mirror of https://github.com/mpv-player/mpv
fd63bf398a
We've been assuming that maximum number of compute group threads is never less than the 1024 defined by the desktop GL spec. Given that we haven't had working compute shaders for GLES and I guess the Vulkan spec defines at least as high a value, we've gotten away with it so far. But we should really look the value up and respect it. |
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.. | ||
decode | ||
filter | ||
out | ||
csputils.c | ||
csputils.h | ||
cuda.c | ||
d3d.c | ||
d3d.h | ||
fmt-conversion.c | ||
fmt-conversion.h | ||
hwdec.c | ||
hwdec.h | ||
image_loader.c | ||
image_loader.h | ||
image_writer.c | ||
image_writer.h | ||
img_format.c | ||
img_format.h | ||
mp_image.c | ||
mp_image.h | ||
mp_image_pool.c | ||
mp_image_pool.h | ||
repack.c | ||
repack.h | ||
sws_utils.c | ||
sws_utils.h | ||
vaapi.c | ||
vaapi.h | ||
vdpau.c | ||
vdpau.h | ||
vdpau_functions.inc | ||
vdpau_mixer.c | ||
vdpau_mixer.h | ||
zimg.c | ||
zimg.h |