mpv/video/out/opengl
Niklas Haas 2f41b834b3
vo_opengl: make the ra_renderpass names consistent
The random space kept screwing me over
2017-09-13 20:53:19 +02:00
..
angle_dynamic.c
angle_dynamic.h
common.c vo_opengl: use GLX_MESA_swap_control where available 2017-09-13 20:53:17 +02:00
common.h
context.c
context.h
context_angle.c
context_cocoa.c
context_drm_egl.c
context_dxinterop.c
context_mali_fbdev.c
context_rpi.c
context_vdpau.c
context_w32.c
context_wayland.c
context_x11.c
context_x11egl.c
cuda_dynamic.c
cuda_dynamic.h
d3d11_helpers.c
d3d11_helpers.h
egl_helpers.c
egl_helpers.h
formats.c
formats.h
gl_headers.h
gl_utils.c
gl_utils.h
hwdec.c
hwdec.h
hwdec_cuda.c
hwdec_d3d11egl.c
hwdec_d3d11eglrgb.c
hwdec_dxva2egl.c
hwdec_dxva2gldx.c
hwdec_ios.m
hwdec_osx.c
hwdec_rpi.c
hwdec_vaegl.c
hwdec_vaglx.c
hwdec_vdpau.c
lcms.c
lcms.h
osd.c
osd.h
ra.c vo_opengl: make the ra_renderpass names consistent 2017-09-13 20:53:19 +02:00
ra.h vo_opengl: make the ra_renderpass names consistent 2017-09-13 20:53:19 +02:00
ra_gl.c vo_opengl: make the ra_renderpass names consistent 2017-09-13 20:53:19 +02:00
ra_gl.h
shader_cache.c vo_opengl: always initialize uniforms on first use 2017-09-12 03:00:47 +02:00
shader_cache.h
user_shaders.c
user_shaders.h
utils.c vo_opengl: generalize UBO packing/handling 2017-09-12 02:57:45 +02:00
utils.h vo_opengl: generalize UBO packing/handling 2017-09-12 02:57:45 +02:00
video.c vo_opengl: add a gamut warning feature 2017-09-10 18:19:46 +02:00
video.h vo: avoid putting large voctrl_performance_data on stack 2017-09-11 18:20:18 +02:00
video_shaders.c vo_opengl: add a gamut warning feature 2017-09-10 18:19:46 +02:00
video_shaders.h vo_opengl: add a gamut warning feature 2017-09-10 18:19:46 +02:00