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3f006eced4
Today, validation is only possible for string type options. But there's no particular reason why it needs to be restricted in this way, and there are potential uses, to allow other options to be validated without forcing the option to have to reimplement parsing from scratch. The first part, simply making the validation function an explicit field instead of overloading priv is simple enough. But if we only do that, then the validation function still needs to deal with the raw pre-parsed string. Instead, we want to allow the value to be parsed before it is validated. That in turn leads to us having validator functions that should be type aware. Unfortunately, that means we need to keep the explicit macro like OPT_STRING_VALIDATE() as a way to enforce the correct typing of the function. Otherwise, we'd have to have the validator take a void * and hope the implementation can cast it correctly. For help, we don't have this problem, as help doesn't look at the value. Then, we turn validators that are really help generators into explicit help functions and where a validator is help + validation, we split them into two parts. I have, however, left functions that need to query information for both help and validation as single functions to avoid code duplication. In this change, I have not added an other OPT_FOO_VALIDATE() macros as they are not needed, but I will add some in a separate change to illustrate the pattern.
125 lines
5.0 KiB
C
125 lines
5.0 KiB
C
#ifndef MPGL_HWDEC_H_
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#define MPGL_HWDEC_H_
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#include "video/mp_image.h"
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#include "ra.h"
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#include "video/hwdec.h"
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struct ra_hwdec {
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const struct ra_hwdec_driver *driver;
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struct mp_log *log;
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struct mpv_global *global;
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struct ra *ra;
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struct mp_hwdec_devices *devs;
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// GLSL extensions required to sample textures from this.
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const char **glsl_extensions;
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// For free use by hwdec driver
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void *priv;
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// For working around the vdpau vs. vaapi mess.
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bool probing;
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// Used in overlay mode only.
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float overlay_colorkey[4];
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};
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struct ra_hwdec_mapper {
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const struct ra_hwdec_mapper_driver *driver;
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struct mp_log *log;
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struct ra *ra;
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void *priv;
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struct ra_hwdec *owner;
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// Input frame parameters. (Set before init(), immutable.)
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struct mp_image_params src_params;
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// Output frame parameters (represents the format the textures return). Must
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// be set by init(), immutable afterwards,
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struct mp_image_params dst_params;
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// The currently mapped source image (or the image about to be mapped in
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// ->map()). NULL if unmapped. The mapper can also clear this reference if
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// the mapped textures contain a full copy.
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struct mp_image *src;
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// The mapped textures and metadata about them. These fields change if a
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// new frame is mapped (or unmapped), but otherwise remain constant.
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// The common code won't mess with these, so you can e.g. set them in the
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// .init() callback.
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struct ra_tex *tex[4];
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};
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// This can be used to map frames of a specific hw format as GL textures.
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struct ra_hwdec_mapper_driver {
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// Used to create ra_hwdec_mapper.priv.
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size_t priv_size;
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// Init the mapper implementation. At this point, the field src_params,
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// fns, devs, priv are initialized.
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int (*init)(struct ra_hwdec_mapper *mapper);
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// Destroy the mapper. unmap is called before this.
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void (*uninit)(struct ra_hwdec_mapper *mapper);
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// Map mapper->src as texture, and set mapper->frame to textures using it.
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// It is expected that that the textures remain valid until the next unmap
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// or uninit call.
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// The function is allowed to unref mapper->src if it's not needed (i.e.
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// this function creates a copy).
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// The underlying format can change, so you might need to do some form
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// of change detection. You also must reject unsupported formats with an
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// error.
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// On error, returns negative value on error and remains unmapped.
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int (*map)(struct ra_hwdec_mapper *mapper);
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// Unmap the frame. Does nothing if already unmapped. Optional.
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void (*unmap)(struct ra_hwdec_mapper *mapper);
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};
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struct ra_hwdec_driver {
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// Name of the interop backend. This is used for informational purposes and
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// for use with debugging options.
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const char *name;
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// Used to create ra_hwdec.priv.
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size_t priv_size;
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// One of the hardware surface IMGFMT_ that must be passed to map_image later.
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// Terminated with a 0 entry. (Extend the array size as needed.)
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const int imgfmts[3];
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// Create the hwdec device. It must add it to hw->devs, if applicable.
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int (*init)(struct ra_hwdec *hw);
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void (*uninit)(struct ra_hwdec *hw);
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// This will be used to create a ra_hwdec_mapper from ra_hwdec.
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const struct ra_hwdec_mapper_driver *mapper;
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// The following function provides an alternative API. Each ra_hwdec_driver
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// must have either provide a mapper or overlay_frame (not both or none), and
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// if overlay_frame is set, it operates in overlay mode. In this mode,
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// OSD etc. is rendered via OpenGL, but the video is rendered as a separate
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// layer below it.
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// Non-overlay mode is strictly preferred, so try not to use overlay mode.
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// Set the given frame as overlay, replacing the previous one. This can also
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// just change the position of the overlay.
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// hw_image==src==dst==NULL is passed to clear the overlay.
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int (*overlay_frame)(struct ra_hwdec *hw, struct mp_image *hw_image,
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struct mp_rect *src, struct mp_rect *dst, bool newframe);
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};
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extern const struct ra_hwdec_driver *const ra_hwdec_drivers[];
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struct ra_hwdec *ra_hwdec_load_driver(struct ra *ra, struct mp_log *log,
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struct mpv_global *global,
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struct mp_hwdec_devices *devs,
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const struct ra_hwdec_driver *drv,
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bool is_auto);
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int ra_hwdec_validate_opt(struct mp_log *log, const m_option_t *opt,
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struct bstr name, const char **value);
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void ra_hwdec_uninit(struct ra_hwdec *hwdec);
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bool ra_hwdec_test_format(struct ra_hwdec *hwdec, int imgfmt);
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struct ra_hwdec_mapper *ra_hwdec_mapper_create(struct ra_hwdec *hwdec,
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struct mp_image_params *params);
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void ra_hwdec_mapper_free(struct ra_hwdec_mapper **mapper);
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void ra_hwdec_mapper_unmap(struct ra_hwdec_mapper *mapper);
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int ra_hwdec_mapper_map(struct ra_hwdec_mapper *mapper, struct mp_image *img);
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#endif
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