..
javascript
build: remove outdated generated directory
2023-07-31 19:00:06 +00:00
lua
stats.lua: remove compatibility aliases of properties
2023-10-15 14:30:09 +00:00
audio.c
audio: drain ao before setting pause
2023-08-11 22:28:50 +00:00
client.c
timer: remove microsecond timer functions
2023-10-16 15:38:59 +00:00
client.h
scripting: remove race condition when toggling internal scripts
2020-03-26 23:59:44 +01:00
command.c
player/command: truncate anything < 1e-4 in pretty printer
2023-10-18 11:34:52 +02:00
command.h
various: add missing include in header flles
2023-09-21 14:40:11 +00:00
configfiles.c
player: always write redirect entries for resuming playback
2023-08-28 18:31:17 +00:00
core.h
player: store last_time timestamp in nanoseconds
2023-10-10 19:10:55 +00:00
external_files.c
external_files: remove duplicate from cover art whitelist
2023-10-04 15:31:38 +00:00
external_files.h
player: make all autoload extensions configurable
2023-08-26 00:33:00 +00:00
javascript.c
build: remove outdated generated directory
2023-07-31 19:00:06 +00:00
loadfile.c
player: remove unused mutate argument in mp_next_file
2023-10-05 17:09:43 +02:00
lua.c
build: remove outdated generated directory
2023-07-31 19:00:06 +00:00
main.c
player/main: do not print build time, if it is unknown
2023-08-02 18:51:13 +00:00
meson.build
build: remove outdated generated directory
2023-07-31 19:00:06 +00:00
misc.c
vo_wayland: fix warning -Wvoid-pointer-to-enum-cast
2023-02-26 16:45:07 +01:00
osd.c
player: add --term-remaining-playtime option
2023-08-13 19:58:20 +00:00
playloop.c
dispatch: change mp_dispatch_queue_process timer to nanoseconds
2023-10-16 15:38:59 +00:00
screenshot.c
win32/pthread: define _POSIX_TIMERS to notify they are not supported
2023-09-29 20:48:58 +00:00
screenshot.h
player: make screenshot each-frame mode more accurate
2020-02-07 13:32:21 +01:00
scripting.c
cplugin: allow loading mpv_* symbols dynamically
2023-09-20 02:16:45 +00:00
sub.c
Revert "demux: improve stream selection state"
2023-09-30 09:02:57 -05:00
video.c
vo: use nanoseconds for frame duration and pts
2023-10-10 19:10:55 +00:00