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mpv/video/out/opengl/utils.c
wm4 346ac1e09f vo_opengl: simplify mirroring and fix it if glBlitFramebuffer is used
The vp_w/vp_h variables and parameters were not really used anymore
(they were redundant with ra_tex w/h) - but vp_h was still used to
identify whether rendering should be done mirrored.

Simplify this by adding a fbodst struct (some bad naming), which
contains the render target texture, and some parameters how it should be
rendered to (for now only flipping). It would not be appropriate to make
this a member of ra_tex, so it's a separate struct.

Introduces a weird regression for the first frame rendered after
interpolation is toggled at runtime, but seems to work otherwise. This
is possibly due to the change that blit() now mirrors, instead of just
copying. (This is also why ra_fns.blit is changed.)

Fixes #4719.
2017-08-07 16:44:15 +02:00

239 lines
6.1 KiB
C

#include "common/msg.h"
#include "video/out/vo.h"
#include "utils.h"
// Standard parallel 2D projection, except y1 < y0 means that the coordinate
// system is flipped, not the projection.
void gl_transform_ortho(struct gl_transform *t, float x0, float x1,
float y0, float y1)
{
if (y1 < y0) {
float tmp = y0;
y0 = tmp - y1;
y1 = tmp;
}
t->m[0][0] = 2.0f / (x1 - x0);
t->m[0][1] = 0.0f;
t->m[1][0] = 0.0f;
t->m[1][1] = 2.0f / (y1 - y0);
t->t[0] = -(x1 + x0) / (x1 - x0);
t->t[1] = -(y1 + y0) / (y1 - y0);
}
// Apply the effects of one transformation to another, transforming it in the
// process. In other words: post-composes t onto x
void gl_transform_trans(struct gl_transform t, struct gl_transform *x)
{
struct gl_transform xt = *x;
x->m[0][0] = t.m[0][0] * xt.m[0][0] + t.m[0][1] * xt.m[1][0];
x->m[1][0] = t.m[1][0] * xt.m[0][0] + t.m[1][1] * xt.m[1][0];
x->m[0][1] = t.m[0][0] * xt.m[0][1] + t.m[0][1] * xt.m[1][1];
x->m[1][1] = t.m[1][0] * xt.m[0][1] + t.m[1][1] * xt.m[1][1];
gl_transform_vec(t, &x->t[0], &x->t[1]);
}
void gl_transform_ortho_fbodst(struct gl_transform *t, struct fbodst fbo)
{
int y_dir = fbo.flip ? -1 : 1;
gl_transform_ortho(t, 0, fbo.tex->params.w, 0, fbo.tex->params.h * y_dir);
}
// Create a texture and a FBO using the texture as color attachments.
// fmt: texture internal format
// If the parameters are the same as the previous call, do not touch it.
// flags can be 0, or a combination of FBOTEX_FUZZY_W and FBOTEX_FUZZY_H.
// Enabling FUZZY for W or H means the w or h does not need to be exact.
bool fbotex_change(struct fbotex *fbo, struct ra *ra, struct mp_log *log,
int w, int h, const struct ra_format *fmt, int flags)
{
int lw = w, lh = h;
if (fbo->tex) {
int cw = w, ch = h;
int rw = fbo->tex->params.w, rh = fbo->tex->params.h;
if ((flags & FBOTEX_FUZZY_W) && cw < rw)
cw = rw;
if ((flags & FBOTEX_FUZZY_H) && ch < rh)
ch = rh;
if (rw == cw && rh == ch && fbo->tex->params.format == fmt)
goto done;
}
if (flags & FBOTEX_FUZZY_W)
w = MP_ALIGN_UP(w, 256);
if (flags & FBOTEX_FUZZY_H)
h = MP_ALIGN_UP(h, 256);
mp_verbose(log, "Create FBO: %dx%d (%dx%d)\n", lw, lh, w, h);
if (!fmt || !fmt->renderable || !fmt->linear_filter) {
mp_err(log, "Format %s not supported.\n", fmt ? fmt->name : "(unset)");
return false;
}
fbotex_uninit(fbo);
*fbo = (struct fbotex) {
.ra = ra,
};
struct ra_tex_params params = {
.dimensions = 2,
.w = w,
.h = h,
.d = 1,
.format = fmt,
.src_linear = true,
.render_src = true,
.render_dst = true,
};
fbo->tex = ra_tex_create(fbo->ra, &params);
if (!fbo->tex) {
mp_err(log, "Error: framebuffer could not be created.\n");
fbotex_uninit(fbo);
return false;
}
done:
fbo->lw = lw;
fbo->lh = lh;
fbo->fbo = (struct fbodst){
.tex = fbo->tex,
};
return true;
}
void fbotex_uninit(struct fbotex *fbo)
{
if (fbo->ra) {
ra_tex_free(fbo->ra, &fbo->tex);
*fbo = (struct fbotex) {0};
}
}
struct timer_pool {
struct ra *ra;
ra_timer *timer;
bool running; // detect invalid usage
uint64_t samples[PERF_SAMPLE_COUNT];
int sample_idx;
int sample_count;
uint64_t avg_sum;
uint64_t peak;
};
struct timer_pool *timer_pool_create(struct ra *ra)
{
ra_timer *timer = ra->fns->timer_create(ra);
if (!timer)
return NULL;
struct timer_pool *pool = talloc(NULL, struct timer_pool);
if (!pool) {
ra->fns->timer_destroy(ra, timer);
return NULL;
}
*pool = (struct timer_pool){ .ra = ra, .timer = timer };
return pool;
}
void timer_pool_destroy(struct timer_pool *pool)
{
if (!pool)
return;
pool->ra->fns->timer_destroy(pool->ra, pool->timer);
talloc_free(pool);
}
void timer_pool_start(struct timer_pool *pool)
{
if (!pool)
return;
assert(!pool->running);
pool->ra->fns->timer_start(pool->ra, pool->timer);
pool->running = true;
}
void timer_pool_stop(struct timer_pool *pool)
{
if (!pool)
return;
assert(pool->running);
uint64_t res = pool->ra->fns->timer_stop(pool->ra, pool->timer);
pool->running = false;
if (res) {
// Input res into the buffer and grab the previous value
uint64_t old = pool->samples[pool->sample_idx];
pool->samples[pool->sample_idx++] = res;
pool->sample_idx %= PERF_SAMPLE_COUNT;
// Update average and sum
pool->avg_sum = pool->avg_sum + res - old;
pool->sample_count = MPMIN(pool->sample_count + 1, PERF_SAMPLE_COUNT);
// Update peak if necessary
if (res >= pool->peak) {
pool->peak = res;
} else if (pool->peak == old) {
// It's possible that the last peak was the value we just removed,
// if so we need to scan for the new peak
uint64_t peak = res;
for (int i = 0; i < PERF_SAMPLE_COUNT; i++)
peak = MPMAX(peak, pool->samples[i]);
pool->peak = peak;
}
}
}
struct mp_pass_perf timer_pool_measure(struct timer_pool *pool)
{
if (!pool)
return (struct mp_pass_perf){0};
struct mp_pass_perf res = {
.count = pool->sample_count,
.index = (pool->sample_idx - pool->sample_count) % PERF_SAMPLE_COUNT,
.peak = pool->peak,
.samples = pool->samples,
};
res.last = pool->samples[(pool->sample_idx - 1) % PERF_SAMPLE_COUNT];
if (pool->sample_count > 0) {
res.avg = pool->avg_sum / pool->sample_count;
}
return res;
}
void mp_log_source(struct mp_log *log, int lev, const char *src)
{
int line = 1;
if (!src)
return;
while (*src) {
const char *end = strchr(src, '\n');
const char *next = end + 1;
if (!end)
next = end = src + strlen(src);
mp_msg(log, lev, "[%3d] %.*s\n", line, (int)(end - src), src);
line++;
src = next;
}
}