mpv/DOCS
Niklas Haas c2d4fd0ef4 vo_gpu: change --tone-mapping-desaturate algorithm
Comparing mpv's implementation against the ACES ODR reference samples
and algorithms, it seems like they're happy desaturating highlights
_way_ more aggressively than mpv currently does. And indeed, looking at
some example clips like The Redwoods (which is actually well-mastered),
the current desaturation produces unnatural-looking brightness fringes
where the sky meets the treeline.

Adjust the algorithm to make it apply to a much larger, more gradual
brightness region; and change the interpretation of the parameter. As a
bonus, the new parameter is actually sanely scaled (higher values = more
desaturation). Also, make it scale based on the signal level instead of
the luminance, to avoid under-desaturating bright blues.
2017-10-25 17:24:27 +02:00
..
man vo_gpu: change --tone-mapping-desaturate algorithm 2017-10-25 17:24:27 +02:00
client-api-changes.rst client API: minor bump + change entry for DRM related opengl-cb changes 2017-10-23 21:11:44 +02:00
compile-windows.md DOCS/compile-windows.md: update for changes to mpv and MSYS2 2017-10-02 01:28:54 +11:00
contribute.md DOCS/contribute.md: coding style exception 2017-08-30 10:34:16 +02:00
edl-mpv.rst DOCS/edl-mpv.rst: fix typo 2017-02-05 16:02:58 +01:00
encoding.rst player: change default section when loading encoding-profiles.conf 2017-07-12 13:11:14 +02:00
interface-changes.rst demux: add a back buffer and the ability to seek into it 2017-10-21 19:26:33 +02:00
mplayer-changes.rst vo_opengl: refactor into vo_gpu 2017-09-21 15:00:55 +02:00
release-policy.md Release 0.25.0 2017-04-23 01:57:53 +02:00
tech-overview.txt DOCS/tech-overview.txt: updates 2017-06-29 17:31:55 +02:00
waf-buildsystem.rst DOCS/waf-buildsystem.rst: fix typo 2017-02-15 10:41:26 +01:00