mpv/video/filter
averne 3e351a41e2 vf_gpu: initialize depth=1 on target textures
According to internal documentation, 2D textures should have d=1.
This fixes the correctness of the API usage, not any bug.
2023-02-28 14:13:55 +00:00
..
refqueue.c various: replace if + abort() with MP_HANDLE_OOM() 2023-01-12 22:02:07 +01:00
refqueue.h
vf_d3d11vpp.c options: transition commands from OPT_FLAG to OPT_BOOL 2023-02-21 17:15:17 +00:00
vf_fingerprint.c options: transition options from OPT_FLAG to OPT_BOOL 2023-02-21 17:15:17 +00:00
vf_format.c options: transition options from OPT_FLAG to OPT_BOOL 2023-02-21 17:15:17 +00:00
vf_gpu.c vf_gpu: initialize depth=1 on target textures 2023-02-28 14:13:55 +00:00
vf_sub.c various: drop unused #include "config.h" 2023-02-20 14:21:18 +00:00
vf_vapoursynth.c various: drop unused #include "config.h" 2023-02-20 14:21:18 +00:00
vf_vavpp.c options: transition options from OPT_FLAG to OPT_BOOL 2023-02-21 17:15:17 +00:00
vf_vdpaupp.c options: transition options from OPT_FLAG to OPT_BOOL 2023-02-21 17:15:17 +00:00