mirror of https://github.com/mpv-player/mpv
180 lines
4.9 KiB
C
180 lines
4.9 KiB
C
/*
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* This file is part of mpv.
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*
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* mpv is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* mpv is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with mpv. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include <string.h>
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#include <sys/types.h>
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#include <dirent.h>
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#include <math.h>
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#include <pthread.h>
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#include <assert.h>
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#include "config.h"
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#include "osdep/io.h"
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#include "common/common.h"
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#include "common/msg.h"
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#include "options/path.h"
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#include "bstr/bstr.h"
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#include "core.h"
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#include "client.h"
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#include "libmpv/client.h"
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extern const struct mp_scripting mp_scripting_lua;
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static const struct mp_scripting *const scripting_backends[] = {
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#if HAVE_LUA
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&mp_scripting_lua,
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#endif
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NULL
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};
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static char *script_name_from_filename(void *talloc_ctx, const char *fname)
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{
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fname = mp_basename(fname);
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if (fname[0] == '@')
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fname += 1;
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char *name = talloc_strdup(talloc_ctx, fname);
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// Drop file extension
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char *dot = strrchr(name, '.');
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if (dot)
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*dot = '\0';
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// Turn it into a safe identifier - this is used with e.g. dispatching
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// input via: "send scriptname ..."
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for (int n = 0; name[n]; n++) {
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char c = name[n];
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if (!(c >= 'A' && c <= 'Z') && !(c >= 'a' && c <= 'z') &&
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!(c >= '0' && c <= '9'))
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name[n] = '_';
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}
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return talloc_asprintf(talloc_ctx, "%s", name);
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}
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struct thread_arg {
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const struct mp_scripting *backend;
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mpv_handle *client;
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const char *fname;
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};
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static void *script_thread(void *p)
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{
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pthread_detach(pthread_self());
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struct thread_arg *arg = p;
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struct mp_log *log = mp_client_get_log(arg->client);
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mp_verbose(log, "Loading script...\n");
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if (arg->backend->load(arg->client, arg->fname) < 0)
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mp_err(log, "Could not load script %s\n", arg->fname);
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mp_verbose(log, "Exiting...\n");
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mpv_detach_destroy(arg->client);
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talloc_free(arg);
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return NULL;
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}
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static void mp_load_script(struct MPContext *mpctx, const char *fname)
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{
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char *ext = mp_splitext(fname, NULL);
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const struct mp_scripting *backend = NULL;
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for (int n = 0; scripting_backends[n]; n++) {
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const struct mp_scripting *b = scripting_backends[n];
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if (ext && strcasecmp(ext, b->file_ext) == 0) {
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backend = b;
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break;
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}
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}
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if (!backend) {
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MP_VERBOSE(mpctx, "Can't load unknown script: %s\n", fname);
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return;
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}
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struct thread_arg *arg = talloc_ptrtype(NULL, arg);
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char *name = script_name_from_filename(arg, fname);
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*arg = (struct thread_arg){
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.fname = talloc_strdup(arg, fname),
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.backend = backend,
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// Create the client before creating the thread; otherwise a race
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// condition could happen, where MPContext is destroyed while the
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// thread tries to create the client.
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.client = mp_new_client(mpctx->clients, name),
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};
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if (!arg->client) {
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talloc_free(arg);
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return;
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}
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pthread_t thread;
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if (pthread_create(&thread, NULL, script_thread, arg))
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talloc_free(arg);
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return;
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}
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static int compare_filename(const void *pa, const void *pb)
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{
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char *a = (char *)pa;
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char *b = (char *)pb;
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return strcmp(a, b);
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}
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static char **list_script_files(void *talloc_ctx, char *path)
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{
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char **files = NULL;
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int count = 0;
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DIR *dp = opendir(path);
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if (!dp)
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return NULL;
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struct dirent *ep;
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while ((ep = readdir(dp))) {
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char *fname = mp_path_join(talloc_ctx, bstr0(path), bstr0(ep->d_name));
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struct stat s;
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if (!mp_stat(fname, &s) && S_ISREG(s.st_mode))
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MP_TARRAY_APPEND(talloc_ctx, files, count, fname);
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}
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closedir(dp);
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qsort(files, count, sizeof(char *), compare_filename);
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MP_TARRAY_APPEND(talloc_ctx, files, count, NULL);
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return files;
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}
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void mp_load_scripts(struct MPContext *mpctx)
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{
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// Load scripts from options
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if (mpctx->opts->lua_load_osc)
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mp_load_script(mpctx, "@osc.lua");
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char **files = mpctx->opts->lua_files;
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for (int n = 0; files && files[n]; n++) {
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if (files[n][0])
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mp_load_script(mpctx, files[n]);
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}
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if (!mpctx->opts->auto_load_scripts)
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return;
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// Load all lua scripts
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void *tmp = talloc_new(NULL);
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for (char **luadir = mp_find_all_config_files(tmp, mpctx->global, "lua"); *luadir; luadir++) {
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files = list_script_files(tmp, *luadir);
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for (int n = 0; files && files[n]; n++)
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mp_load_script(mpctx, files[n]);
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}
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talloc_free(tmp);
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}
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