriv),
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{0}
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},
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},
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{
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.ver_core = 210,
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.ver_es_core = 300,
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.provides = MPGL_CAP_3D_TEX,
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.functions = (const struct gl_function[]) {
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DEF_FN(TexImage3D),
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{0}
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},
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},
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// Useful for ES 2.0
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{
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.ver_core = 110,
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.ver_es_core = 300,
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.extension = "GL_EXT_unpack_subimage",
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.provides = MPGL_CAP_ROW_LENGTH,
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},
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// Framebuffers, extension in GL 2.x, core in GL 3.x core.
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{
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.ver_core = 300,
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.ver_es_core = 200,
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.extension = "GL_ARB_framebuffer_object",
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.provides = MPGL_CAP_FB,
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.functions = (const struct gl_function[]) {
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DEF_FN(BindFramebuffer),
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DEF_FN(GenFramebuffers),
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DEF_FN(DeleteFramebuffers),
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DEF_FN(CheckFramebufferStatus),
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DEF_FN(FramebufferTexture2D),
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{0}
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},
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},
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// VAOs, extension in GL 2.x, core in GL 3.x core.
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{
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.ver_core = 300,
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.ver_es_core = 300,
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.extension = "GL_ARB_vertex_array_object",
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.provides = MPGL_CAP_VAO,
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.functions = (const struct gl_function[]) {
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DEF_FN(GenVertexArrays),
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DEF_FN(BindVertexArray),
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DEF_FN(DeleteVertexArrays),
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{0}
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}
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},
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// GL_RED / GL_RG textures, extension in GL 2.x, core in GL 3.x core.
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{
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.ver_core = 300,
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.ver_es_core = 300,
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.extension = "GL_ARB_texture_rg",
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.provides = MPGL_CAP_TEX_RG,
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},
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{
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.ver_core = 320,
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.extension = "GL_ARB_sync",
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.functions = (const struct gl_function[]) {
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DEF_FN(FenceSync),
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DEF_FN(ClientWaitSync),
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DEF_FN(DeleteSync),
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{0}
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},
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},
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// Swap control, always an OS specific extension
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// The OSX code loads this manually.
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{
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.extension = "GLX_SGI_swap_control",
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.functions = (const struct gl_function[]) {
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DEF_FN_NAME(SwapInterval, "glXSwapIntervalSGI"),
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{0},
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},
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},
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{
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.extension = "WGL_EXT_swap_control",
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.functions = (const struct gl_function[]) {
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DEF_FN_NAME(SwapInterval, "wglSwapIntervalEXT"),
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{0},
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},
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},
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{
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.extension = "GLX_SGI_video_sync",
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.functions = (const struct gl_function[]) {
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DEF_FN_NAME(GetVideoSync, "glXGetVideoSyncSGI"),
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DEF_FN_NAME(WaitVideoSync, "glXWaitVideoSyncSGI"),
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{0},
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},
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},
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// For gl_hwdec_vdpau.c
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// http://www.opengl.org/registry/specs/NV/vdpau_interop.txt
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{
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.extension = "GL_NV_vdpau_interop",
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.provides = MPGL_CAP_VDPAU,
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.functions = (const struct gl_function[]) {
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// (only functions needed by us)
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DEF_FN(VDPAUInitNV),
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DEF_FN(VDPAUFiniNV),
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DEF_FN(VDPAURegisterOutputSurfaceNV),
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DEF_FN(VDPAUUnregisterSurfaceNV),
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DEF_FN(VDPAUSurfaceAccessNV),
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DEF_FN(VDPAUMapSurfacesNV),
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DEF_FN(VDPAUUnmapSurfacesNV),
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{0}
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},
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},
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#if HAVE_GL_DXINTEROP
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{
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.extension = "WGL_NV_DX_interop",
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.provides = MPGL_CAP_DXINTEROP,
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.functions = (const struct gl_function[]) {
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DEF_FN_NAME(DXSetResourceShareHandleNV, "wglDXSetResourceShareHandleNV"),
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DEF_FN_NAME(DXOpenDeviceNV, "wglDXOpenDeviceNV"),
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DEF_FN_NAME(DXCloseDeviceNV, "wglDXCloseDeviceNV"),
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DEF_FN_NAME(DXRegisterObjectNV, "wglDXRegisterObjectNV"),
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DEF_FN_NAME(DXUnregisterObjectNV, "wglDXUnregisterObjectNV"),
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DEF_FN_NAME(DXLockObjectsNV, "wglDXLockObjectsNV"),
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DEF_FN_NAME(DXUnlockObjectsNV, "wglDXUnlockObjectsNV"),
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{0}
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},
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},
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#endif
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// Apple Packed YUV Formats
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// For gl_hwdec_vda.c
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// http://www.opengl.org/registry/specs/APPLE/rgb_422.txt
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{
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.extension = "GL_APPLE_rgb_422",
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.provides = MPGL_CAP_APPLE_RGB_422,
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},
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{
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.ver_core = 430,
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.extension = "GL_ARB_debug_output",
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.provides = MPGL_CAP_DEBUG,
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.functions = (const struct gl_function[]) {
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// (only functions needed by us)
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DEF_FN(DebugMessageCallback),
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{0}
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},
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},
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// These don't exist - they are for the sake of mpv internals, and libmpv
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// interaction (see libmpv/opengl_cb.h).
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{
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.extension = "GL_MP_MPGetNativeDisplay",
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.functions = (const struct gl_function[]) {
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DEF_FN(MPGetNativeDisplay),
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{0}
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},
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},
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// Same, but using the old name.
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{
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.extension = "GL_MP_D3D_interfaces",
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.functions = (const struct gl_function[]) {
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DEF_FN_NAME(MPGetNativeDisplay, "glMPGetD3DInterface"),
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{0}
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},
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},
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// uniform buffer object extensions, requires OpenGL 3.1.
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{
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.ver_core = 310,
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.ver_es_core = 300,
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.extension = "GL_ARB_uniform_buffer_object",
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.functions = (const struct gl_function[]) {
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DEF_FN(GetUniformBlockIndex),
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DEF_FN(UniformBlockBinding),
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{0}
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},
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},
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};
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#undef FN_OFFS
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#undef DEF_FN_HARD
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#undef DEF_FN
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#undef DEF_FN_NAME
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// Fill the GL struct with function pointers and extensions from the current
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// GL context. Called by the backend.
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// getProcAddress: function to resolve function names, may be NULL
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// ext2: an extra extension string
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// log: used to output messages
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// Note: if you create a CONTEXT_FORWARD_COMPATIBLE_BIT_ARB with OpenGL 3.0,
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// you must append "GL_ARB_compatibility" to ext2.
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void mpgl_load_functions2(GL *gl, void *(*get_fn)(void *ctx, const char *n),
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void *fn_ctx, const char *ext2, struct mp_log *log)
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{
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talloc_free_children(gl);
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*gl = (GL) {
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.extensions = talloc_strdup(gl, ext2 ? ext2 : ""),
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};
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gl->GetString = get_fn(fn_ctx, "glGetString");
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if (!gl->GetString) {
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mp_err(log, "Can't load OpenGL functions.\n");
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goto error;
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}
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int major = 0, minor = 0;
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const char *version_string = gl->GetString(GL_VERSION);
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if (!version_string)
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goto error;
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mp_verbose(log, "GL_VERSION='%s'\n", version_string);
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if (strncmp(version_string, "OpenGL ES ", 10) == 0) {
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version_string += 10;
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gl->es = 100;
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}
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if (sscanf(version_string, "%d.%d", &major, &minor) < 2)
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goto error;
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gl->version = MPGL_VER(major, minor);
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mp_verbose(log, "Detected %s %d.%d.\n", gl->es ? "GLES" : "desktop OpenGL",
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major, minor);
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if (gl->es) {
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gl->es = gl->version;
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gl->version = 0;
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if (gl->es < 200) {
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mp_fatal(log, "At least GLESv2 required.\n");
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goto error;
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}
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}
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mp_verbose(log, "GL_VENDOR='%s'\n", gl->GetString(GL_VENDOR));
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mp_verbose(log, "GL_RENDERER='%s'\n", gl->GetString(GL_RENDERER));
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const char *shader = gl->GetString(GL_SHADING_LANGUAGE_VERSION);
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if (shader)
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mp_verbose(log, "GL_SHADING_LANGUAGE_VERSION='%s'\n", shader);
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|
|
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if (gl->version >= 300) {
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gl->GetStringi = get_fn(fn_ctx, "glGetStringi");
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gl->GetIntegerv = get_fn(fn_ctx, "glGetIntegerv");
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if (!(gl->GetStringi && gl->GetIntegerv))
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goto error;
|
|
|
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GLint exts;
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gl->GetIntegerv(GL_NUM_EXTENSIONS, &exts);
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for (int n = 0; n < exts; n++) {
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const char *ext = gl->GetStringi(GL_EXTENSIONS, n);
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gl->extensions = talloc_asprintf_append(gl->extensions, " %s", ext);
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}
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|
|
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} else {
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const char *ext = (char*)gl->GetString(GL_EXTENSIONS);
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gl->extensions = talloc_asprintf_append(gl->extensions, " %s", ext);
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}
|
|
|
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mp_dbg(log, "Combined OpenGL extensions string:\n%s\n", gl->extensions);
|
|
|
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for (int n = 0; n < MP_ARRAY_SIZE(gl_functions); n++) {
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const struct gl_functions *section = &gl_functions[n];
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int version = gl->es ? gl->es : gl->version;
|
|
int ver_core = gl->es ? section->ver_es_core : section->ver_core;
|
|
|
|
// NOTE: Function entrypoints can exist, even if they do not work.
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|
// We must always check extension strings and versions.
|
|
|
|
bool exists = false, must_exist = false;
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if (ver_core)
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|
must_exist = version >= ver_core;
|
|
|
|
if (section->extension && check_ext(gl, section->extension))
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exists = true;
|
|
|
|
exists |= must_exist;
|
|
if (!exists)
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|
continue;
|
|
|
|
void *loaded[MAX_FN_COUNT] = {0};
|
|
bool all_loaded = true;
|
|
const struct gl_function *fnlist = section->functions;
|
|
|
|
for (int i = 0; fnlist && fnlist[i].name; i++) {
|
|
const struct gl_function *fn = &fnlist[i];
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void *ptr = get_fn(fn_ctx, fn->name);
|
|
if (!ptr) {
|
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all_loaded = false;
|
|
mp_warn(log, "Required function '%s' not "
|
|
"found for %s OpenGL %d.%d.\n", fn->name,
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|
section->extension ? section->extension : "builtin",
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MPGL_VER_GET_MAJOR(ver_core),
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MPGL_VER_GET_MINOR(ver_core));
|
|
if (must_exist)
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|
goto error;
|
|
break;
|
|
}
|
|
assert(i < MAX_FN_COUNT);
|
|
loaded[i] = ptr;
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|
}
|
|
|
|
if (all_loaded) {
|
|
gl->mpgl_caps |= section->provides;
|
|
for (int i = 0; fnlist && fnlist[i].name; i++) {
|
|
const struct gl_function *fn = &fnlist[i];
|
|
void **funcptr = (void**)(((char*)gl) + fn->offset);
|
|
if (loaded[i])
|
|
*funcptr = loaded[i];
|
|
}
|
|
mp_verbose(log, "Loaded functions for %d/%s.\n", ver_core,
|
|
section->extension ? section->extension : "builtin");
|
|
}
|
|
}
|
|
|
|
gl->glsl_version = 0;
|
|
if (gl->es) {
|
|
if (gl->es >= 200)
|
|
gl->glsl_version = 100;
|
|
if (gl->es >= 300)
|
|
gl->glsl_version = 300;
|
|
} else {
|
|
gl->glsl_version = 110;
|
|
int glsl_major = 0, glsl_minor = 0;
|
|
if (shader && sscanf(shader, "%d.%d", &glsl_major, &glsl_minor) == 2)
|
|
gl->glsl_version = glsl_major * 100 + glsl_minor;
|
|
// GLSL 400 defines "sample" as keyword - breaks custom shaders.
|
|
gl->glsl_version = MPMIN(gl->glsl_version, 330);
|
|
}
|
|
|
|
if (is_software_gl(gl)) {
|
|
gl->mpgl_caps |= MPGL_CAP_SW;
|
|
mp_verbose(log, "Detected suspected software renderer.\n");
|
|
}
|
|
|
|
// Detect 16F textures that work with GL_LINEAR filtering.
|
|
if ((!gl->es && (gl->version >= 300 || check_ext(gl, "GL_ARB_texture_float"))) ||
|
|
(gl->es && (gl->version >= 310 || check_ext(gl, "GL_OES_texture_half_float_linear"))))
|
|
{
|
|
mp_verbose(log, "Filterable half-float textures supported.\n");
|
|
gl->mpgl_caps |= MPGL_CAP_FLOAT_TEX;
|
|
}
|
|
|
|
// Provided for simpler handling if no framebuffer support is available.
|
|
if (!gl->BindFramebuffer)
|
|
gl->BindFramebuffer = &dummy_glBindFramebuffer;
|
|
return;
|
|
|
|
error:
|
|
gl->version = 0;
|
|
gl->es = 0;
|
|
gl->mpgl_caps = 0;
|
|
}
|
|
|
|
static void *get_procaddr_wrapper(void *ctx, const char *name)
|
|
{
|
|
void *(*getProcAddress)(const GLubyte *) = ctx;
|
|
return getProcAddress ? getProcAddress((const GLubyte*)name) : NULL;
|
|
}
|
|
|
|
void mpgl_load_functions(GL *gl, void *(*getProcAddress)(const GLubyte *),
|
|
const char *ext2, struct mp_log *log)
|
|
{
|
|
mpgl_load_functions2(gl, get_procaddr_wrapper, getProcAddress, ext2, log);
|
|
}
|
|
|
|
extern const struct mpgl_driver mpgl_driver_x11;
|
|
extern const struct mpgl_driver mpgl_driver_x11egl;
|
|
extern const struct mpgl_driver mpgl_driver_x11_probe;
|
|
extern const struct mpgl_driver mpgl_driver_drm_egl;
|
|
extern const struct mpgl_driver mpgl_driver_cocoa;
|
|
extern const struct mpgl_driver mpgl_driver_wayland;
|
|
extern const struct mpgl_driver mpgl_driver_w32;
|
|
extern const struct mpgl_driver mpgl_driver_angle;
|
|
extern const struct mpgl_driver mpgl_driver_dxinterop;
|
|
extern const struct mpgl_driver mpgl_driver_rpi;
|
|
|
|
static const struct mpgl_driver *const backends[] = {
|
|
#if HAVE_RPI
|
|
&mpgl_driver_rpi,
|
|
#endif
|
|
#if HAVE_GL_COCOA
|
|
&mpgl_driver_cocoa,
|
|
#endif
|
|
#if HAVE_EGL_ANGLE
|
|
&mpgl_driver_angle,
|
|
#endif
|
|
#if HAVE_GL_WIN32
|
|
&mpgl_driver_w32,
|
|
#endif
|
|
#if HAVE_GL_DXINTEROP
|
|
&mpgl_driver_dxinterop,
|
|
#endif
|
|
#if HAVE_GL_WAYLAND
|
|
&mpgl_driver_wayland,
|
|
#endif
|
|
#if HAVE_GL_X11
|
|
&mpgl_driver_x11_probe,
|
|
#endif
|
|
#if HAVE_EGL_X11
|
|
&mpgl_driver_x11egl,
|
|
#endif
|
|
#if HAVE_GL_X11
|
|
&mpgl_driver_x11,
|
|
#endif
|
|
#if HAVE_EGL_DRM
|
|
&mpgl_driver_drm_egl,
|
|
#endif
|
|
};
|
|
|
|
int mpgl_find_backend(const char *name)
|
|
{
|
|
if (name == NULL || strcmp(name, "auto") == 0)
|
|
return -1;
|
|
for (int n = 0; n < MP_ARRAY_SIZE(backends); n++) {
|
|
if (strcmp(backends[n]->name, name) == 0)
|
|
return n;
|
|
}
|
|
return -2;
|
|
}
|
|
|
|
int mpgl_validate_backend_opt(struct mp_log *log, const struct m_option *opt,
|
|
struct bstr name, struct bstr param)
|
|
{
|
|
if (bstr_equals0(param, "help")) {
|
|
mp_info(log, "OpenGL windowing backends:\n");
|
|
mp_info(log, " auto (autodetect)\n");
|
|
for (int n = 0; n < MP_ARRAY_SIZE(backends); n++)
|
|
mp_info(log, " %s\n", backends[n]->name);
|
|
return M_OPT_EXIT - 1;
|
|
}
|
|
char s[20];
|
|
snprintf(s, sizeof(s), "%.*s", BSTR_P(param));
|
|
return mpgl_find_backend(s) >= -1 ? 1 : M_OPT_INVALID;
|
|
}
|
|
|
|
#if HAVE_C11_TLS
|
|
static _Thread_local MPGLContext *current_context;
|
|
|
|
static void * GLAPIENTRY get_native_display(const char *name)
|
|
{
|
|
if (current_context && current_context->native_display_type &&
|
|
name && strcmp(current_context->native_display_type, name) == 0)
|
|
return current_context->native_display;
|
|
return NULL;
|
|
}
|
|
|
|
static void set_current_context(MPGLContext *context)
|
|
{
|
|
current_context = context;
|
|
if (context && !context->gl->MPGetNativeDisplay)
|
|
context->gl->MPGetNativeDisplay = get_native_display;
|
|
}
|
|
#else
|
|
static void set_current_context(MPGLContext *context)
|
|
{
|
|
}
|
|
#endif
|
|
|
|
static MPGLContext *init_backend(struct vo *vo, const struct mpgl_driver *driver,
|
|
bool probing, int vo_flags)
|
|
{
|
|
MPGLContext *ctx = talloc_ptrtype(NULL, ctx);
|
|
*ctx = (MPGLContext) {
|
|
.gl = talloc_zero(ctx, GL),
|
|
.vo = vo,
|
|
.driver = driver,
|
|
};
|
|
bool old_probing = vo->probing;
|
|
vo->probing = probing; // hack; kill it once backends are separate
|
|
MP_VERBOSE(vo, "Initializing OpenGL backend '%s'\n", ctx->driver->name);
|
|
ctx->priv = talloc_zero_size(ctx, ctx->driver->priv_size);
|
|
if (ctx->driver->init(ctx, vo_flags) < 0) {
|
|
vo->probing = old_probing;
|
|
talloc_free(ctx);
|
|
return NULL;
|
|
}
|
|
vo->probing = old_probing;
|
|
|
|
if (!ctx->gl->version && !ctx->gl->es)
|
|
goto cleanup;
|
|
|
|
if (probing && ctx->gl->es && (vo_flags & VOFLAG_NO_GLES)) {
|
|
MP_VERBOSE(ctx->vo, "Skipping GLES backend.\n");
|
|
goto cleanup;
|
|
}
|
|
|
|
if (ctx->gl->mpgl_caps & MPGL_CAP_SW) {
|
|
MP_WARN(ctx->vo, "Suspected software renderer or indirect context.\n");
|
|
if (vo->probing && !(vo_flags & VOFLAG_SW))
|
|
goto cleanup;
|
|
}
|
|
|
|
ctx->gl->debug_context = !!(vo_flags & VOFLAG_GL_DEBUG);
|
|
|
|
set_current_context(ctx);
|
|
|
|
return ctx;
|
|
|
|
cleanup:
|
|
mpgl_uninit(ctx);
|
|
return NULL;
|
|
}
|
|
|
|
// Create a VO window and create a GL context on it.
|
|
// vo_flags: passed to the backend's create window function
|
|
MPGLContext *mpgl_init(struct vo *vo, const char *backend_name, int vo_flags)
|
|
{
|
|
MPGLContext *ctx = NULL;
|
|
int index = mpgl_find_backend(backend_name);
|
|
if (index == -1) {
|
|
for (int n = 0; n < MP_ARRAY_SIZE(backends); n++) {
|
|
ctx = init_backend(vo, backends[n], true, vo_flags);
|
|
if (ctx)
|
|
break;
|
|
}
|
|
// VO forced, but no backend is ok => force the first that works at all
|
|
if (!ctx && !vo->probing) {
|
|
for (int n = 0; n < MP_ARRAY_SIZE(backends); n++) {
|
|
ctx = init_backend(vo, backends[n], false, vo_flags);
|
|
if (ctx)
|
|
break;
|
|
}
|
|
}
|
|
} else if (index >= 0) {
|
|
ctx = init_backend(vo, backends[index], false, vo_flags);
|
|
}
|
|
return ctx;
|
|
}
|
|
|
|
int mpgl_reconfig_window(struct MPGLContext *ctx)
|
|
{
|
|
return ctx->driver->reconfig(ctx);
|
|
}
|
|
|
|
int mpgl_control(struct MPGLContext *ctx, int *events, int request, void *arg)
|
|
{
|
|
return ctx->driver->control(ctx, events, request, arg);
|
|
}
|
|
|
|
void mpgl_swap_buffers(struct MPGLContext *ctx)
|
|
{
|
|
ctx->driver->swap_buffers(ctx);
|
|
}
|
|
|
|
void mpgl_uninit(MPGLContext *ctx)
|
|
{
|
|
set_current_context(NULL);
|
|
if (ctx)
|
|
ctx->driver->uninit(ctx);
|
|
talloc_free(ctx);
|
|
}
|