.. |
context.c
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vo_gpu: vulkan: Add back context_win for libplacebo
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2019-04-21 23:55:22 +03:00 |
context.h
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vo: use a struct for vsync feedback stuff
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2018-12-06 10:30:25 +01:00 |
d3d11_helpers.c
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…
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d3d11_helpers.h
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…
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hwdec.c
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…
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hwdec.h
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…
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lcms.c
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lcms: allow infinite contrast
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2019-03-09 12:55:44 +01:00 |
lcms.h
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…
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libmpv_gpu.c
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drm: rename plane options to better, invariant, names
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2018-12-01 15:42:20 +02:00 |
libmpv_gpu.h
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client API: add a new way to pass X11 Display etc. to render API
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2018-03-26 19:47:08 +02:00 |
osd.c
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vo_gpu: fix segfault when OSD tex creation fails
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2019-04-21 23:55:22 +03:00 |
osd.h
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…
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ra.c
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client API: add a new way to pass X11 Display etc. to render API
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2018-03-26 19:47:08 +02:00 |
ra.h
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vo_gpu: index desc namespaces by ra
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2019-04-21 23:55:22 +03:00 |
shader_cache.c
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vo_gpu: index desc namespaces by ra
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2019-04-21 23:55:22 +03:00 |
shader_cache.h
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…
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spirv.c
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spirv: remove --spirv-compiler=nvidia
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2018-12-01 15:50:23 +02:00 |
spirv.h
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…
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spirv_shaderc.c
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vo_gpu: switch to optimization level performance
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2018-09-01 16:14:22 +02:00 |
user_shaders.c
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vo_gpu: add two useful operators to user shader
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2019-03-09 12:56:11 +01:00 |
user_shaders.h
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vo_gpu: add two useful operators to user shader
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2019-03-09 12:56:11 +01:00 |
utils.c
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vo_gpu: fix vec3 packing in UBOs/push_constants
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2018-09-29 20:15:10 +02:00 |
utils.h
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…
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video.c
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vo_gpu: increase user shader size limit
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2019-03-13 21:47:24 +02:00 |
video.h
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vo_gpu: use dB units for scene change detection
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2019-02-18 01:54:06 +02:00 |
video_shaders.c
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vo_gpu: fix initial seeding of the peak detect ssbo
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2019-02-18 01:54:06 +02:00 |
video_shaders.h
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vo_gpu: improve tone mapping desaturation
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2019-02-18 01:54:06 +02:00 |