mirror of https://github.com/mpv-player/mpv
474 lines
16 KiB
C
474 lines
16 KiB
C
/*
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* This file is part of MPlayer.
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*
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* MPlayer is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* MPlayer is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with MPlayer; if not, write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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#include <stddef.h>
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#include <stdbool.h>
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#include <inttypes.h>
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#include <math.h>
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#include <assert.h>
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#include "config.h"
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#include "talloc.h"
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#include "common/msg.h"
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#include "options/options.h"
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#include "common/common.h"
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#include "audio/mixer.h"
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#include "audio/audio.h"
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#include "audio/audio_buffer.h"
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#include "audio/decode/dec_audio.h"
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#include "audio/filter/af.h"
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#include "audio/out/ao.h"
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#include "demux/demux.h"
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#include "video/decode/dec_video.h"
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#include "core.h"
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static int build_afilter_chain(struct MPContext *mpctx)
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{
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struct dec_audio *d_audio = mpctx->d_audio;
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struct ao *ao = mpctx->ao;
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struct MPOpts *opts = mpctx->opts;
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if (!d_audio)
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return 0;
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struct mp_audio in_format;
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mp_audio_buffer_get_format(d_audio->decode_buffer, &in_format);
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int new_srate;
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if (af_control_any_rev(d_audio->afilter, AF_CONTROL_SET_PLAYBACK_SPEED,
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&opts->playback_speed))
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new_srate = in_format.rate;
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else {
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new_srate = in_format.rate * opts->playback_speed;
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if (new_srate != ao->samplerate) {
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// limits are taken from libaf/af_resample.c
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if (new_srate < 8000)
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new_srate = 8000;
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if (new_srate > 192000)
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new_srate = 192000;
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opts->playback_speed = new_srate / (double)in_format.rate;
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}
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}
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return audio_init_filters(d_audio, new_srate,
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&ao->samplerate, &ao->channels, &ao->format);
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}
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static int recreate_audio_filters(struct MPContext *mpctx)
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{
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assert(mpctx->d_audio);
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// init audio filters:
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if (!build_afilter_chain(mpctx)) {
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MP_ERR(mpctx, "Couldn't find matching filter/ao format!\n");
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return -1;
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}
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mixer_reinit_audio(mpctx->mixer, mpctx->ao, mpctx->d_audio->afilter);
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return 0;
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}
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int reinit_audio_filters(struct MPContext *mpctx)
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{
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struct dec_audio *d_audio = mpctx->d_audio;
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if (!d_audio)
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return -2;
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af_uninit(mpctx->d_audio->afilter);
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if (af_init(mpctx->d_audio->afilter) < 0)
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return -1;
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if (recreate_audio_filters(mpctx) < 0)
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return -1;
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return 0;
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}
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void reinit_audio_chain(struct MPContext *mpctx)
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{
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struct MPOpts *opts = mpctx->opts;
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struct sh_stream *sh = init_demux_stream(mpctx, STREAM_AUDIO);
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if (!sh) {
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uninit_player(mpctx, INITIALIZED_AO);
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goto no_audio;
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}
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if (!(mpctx->initialized_flags & INITIALIZED_ACODEC)) {
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mpctx->initialized_flags |= INITIALIZED_ACODEC;
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assert(!mpctx->d_audio);
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mpctx->d_audio = talloc_zero(NULL, struct dec_audio);
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mpctx->d_audio->log = mp_log_new(mpctx->d_audio, mpctx->log, "!ad");
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mpctx->d_audio->global = mpctx->global;
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mpctx->d_audio->opts = opts;
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mpctx->d_audio->header = sh;
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if (!audio_init_best_codec(mpctx->d_audio, opts->audio_decoders))
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goto init_error;
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}
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assert(mpctx->d_audio);
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struct mp_audio in_format;
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mp_audio_buffer_get_format(mpctx->d_audio->decode_buffer, &in_format);
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int ao_srate = opts->force_srate;
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int ao_format = opts->audio_output_format;
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struct mp_chmap ao_channels = {0};
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if (mpctx->initialized_flags & INITIALIZED_AO) {
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ao_srate = mpctx->ao->samplerate;
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ao_format = mpctx->ao->format;
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ao_channels = mpctx->ao->channels;
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} else {
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// Automatic downmix
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if (mp_chmap_is_stereo(&opts->audio_output_channels) &&
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!mp_chmap_is_stereo(&in_format.channels))
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{
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mp_chmap_from_channels(&ao_channels, 2);
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}
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}
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// Determine what the filter chain outputs. build_afilter_chain() also
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// needs this for testing whether playback speed is changed by resampling
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// or using a special filter.
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if (!audio_init_filters(mpctx->d_audio, // preliminary init
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// input:
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in_format.rate,
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// output:
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&ao_srate, &ao_channels, &ao_format)) {
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MP_ERR(mpctx, "Error at audio filter chain pre-init!\n");
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goto init_error;
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}
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if (!(mpctx->initialized_flags & INITIALIZED_AO)) {
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mpctx->initialized_flags |= INITIALIZED_AO;
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mp_chmap_remove_useless_channels(&ao_channels,
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&opts->audio_output_channels);
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mpctx->ao = ao_init_best(mpctx->global, mpctx->input,
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mpctx->encode_lavc_ctx, ao_srate, ao_format,
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ao_channels);
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struct ao *ao = mpctx->ao;
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if (!ao) {
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MP_ERR(mpctx, "Could not open/initialize audio device -> no sound.\n");
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goto init_error;
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}
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ao->buffer = mp_audio_buffer_create(ao);
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mp_audio_buffer_reinit_fmt(ao->buffer, ao->format, &ao->channels,
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ao->samplerate);
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char *s = mp_audio_fmt_to_str(ao->samplerate, &ao->channels, ao->format);
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MP_INFO(mpctx, "AO: [%s] %s\n", ao->driver->name, s);
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talloc_free(s);
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MP_VERBOSE(mpctx, "AO: Description: %s\n", ao->driver->description);
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update_window_title(mpctx, true);
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}
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if (recreate_audio_filters(mpctx) < 0)
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goto init_error;
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mpctx->syncing_audio = true;
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return;
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init_error:
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uninit_player(mpctx, INITIALIZED_ACODEC | INITIALIZED_AO);
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cleanup_demux_stream(mpctx, STREAM_AUDIO);
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no_audio:
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mpctx->current_track[STREAM_AUDIO] = NULL;
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MP_INFO(mpctx, "Audio: no audio\n");
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}
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// Return pts value corresponding to the end point of audio written to the
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// ao so far.
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double written_audio_pts(struct MPContext *mpctx)
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{
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struct dec_audio *d_audio = mpctx->d_audio;
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if (!d_audio)
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return MP_NOPTS_VALUE;
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struct mp_audio in_format;
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mp_audio_buffer_get_format(d_audio->decode_buffer, &in_format);
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// first calculate the end pts of audio that has been output by decoder
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double a_pts = d_audio->pts;
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if (a_pts == MP_NOPTS_VALUE)
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return MP_NOPTS_VALUE;
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// d_audio->pts is the timestamp of the latest input packet with
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// known pts that the decoder has decoded. d_audio->pts_bytes is
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// the amount of bytes the decoder has written after that timestamp.
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a_pts += d_audio->pts_offset / (double)in_format.rate;
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// Now a_pts hopefully holds the pts for end of audio from decoder.
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// Subtract data in buffers between decoder and audio out.
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// Decoded but not filtered
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a_pts -= mp_audio_buffer_seconds(d_audio->decode_buffer);
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// Data buffered in audio filters, measured in seconds of "missing" output
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double buffered_output = af_calc_delay(d_audio->afilter);
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// Data that was ready for ao but was buffered because ao didn't fully
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// accept everything to internal buffers yet
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buffered_output += mp_audio_buffer_seconds(mpctx->ao->buffer);
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// Filters divide audio length by playback_speed, so multiply by it
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// to get the length in original units without speedup or slowdown
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a_pts -= buffered_output * mpctx->opts->playback_speed;
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return a_pts + mpctx->video_offset;
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}
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// Return pts value corresponding to currently playing audio.
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double playing_audio_pts(struct MPContext *mpctx)
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{
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double pts = written_audio_pts(mpctx);
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if (pts == MP_NOPTS_VALUE)
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return pts;
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return pts - mpctx->opts->playback_speed * ao_get_delay(mpctx->ao);
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}
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static int write_to_ao(struct MPContext *mpctx, struct mp_audio *data, int flags,
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double pts)
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{
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if (mpctx->paused)
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return 0;
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struct ao *ao = mpctx->ao;
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ao->pts = pts;
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double real_samplerate = ao->samplerate / mpctx->opts->playback_speed;
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int played = ao_play(mpctx->ao, data->planes, data->samples, flags);
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assert(played <= data->samples);
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if (played > 0) {
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mpctx->shown_aframes += played;
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mpctx->delay += played / real_samplerate;
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// Keep correct pts for remaining data - could be used to flush
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// remaining buffer when closing ao.
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ao->pts += played / real_samplerate;
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return played;
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}
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return 0;
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}
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static int write_silence_to_ao(struct MPContext *mpctx, int samples, int flags,
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double pts)
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{
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struct mp_audio tmp = {0};
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mp_audio_buffer_get_format(mpctx->ao->buffer, &tmp);
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tmp.samples = samples;
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char *p = talloc_size(NULL, tmp.samples * tmp.sstride);
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for (int n = 0; n < tmp.num_planes; n++)
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tmp.planes[n] = p;
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mp_audio_fill_silence(&tmp, 0, tmp.samples);
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int r = write_to_ao(mpctx, &tmp, 0, pts);
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talloc_free(p);
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return r;
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}
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#define ASYNC_PLAY_DONE -3
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static int audio_start_sync(struct MPContext *mpctx, int playsize)
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{
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struct ao *ao = mpctx->ao;
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struct MPOpts *opts = mpctx->opts;
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struct dec_audio *d_audio = mpctx->d_audio;
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int res;
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assert(d_audio);
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// Timing info may not be set without
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res = audio_decode(d_audio, ao->buffer, 1);
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if (res < 0)
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return res;
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int samples;
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bool did_retry = false;
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double written_pts;
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double real_samplerate = ao->samplerate / opts->playback_speed;
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bool hrseek = mpctx->hrseek_active; // audio only hrseek
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mpctx->hrseek_active = false;
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while (1) {
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written_pts = written_audio_pts(mpctx);
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double ptsdiff;
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if (hrseek)
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ptsdiff = written_pts - mpctx->hrseek_pts;
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else
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ptsdiff = written_pts - mpctx->video_next_pts - mpctx->delay
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- mpctx->audio_delay;
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samples = ptsdiff * real_samplerate;
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// ogg demuxers give packets without timing
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if (written_pts <= 1 && d_audio->pts == MP_NOPTS_VALUE) {
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if (!did_retry) {
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// Try to read more data to see packets that have pts
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res = audio_decode(d_audio, ao->buffer, ao->samplerate);
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if (res < 0)
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return res;
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did_retry = true;
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continue;
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}
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samples = 0;
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}
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if (fabs(ptsdiff) > 300 || isnan(ptsdiff)) // pts reset or just broken?
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samples = 0;
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if (samples > 0)
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break;
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mpctx->syncing_audio = false;
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int skip_samples = -samples;
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int a = MPMIN(skip_samples, MPMAX(playsize, 2500));
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res = audio_decode(d_audio, ao->buffer, a);
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if (skip_samples <= mp_audio_buffer_samples(ao->buffer)) {
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mp_audio_buffer_skip(ao->buffer, skip_samples);
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if (res < 0)
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return res;
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return audio_decode(d_audio, ao->buffer, playsize);
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}
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mp_audio_buffer_clear(ao->buffer);
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if (res < 0)
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return res;
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}
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if (hrseek)
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// Don't add silence in audio-only case even if position is too late
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return 0;
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if (samples >= playsize) {
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/* This case could fall back to the one below with
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* samples = playsize, but then silence would keep accumulating
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* in ao->buffer if the AO accepts less data than it asks for
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* in playsize. */
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write_silence_to_ao(mpctx, playsize, 0,
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written_pts - samples / real_samplerate);
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return ASYNC_PLAY_DONE;
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}
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mpctx->syncing_audio = false;
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mp_audio_buffer_prepend_silence(ao->buffer, samples);
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return audio_decode(d_audio, ao->buffer, playsize);
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}
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int fill_audio_out_buffers(struct MPContext *mpctx, double endpts)
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{
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struct MPOpts *opts = mpctx->opts;
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struct ao *ao = mpctx->ao;
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int playsize;
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int playflags = 0;
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bool audio_eof = false;
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bool signal_eof = false;
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bool partial_fill = false;
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struct dec_audio *d_audio = mpctx->d_audio;
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// Can't adjust the start of audio with spdif pass-through.
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bool modifiable_audio_format = !(ao->format & AF_FORMAT_SPECIAL_MASK);
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assert(d_audio);
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if (mpctx->paused)
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playsize = 1; // just initialize things (audio pts at least)
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else
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playsize = ao_get_space(ao);
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// Coming here with hrseek_active still set means audio-only
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if (!mpctx->d_video || !mpctx->sync_audio_to_video)
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mpctx->syncing_audio = false;
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if (!opts->initial_audio_sync || !modifiable_audio_format) {
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mpctx->syncing_audio = false;
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mpctx->hrseek_active = false;
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}
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int res;
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if (mpctx->syncing_audio || mpctx->hrseek_active)
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res = audio_start_sync(mpctx, playsize);
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else
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res = audio_decode(d_audio, ao->buffer, playsize);
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if (res < 0) { // EOF, error or format change
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if (res == -2) {
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/* The format change isn't handled too gracefully. A more precise
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* implementation would require draining buffered old-format audio
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* while displaying video, then doing the output format switch.
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*/
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if (!mpctx->opts->gapless_audio)
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uninit_player(mpctx, INITIALIZED_AO);
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reinit_audio_chain(mpctx);
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return -1;
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} else if (res == ASYNC_PLAY_DONE)
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return 0;
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else if (demux_stream_eof(d_audio->header))
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audio_eof = true;
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}
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if (endpts != MP_NOPTS_VALUE) {
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double samples = (endpts - written_audio_pts(mpctx) + mpctx->audio_delay)
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* ao->samplerate / opts->playback_speed;
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if (playsize > samples) {
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playsize = MPMAX(samples, 0);
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audio_eof = true;
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partial_fill = true;
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}
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}
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if (playsize > mp_audio_buffer_samples(ao->buffer)) {
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playsize = mp_audio_buffer_samples(ao->buffer);
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partial_fill = true;
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}
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if (!playsize)
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return partial_fill && audio_eof ? -2 : -partial_fill;
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if (audio_eof && partial_fill) {
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if (opts->gapless_audio) {
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// With gapless audio, delay this to ao_uninit. There must be only
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// 1 final chunk, and that is handled when calling ao_uninit().
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signal_eof = true;
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} else {
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playflags |= AOPLAY_FINAL_CHUNK;
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}
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}
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assert(ao->buffer_playable_samples <= mp_audio_buffer_samples(ao->buffer));
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struct mp_audio data;
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mp_audio_buffer_peek(ao->buffer, &data);
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data.samples = MPMIN(data.samples, playsize);
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int played = write_to_ao(mpctx, &data, playflags, written_audio_pts(mpctx));
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ao->buffer_playable_samples = playsize - played;
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if (played > 0) {
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mp_audio_buffer_skip(ao->buffer, played);
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} else if (!mpctx->paused && audio_eof && ao_get_delay(ao) < .04) {
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// Sanity check to avoid hanging in case current ao doesn't output
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// partial chunks and doesn't check for AOPLAY_FINAL_CHUNK
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signal_eof = true;
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}
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return signal_eof ? -2 : -partial_fill;
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}
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// Drop data queued for output, or which the AO is currently outputting.
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void clear_audio_output_buffers(struct MPContext *mpctx)
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{
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if (mpctx->ao) {
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ao_reset(mpctx->ao);
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mp_audio_buffer_clear(mpctx->ao->buffer);
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mpctx->ao->buffer_playable_samples = 0;
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}
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}
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// Drop decoded data queued for filtering.
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void clear_audio_decode_buffers(struct MPContext *mpctx)
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{
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if (mpctx->d_audio)
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mp_audio_buffer_clear(mpctx->d_audio->decode_buffer);
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}
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