mirror of https://github.com/mpv-player/mpv
f17246fec1
There is now a better way. Reading the font framebuffer was always a hack. The new code via VOCTRL_SCREENSHOT renders it into a FBO, which does not come with the disadvantages of reading the front buffer (like not being supported by GLES, possibly black regions due to overlapping windows on some systems). For now keep VOCTRL_SCREENSHOT_WIN on the VO level, because there are still some lesser VOs and backends that use it. |
||
---|---|---|
.. | ||
common.h | ||
context.c | ||
context.h | ||
context_wayland.c | ||
context_win.c | ||
context_xlib.c | ||
formats.c | ||
formats.h | ||
malloc.c | ||
malloc.h | ||
ra_vk.c | ||
ra_vk.h | ||
spirv_nvidia.c | ||
utils.c | ||
utils.h |