mirror of https://github.com/mpv-player/mpv
494 lines
12 KiB
C
494 lines
12 KiB
C
#define DISP
|
|
|
|
// this can be 3 or 4 (regarding 24bpp and 32bpp)
|
|
#define BYTES_PP 3
|
|
|
|
#define TEXTUREFORMAT_32BPP
|
|
|
|
/*
|
|
* video_out_gl.c, X11/OpenGL interface
|
|
* based on video_out_x11 by Aaron Holtzman,
|
|
* and WS opengl window manager by Pontscho/Fresh!
|
|
*/
|
|
|
|
#include <stdio.h>
|
|
#include <stdlib.h>
|
|
#include <string.h>
|
|
#include <math.h>
|
|
|
|
#include "config.h"
|
|
#include "video_out.h"
|
|
#include "video_out_internal.h"
|
|
|
|
|
|
LIBVO_EXTERN(gl)
|
|
|
|
#include <X11/Xlib.h>
|
|
#include <X11/Xutil.h>
|
|
//#include <X11/keysym.h>
|
|
#include <GL/glx.h>
|
|
#include <errno.h>
|
|
#include "yuv2rgb.h"
|
|
|
|
#include <GL/gl.h>
|
|
|
|
#include "x11_common.h"
|
|
|
|
static vo_info_t vo_info =
|
|
{
|
|
"X11 (OpenGL)",
|
|
"gl",
|
|
"Arpad Gereoffy <arpi@esp-team.scene.hu>",
|
|
""
|
|
};
|
|
|
|
/* private prototypes */
|
|
// static void Display_Image (unsigned char *ImageData);
|
|
|
|
/* local data */
|
|
static unsigned char *ImageData=NULL;
|
|
|
|
/* X11 related variables */
|
|
static Display *mydisplay;
|
|
static Window mywindow;
|
|
//static GC mygc;
|
|
//static XImage *myximage;
|
|
//static int depth,mode;
|
|
static XWindowAttributes attribs;
|
|
static int X_already_started = 0;
|
|
|
|
//static int texture_id=1;
|
|
|
|
static GLXContext wsGLXContext;
|
|
//XVisualInfo * wsVisualInfo;
|
|
int wsGLXAttrib[] = { GLX_RGBA,
|
|
GLX_RED_SIZE,1,
|
|
GLX_GREEN_SIZE,1,
|
|
GLX_BLUE_SIZE,1,
|
|
// GLX_DEPTH_SIZE,16,
|
|
GLX_DOUBLEBUFFER,
|
|
None };
|
|
|
|
|
|
static uint32_t image_width;
|
|
static uint32_t image_height;
|
|
static uint32_t image_format;
|
|
static uint32_t image_bpp;
|
|
static uint32_t image_bytes;
|
|
|
|
static uint32_t texture_width;
|
|
static uint32_t texture_height;
|
|
|
|
static void resize(int x,int y){
|
|
printf("Resize: %dx%d\n",x,y);
|
|
glViewport( 0, 0, x, y );
|
|
|
|
glMatrixMode(GL_PROJECTION);
|
|
glLoadIdentity();
|
|
glOrtho(0, image_width, image_height, 0, -1,1);
|
|
|
|
glMatrixMode(GL_MODELVIEW);
|
|
glLoadIdentity();
|
|
}
|
|
|
|
/* connect to server, create and map window,
|
|
* allocate colors and (shared) memory
|
|
*/
|
|
static uint32_t
|
|
init(uint32_t width, uint32_t height, uint32_t d_width, uint32_t d_height, uint32_t fullscreen, char *title, uint32_t format)
|
|
{
|
|
int screen;
|
|
unsigned int fg, bg;
|
|
char *hello = (title == NULL) ? "OpenGL rulez" : title;
|
|
char *name = ":0.0";
|
|
XSizeHints hint;
|
|
XVisualInfo *vinfo;
|
|
XEvent xev;
|
|
|
|
// XGCValues xgcv;
|
|
XSetWindowAttributes xswa;
|
|
unsigned long xswamask;
|
|
|
|
image_height = height;
|
|
image_width = width;
|
|
image_format = format;
|
|
|
|
if (X_already_started) return -1;
|
|
|
|
if(getenv("DISPLAY")) name = getenv("DISPLAY");
|
|
|
|
mydisplay = XOpenDisplay(name);
|
|
|
|
if (mydisplay == NULL)
|
|
{
|
|
printf("Can not open display\n");
|
|
return -1;
|
|
}
|
|
|
|
screen = DefaultScreen(mydisplay);
|
|
|
|
hint.x = 0;
|
|
hint.y = 0;
|
|
hint.width = d_width;
|
|
hint.height = d_height;
|
|
hint.flags = PPosition | PSize;
|
|
|
|
/* Get some colors */
|
|
|
|
bg = WhitePixel(mydisplay, screen);
|
|
fg = BlackPixel(mydisplay, screen);
|
|
|
|
/* Make the window */
|
|
|
|
XGetWindowAttributes(mydisplay, DefaultRootWindow(mydisplay), &attribs);
|
|
|
|
#if 0
|
|
/*
|
|
*
|
|
* depth in X11 terminology land is the number of bits used to
|
|
* actually represent the colour.
|
|
*
|
|
* bpp in X11 land means how many bits in the frame buffer per
|
|
* pixel.
|
|
*
|
|
* ex. 15 bit color is 15 bit depth and 16 bpp. Also 24 bit
|
|
* color is 24 bit depth, but can be 24 bpp or 32 bpp.
|
|
*/
|
|
|
|
depth = attribs.depth;
|
|
|
|
if (depth != 15 && depth != 16 && depth != 24 && depth != 32)
|
|
{
|
|
/* The root window may be 8bit but there might still be
|
|
* visuals with other bit depths. For example this is the
|
|
* case on Sun/Solaris machines.
|
|
*/
|
|
depth = 24;
|
|
}
|
|
//BEGIN HACK
|
|
//mywindow = XCreateSimpleWindow(mydisplay, DefaultRootWindow(mydisplay),
|
|
//hint.x, hint.y, hint.width, hint.height, 4, fg, bg);
|
|
//
|
|
#endif
|
|
|
|
// XMatchVisualInfo(mydisplay, screen, depth, TrueColor, &vinfo);
|
|
vinfo=glXChooseVisual( mydisplay,screen,wsGLXAttrib );
|
|
|
|
xswa.background_pixel = 0;
|
|
xswa.border_pixel = 1;
|
|
// xswa.colormap = XCreateColormap(mydisplay, RootWindow(mydisplay,screen), vinfo.visual, AllocNone);
|
|
xswa.colormap = XCreateColormap(mydisplay, RootWindow(mydisplay,screen), vinfo->visual, AllocNone);
|
|
xswamask = CWBackPixel | CWBorderPixel | CWColormap;
|
|
// xswamask = CWBackPixel | CWBorderPixel | CWColormap | CWEventMask | CWCursor | CWOverrideRedirect | CWSaveUnder | CWX | CWY | CWWidth | CWHeight;
|
|
|
|
mywindow = XCreateWindow(mydisplay, RootWindow(mydisplay,screen),
|
|
hint.x, hint.y, hint.width, hint.height, 4, vinfo->depth,CopyFromParent,vinfo->visual,xswamask,&xswa);
|
|
vo_hidecursor(mydisplay,mywindow);
|
|
|
|
wsGLXContext=glXCreateContext( mydisplay,vinfo,NULL,True );
|
|
// XStoreName( wsDisplay,wsMyWin,wsSysName );
|
|
|
|
// printf("GLXcontext ok\n");
|
|
|
|
if ( fullscreen ) vo_x11_decoration( mydisplay,mywindow,0 );
|
|
|
|
XSelectInput(mydisplay, mywindow, StructureNotifyMask);
|
|
|
|
/* Tell other applications about this window */
|
|
|
|
XSetStandardProperties(mydisplay, mywindow, hello, hello, None, NULL, 0, &hint);
|
|
|
|
/* Map window. */
|
|
|
|
XMapWindow(mydisplay, mywindow);
|
|
|
|
/* Wait for map. */
|
|
do
|
|
{
|
|
XNextEvent(mydisplay, &xev);
|
|
}
|
|
while (xev.type != MapNotify || xev.xmap.event != mywindow);
|
|
|
|
XSelectInput(mydisplay, mywindow, NoEventMask);
|
|
|
|
glXMakeCurrent( mydisplay,mywindow,wsGLXContext );
|
|
|
|
XFlush(mydisplay);
|
|
XSync(mydisplay, False);
|
|
|
|
// mygc = XCreateGC(mydisplay, mywindow, 0L, &xgcv);
|
|
|
|
// myximage = XGetImage(mydisplay, mywindow, 0, 0,
|
|
// width, image_height, AllPlanes, ZPixmap);
|
|
// ImageData = myximage->data;
|
|
// bpp = myximage->bits_per_pixel;
|
|
|
|
//XSelectInput(mydisplay, mywindow, StructureNotifyMask); // !!!!
|
|
XSelectInput(mydisplay, mywindow, StructureNotifyMask | KeyPressMask );
|
|
|
|
// printf("Window setup ok\n");
|
|
|
|
#if 0
|
|
// If we have blue in the lowest bit then obviously RGB
|
|
mode = ((myximage->blue_mask & 0x01) != 0) ? MODE_RGB : MODE_BGR;
|
|
#ifdef WORDS_BIGENDIAN
|
|
if (myximage->byte_order != MSBFirst)
|
|
#else
|
|
if (myximage->byte_order != LSBFirst)
|
|
#endif
|
|
{
|
|
fprintf( stderr, "No support fon non-native XImage byte order!\n" );
|
|
return -1;
|
|
}
|
|
|
|
printf("DEPTH=%d BPP=%d\n",depth,bpp);
|
|
#endif
|
|
|
|
/*
|
|
* If depth is 24 then it may either be a 3 or 4 byte per pixel
|
|
* format. We can't use bpp because then we would lose the
|
|
* distinction between 15/16bit depth (2 byte formate assumed).
|
|
*
|
|
* FIXME - change yuv2rgb_init to take both depth and bpp
|
|
* parameters
|
|
*/
|
|
|
|
texture_width=32;
|
|
while(texture_width<image_width) texture_width*=2;
|
|
while(texture_width<image_height) texture_width*=2;
|
|
texture_height=texture_width;
|
|
|
|
if(format==IMGFMT_YV12){
|
|
yuv2rgb_init(8*BYTES_PP, MODE_BGR);
|
|
printf("YUV init OK!\n");
|
|
image_bpp=8*BYTES_PP;
|
|
image_bytes=BYTES_PP;
|
|
} else {
|
|
image_bpp=format&0xFF;
|
|
image_bytes=(image_bpp+7)/8;
|
|
}
|
|
|
|
ImageData=malloc(texture_width*texture_height*image_bytes);
|
|
memset(ImageData,128,texture_width*texture_height*image_bytes);
|
|
|
|
glDisable(GL_BLEND);
|
|
glDisable(GL_DEPTH_TEST);
|
|
glDepthMask(GL_FALSE);
|
|
glDisable(GL_CULL_FACE);
|
|
|
|
glEnable(GL_TEXTURE_2D);
|
|
|
|
printf("Creating %dx%d texture...\n",texture_width,texture_height);
|
|
|
|
#if 1
|
|
// glBindTexture(GL_TEXTURE_2D, texture_id);
|
|
glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
|
glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER, GL_LINEAR);
|
|
#ifdef TEXTUREFORMAT_32BPP
|
|
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB8, texture_width, texture_height, 0,
|
|
#else
|
|
glTexImage2D(GL_TEXTURE_2D, 0, BYTES_PP, texture_width, texture_height, 0,
|
|
#endif
|
|
(image_bytes==4)?GL_RGBA:GL_BGR, GL_UNSIGNED_BYTE, ImageData);
|
|
#endif
|
|
|
|
resize(d_width,d_height);
|
|
|
|
glClearColor( 1.0f,0.0f,1.0f,0.0f );
|
|
glClear( GL_COLOR_BUFFER_BIT );
|
|
|
|
// printf("OpenGL setup OK!\n");
|
|
|
|
X_already_started++;
|
|
return 0;
|
|
}
|
|
|
|
static const vo_info_t*
|
|
get_info(void)
|
|
{
|
|
return &vo_info;
|
|
}
|
|
|
|
static void
|
|
Terminate_Display_Process(void)
|
|
{
|
|
getchar(); /* wait for enter to remove window */
|
|
XDestroyWindow(mydisplay, mywindow);
|
|
XCloseDisplay(mydisplay);
|
|
X_already_started = 0;
|
|
}
|
|
|
|
|
|
static void check_events(void)
|
|
{
|
|
int e=vo_x11_check_events(mydisplay);
|
|
if(e&VO_EVENT_RESIZE) resize(vo_dwidth,vo_dheight);
|
|
}
|
|
|
|
|
|
static void
|
|
flip_page(void)
|
|
{
|
|
|
|
check_events();
|
|
|
|
// glEnable(GL_TEXTURE_2D);
|
|
// glBindTexture(GL_TEXTURE_2D, texture_id);
|
|
|
|
glColor3f(1,1,1);
|
|
glBegin(GL_QUADS);
|
|
glTexCoord2f(0,0);glVertex2i(0,0);
|
|
glTexCoord2f(0,1);glVertex2i(0,texture_height);
|
|
glTexCoord2f(1,1);glVertex2i(texture_width,texture_height);
|
|
glTexCoord2f(1,0);glVertex2i(texture_width,0);
|
|
glEnd();
|
|
|
|
// glFlush();
|
|
glFinish();
|
|
glXSwapBuffers( mydisplay,mywindow );
|
|
|
|
}
|
|
|
|
//static inline uint32_t draw_slice_x11(uint8_t *src[], uint32_t slice_num)
|
|
static uint32_t draw_slice(uint8_t *src[], int stride[], int w,int h,int x,int y)
|
|
{
|
|
int i;
|
|
int dstride=w*BYTES_PP;
|
|
|
|
// dstride=(dstride+15)&(~15);
|
|
|
|
yuv2rgb(ImageData, src[0], src[1], src[2],
|
|
w,h, dstride, stride[0],stride[1]);
|
|
|
|
// emms ();
|
|
|
|
for(i=0;i<h;i++){
|
|
glTexSubImage2D( GL_TEXTURE_2D, // target
|
|
0, // level
|
|
x, // x offset
|
|
y+i, // y offset
|
|
w, // width
|
|
1, // height
|
|
(BYTES_PP==4)?GL_RGBA:GL_RGB, // format
|
|
GL_UNSIGNED_BYTE, // type
|
|
ImageData+i*dstride ); // *pixels
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
static inline uint32_t
|
|
draw_frame_x11_yv12(uint8_t *src[])
|
|
{
|
|
int i;
|
|
// printf("Converting YUV->RGB...\n");
|
|
yuv2rgb(ImageData, src[0], src[1], src[2],
|
|
image_width, image_height,
|
|
image_width*BYTES_PP, image_width, image_width/2 );
|
|
// printf("Ready!\n");
|
|
|
|
// emms ();
|
|
|
|
for(i=0;i<image_height;i++){
|
|
glTexSubImage2D( GL_TEXTURE_2D, // target
|
|
0, // level
|
|
0, // x offset
|
|
i, // y offset
|
|
image_width, // width
|
|
1, // height
|
|
(BYTES_PP==4)?GL_RGBA:GL_RGB, // format
|
|
GL_UNSIGNED_BYTE, // type
|
|
ImageData+i*BYTES_PP*image_width ); // *pixels
|
|
}
|
|
|
|
// Display_Image(ImageData);
|
|
return 0;
|
|
}
|
|
|
|
|
|
static inline uint32_t
|
|
draw_frame_x11_bgr(uint8_t *src[])
|
|
{
|
|
int i;
|
|
uint8_t *s=src[0];
|
|
uint8_t *de=&ImageData[3*image_width];
|
|
|
|
for(i=0;i<image_height;i++){
|
|
uint8_t *d=ImageData;
|
|
while(d<de){
|
|
d[0]=s[2];
|
|
d[1]=s[1];
|
|
d[2]=s[0];
|
|
s+=3;d+=3;
|
|
}
|
|
glTexSubImage2D( GL_TEXTURE_2D, // target
|
|
0, // level
|
|
0, // x offset
|
|
// image_height-1-i, // y offset
|
|
i, // y offset
|
|
image_width, // width
|
|
1, // height
|
|
(image_bytes==4)?GL_RGBA:GL_RGB, // format
|
|
GL_UNSIGNED_BYTE, // type
|
|
ImageData); // *pixels
|
|
}
|
|
|
|
// Display_Image(ImageData);
|
|
return 0;
|
|
}
|
|
|
|
static inline uint32_t
|
|
draw_frame_x11_rgb(uint8_t *src[])
|
|
{
|
|
int i;
|
|
uint8_t *ImageData=src[0];
|
|
|
|
for(i=0;i<image_height;i++){
|
|
glTexSubImage2D( GL_TEXTURE_2D, // target
|
|
0, // level
|
|
0, // x offset
|
|
// image_height-1-i, // y offset
|
|
i, // y offset
|
|
image_width, // width
|
|
1, // height
|
|
(image_bytes==4)?GL_RGBA:GL_RGB, // format
|
|
GL_UNSIGNED_BYTE, // type
|
|
ImageData+i*image_bytes*image_width ); // *pixels
|
|
}
|
|
|
|
// Display_Image(ImageData);
|
|
return 0;
|
|
}
|
|
|
|
|
|
static uint32_t
|
|
draw_frame(uint8_t *src[])
|
|
{
|
|
if(image_format==IMGFMT_YV12)
|
|
return draw_frame_x11_yv12(src);
|
|
else
|
|
if((image_format&IMGFMT_RGB_MASK)==IMGFMT_RGB)
|
|
return draw_frame_x11_rgb(src);
|
|
else
|
|
return draw_frame_x11_bgr(src);
|
|
}
|
|
|
|
static uint32_t
|
|
query_format(uint32_t format)
|
|
{
|
|
switch(format){
|
|
case IMGFMT_YV12:
|
|
case IMGFMT_RGB|24:
|
|
case IMGFMT_BGR|24:
|
|
return 1;
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
|
|
static void
|
|
uninit(void)
|
|
{
|
|
}
|
|
|