mirror of
https://github.com/mpv-player/mpv
synced 2025-01-09 00:19:32 +00:00
20e9c66fa9
With earlier commit f8e62d3d82
("egl_helpers: fix create_context
fallback behavior") we added a fallback for creating OpenGL context
while EGL_KHR_create_context is missing.
While it looked correct at first, it is missing the eglMakeCurrent()
call after creating the EGL context. Thus calling glGetString() fails.
Instead of doing that we can just remove some code - simply pass the
CLIENT_VERSION 2, as attributes which is honoured by EGL regardless of
the client API. This allows us to remove the special case and drop some
code.
v2:
- mpgl_preferred_gl_versions -> mpgl_min_required_gl_versions
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
249 lines
12 KiB
C
249 lines
12 KiB
C
/*
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* This file is part of mpv.
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*
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* mpv is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* mpv is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with mpv. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef MPLAYER_GL_COMMON_H
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#define MPLAYER_GL_COMMON_H
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#include <stdio.h>
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#include <stdint.h>
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#include <stdbool.h>
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#include "config.h"
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#include "common/msg.h"
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#include "misc/bstr.h"
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#include "video/csputils.h"
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#include "video/mp_image.h"
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#include "video/out/vo.h"
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#include "video/out/gpu/ra.h"
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#include "gl_headers.h"
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#if HAVE_GL_WIN32
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#include <windows.h>
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#endif
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struct GL;
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typedef struct GL GL;
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enum {
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MPGL_CAP_ROW_LENGTH = (1 << 4), // GL_[UN]PACK_ROW_LENGTH
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MPGL_CAP_FB = (1 << 5),
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MPGL_CAP_VAO = (1 << 6),
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MPGL_CAP_TEX_RG = (1 << 10), // GL_ARB_texture_rg / GL 3.x
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MPGL_CAP_VDPAU = (1 << 11), // GL_NV_vdpau_interop
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MPGL_CAP_APPLE_RGB_422 = (1 << 12), // GL_APPLE_rgb_422
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MPGL_CAP_1D_TEX = (1 << 14),
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MPGL_CAP_3D_TEX = (1 << 15),
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MPGL_CAP_DEBUG = (1 << 16),
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MPGL_CAP_DXINTEROP = (1 << 17), // WGL_NV_DX_interop
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MPGL_CAP_EXT16 = (1 << 18), // GL_EXT_texture_norm16
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MPGL_CAP_ARB_FLOAT = (1 << 19), // GL_ARB_texture_float
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MPGL_CAP_EXT_CR_HFLOAT = (1 << 20), // GL_EXT_color_buffer_half_float
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MPGL_CAP_UBO = (1 << 21), // GL_ARB_uniform_buffer_object
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MPGL_CAP_SSBO = (1 << 22), // GL_ARB_shader_storage_buffer_object
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MPGL_CAP_COMPUTE_SHADER = (1 << 23), // GL_ARB_compute_shader & GL_ARB_shader_image_load_store
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MPGL_CAP_NESTED_ARRAY = (1 << 24), // GL_ARB_arrays_of_arrays
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MPGL_CAP_SW = (1 << 30), // indirect or sw renderer
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};
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// E.g. 310 means 3.1
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// Code doesn't have to use the macros; they are for convenience only.
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#define MPGL_VER(major, minor) (((major) * 100) + (minor) * 10)
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#define MPGL_VER_GET_MAJOR(ver) ((unsigned)(ver) / 100)
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#define MPGL_VER_GET_MINOR(ver) ((unsigned)(ver) % 100 / 10)
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#define MPGL_VER_P(ver) MPGL_VER_GET_MAJOR(ver), MPGL_VER_GET_MINOR(ver)
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void mpgl_load_functions(GL *gl, void *(*getProcAddress)(const GLubyte *),
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const char *ext2, struct mp_log *log);
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void mpgl_load_functions2(GL *gl, void *(*get_fn)(void *ctx, const char *n),
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void *fn_ctx, const char *ext2, struct mp_log *log);
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typedef void (GLAPIENTRY *MP_GLDEBUGPROC)(GLenum, GLenum, GLuint, GLenum,
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GLsizei, const GLchar *,const void *);
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//function pointers loaded from the OpenGL library
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struct GL {
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int version; // MPGL_VER() mangled (e.g. 210 for 2.1)
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int es; // es version (e.g. 300), 0 for desktop GL
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int glsl_version; // e.g. 130 for GLSL 1.30
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char *extensions; // Equivalent to GL_EXTENSIONS
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int mpgl_caps; // Bitfield of MPGL_CAP_* constants
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bool debug_context; // use of e.g. GLX_CONTEXT_DEBUG_BIT_ARB
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void (GLAPIENTRY *Viewport)(GLint, GLint, GLsizei, GLsizei);
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void (GLAPIENTRY *Clear)(GLbitfield);
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void (GLAPIENTRY *GenTextures)(GLsizei, GLuint *);
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void (GLAPIENTRY *DeleteTextures)(GLsizei, const GLuint *);
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void (GLAPIENTRY *ClearColor)(GLclampf, GLclampf, GLclampf, GLclampf);
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void (GLAPIENTRY *Enable)(GLenum);
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void (GLAPIENTRY *Disable)(GLenum);
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const GLubyte *(GLAPIENTRY * GetString)(GLenum);
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void (GLAPIENTRY *BlendFuncSeparate)(GLenum, GLenum, GLenum, GLenum);
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void (GLAPIENTRY *Flush)(void);
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void (GLAPIENTRY *Finish)(void);
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void (GLAPIENTRY *PixelStorei)(GLenum, GLint);
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void (GLAPIENTRY *TexImage1D)(GLenum, GLint, GLint, GLsizei, GLint,
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GLenum, GLenum, const GLvoid *);
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void (GLAPIENTRY *TexImage2D)(GLenum, GLint, GLint, GLsizei, GLsizei,
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GLint, GLenum, GLenum, const GLvoid *);
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void (GLAPIENTRY *TexSubImage2D)(GLenum, GLint, GLint, GLint,
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GLsizei, GLsizei, GLenum, GLenum,
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const GLvoid *);
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void (GLAPIENTRY *TexParameteri)(GLenum, GLenum, GLint);
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void (GLAPIENTRY *GetIntegerv)(GLenum, GLint *);
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void (GLAPIENTRY *ReadPixels)(GLint, GLint, GLsizei, GLsizei, GLenum,
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GLenum, GLvoid *);
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void (GLAPIENTRY *ReadBuffer)(GLenum);
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void (GLAPIENTRY *DrawArrays)(GLenum, GLint, GLsizei);
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GLenum (GLAPIENTRY *GetError)(void);
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void (GLAPIENTRY *GetTexLevelParameteriv)(GLenum, GLint, GLenum, GLint *);
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void (GLAPIENTRY *Scissor)(GLint, GLint, GLsizei, GLsizei);
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void (GLAPIENTRY *GenBuffers)(GLsizei, GLuint *);
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void (GLAPIENTRY *DeleteBuffers)(GLsizei, const GLuint *);
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void (GLAPIENTRY *BindBuffer)(GLenum, GLuint);
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void (GLAPIENTRY *BindBufferBase)(GLenum, GLuint, GLuint);
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GLvoid * (GLAPIENTRY *MapBufferRange)(GLenum, GLintptr, GLsizeiptr,
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GLbitfield);
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GLboolean (GLAPIENTRY *UnmapBuffer)(GLenum);
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void (GLAPIENTRY *BufferData)(GLenum, intptr_t, const GLvoid *, GLenum);
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void (GLAPIENTRY *BufferSubData)(GLenum, GLintptr, GLsizeiptr, const GLvoid *);
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void (GLAPIENTRY *ActiveTexture)(GLenum);
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void (GLAPIENTRY *BindTexture)(GLenum, GLuint);
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int (GLAPIENTRY *SwapInterval)(int);
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void (GLAPIENTRY *TexImage3D)(GLenum, GLint, GLenum, GLsizei, GLsizei,
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GLsizei, GLint, GLenum, GLenum,
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const GLvoid *);
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void (GLAPIENTRY *GenVertexArrays)(GLsizei, GLuint *);
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void (GLAPIENTRY *BindVertexArray)(GLuint);
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GLint (GLAPIENTRY *GetAttribLocation)(GLuint, const GLchar *);
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void (GLAPIENTRY *EnableVertexAttribArray)(GLuint);
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void (GLAPIENTRY *DisableVertexAttribArray)(GLuint);
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void (GLAPIENTRY *VertexAttribPointer)(GLuint, GLint, GLenum, GLboolean,
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GLsizei, const GLvoid *);
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void (GLAPIENTRY *DeleteVertexArrays)(GLsizei, const GLuint *);
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void (GLAPIENTRY *UseProgram)(GLuint);
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GLint (GLAPIENTRY *GetUniformLocation)(GLuint, const GLchar *);
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void (GLAPIENTRY *CompileShader)(GLuint);
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GLuint (GLAPIENTRY *CreateProgram)(void);
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GLuint (GLAPIENTRY *CreateShader)(GLenum);
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void (GLAPIENTRY *ShaderSource)(GLuint, GLsizei, const GLchar **,
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const GLint *);
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void (GLAPIENTRY *LinkProgram)(GLuint);
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void (GLAPIENTRY *AttachShader)(GLuint, GLuint);
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void (GLAPIENTRY *DeleteShader)(GLuint);
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void (GLAPIENTRY *DeleteProgram)(GLuint);
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void (GLAPIENTRY *GetShaderInfoLog)(GLuint, GLsizei, GLsizei *, GLchar *);
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void (GLAPIENTRY *GetShaderiv)(GLuint, GLenum, GLint *);
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void (GLAPIENTRY *GetProgramInfoLog)(GLuint, GLsizei, GLsizei *, GLchar *);
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void (GLAPIENTRY *GetProgramiv)(GLenum, GLenum, GLint *);
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void (GLAPIENTRY *GetProgramBinary)(GLuint, GLsizei, GLsizei *, GLenum *,
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void *);
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void (GLAPIENTRY *ProgramBinary)(GLuint, GLenum, const void *, GLsizei);
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void (GLAPIENTRY *DispatchCompute)(GLuint, GLuint, GLuint);
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void (GLAPIENTRY *BindImageTexture)(GLuint, GLuint, GLint, GLboolean,
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GLint, GLenum, GLenum);
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void (GLAPIENTRY *MemoryBarrier)(GLbitfield);
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const GLubyte* (GLAPIENTRY *GetStringi)(GLenum, GLuint);
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void (GLAPIENTRY *BindAttribLocation)(GLuint, GLuint, const GLchar *);
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void (GLAPIENTRY *BindFramebuffer)(GLenum, GLuint);
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void (GLAPIENTRY *GenFramebuffers)(GLsizei, GLuint *);
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void (GLAPIENTRY *DeleteFramebuffers)(GLsizei, const GLuint *);
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GLenum (GLAPIENTRY *CheckFramebufferStatus)(GLenum);
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void (GLAPIENTRY *FramebufferTexture2D)(GLenum, GLenum, GLenum, GLuint,
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GLint);
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void (GLAPIENTRY *BlitFramebuffer)(GLint, GLint, GLint, GLint, GLint, GLint,
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GLint, GLint, GLbitfield, GLenum);
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void (GLAPIENTRY *GetFramebufferAttachmentParameteriv)(GLenum, GLenum,
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GLenum, GLint *);
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void (GLAPIENTRY *Uniform1f)(GLint, GLfloat);
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void (GLAPIENTRY *Uniform2f)(GLint, GLfloat, GLfloat);
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void (GLAPIENTRY *Uniform3f)(GLint, GLfloat, GLfloat, GLfloat);
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void (GLAPIENTRY *Uniform4f)(GLint, GLfloat, GLfloat, GLfloat, GLfloat);
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void (GLAPIENTRY *Uniform1i)(GLint, GLint);
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void (GLAPIENTRY *UniformMatrix2fv)(GLint, GLsizei, GLboolean,
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const GLfloat *);
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void (GLAPIENTRY *UniformMatrix3fv)(GLint, GLsizei, GLboolean,
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const GLfloat *);
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void (GLAPIENTRY *InvalidateTexImage)(GLuint, GLint);
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void (GLAPIENTRY *InvalidateFramebuffer)(GLenum, GLsizei, const GLenum *);
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GLsync (GLAPIENTRY *FenceSync)(GLenum, GLbitfield);
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GLenum (GLAPIENTRY *ClientWaitSync)(GLsync, GLbitfield, GLuint64);
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void (GLAPIENTRY *DeleteSync)(GLsync sync);
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void (GLAPIENTRY *BufferStorage)(GLenum, intptr_t, const GLvoid *, GLenum);
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void (GLAPIENTRY *GenQueries)(GLsizei, GLuint *);
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void (GLAPIENTRY *DeleteQueries)(GLsizei, const GLuint *);
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void (GLAPIENTRY *BeginQuery)(GLenum, GLuint);
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void (GLAPIENTRY *EndQuery)(GLenum);
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void (GLAPIENTRY *QueryCounter)(GLuint, GLenum);
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GLboolean (GLAPIENTRY *IsQuery)(GLuint);
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void (GLAPIENTRY *GetQueryObjectiv)(GLuint, GLenum, GLint *);
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void (GLAPIENTRY *GetQueryObjecti64v)(GLuint, GLenum, GLint64 *);
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void (GLAPIENTRY *GetQueryObjectuiv)(GLuint, GLenum, GLuint *);
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void (GLAPIENTRY *GetQueryObjectui64v)(GLuint, GLenum, GLuint64 *);
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void (GLAPIENTRY *VDPAUInitNV)(const GLvoid *, const GLvoid *);
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void (GLAPIENTRY *VDPAUFiniNV)(void);
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GLvdpauSurfaceNV (GLAPIENTRY *VDPAURegisterOutputSurfaceNV)
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(GLvoid *, GLenum, GLsizei, const GLuint *);
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GLvdpauSurfaceNV (GLAPIENTRY *VDPAURegisterVideoSurfaceNV)
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(GLvoid *, GLenum, GLsizei, const GLuint *);
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void (GLAPIENTRY *VDPAUUnregisterSurfaceNV)(GLvdpauSurfaceNV);
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void (GLAPIENTRY *VDPAUSurfaceAccessNV)(GLvdpauSurfaceNV, GLenum);
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void (GLAPIENTRY *VDPAUMapSurfacesNV)(GLsizei, const GLvdpauSurfaceNV *);
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void (GLAPIENTRY *VDPAUUnmapSurfacesNV)(GLsizei, const GLvdpauSurfaceNV *);
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#if HAVE_GL_WIN32
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// The HANDLE type might not be present on non-Win32
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BOOL (GLAPIENTRY *DXSetResourceShareHandleNV)(void *dxObject,
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HANDLE shareHandle);
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HANDLE (GLAPIENTRY *DXOpenDeviceNV)(void *dxDevice);
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BOOL (GLAPIENTRY *DXCloseDeviceNV)(HANDLE hDevice);
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HANDLE (GLAPIENTRY *DXRegisterObjectNV)(HANDLE hDevice, void *dxObject,
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GLuint name, GLenum type, GLenum access);
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BOOL (GLAPIENTRY *DXUnregisterObjectNV)(HANDLE hDevice, HANDLE hObject);
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BOOL (GLAPIENTRY *DXLockObjectsNV)(HANDLE hDevice, GLint count,
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HANDLE *hObjects);
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BOOL (GLAPIENTRY *DXUnlockObjectsNV)(HANDLE hDevice, GLint count,
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HANDLE *hObjects);
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#endif
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GLint (GLAPIENTRY *GetVideoSync)(GLuint *);
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GLint (GLAPIENTRY *WaitVideoSync)(GLint, GLint, unsigned int *);
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void (GLAPIENTRY *GetTranslatedShaderSourceANGLE)(GLuint, GLsizei,
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GLsizei*, GLchar* source);
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void (GLAPIENTRY *DebugMessageCallback)(MP_GLDEBUGPROC callback,
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const void *userParam);
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void *(GLAPIENTRY *MPGetNativeDisplay)(const char *name);
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};
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#endif /* MPLAYER_GL_COMMON_H */
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