mirror of https://github.com/mpv-player/mpv
108 lines
3.5 KiB
C
108 lines
3.5 KiB
C
#ifndef __GL_COMMON_H__
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#define __GL_COMMON_H__
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#include "mp_msg.h"
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#include "config.h"
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#include <GL/gl.h>
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#include "video_out.h"
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#ifdef GL_WIN32
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#include <windows.h>
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#include <GL/glext.h>
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#include "w32_common.h"
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#else
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#include <X11/Xlib.h>
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#include <GL/glx.h>
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#include "x11_common.h"
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#endif
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#ifndef GL_TEXTURE_RECTANGLE
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#define GL_TEXTURE_RECTANGLE 0x84F5
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#endif
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#ifndef GL_PIXEL_UNPACK_BUFFER
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#define GL_PIXEL_UNPACK_BUFFER 0x88EC
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#endif
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#ifndef GL_STREAM_DRAW
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#define GL_STREAM_DRAW 0x88E0
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#endif
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#ifndef GL_WRITE_ONLY
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#define GL_WRITE_ONLY 0x88B9
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#endif
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#ifndef GL_BGR
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#define GL_BGR 0x80E0
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#endif
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#ifndef GL_BGRA
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#define GL_BGRA 0x80E1
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#endif
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#ifndef GL_UNSIGNED_BYTE_3_3_2
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#define GL_UNSIGNED_BYTE_3_3_2 0x8032
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#endif
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#ifndef GL_UNSIGNED_BYTE_2_3_3_REV
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#define GL_UNSIGNED_BYTE_2_3_3_REV 0x8362
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#endif
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#ifndef GL_UNSIGNED_SHORT_5_6_5
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#define GL_UNSIGNED_SHORT_5_6_5 0x8363
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#endif
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#ifndef GL_UNSIGNED_SHORT_5_6_5_REV
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#define GL_UNSIGNED_SHORT_5_6_5_REV 0x8364
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#endif
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#ifndef GL_UNSIGNED_SHORT_5_5_5_1
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#define GL_UNSIGNED_SHORT_5_5_5_1 0x8034
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#endif
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#ifndef GL_UNSIGNED_SHORT_1_5_5_5_REV
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#define GL_UNSIGNED_SHORT_1_5_5_5_REV 0x8366
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#endif
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void glAdjustAlignment(int stride);
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const char *glValName(GLint value);
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int glFindFormat(uint32_t format, uint32_t *bpp, GLenum *gl_texfmt,
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GLenum *gl_format, GLenum *gl_type);
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int glFmt2bpp(GLenum format, GLenum type);
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void glCreateClearTex(GLenum target, GLenum fmt, GLint filter,
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int w, int h, char val);
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void glUploadTex(GLenum target, GLenum format, GLenum type,
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const char *data, int stride,
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int x, int y, int w, int h, int slice);
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void glDrawTex(GLfloat x, GLfloat y, GLfloat w, GLfloat h,
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GLfloat tx, GLfloat ty, GLfloat tw, GLfloat th,
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int sx, int sy, int rect_tex);
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//! could not set new window, will continue drawing into the old one.
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#define SET_WINDOW_FAILED -1
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//! new window is set, could even transfer the OpenGL context.
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#define SET_WINDOW_OK 0
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//! new window is set, but the OpenGL context needs to be reinitialized.
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#define SET_WINDOW_REINIT 1
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#ifdef GL_WIN32
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int setGlWindow(int *vinfo, HGLRC *context, HWND win);
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void releaseGlContext(int *vinfo, HGLRC *context);
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#else
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int setGlWindow(XVisualInfo **vinfo, GLXContext *context, Window win);
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void releaseGlContext(XVisualInfo **vinfo, GLXContext *context);
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#endif
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extern void (APIENTRY *BindBuffer)(GLenum, GLuint);
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extern GLvoid* (APIENTRY *MapBuffer)(GLenum, GLenum);
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extern GLboolean (APIENTRY *UnmapBuffer)(GLenum);
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extern void (APIENTRY *BufferData)(GLenum, intptr_t, const GLvoid *, GLenum);
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extern void (APIENTRY *CombinerParameterfv)(GLenum, const GLfloat *);
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extern void (APIENTRY *CombinerParameteri)(GLenum, GLint);
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extern void (APIENTRY *CombinerInput)(GLenum, GLenum, GLenum, GLenum, GLenum,
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GLenum);
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extern void (APIENTRY *CombinerOutput)(GLenum, GLenum, GLenum, GLenum, GLenum,
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GLenum, GLenum, GLboolean, GLboolean,
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GLboolean);
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extern void (APIENTRY *ActiveTexture)(GLenum);
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extern void (APIENTRY *BindTexture)(GLenum, GLuint);
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extern void (APIENTRY *MultiTexCoord2f)(GLenum, GLfloat, GLfloat);
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extern void (APIENTRY *BindProgram)(GLenum, GLuint);
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extern void (APIENTRY *ProgramString)(GLenum, GLenum, GLsizei, const GLvoid *);
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extern void (APIENTRY *ProgramEnvParameter4f)(GLenum, GLuint, GLfloat, GLfloat,
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GLfloat, GLfloat);
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#endif
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