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mpv/video/out/d3d11/hwdec_d3d11va.c
wm4 26f4f18c06 options: change option macros and all option declarations
Change all OPT_* macros such that they don't define the entire m_option
initializer, and instead expand only to a part of it, which sets certain
fields. This requires changing almost every option declaration, because
they all use these macros. A declaration now always starts with

   {"name", ...

followed by designated initializers only (possibly wrapped in macros).
The OPT_* macros now initialize the .offset and .type fields only,
sometimes also .priv and others.

I think this change makes the option macros less tricky. The old code
had to stuff everything into macro arguments (and attempted to allow
setting arbitrary fields by letting the user pass designated
initializers in the vararg parts). Some of this was made messy due to
C99 and C11 not allowing 0-sized varargs with ',' removal. It's also
possible that this change is pointless, other than cosmetic preferences.

Not too happy about some things. For example, the OPT_CHOICE()
indentation I applied looks a bit ugly.

Much of this change was done with regex search&replace, but some places
required manual editing. In particular, code in "obscure" areas (which I
didn't include in compilation) might be broken now.

In wayland_common.c the author of some option declarations confused the
flags parameter with the default value (though the default value was
also properly set below). I fixed this with this change.
2020-03-18 19:52:01 +01:00

253 lines
7.5 KiB
C

/*
* This file is part of mpv.
*
* mpv is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* mpv is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with mpv. If not, see <http://www.gnu.org/licenses/>.
*/
#include <windows.h>
#include <d3d11.h>
#include <d3d11_1.h>
#include "config.h"
#include "common/common.h"
#include "options/m_config.h"
#include "osdep/windows_utils.h"
#include "video/hwdec.h"
#include "video/d3d.h"
#include "video/out/d3d11/ra_d3d11.h"
#include "video/out/gpu/hwdec.h"
struct d3d11va_opts {
int zero_copy;
};
#define OPT_BASE_STRUCT struct d3d11va_opts
const struct m_sub_options d3d11va_conf = {
.opts = (const struct m_option[]) {
{"d3d11va-zero-copy", OPT_FLAG(zero_copy)},
{0}
},
.defaults = &(const struct d3d11va_opts) {
.zero_copy = 0,
},
.size = sizeof(struct d3d11va_opts)
};
struct priv_owner {
struct d3d11va_opts *opts;
struct mp_hwdec_ctx hwctx;
ID3D11Device *device;
ID3D11Device1 *device1;
};
struct priv {
// 1-copy path
ID3D11DeviceContext1 *ctx;
ID3D11Texture2D *copy_tex;
// zero-copy path
int num_planes;
const struct ra_format *fmt[4];
};
static void uninit(struct ra_hwdec *hw)
{
struct priv_owner *p = hw->priv;
hwdec_devices_remove(hw->devs, &p->hwctx);
SAFE_RELEASE(p->device);
SAFE_RELEASE(p->device1);
}
static int init(struct ra_hwdec *hw)
{
struct priv_owner *p = hw->priv;
HRESULT hr;
if (!ra_is_d3d11(hw->ra))
return -1;
p->device = ra_d3d11_get_device(hw->ra);
if (!p->device)
return -1;
p->opts = mp_get_config_group(hw->priv, hw->global, &d3d11va_conf);
// D3D11VA requires Direct3D 11.1, so this should always succeed
hr = ID3D11Device_QueryInterface(p->device, &IID_ID3D11Device1,
(void**)&p->device1);
if (FAILED(hr)) {
MP_ERR(hw, "Failed to get D3D11.1 interface: %s\n",
mp_HRESULT_to_str(hr));
return -1;
}
ID3D10Multithread *multithread;
hr = ID3D11Device_QueryInterface(p->device, &IID_ID3D10Multithread,
(void **)&multithread);
if (FAILED(hr)) {
MP_ERR(hw, "Failed to get Multithread interface: %s\n",
mp_HRESULT_to_str(hr));
return -1;
}
ID3D10Multithread_SetMultithreadProtected(multithread, TRUE);
ID3D10Multithread_Release(multithread);
static const int subfmts[] = {IMGFMT_NV12, IMGFMT_P010, 0};
p->hwctx = (struct mp_hwdec_ctx){
.driver_name = hw->driver->name,
.av_device_ref = d3d11_wrap_device_ref(p->device),
.supported_formats = subfmts,
.hw_imgfmt = IMGFMT_D3D11,
};
hwdec_devices_add(hw->devs, &p->hwctx);
return 0;
}
static void mapper_uninit(struct ra_hwdec_mapper *mapper)
{
struct priv *p = mapper->priv;
for (int i = 0; i < 4; i++)
ra_tex_free(mapper->ra, &mapper->tex[i]);
SAFE_RELEASE(p->copy_tex);
SAFE_RELEASE(p->ctx);
}
static int mapper_init(struct ra_hwdec_mapper *mapper)
{
struct priv_owner *o = mapper->owner->priv;
struct priv *p = mapper->priv;
HRESULT hr;
mapper->dst_params = mapper->src_params;
mapper->dst_params.imgfmt = mapper->src_params.hw_subfmt;
mapper->dst_params.hw_subfmt = 0;
struct ra_imgfmt_desc desc = {0};
if (!ra_get_imgfmt_desc(mapper->ra, mapper->dst_params.imgfmt, &desc))
return -1;
if (o->opts->zero_copy) {
// In the zero-copy path, we create the ra_tex objects in the map
// operation, so we just need to store the format of each plane
p->num_planes = desc.num_planes;
for (int i = 0; i < desc.num_planes; i++)
p->fmt[i] = desc.planes[i];
} else {
struct mp_image layout = {0};
mp_image_set_params(&layout, &mapper->dst_params);
DXGI_FORMAT copy_fmt;
switch (mapper->dst_params.imgfmt) {
case IMGFMT_NV12: copy_fmt = DXGI_FORMAT_NV12; break;
case IMGFMT_P010: copy_fmt = DXGI_FORMAT_P010; break;
default: return -1;
}
D3D11_TEXTURE2D_DESC copy_desc = {
.Width = mapper->dst_params.w,
.Height = mapper->dst_params.h,
.MipLevels = 1,
.ArraySize = 1,
.SampleDesc.Count = 1,
.Format = copy_fmt,
.BindFlags = D3D11_BIND_SHADER_RESOURCE,
};
hr = ID3D11Device_CreateTexture2D(o->device, &copy_desc, NULL,
&p->copy_tex);
if (FAILED(hr)) {
MP_FATAL(mapper, "Could not create shader resource texture\n");
return -1;
}
for (int i = 0; i < desc.num_planes; i++) {
mapper->tex[i] = ra_d3d11_wrap_tex_video(mapper->ra, p->copy_tex,
mp_image_plane_w(&layout, i), mp_image_plane_h(&layout, i), 0,
desc.planes[i]);
if (!mapper->tex[i]) {
MP_FATAL(mapper, "Could not create RA texture view\n");
return -1;
}
}
// A ref to the immediate context is needed for CopySubresourceRegion
ID3D11Device1_GetImmediateContext1(o->device1, &p->ctx);
}
return 0;
}
static int mapper_map(struct ra_hwdec_mapper *mapper)
{
struct priv *p = mapper->priv;
ID3D11Texture2D *tex = (void *)mapper->src->planes[0];
int subresource = (intptr_t)mapper->src->planes[1];
if (p->copy_tex) {
ID3D11DeviceContext1_CopySubresourceRegion1(p->ctx,
(ID3D11Resource *)p->copy_tex, 0, 0, 0, 0,
(ID3D11Resource *)tex, subresource, (&(D3D11_BOX) {
.left = 0,
.top = 0,
.front = 0,
.right = mapper->dst_params.w,
.bottom = mapper->dst_params.h,
.back = 1,
}), D3D11_COPY_DISCARD);
} else {
D3D11_TEXTURE2D_DESC desc2d;
ID3D11Texture2D_GetDesc(tex, &desc2d);
for (int i = 0; i < p->num_planes; i++) {
// The video decode texture may include padding, so the size of the
// ra_tex needs to be determined by the actual size of the Tex2D
bool chroma = i >= 1;
int w = desc2d.Width / (chroma ? 2 : 1);
int h = desc2d.Height / (chroma ? 2 : 1);
mapper->tex[i] = ra_d3d11_wrap_tex_video(mapper->ra, tex,
w, h, subresource, p->fmt[i]);
if (!mapper->tex[i])
return -1;
}
}
return 0;
}
static void mapper_unmap(struct ra_hwdec_mapper *mapper)
{
struct priv *p = mapper->priv;
if (p->copy_tex)
return;
for (int i = 0; i < 4; i++)
ra_tex_free(mapper->ra, &mapper->tex[i]);
}
const struct ra_hwdec_driver ra_hwdec_d3d11va = {
.name = "d3d11va",
.priv_size = sizeof(struct priv_owner),
.imgfmts = {IMGFMT_D3D11, 0},
.init = init,
.uninit = uninit,
.mapper = &(const struct ra_hwdec_mapper_driver){
.priv_size = sizeof(struct priv),
.init = mapper_init,
.uninit = mapper_uninit,
.map = mapper_map,
.unmap = mapper_unmap,
},
};