mirror of https://github.com/mpv-player/mpv
1507 lines
52 KiB
C
1507 lines
52 KiB
C
/*
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* This file is part of MPlayer.
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*
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* MPlayer is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* MPlayer is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with MPlayer; if not, write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*
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* You can alternatively redistribute this file and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*/
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#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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#include <math.h>
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#include <stdbool.h>
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#include "config.h"
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#include "talloc.h"
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#include "mp_msg.h"
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#include "subopt-helper.h"
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#include "video_out.h"
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#include "libmpcodecs/vfcap.h"
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#include "libmpcodecs/mp_image.h"
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#include "geometry.h"
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#include "osd.h"
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#include "sub/sub.h"
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#include "eosd_packer.h"
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#include "gl_common.h"
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#include "aspect.h"
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#include "fastmemcpy.h"
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#include "sub/ass_mp.h"
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//! How many parts the OSD may consist of at most
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#define MAX_OSD_PARTS 20
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//for gl_priv.use_yuv
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#define MASK_ALL_YUV (~(1 << YUV_CONVERSION_NONE))
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#define MASK_NOT_COMBINERS (~((1 << YUV_CONVERSION_NONE) | (1 << YUV_CONVERSION_COMBINERS)))
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#define MASK_GAMMA_SUPPORT (MASK_NOT_COMBINERS & ~(1 << YUV_CONVERSION_FRAGMENT))
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struct vertex_eosd {
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float x, y;
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uint8_t color[4];
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float u, v;
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};
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struct gl_priv {
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MPGLContext *glctx;
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GL *gl;
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int use_osd;
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int scaled_osd;
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//! Textures for OSD
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GLuint osdtex[MAX_OSD_PARTS];
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//! Alpha textures for OSD
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GLuint osdatex[MAX_OSD_PARTS];
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GLuint eosd_texture;
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int eosd_texture_width, eosd_texture_height;
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struct eosd_packer *eosd;
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struct vertex_eosd *eosd_va;
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//! Display lists that draw the OSD parts
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GLuint osdDispList[MAX_OSD_PARTS];
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GLuint osdaDispList[MAX_OSD_PARTS];
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//! How many parts the OSD currently consists of
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int osdtexCnt;
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int osd_color;
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int use_ycbcr;
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int use_yuv;
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struct mp_csp_details colorspace;
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int is_yuv;
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int lscale;
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int cscale;
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float filter_strength;
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float noise_strength;
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int yuvconvtype;
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int use_rectangle;
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int err_shown;
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uint32_t image_width;
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uint32_t image_height;
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uint32_t image_format;
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uint32_t image_d_width;
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uint32_t image_d_height;
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int many_fmts;
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int have_texture_rg;
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int ati_hack;
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int force_pbo;
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int use_glFinish;
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int swap_interval;
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GLenum target;
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GLint texfmt;
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GLenum gl_format;
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GLenum gl_type;
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GLuint buffer;
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GLuint buffer_uv[2];
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int buffersize;
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int buffersize_uv;
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void *bufferptr;
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void *bufferptr_uv[2];
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GLuint fragprog;
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GLuint default_texs[22];
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char *custom_prog;
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char *custom_tex;
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int custom_tlin;
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int custom_trect;
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int mipmap_gen;
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int stereo_mode;
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struct mp_csp_equalizer video_eq;
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int texture_width;
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int texture_height;
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int mpi_flipped;
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int vo_flipped;
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int ass_border_x, ass_border_y;
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unsigned int slice_height;
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};
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static void resize(struct vo *vo, int x, int y)
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{
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struct gl_priv *p = vo->priv;
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GL *gl = p->gl;
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mp_msg(MSGT_VO, MSGL_V, "[gl] Resize: %dx%d\n", x, y);
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if (WinID >= 0) {
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int left = 0, top = 0, w = x, h = y;
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geometry(&left, &top, &w, &h, vo->dwidth, vo->dheight);
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top = y - h - top;
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gl->Viewport(left, top, w, h);
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} else
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gl->Viewport(0, 0, x, y);
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gl->MatrixMode(GL_PROJECTION);
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gl->LoadIdentity();
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p->ass_border_x = p->ass_border_y = 0;
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if (aspect_scaling()) {
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int new_w, new_h;
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GLdouble scale_x, scale_y;
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aspect(vo, &new_w, &new_h, A_WINZOOM);
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panscan_calc_windowed(vo);
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new_w += vo->panscan_x;
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new_h += vo->panscan_y;
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scale_x = (GLdouble)new_w / (GLdouble)x;
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scale_y = (GLdouble)new_h / (GLdouble)y;
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gl->Scaled(scale_x, scale_y, 1);
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p->ass_border_x = (vo->dwidth - new_w) / 2;
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p->ass_border_y = (vo->dheight - new_h) / 2;
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}
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gl->Ortho(0, p->image_width, p->image_height, 0, -1, 1);
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gl->MatrixMode(GL_MODELVIEW);
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gl->LoadIdentity();
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vo_osd_resized();
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gl->Clear(GL_COLOR_BUFFER_BIT);
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vo->want_redraw = true;
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}
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static void texSize(struct vo *vo, int w, int h, int *texw, int *texh)
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{
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struct gl_priv *p = vo->priv;
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if (p->use_rectangle) {
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*texw = w;
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*texh = h;
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} else {
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*texw = 32;
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while (*texw < w)
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*texw *= 2;
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*texh = 32;
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while (*texh < h)
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*texh *= 2;
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}
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if (p->ati_hack)
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*texw = (*texw + 511) & ~511;
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}
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//! maximum size of custom fragment program
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#define MAX_CUSTOM_PROG_SIZE (1024 * 1024)
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static void update_yuvconv(struct vo *vo)
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{
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struct gl_priv *p = vo->priv;
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GL *gl = p->gl;
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int xs, ys, depth;
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struct mp_csp_params cparams = { .colorspace = p->colorspace };
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mp_csp_copy_equalizer_values(&cparams, &p->video_eq);
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gl_conversion_params_t params = {
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p->target, p->yuvconvtype, cparams,
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p->texture_width, p->texture_height, 0, 0, p->filter_strength,
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p->noise_strength
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};
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mp_get_chroma_shift(p->image_format, &xs, &ys, &depth);
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params.chrom_texw = params.texw >> xs;
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params.chrom_texh = params.texh >> ys;
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params.csp_params.input_bits = depth;
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params.csp_params.texture_bits = depth+7 & ~7;
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glSetupYUVConversion(gl, ¶ms);
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if (p->custom_prog) {
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FILE *f = fopen(p->custom_prog, "rb");
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if (!f) {
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mp_msg(MSGT_VO, MSGL_WARN,
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"[gl] Could not read customprog %s\n", p->custom_prog);
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} else {
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char *prog = calloc(1, MAX_CUSTOM_PROG_SIZE + 1);
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fread(prog, 1, MAX_CUSTOM_PROG_SIZE, f);
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fclose(f);
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loadGPUProgram(gl, GL_FRAGMENT_PROGRAM, prog);
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free(prog);
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}
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gl->ProgramEnvParameter4f(GL_FRAGMENT_PROGRAM, 0,
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1.0 / p->texture_width,
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1.0 / p->texture_height,
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p->texture_width, p->texture_height);
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}
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if (p->custom_tex) {
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FILE *f = fopen(p->custom_tex, "rb");
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if (!f) {
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mp_msg(MSGT_VO, MSGL_WARN,
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"[gl] Could not read customtex %s\n", p->custom_tex);
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} else {
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int width, height, maxval;
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gl->ActiveTexture(GL_TEXTURE3);
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if (glCreatePPMTex(gl, p->custom_trect ? GL_TEXTURE_RECTANGLE : GL_TEXTURE_2D,
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0, p->custom_tlin ? GL_LINEAR : GL_NEAREST,
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f, &width, &height, &maxval)) {
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gl->ProgramEnvParameter4f(GL_FRAGMENT_PROGRAM, 1,
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1.0 / width, 1.0 / height,
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width, height);
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} else
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mp_msg(MSGT_VO, MSGL_WARN,
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"[gl] Error parsing customtex %s\n", p->custom_tex);
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fclose(f);
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gl->ActiveTexture(GL_TEXTURE0);
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}
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}
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}
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/**
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* \brief remove all OSD textures and display-lists, thus clearing it.
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*/
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static void clearOSD(struct vo *vo)
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{
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struct gl_priv *p = vo->priv;
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GL *gl = p->gl;
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int i;
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if (!p->osdtexCnt)
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return;
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gl->DeleteTextures(p->osdtexCnt, p->osdtex);
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gl->DeleteTextures(p->osdtexCnt, p->osdatex);
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for (i = 0; i < p->osdtexCnt; i++)
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gl->DeleteLists(p->osdaDispList[i], 1);
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for (i = 0; i < p->osdtexCnt; i++)
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gl->DeleteLists(p->osdDispList[i], 1);
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p->osdtexCnt = 0;
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}
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/**
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* \brief construct display list from ass image list
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* \param img image list to create OSD from.
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*/
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static void genEOSD(struct vo *vo, mp_eosd_images_t *imgs)
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{
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struct gl_priv *p = vo->priv;
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GL *gl = p->gl;
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bool need_repos, need_upload, need_allocate;
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eosd_packer_generate(p->eosd, imgs, &need_repos, &need_upload,
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&need_allocate);
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if (!need_repos)
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return;
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if (!p->eosd_texture)
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gl->GenTextures(1, &p->eosd_texture);
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gl->BindTexture(p->target, p->eosd_texture);
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if (need_allocate) {
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texSize(vo, p->eosd->surface.w, p->eosd->surface.h,
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&p->eosd_texture_width, &p->eosd_texture_height);
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// xxx it doesn't need to be cleared, that's a waste of time
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glCreateClearTex(gl, p->target, GL_ALPHA, GL_ALPHA, GL_UNSIGNED_BYTE,
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GL_NEAREST, p->eosd_texture_width,
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p->eosd_texture_height, 0);
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}
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// 2 triangles primitives per quad = 6 vertices per quad
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// not using GL_QUADS, as it is deprecated in OpenGL 3.x and later
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p->eosd_va = talloc_realloc_size(p->eosd, p->eosd_va,
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p->eosd->targets_count
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* sizeof(struct vertex_eosd) * 6);
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float eosd_w = p->eosd_texture_width;
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float eosd_h = p->eosd_texture_height;
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if (p->use_rectangle == 1)
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eosd_w = eosd_h = 1.0f;
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for (int n = 0; n < p->eosd->targets_count; n++) {
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struct eosd_target *target = &p->eosd->targets[n];
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ASS_Image *i = target->ass_img;
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if (need_upload) {
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glUploadTex(gl, p->target, GL_ALPHA, GL_UNSIGNED_BYTE, i->bitmap,
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i->stride, target->source.x0, target->source.y0,
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i->w, i->h, 0);
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}
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uint8_t color[4] = { i->color >> 24, (i->color >> 16) & 0xff,
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(i->color >> 8) & 0xff, 255 - (i->color & 0xff) };
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float x0 = target->dest.x0;
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float y0 = target->dest.y0;
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float x1 = target->dest.x1;
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float y1 = target->dest.y1;
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float tx0 = target->source.x0 / eosd_w;
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float ty0 = target->source.y0 / eosd_h;
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float tx1 = target->source.x1 / eosd_w;
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float ty1 = target->source.y1 / eosd_h;
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#define COLOR_INIT {color[0], color[1], color[2], color[3]}
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struct vertex_eosd *va = &p->eosd_va[n * 6];
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va[0] = (struct vertex_eosd) { x0, y0, COLOR_INIT, tx0, ty0 };
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va[1] = (struct vertex_eosd) { x0, y1, COLOR_INIT, tx0, ty1 };
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va[2] = (struct vertex_eosd) { x1, y0, COLOR_INIT, tx1, ty0 };
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va[3] = (struct vertex_eosd) { x1, y1, COLOR_INIT, tx1, ty1 };
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va[4] = va[2];
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va[5] = va[1];
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#undef COLOR_INIT
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}
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gl->BindTexture(p->target, 0);
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}
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// Note: relies on state being setup, like projection matrix and blending
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static void drawEOSD(struct vo *vo)
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{
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struct gl_priv *p = vo->priv;
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GL *gl = p->gl;
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if (p->eosd->targets_count == 0)
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return;
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gl->BindTexture(p->target, p->eosd_texture);
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struct vertex_eosd *va = p->eosd_va;
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size_t stride = sizeof(struct vertex_eosd);
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gl->VertexPointer(2, GL_FLOAT, stride, &va[0].x);
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gl->ColorPointer(4, GL_UNSIGNED_BYTE, stride, &va[0].color[0]);
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gl->TexCoordPointer(2, GL_FLOAT, stride, &va[0].u);
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gl->EnableClientState(GL_VERTEX_ARRAY);
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gl->EnableClientState(GL_TEXTURE_COORD_ARRAY);
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gl->EnableClientState(GL_COLOR_ARRAY);
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gl->DrawArrays(GL_TRIANGLES, 0, p->eosd->targets_count * 6);
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gl->DisableClientState(GL_VERTEX_ARRAY);
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gl->DisableClientState(GL_TEXTURE_COORD_ARRAY);
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gl->DisableClientState(GL_COLOR_ARRAY);
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gl->BindTexture(p->target, 0);
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}
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/**
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* \brief uninitialize OpenGL context, freeing textures, buffers etc.
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*/
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static void uninitGl(struct vo *vo)
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{
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struct gl_priv *p = vo->priv;
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GL *gl = p->gl;
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int i = 0;
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if (gl->DeletePrograms && p->fragprog)
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gl->DeletePrograms(1, &p->fragprog);
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p->fragprog = 0;
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while (p->default_texs[i] != 0)
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i++;
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if (i)
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gl->DeleteTextures(i, p->default_texs);
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p->default_texs[0] = 0;
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clearOSD(vo);
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if (p->eosd_texture)
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gl->DeleteTextures(1, &p->eosd_texture);
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eosd_packer_reinit(p->eosd, 0, 0);
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p->eosd_texture = 0;
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if (gl->DeleteBuffers && p->buffer)
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gl->DeleteBuffers(1, &p->buffer);
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p->buffer = 0;
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p->buffersize = 0;
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p->bufferptr = NULL;
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if (gl->DeleteBuffers && p->buffer_uv[0])
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gl->DeleteBuffers(2, p->buffer_uv);
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p->buffer_uv[0] = p->buffer_uv[1] = 0;
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p->buffersize_uv = 0;
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p->bufferptr_uv[0] = p->bufferptr_uv[1] = 0;
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p->err_shown = 0;
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}
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static int isSoftwareGl(struct vo *vo)
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{
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struct gl_priv *p = vo->priv;
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const char *renderer = p->gl->GetString(GL_RENDERER);
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const char *vendor = p->gl->GetString(GL_VENDOR);
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return !renderer || strcmp(renderer, "Software Rasterizer") == 0 ||
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strstr(renderer, "llvmpipe") ||
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strcmp(vendor, "Microsoft Corporation") == 0;
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}
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static void autodetectGlExtensions(struct vo *vo)
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{
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struct gl_priv *p = vo->priv;
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GL *gl = p->gl;
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const char *extensions = gl->GetString(GL_EXTENSIONS);
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const char *vendor = gl->GetString(GL_VENDOR);
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const char *version = gl->GetString(GL_VERSION);
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const char *renderer = gl->GetString(GL_RENDERER);
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int is_ati = vendor && strstr(vendor, "ATI") != NULL;
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int ati_broken_pbo = 0;
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mp_msg(MSGT_VO, MSGL_V, "[gl] Running on OpenGL '%s' by '%s', version '%s'\n",
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renderer, vendor, version);
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if (is_ati && strncmp(version, "2.1.", 4) == 0) {
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int ver = atoi(version + 4);
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mp_msg(MSGT_VO, MSGL_V, "[gl] Detected ATI driver version: %i\n", ver);
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ati_broken_pbo = ver && ver < 8395;
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}
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if (p->ati_hack == -1)
|
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p->ati_hack = ati_broken_pbo;
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if (p->force_pbo == -1) {
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p->force_pbo = 0;
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if (extensions && strstr(extensions, "_pixel_buffer_object"))
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p->force_pbo = is_ati;
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}
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p->have_texture_rg = extensions && strstr(extensions, "GL_ARB_texture_rg");
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if (p->use_rectangle == -1) {
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p->use_rectangle = 0;
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if (extensions) {
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// if (strstr(extensions, "_texture_non_power_of_two"))
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if (strstr(extensions, "_texture_rectangle"))
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p->use_rectangle = renderer
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&& strstr(renderer, "Mesa DRI R200") ? 1 : 0;
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}
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|
}
|
|
if (p->use_osd == -1)
|
|
p->use_osd = gl->BindTexture != NULL;
|
|
if (p->use_yuv == -1)
|
|
p->use_yuv = glAutodetectYUVConversion(gl);
|
|
|
|
int eq_caps = 0;
|
|
int yuv_mask = (1 << p->use_yuv);
|
|
if (!(yuv_mask & MASK_NOT_COMBINERS)) {
|
|
// combiners
|
|
eq_caps = (1 << MP_CSP_EQ_HUE) | (1 << MP_CSP_EQ_SATURATION);
|
|
} else if (yuv_mask & MASK_ALL_YUV) {
|
|
eq_caps = MP_CSP_EQ_CAPS_COLORMATRIX;
|
|
if (yuv_mask & MASK_GAMMA_SUPPORT)
|
|
eq_caps |= MP_CSP_EQ_CAPS_GAMMA;
|
|
}
|
|
p->video_eq.capabilities = eq_caps;
|
|
|
|
if (is_ati && (p->lscale == 1 || p->lscale == 2 || p->cscale == 1 || p->cscale == 2))
|
|
mp_msg(MSGT_VO, MSGL_WARN, "[gl] Selected scaling mode may be broken on"
|
|
" ATI cards.\n"
|
|
"Tell _them_ to fix GL_REPEAT if you have issues.\n");
|
|
mp_msg(MSGT_VO, MSGL_V, "[gl] Settings after autodetection: ati-hack = %i, "
|
|
"force-pbo = %i, rectangle = %i, yuv = %i\n",
|
|
p->ati_hack, p->force_pbo, p->use_rectangle, p->use_yuv);
|
|
}
|
|
|
|
static GLint get_scale_type(struct vo *vo, int chroma)
|
|
{
|
|
struct gl_priv *p = vo->priv;
|
|
|
|
int nearest = (chroma ? p->cscale : p->lscale) & 64;
|
|
if (nearest)
|
|
return p->mipmap_gen ? GL_NEAREST_MIPMAP_NEAREST : GL_NEAREST;
|
|
return p->mipmap_gen ? GL_LINEAR_MIPMAP_NEAREST : GL_LINEAR;
|
|
}
|
|
|
|
// Return the high byte of the value that represents white in chroma (U/V)
|
|
static int get_chroma_clear_val(int bit_depth)
|
|
{
|
|
return 1 << (bit_depth - 1 & 7);
|
|
}
|
|
|
|
/**
|
|
* \brief Initialize a (new or reused) OpenGL context.
|
|
* set global gl-related variables to their default values
|
|
*/
|
|
static int initGl(struct vo *vo, uint32_t d_width, uint32_t d_height)
|
|
{
|
|
struct gl_priv *p = vo->priv;
|
|
GL *gl = p->gl;
|
|
|
|
GLint scale_type = get_scale_type(vo, 0);
|
|
autodetectGlExtensions(vo);
|
|
p->target = p->use_rectangle == 1 ? GL_TEXTURE_RECTANGLE : GL_TEXTURE_2D;
|
|
p->yuvconvtype = SET_YUV_CONVERSION(p->use_yuv) |
|
|
SET_YUV_LUM_SCALER(p->lscale) |
|
|
SET_YUV_CHROM_SCALER(p->cscale);
|
|
|
|
texSize(vo, p->image_width, p->image_height,
|
|
&p->texture_width, &p->texture_height);
|
|
|
|
gl->Disable(GL_BLEND);
|
|
gl->Disable(GL_DEPTH_TEST);
|
|
gl->DepthMask(GL_FALSE);
|
|
gl->Disable(GL_CULL_FACE);
|
|
gl->Enable(p->target);
|
|
gl->DrawBuffer(vo_doublebuffering ? GL_BACK : GL_FRONT);
|
|
gl->TexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
|
|
|
|
mp_msg(MSGT_VO, MSGL_V, "[gl] Creating %dx%d texture...\n",
|
|
p->texture_width, p->texture_height);
|
|
|
|
glCreateClearTex(gl, p->target, p->texfmt, p->gl_format,
|
|
p->gl_type, scale_type,
|
|
p->texture_width, p->texture_height, 0);
|
|
|
|
if (p->mipmap_gen)
|
|
gl->TexParameteri(p->target, GL_GENERATE_MIPMAP, GL_TRUE);
|
|
|
|
if (p->is_yuv) {
|
|
int i;
|
|
int xs, ys, depth;
|
|
scale_type = get_scale_type(vo, 1);
|
|
mp_get_chroma_shift(p->image_format, &xs, &ys, &depth);
|
|
int clear = get_chroma_clear_val(depth);
|
|
gl->GenTextures(21, p->default_texs);
|
|
p->default_texs[21] = 0;
|
|
for (i = 0; i < 7; i++) {
|
|
gl->ActiveTexture(GL_TEXTURE1 + i);
|
|
gl->BindTexture(GL_TEXTURE_2D, p->default_texs[i]);
|
|
gl->BindTexture(GL_TEXTURE_RECTANGLE, p->default_texs[i + 7]);
|
|
gl->BindTexture(GL_TEXTURE_3D, p->default_texs[i + 14]);
|
|
}
|
|
gl->ActiveTexture(GL_TEXTURE1);
|
|
glCreateClearTex(gl, p->target, p->texfmt, p->gl_format,
|
|
p->gl_type, scale_type,
|
|
p->texture_width >> xs, p->texture_height >> ys,
|
|
clear);
|
|
if (p->mipmap_gen)
|
|
gl->TexParameteri(p->target, GL_GENERATE_MIPMAP, GL_TRUE);
|
|
gl->ActiveTexture(GL_TEXTURE2);
|
|
glCreateClearTex(gl, p->target, p->texfmt, p->gl_format,
|
|
p->gl_type, scale_type,
|
|
p->texture_width >> xs, p->texture_height >> ys,
|
|
clear);
|
|
if (p->mipmap_gen)
|
|
gl->TexParameteri(p->target, GL_GENERATE_MIPMAP, GL_TRUE);
|
|
gl->ActiveTexture(GL_TEXTURE0);
|
|
gl->BindTexture(p->target, 0);
|
|
}
|
|
if (p->is_yuv || p->custom_prog) {
|
|
if ((MASK_NOT_COMBINERS & (1 << p->use_yuv)) || p->custom_prog) {
|
|
if (!gl->GenPrograms || !gl->BindProgram)
|
|
mp_msg(MSGT_VO, MSGL_ERR,
|
|
"[gl] fragment program functions missing!\n");
|
|
else {
|
|
gl->GenPrograms(1, &p->fragprog);
|
|
gl->BindProgram(GL_FRAGMENT_PROGRAM, p->fragprog);
|
|
}
|
|
}
|
|
update_yuvconv(vo);
|
|
}
|
|
|
|
GLint max_texture_size;
|
|
gl->GetIntegerv(GL_MAX_TEXTURE_SIZE, &max_texture_size);
|
|
eosd_packer_reinit(p->eosd, max_texture_size, max_texture_size);
|
|
|
|
resize(vo, d_width, d_height);
|
|
|
|
gl->ClearColor(0.0f, 0.0f, 0.0f, 0.0f);
|
|
gl->Clear(GL_COLOR_BUFFER_BIT);
|
|
if (gl->SwapInterval && p->swap_interval >= 0)
|
|
gl->SwapInterval(p->swap_interval);
|
|
return 1;
|
|
}
|
|
|
|
static int create_window(struct vo *vo, uint32_t d_width, uint32_t d_height,
|
|
uint32_t flags)
|
|
{
|
|
struct gl_priv *p = vo->priv;
|
|
|
|
if (p->stereo_mode == GL_3D_QUADBUFFER)
|
|
flags |= VOFLAG_STEREO;
|
|
|
|
return p->glctx->create_window(p->glctx, d_width, d_height, flags);
|
|
}
|
|
|
|
static int config(struct vo *vo, uint32_t width, uint32_t height,
|
|
uint32_t d_width, uint32_t d_height, uint32_t flags,
|
|
uint32_t format)
|
|
{
|
|
struct gl_priv *p = vo->priv;
|
|
|
|
int xs, ys;
|
|
p->image_height = height;
|
|
p->image_width = width;
|
|
p->image_format = format;
|
|
p->image_d_width = d_width;
|
|
p->image_d_height = d_height;
|
|
p->is_yuv = mp_get_chroma_shift(p->image_format, &xs, &ys, NULL) > 0;
|
|
p->is_yuv |= (xs << 8) | (ys << 16);
|
|
glFindFormat(format, p->have_texture_rg, NULL, &p->texfmt, &p->gl_format,
|
|
&p->gl_type);
|
|
|
|
p->vo_flipped = !!(flags & VOFLAG_FLIPPING);
|
|
|
|
if (create_window(vo, d_width, d_height, flags) < 0)
|
|
return -1;
|
|
|
|
if (vo->config_count)
|
|
uninitGl(vo);
|
|
if (p->glctx->setGlWindow(p->glctx) == SET_WINDOW_FAILED)
|
|
return -1;
|
|
initGl(vo, vo->dwidth, vo->dheight);
|
|
|
|
return 0;
|
|
}
|
|
|
|
static void check_events(struct vo *vo)
|
|
{
|
|
struct gl_priv *p = vo->priv;
|
|
|
|
int e = p->glctx->check_events(vo);
|
|
if (e & VO_EVENT_REINIT) {
|
|
uninitGl(vo);
|
|
initGl(vo, vo->dwidth, vo->dheight);
|
|
}
|
|
if (e & VO_EVENT_RESIZE)
|
|
resize(vo, vo->dwidth, vo->dheight);
|
|
if (e & VO_EVENT_EXPOSE)
|
|
vo->want_redraw = true;
|
|
}
|
|
|
|
/**
|
|
* Creates the textures and the display list needed for displaying
|
|
* an OSD part.
|
|
* Callback function for osd_draw_text_ext().
|
|
*/
|
|
static void create_osd_texture(void *ctx, int x0, int y0, int w, int h,
|
|
unsigned char *src, unsigned char *srca,
|
|
int stride)
|
|
{
|
|
struct vo *vo = ctx;
|
|
struct gl_priv *p = vo->priv;
|
|
GL *gl = p->gl;
|
|
|
|
// initialize to 8 to avoid special-casing on alignment
|
|
int sx = 8, sy = 8;
|
|
GLint scale_type = p->scaled_osd ? GL_LINEAR : GL_NEAREST;
|
|
|
|
if (w <= 0 || h <= 0 || stride < w) {
|
|
mp_msg(MSGT_VO, MSGL_V, "Invalid dimensions OSD for part!\n");
|
|
return;
|
|
}
|
|
texSize(vo, w, h, &sx, &sy);
|
|
|
|
if (p->osdtexCnt >= MAX_OSD_PARTS) {
|
|
mp_msg(MSGT_VO, MSGL_ERR, "Too many OSD parts, contact the developers!\n");
|
|
return;
|
|
}
|
|
|
|
// create Textures for OSD part
|
|
gl->GenTextures(1, &p->osdtex[p->osdtexCnt]);
|
|
gl->BindTexture(p->target, p->osdtex[p->osdtexCnt]);
|
|
glCreateClearTex(gl, p->target, GL_LUMINANCE, GL_LUMINANCE,
|
|
GL_UNSIGNED_BYTE, scale_type, sx, sy, 0);
|
|
glUploadTex(gl, p->target, GL_LUMINANCE, GL_UNSIGNED_BYTE, src, stride,
|
|
0, 0, w, h, 0);
|
|
|
|
gl->GenTextures(1, &p->osdatex[p->osdtexCnt]);
|
|
gl->BindTexture(p->target, p->osdatex[p->osdtexCnt]);
|
|
glCreateClearTex(gl, p->target, GL_ALPHA, GL_ALPHA, GL_UNSIGNED_BYTE,
|
|
scale_type, sx, sy, 0);
|
|
{
|
|
int i;
|
|
char *tmp = malloc(stride * h);
|
|
// convert alpha from weird MPlayer scale.
|
|
// in-place is not possible since it is reused for future OSDs
|
|
for (i = h * stride - 1; i >= 0; i--)
|
|
tmp[i] = -srca[i];
|
|
glUploadTex(gl, p->target, GL_ALPHA, GL_UNSIGNED_BYTE, tmp, stride,
|
|
0, 0, w, h, 0);
|
|
free(tmp);
|
|
}
|
|
|
|
gl->BindTexture(p->target, 0);
|
|
|
|
// Create a list for rendering this OSD part
|
|
p->osdaDispList[p->osdtexCnt] = gl->GenLists(1);
|
|
gl->NewList(p->osdaDispList[p->osdtexCnt], GL_COMPILE);
|
|
// render alpha
|
|
gl->BindTexture(p->target, p->osdatex[p->osdtexCnt]);
|
|
glDrawTex(gl, x0, y0, w, h, 0, 0, w, h, sx, sy, p->use_rectangle == 1, 0, 0);
|
|
gl->EndList();
|
|
|
|
p->osdDispList[p->osdtexCnt] = gl->GenLists(1);
|
|
gl->NewList(p->osdDispList[p->osdtexCnt], GL_COMPILE);
|
|
// render OSD
|
|
gl->BindTexture(p->target, p->osdtex[p->osdtexCnt]);
|
|
glDrawTex(gl, x0, y0, w, h, 0, 0, w, h, sx, sy, p->use_rectangle == 1, 0, 0);
|
|
gl->EndList();
|
|
|
|
p->osdtexCnt++;
|
|
}
|
|
|
|
#define RENDER_OSD 1
|
|
#define RENDER_EOSD 2
|
|
|
|
/**
|
|
* \param type bit 0: render OSD, bit 1: render EOSD
|
|
*/
|
|
static void do_render_osd(struct vo *vo, int type)
|
|
{
|
|
struct gl_priv *p = vo->priv;
|
|
GL *gl = p->gl;
|
|
|
|
int draw_osd = (type & RENDER_OSD) && p->osdtexCnt > 0;
|
|
int draw_eosd = (type & RENDER_EOSD);
|
|
if (!draw_osd && !draw_eosd)
|
|
return;
|
|
// set special rendering parameters
|
|
if (!p->scaled_osd) {
|
|
gl->MatrixMode(GL_PROJECTION);
|
|
gl->PushMatrix();
|
|
gl->LoadIdentity();
|
|
gl->Ortho(0, vo->dwidth, vo->dheight, 0, -1, 1);
|
|
}
|
|
gl->Enable(GL_BLEND);
|
|
if (draw_eosd) {
|
|
gl->BlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
|
drawEOSD(vo);
|
|
}
|
|
if (draw_osd) {
|
|
gl->Color4ub((p->osd_color >> 16) & 0xff, (p->osd_color >> 8) & 0xff,
|
|
p->osd_color & 0xff, 0xff - (p->osd_color >> 24));
|
|
// draw OSD
|
|
gl->BlendFunc(GL_ZERO, GL_ONE_MINUS_SRC_ALPHA);
|
|
gl->CallLists(p->osdtexCnt, GL_UNSIGNED_INT, p->osdaDispList);
|
|
gl->BlendFunc(GL_SRC_ALPHA, GL_ONE);
|
|
gl->CallLists(p->osdtexCnt, GL_UNSIGNED_INT, p->osdDispList);
|
|
}
|
|
// set rendering parameters back to defaults
|
|
gl->Disable(GL_BLEND);
|
|
if (!p->scaled_osd)
|
|
gl->PopMatrix();
|
|
gl->BindTexture(p->target, 0);
|
|
}
|
|
|
|
static void draw_osd(struct vo *vo, struct osd_state *osd)
|
|
{
|
|
struct gl_priv *p = vo->priv;
|
|
|
|
if (!p->use_osd)
|
|
return;
|
|
if (vo_osd_has_changed(osd)) {
|
|
int osd_h, osd_w;
|
|
clearOSD(vo);
|
|
osd_w = p->scaled_osd ? p->image_width : vo->dwidth;
|
|
osd_h = p->scaled_osd ? p->image_height : vo->dheight;
|
|
osd_draw_text_ext(osd, osd_w, osd_h, p->ass_border_x,
|
|
p->ass_border_y, p->ass_border_x,
|
|
p->ass_border_y, p->image_width,
|
|
p->image_height, create_osd_texture, vo);
|
|
}
|
|
if (vo_doublebuffering)
|
|
do_render_osd(vo, RENDER_OSD);
|
|
}
|
|
|
|
static void do_render(struct vo *vo)
|
|
{
|
|
struct gl_priv *p = vo->priv;
|
|
GL *gl = p->gl;
|
|
|
|
// Enable(GL_TEXTURE_2D);
|
|
// BindTexture(GL_TEXTURE_2D, texture_id);
|
|
|
|
gl->Color4f(1, 1, 1, 1);
|
|
if (p->is_yuv || p->custom_prog)
|
|
glEnableYUVConversion(gl, p->target, p->yuvconvtype);
|
|
if (p->stereo_mode) {
|
|
glEnable3DLeft(gl, p->stereo_mode);
|
|
glDrawTex(gl, 0, 0, p->image_width, p->image_height,
|
|
0, 0, p->image_width >> 1, p->image_height,
|
|
p->texture_width, p->texture_height,
|
|
p->use_rectangle == 1, p->is_yuv,
|
|
p->mpi_flipped ^ p->vo_flipped);
|
|
glEnable3DRight(gl, p->stereo_mode);
|
|
glDrawTex(gl, 0, 0, p->image_width, p->image_height,
|
|
p->image_width >> 1, 0, p->image_width >> 1,
|
|
p->image_height, p->texture_width, p->texture_height,
|
|
p->use_rectangle == 1, p->is_yuv,
|
|
p->mpi_flipped ^ p->vo_flipped);
|
|
glDisable3D(gl, p->stereo_mode);
|
|
} else {
|
|
glDrawTex(gl, 0, 0, p->image_width, p->image_height,
|
|
0, 0, p->image_width, p->image_height,
|
|
p->texture_width, p->texture_height,
|
|
p->use_rectangle == 1, p->is_yuv,
|
|
p->mpi_flipped ^ p->vo_flipped);
|
|
}
|
|
if (p->is_yuv || p->custom_prog)
|
|
glDisableYUVConversion(gl, p->target, p->yuvconvtype);
|
|
}
|
|
|
|
static void flip_page(struct vo *vo)
|
|
{
|
|
struct gl_priv *p = vo->priv;
|
|
GL *gl = p->gl;
|
|
|
|
if (vo_doublebuffering) {
|
|
if (p->use_glFinish)
|
|
gl->Finish();
|
|
p->glctx->swapGlBuffers(p->glctx);
|
|
if (aspect_scaling())
|
|
gl->Clear(GL_COLOR_BUFFER_BIT);
|
|
} else {
|
|
do_render(vo);
|
|
do_render_osd(vo, RENDER_OSD | RENDER_EOSD);
|
|
if (p->use_glFinish)
|
|
gl->Finish();
|
|
else
|
|
gl->Flush();
|
|
}
|
|
}
|
|
|
|
static int draw_slice(struct vo *vo, uint8_t *src[], int stride[], int w, int h,
|
|
int x, int y)
|
|
{
|
|
struct gl_priv *p = vo->priv;
|
|
GL *gl = p->gl;
|
|
|
|
p->mpi_flipped = stride[0] < 0;
|
|
glUploadTex(gl, p->target, p->gl_format, p->gl_type, src[0], stride[0],
|
|
x, y, w, h, p->slice_height);
|
|
if (p->is_yuv) {
|
|
int xs, ys;
|
|
mp_get_chroma_shift(p->image_format, &xs, &ys, NULL);
|
|
gl->ActiveTexture(GL_TEXTURE1);
|
|
glUploadTex(gl, p->target, p->gl_format, p->gl_type, src[1], stride[1],
|
|
x >> xs, y >> ys, w >> xs, h >> ys, p->slice_height);
|
|
gl->ActiveTexture(GL_TEXTURE2);
|
|
glUploadTex(gl, p->target, p->gl_format, p->gl_type, src[2], stride[2],
|
|
x >> xs, y >> ys, w >> xs, h >> ys, p->slice_height);
|
|
gl->ActiveTexture(GL_TEXTURE0);
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
static uint32_t get_image(struct vo *vo, mp_image_t *mpi)
|
|
{
|
|
struct gl_priv *p = vo->priv;
|
|
GL *gl = p->gl;
|
|
|
|
int needed_size;
|
|
if (!gl->GenBuffers || !gl->BindBuffer || !gl->BufferData || !gl->MapBuffer) {
|
|
if (!p->err_shown)
|
|
mp_msg(MSGT_VO, MSGL_ERR, "[gl] extensions missing for dr\n"
|
|
"Expect a _major_ speed penalty\n");
|
|
p->err_shown = 1;
|
|
return VO_FALSE;
|
|
}
|
|
if (mpi->flags & MP_IMGFLAG_READABLE)
|
|
return VO_FALSE;
|
|
if (mpi->type != MP_IMGTYPE_STATIC && mpi->type != MP_IMGTYPE_TEMP &&
|
|
(mpi->type != MP_IMGTYPE_NUMBERED || mpi->number))
|
|
return VO_FALSE;
|
|
if (p->ati_hack) {
|
|
mpi->width = p->texture_width;
|
|
mpi->height = p->texture_height;
|
|
}
|
|
mpi->stride[0] = mpi->width * mpi->bpp / 8;
|
|
needed_size = mpi->stride[0] * mpi->height;
|
|
if (!p->buffer)
|
|
gl->GenBuffers(1, &p->buffer);
|
|
gl->BindBuffer(GL_PIXEL_UNPACK_BUFFER, p->buffer);
|
|
if (needed_size > p->buffersize) {
|
|
p->buffersize = needed_size;
|
|
gl->BufferData(GL_PIXEL_UNPACK_BUFFER, p->buffersize,
|
|
NULL, GL_DYNAMIC_DRAW);
|
|
}
|
|
if (!p->bufferptr)
|
|
p->bufferptr = gl->MapBuffer(GL_PIXEL_UNPACK_BUFFER, GL_WRITE_ONLY);
|
|
mpi->planes[0] = p->bufferptr;
|
|
gl->BindBuffer(GL_PIXEL_UNPACK_BUFFER, 0);
|
|
if (!mpi->planes[0]) {
|
|
if (!p->err_shown)
|
|
mp_msg(MSGT_VO, MSGL_ERR, "[gl] could not acquire buffer for dr\n"
|
|
"Expect a _major_ speed penalty\n");
|
|
p->err_shown = 1;
|
|
return VO_FALSE;
|
|
}
|
|
if (p->is_yuv) {
|
|
// planar YUV
|
|
int xs, ys, component_bits;
|
|
mp_get_chroma_shift(p->image_format, &xs, &ys, &component_bits);
|
|
int bp = (component_bits + 7) / 8;
|
|
mpi->flags |= MP_IMGFLAG_COMMON_STRIDE | MP_IMGFLAG_COMMON_PLANE;
|
|
mpi->stride[0] = mpi->width * bp;
|
|
mpi->planes[1] = mpi->planes[0] + mpi->stride[0] * mpi->height;
|
|
mpi->stride[1] = (mpi->width >> xs) * bp;
|
|
mpi->planes[2] = mpi->planes[1] + mpi->stride[1] * (mpi->height >> ys);
|
|
mpi->stride[2] = (mpi->width >> xs) * bp;
|
|
if (p->ati_hack) {
|
|
mpi->flags &= ~MP_IMGFLAG_COMMON_PLANE;
|
|
if (!p->buffer_uv[0])
|
|
gl->GenBuffers(2, p->buffer_uv);
|
|
int buffer_size = mpi->stride[1] * mpi->height;
|
|
if (buffer_size > p->buffersize_uv) {
|
|
gl->BindBuffer(GL_PIXEL_UNPACK_BUFFER, p->buffer_uv[0]);
|
|
gl->BufferData(GL_PIXEL_UNPACK_BUFFER, buffer_size, NULL,
|
|
GL_DYNAMIC_DRAW);
|
|
gl->BindBuffer(GL_PIXEL_UNPACK_BUFFER, p->buffer_uv[1]);
|
|
gl->BufferData(GL_PIXEL_UNPACK_BUFFER, buffer_size, NULL,
|
|
GL_DYNAMIC_DRAW);
|
|
p->buffersize_uv = buffer_size;
|
|
}
|
|
if (!p->bufferptr_uv[0]) {
|
|
gl->BindBuffer(GL_PIXEL_UNPACK_BUFFER, p->buffer_uv[0]);
|
|
p->bufferptr_uv[0] = gl->MapBuffer(GL_PIXEL_UNPACK_BUFFER,
|
|
GL_WRITE_ONLY);
|
|
gl->BindBuffer(GL_PIXEL_UNPACK_BUFFER, p->buffer_uv[1]);
|
|
p->bufferptr_uv[1] = gl->MapBuffer(GL_PIXEL_UNPACK_BUFFER,
|
|
GL_WRITE_ONLY);
|
|
}
|
|
mpi->planes[1] = p->bufferptr_uv[0];
|
|
mpi->planes[2] = p->bufferptr_uv[1];
|
|
}
|
|
}
|
|
mpi->flags |= MP_IMGFLAG_DIRECT;
|
|
return VO_TRUE;
|
|
}
|
|
|
|
static void clear_border(struct vo *vo, uint8_t *dst, int start, int stride,
|
|
int height, int full_height, int value)
|
|
{
|
|
int right_border = stride - start;
|
|
int bottom_border = full_height - height;
|
|
while (height > 0) {
|
|
if (right_border > 0)
|
|
memset(dst + start, value, right_border);
|
|
dst += stride;
|
|
height--;
|
|
}
|
|
if (bottom_border > 0)
|
|
memset(dst, value, stride * bottom_border);
|
|
}
|
|
|
|
static uint32_t draw_image(struct vo *vo, mp_image_t *mpi)
|
|
{
|
|
struct gl_priv *p = vo->priv;
|
|
GL *gl = p->gl;
|
|
|
|
int slice = p->slice_height;
|
|
int stride[3];
|
|
unsigned char *planes[3];
|
|
mp_image_t mpi2 = *mpi;
|
|
int w = mpi->w, h = mpi->h;
|
|
if (mpi->flags & MP_IMGFLAG_DRAW_CALLBACK)
|
|
goto skip_upload;
|
|
mpi2.flags = 0;
|
|
mpi2.type = MP_IMGTYPE_TEMP;
|
|
mpi2.width = mpi2.w;
|
|
mpi2.height = mpi2.h;
|
|
if (p->force_pbo && !(mpi->flags & MP_IMGFLAG_DIRECT) && !p->bufferptr
|
|
&& get_image(vo, &mpi2) == VO_TRUE)
|
|
{
|
|
int bp = mpi->bpp / 8;
|
|
int xs, ys, component_bits;
|
|
mp_get_chroma_shift(p->image_format, &xs, &ys, &component_bits);
|
|
if (p->is_yuv)
|
|
bp = (component_bits + 7) / 8;
|
|
memcpy_pic(mpi2.planes[0], mpi->planes[0], mpi->w * bp, mpi->h,
|
|
mpi2.stride[0], mpi->stride[0]);
|
|
int uv_bytes = (mpi->w >> xs) * bp;
|
|
if (p->is_yuv) {
|
|
memcpy_pic(mpi2.planes[1], mpi->planes[1], uv_bytes, mpi->h >> ys,
|
|
mpi2.stride[1], mpi->stride[1]);
|
|
memcpy_pic(mpi2.planes[2], mpi->planes[2], uv_bytes, mpi->h >> ys,
|
|
mpi2.stride[2], mpi->stride[2]);
|
|
}
|
|
if (p->ati_hack) {
|
|
// since we have to do a full upload we need to clear the borders
|
|
clear_border(vo, mpi2.planes[0], mpi->w * bp, mpi2.stride[0],
|
|
mpi->h, mpi2.height, 0);
|
|
if (p->is_yuv) {
|
|
int clear = get_chroma_clear_val(component_bits);
|
|
clear_border(vo, mpi2.planes[1], uv_bytes, mpi2.stride[1],
|
|
mpi->h >> ys, mpi2.height >> ys, clear);
|
|
clear_border(vo, mpi2.planes[2], uv_bytes, mpi2.stride[2],
|
|
mpi->h >> ys, mpi2.height >> ys, clear);
|
|
}
|
|
}
|
|
mpi = &mpi2;
|
|
}
|
|
stride[0] = mpi->stride[0];
|
|
stride[1] = mpi->stride[1];
|
|
stride[2] = mpi->stride[2];
|
|
planes[0] = mpi->planes[0];
|
|
planes[1] = mpi->planes[1];
|
|
planes[2] = mpi->planes[2];
|
|
p->mpi_flipped = stride[0] < 0;
|
|
if (mpi->flags & MP_IMGFLAG_DIRECT) {
|
|
intptr_t base = (intptr_t)planes[0];
|
|
if (p->ati_hack) {
|
|
w = p->texture_width;
|
|
h = p->texture_height;
|
|
}
|
|
if (p->mpi_flipped)
|
|
base += (mpi->h - 1) * stride[0];
|
|
planes[0] -= base;
|
|
planes[1] -= base;
|
|
planes[2] -= base;
|
|
gl->BindBuffer(GL_PIXEL_UNPACK_BUFFER, p->buffer);
|
|
gl->UnmapBuffer(GL_PIXEL_UNPACK_BUFFER);
|
|
p->bufferptr = NULL;
|
|
if (!(mpi->flags & MP_IMGFLAG_COMMON_PLANE))
|
|
planes[0] = planes[1] = planes[2] = NULL;
|
|
slice = 0; // always "upload" full texture
|
|
}
|
|
glUploadTex(gl, p->target, p->gl_format, p->gl_type, planes[0],
|
|
stride[0], 0, 0, w, h, slice);
|
|
if (p->is_yuv) {
|
|
int xs, ys;
|
|
mp_get_chroma_shift(p->image_format, &xs, &ys, NULL);
|
|
if ((mpi->flags & MP_IMGFLAG_DIRECT) && !(mpi->flags & MP_IMGFLAG_COMMON_PLANE)) {
|
|
gl->BindBuffer(GL_PIXEL_UNPACK_BUFFER, p->buffer_uv[0]);
|
|
gl->UnmapBuffer(GL_PIXEL_UNPACK_BUFFER);
|
|
p->bufferptr_uv[0] = NULL;
|
|
}
|
|
gl->ActiveTexture(GL_TEXTURE1);
|
|
glUploadTex(gl, p->target, p->gl_format, p->gl_type, planes[1],
|
|
stride[1], 0, 0, w >> xs, h >> ys, slice);
|
|
if ((mpi->flags & MP_IMGFLAG_DIRECT) && !(mpi->flags & MP_IMGFLAG_COMMON_PLANE)) {
|
|
gl->BindBuffer(GL_PIXEL_UNPACK_BUFFER, p->buffer_uv[1]);
|
|
gl->UnmapBuffer(GL_PIXEL_UNPACK_BUFFER);
|
|
p->bufferptr_uv[1] = NULL;
|
|
}
|
|
gl->ActiveTexture(GL_TEXTURE2);
|
|
glUploadTex(gl, p->target, p->gl_format, p->gl_type, planes[2],
|
|
stride[2], 0, 0, w >> xs, h >> ys, slice);
|
|
gl->ActiveTexture(GL_TEXTURE0);
|
|
}
|
|
if (mpi->flags & MP_IMGFLAG_DIRECT) {
|
|
gl->BindBuffer(GL_PIXEL_UNPACK_BUFFER, 0);
|
|
}
|
|
skip_upload:
|
|
if (vo_doublebuffering)
|
|
do_render(vo);
|
|
return VO_TRUE;
|
|
}
|
|
|
|
static mp_image_t *get_screenshot(struct vo *vo)
|
|
{
|
|
struct gl_priv *p = vo->priv;
|
|
GL *gl = p->gl;
|
|
|
|
mp_image_t *image = alloc_mpi(p->texture_width, p->texture_height,
|
|
p->image_format);
|
|
|
|
glDownloadTex(gl, p->target, p->gl_format, p->gl_type, image->planes[0],
|
|
image->stride[0]);
|
|
|
|
if (p->is_yuv) {
|
|
gl->ActiveTexture(GL_TEXTURE1);
|
|
glDownloadTex(gl, p->target, p->gl_format, p->gl_type, image->planes[1],
|
|
image->stride[1]);
|
|
gl->ActiveTexture(GL_TEXTURE2);
|
|
glDownloadTex(gl, p->target, p->gl_format, p->gl_type, image->planes[2],
|
|
image->stride[2]);
|
|
gl->ActiveTexture(GL_TEXTURE0);
|
|
}
|
|
|
|
image->width = p->image_width;
|
|
image->height = p->image_height;
|
|
|
|
image->w = p->image_d_width;
|
|
image->h = p->image_d_height;
|
|
|
|
return image;
|
|
}
|
|
|
|
static mp_image_t *get_window_screenshot(struct vo *vo)
|
|
{
|
|
struct gl_priv *p = vo->priv;
|
|
GL *gl = p->gl;
|
|
|
|
GLint vp[4]; //x, y, w, h
|
|
gl->GetIntegerv(GL_VIEWPORT, vp);
|
|
mp_image_t *image = alloc_mpi(vp[2], vp[3], IMGFMT_RGB24);
|
|
gl->BindBuffer(GL_PIXEL_UNPACK_BUFFER, 0);
|
|
gl->PixelStorei(GL_PACK_ALIGNMENT, 0);
|
|
gl->PixelStorei(GL_PACK_ROW_LENGTH, 0);
|
|
gl->ReadBuffer(GL_FRONT);
|
|
//flip image while reading
|
|
for (int y = 0; y < vp[3]; y++) {
|
|
gl->ReadPixels(vp[0], vp[1] + vp[3] - y - 1, vp[2], 1,
|
|
GL_RGB, GL_UNSIGNED_BYTE,
|
|
image->planes[0] + y * image->stride[0]);
|
|
}
|
|
return image;
|
|
}
|
|
|
|
static int query_format(struct vo *vo, uint32_t format)
|
|
{
|
|
struct gl_priv *p = vo->priv;
|
|
|
|
int depth;
|
|
int caps = VFCAP_CSP_SUPPORTED | VFCAP_CSP_SUPPORTED_BY_HW | VFCAP_FLIP |
|
|
VFCAP_HWSCALE_UP | VFCAP_HWSCALE_DOWN | VFCAP_ACCEPT_STRIDE;
|
|
if (p->use_osd)
|
|
caps |= VFCAP_OSD | VFCAP_EOSD | (p->scaled_osd ? 0 : VFCAP_EOSD_UNSCALED);
|
|
if (format == IMGFMT_RGB24 || format == IMGFMT_RGBA)
|
|
return caps;
|
|
if (p->use_yuv && mp_get_chroma_shift(format, NULL, NULL, &depth) &&
|
|
(depth == 8 || depth == 16 || glYUVLargeRange(p->use_yuv)) &&
|
|
(IMGFMT_IS_YUVP16_NE(format) || !IMGFMT_IS_YUVP16(format)))
|
|
return caps;
|
|
// HACK, otherwise we get only b&w with some filters (e.g. -vf eq)
|
|
// ideally MPlayer should be fixed instead not to use Y800 when it has the choice
|
|
if (!p->use_yuv && (format == IMGFMT_Y8 || format == IMGFMT_Y800))
|
|
return 0;
|
|
if (!p->use_ycbcr && (format == IMGFMT_UYVY || format == IMGFMT_YVYU))
|
|
return 0;
|
|
if (p->many_fmts &&
|
|
glFindFormat(format, p->have_texture_rg, NULL, NULL, NULL, NULL))
|
|
return caps;
|
|
return 0;
|
|
}
|
|
|
|
static void uninit(struct vo *vo)
|
|
{
|
|
struct gl_priv *p = vo->priv;
|
|
|
|
if (p->glctx)
|
|
uninitGl(vo);
|
|
free(p->custom_prog);
|
|
p->custom_prog = NULL;
|
|
free(p->custom_tex);
|
|
p->custom_tex = NULL;
|
|
uninit_mpglcontext(p->glctx);
|
|
p->glctx = NULL;
|
|
p->gl = NULL;
|
|
}
|
|
|
|
static int backend_valid(void *arg)
|
|
{
|
|
return mpgl_find_backend(*(const char **)arg) >= 0;
|
|
}
|
|
|
|
static int preinit(struct vo *vo, const char *arg)
|
|
{
|
|
struct gl_priv *p = talloc_zero(vo, struct gl_priv);
|
|
vo->priv = p;
|
|
|
|
*p = (struct gl_priv) {
|
|
.many_fmts = 1,
|
|
.use_osd = -1,
|
|
.use_yuv = -1,
|
|
.colorspace = MP_CSP_DETAILS_DEFAULTS,
|
|
.filter_strength = 0.5,
|
|
.use_rectangle = -1,
|
|
.ati_hack = -1,
|
|
.force_pbo = -1,
|
|
.swap_interval = vo_vsync,
|
|
.custom_prog = NULL,
|
|
.custom_tex = NULL,
|
|
.custom_tlin = 1,
|
|
.osd_color = 0xffffff,
|
|
};
|
|
|
|
p->eosd = eosd_packer_create(vo);
|
|
|
|
int allow_sw = 0;
|
|
char *backend_arg = NULL;
|
|
|
|
//essentially unused; for legacy warnings only
|
|
int user_colorspace = 0;
|
|
int levelconv = -1;
|
|
int aspect = -1;
|
|
|
|
const opt_t subopts[] = {
|
|
{"manyfmts", OPT_ARG_BOOL, &p->many_fmts, NULL},
|
|
{"osd", OPT_ARG_BOOL, &p->use_osd, NULL},
|
|
{"scaled-osd", OPT_ARG_BOOL, &p->scaled_osd, NULL},
|
|
{"ycbcr", OPT_ARG_BOOL, &p->use_ycbcr, NULL},
|
|
{"slice-height", OPT_ARG_INT, &p->slice_height, int_non_neg},
|
|
{"rectangle", OPT_ARG_INT, &p->use_rectangle,int_non_neg},
|
|
{"yuv", OPT_ARG_INT, &p->use_yuv, int_non_neg},
|
|
{"lscale", OPT_ARG_INT, &p->lscale, int_non_neg},
|
|
{"cscale", OPT_ARG_INT, &p->cscale, int_non_neg},
|
|
{"filter-strength", OPT_ARG_FLOAT, &p->filter_strength, NULL},
|
|
{"noise-strength", OPT_ARG_FLOAT, &p->noise_strength, NULL},
|
|
{"ati-hack", OPT_ARG_BOOL, &p->ati_hack, NULL},
|
|
{"force-pbo", OPT_ARG_BOOL, &p->force_pbo, NULL},
|
|
{"glfinish", OPT_ARG_BOOL, &p->use_glFinish, NULL},
|
|
{"swapinterval", OPT_ARG_INT, &p->swap_interval,NULL},
|
|
{"customprog", OPT_ARG_MSTRZ,&p->custom_prog, NULL},
|
|
{"customtex", OPT_ARG_MSTRZ,&p->custom_tex, NULL},
|
|
{"customtlin", OPT_ARG_BOOL, &p->custom_tlin, NULL},
|
|
{"customtrect", OPT_ARG_BOOL, &p->custom_trect, NULL},
|
|
{"mipmapgen", OPT_ARG_BOOL, &p->mipmap_gen, NULL},
|
|
{"osdcolor", OPT_ARG_INT, &p->osd_color, NULL},
|
|
{"stereo", OPT_ARG_INT, &p->stereo_mode, NULL},
|
|
{"sw", OPT_ARG_BOOL, &allow_sw, NULL},
|
|
{"backend", OPT_ARG_MSTRZ,&backend_arg, backend_valid},
|
|
// Removed options.
|
|
// They are only parsed to notify the user about the replacements.
|
|
{"aspect", OPT_ARG_BOOL, &aspect, NULL},
|
|
{"colorspace", OPT_ARG_INT, &user_colorspace, NULL},
|
|
{"levelconv", OPT_ARG_INT, &levelconv, NULL},
|
|
{NULL}
|
|
};
|
|
|
|
if (subopt_parse(arg, subopts) != 0) {
|
|
mp_msg(MSGT_VO, MSGL_FATAL,
|
|
"\n-vo gl command line help:\n"
|
|
"Example: mplayer -vo gl:slice-height=4\n"
|
|
"\nOptions:\n"
|
|
" nomanyfmts\n"
|
|
" Disable extended color formats for OpenGL 1.2 and later\n"
|
|
" slice-height=<0-...>\n"
|
|
" Slice size for texture transfer, 0 for whole image\n"
|
|
" noosd\n"
|
|
" Do not use OpenGL OSD code\n"
|
|
" scaled-osd\n"
|
|
" Render OSD at movie resolution and scale it\n"
|
|
" rectangle=<0,1,2>\n"
|
|
" 0: use power-of-two textures\n"
|
|
" 1: use texture_rectangle\n"
|
|
" 2: use texture_non_power_of_two\n"
|
|
" ati-hack\n"
|
|
" Workaround ATI bug with PBOs\n"
|
|
" force-pbo\n"
|
|
" Force use of PBO even if this involves an extra memcpy\n"
|
|
" glfinish\n"
|
|
" Call glFinish() before swapping buffers\n"
|
|
" swapinterval=<n>\n"
|
|
" Interval in displayed frames between to buffer swaps.\n"
|
|
" 1 is equivalent to enable VSYNC, 0 to disable VSYNC.\n"
|
|
" Requires GLX_SGI_swap_control support to work.\n"
|
|
" ycbcr\n"
|
|
" also try to use the GL_MESA_ycbcr_texture extension\n"
|
|
" yuv=<n>\n"
|
|
" 0: use software YUV to RGB conversion.\n"
|
|
" 1: deprecated, will use yuv=2 (used to be nVidia register combiners).\n"
|
|
" 2: use fragment program.\n"
|
|
" 3: use fragment program with gamma correction.\n"
|
|
" 4: use fragment program with gamma correction via lookup.\n"
|
|
" 5: use ATI-specific method (for older cards).\n"
|
|
" 6: use lookup via 3D texture.\n"
|
|
" lscale=<n>\n"
|
|
" 0: use standard bilinear scaling for luma.\n"
|
|
" 1: use improved bicubic scaling for luma.\n"
|
|
" 2: use cubic in X, linear in Y direction scaling for luma.\n"
|
|
" 3: as 1 but without using a lookup texture.\n"
|
|
" 4: experimental unsharp masking (sharpening).\n"
|
|
" 5: experimental unsharp masking (sharpening) with larger radius.\n"
|
|
" cscale=<n>\n"
|
|
" as lscale but for chroma (2x slower with little visible effect).\n"
|
|
" filter-strength=<value>\n"
|
|
" set the effect strength for some lscale/cscale filters\n"
|
|
" noise-strength=<value>\n"
|
|
" set how much noise to add. 1.0 is suitable for dithering to 6 bit.\n"
|
|
" customprog=<filename>\n"
|
|
" use a custom YUV conversion program\n"
|
|
" customtex=<filename>\n"
|
|
" use a custom YUV conversion lookup texture\n"
|
|
" nocustomtlin\n"
|
|
" use GL_NEAREST scaling for customtex texture\n"
|
|
" customtrect\n"
|
|
" use texture_rectangle for customtex texture\n"
|
|
" mipmapgen\n"
|
|
" generate mipmaps for the video image (use with TXB in customprog)\n"
|
|
" osdcolor=<0xAARRGGBB>\n"
|
|
" use the given color for the OSD\n"
|
|
" stereo=<n>\n"
|
|
" 0: normal display\n"
|
|
" 1: side-by-side to red-cyan stereo\n"
|
|
" 2: side-by-side to green-magenta stereo\n"
|
|
" 3: side-by-side to quadbuffer stereo\n"
|
|
" sw\n"
|
|
" allow using a software renderer, if such is detected\n"
|
|
" backend=<sys>\n"
|
|
" auto: auto-select (default)\n"
|
|
" cocoa: Cocoa/OSX\n"
|
|
" win: Win32/WGL\n"
|
|
" x11: X11/GLX\n"
|
|
"\n");
|
|
return -1;
|
|
}
|
|
if (user_colorspace != 0 || levelconv != -1) {
|
|
mp_msg(MSGT_VO, MSGL_ERR, "[gl] \"colorspace\" and \"levelconv\" "
|
|
"suboptions have been removed. Use options --colormatrix and"
|
|
" --colormatrix-input-range/--colormatrix-output-range instead.\n");
|
|
return -1;
|
|
}
|
|
if (aspect != -1) {
|
|
mp_msg(MSGT_VO, MSGL_ERR, "[gl] \"noaspect\" suboption has been "
|
|
"removed. Use --noaspect instead.\n");
|
|
return -1;
|
|
}
|
|
if (p->use_yuv == 1) {
|
|
mp_msg(MSGT_VO, MSGL_WARN, "[gl] yuv=1 (nVidia register combiners) have"
|
|
" been removed, using yuv=2 instead.\n");
|
|
p->use_yuv = 2;
|
|
}
|
|
|
|
int backend = backend_arg ? mpgl_find_backend(backend_arg) : GLTYPE_AUTO;
|
|
free(backend_arg);
|
|
|
|
p->glctx = init_mpglcontext(backend, vo);
|
|
if (!p->glctx)
|
|
goto err_out;
|
|
p->gl = p->glctx->gl;
|
|
|
|
if (p->use_yuv == -1 || !allow_sw) {
|
|
if (create_window(vo, 320, 200, VOFLAG_HIDDEN) < 0)
|
|
goto err_out;
|
|
if (p->glctx->setGlWindow(p->glctx) == SET_WINDOW_FAILED)
|
|
goto err_out;
|
|
if (!allow_sw && isSoftwareGl(vo))
|
|
goto err_out;
|
|
autodetectGlExtensions(vo);
|
|
// We created a window to test whether the GL context supports hardware
|
|
// acceleration and so on. Destroy that window to make sure all state
|
|
// associated with it is lost.
|
|
uninit(vo);
|
|
p->glctx = init_mpglcontext(backend, vo);
|
|
if (!p->glctx)
|
|
goto err_out;
|
|
p->gl = p->glctx->gl;
|
|
}
|
|
if (p->many_fmts)
|
|
mp_msg(MSGT_VO, MSGL_INFO, "[gl] using extended formats. "
|
|
"Use -vo gl:nomanyfmts if playback fails.\n");
|
|
mp_msg(MSGT_VO, MSGL_V, "[gl] Using %d as slice height "
|
|
"(0 means image height).\n", p->slice_height);
|
|
|
|
return 0;
|
|
|
|
err_out:
|
|
uninit(vo);
|
|
return -1;
|
|
}
|
|
|
|
static int control(struct vo *vo, uint32_t request, void *data)
|
|
{
|
|
struct gl_priv *p = vo->priv;
|
|
|
|
switch (request) {
|
|
case VOCTRL_QUERY_FORMAT:
|
|
return query_format(vo, *(uint32_t *)data);
|
|
case VOCTRL_DRAW_IMAGE:
|
|
return draw_image(vo, data);
|
|
case VOCTRL_DRAW_EOSD:
|
|
if (!data)
|
|
return VO_FALSE;
|
|
genEOSD(vo, data);
|
|
if (vo_doublebuffering)
|
|
do_render_osd(vo, RENDER_EOSD);
|
|
return VO_TRUE;
|
|
case VOCTRL_GET_EOSD_RES: {
|
|
mp_eosd_res_t *r = data;
|
|
r->w = vo->dwidth;
|
|
r->h = vo->dheight;
|
|
r->mt = r->mb = r->ml = r->mr = 0;
|
|
if (p->scaled_osd) {
|
|
r->w = p->image_width;
|
|
r->h = p->image_height;
|
|
} else if (aspect_scaling()) {
|
|
r->ml = r->mr = p->ass_border_x;
|
|
r->mt = r->mb = p->ass_border_y;
|
|
}
|
|
return VO_TRUE;
|
|
}
|
|
case VOCTRL_ONTOP:
|
|
if (!p->glctx->ontop)
|
|
break;
|
|
p->glctx->ontop(vo);
|
|
return VO_TRUE;
|
|
case VOCTRL_FULLSCREEN:
|
|
p->glctx->fullscreen(vo);
|
|
resize(vo, vo->dwidth, vo->dheight);
|
|
return VO_TRUE;
|
|
case VOCTRL_BORDER:
|
|
if (!p->glctx->border)
|
|
break;
|
|
p->glctx->border(vo);
|
|
resize(vo, vo->dwidth, vo->dheight);
|
|
return VO_TRUE;
|
|
case VOCTRL_GET_PANSCAN:
|
|
return VO_TRUE;
|
|
case VOCTRL_SET_PANSCAN:
|
|
resize(vo, vo->dwidth, vo->dheight);
|
|
return VO_TRUE;
|
|
case VOCTRL_GET_EQUALIZER:
|
|
if (p->is_yuv) {
|
|
struct voctrl_get_equalizer_args *args = data;
|
|
return mp_csp_equalizer_get(&p->video_eq, args->name, args->valueptr)
|
|
>= 0 ? VO_TRUE : VO_NOTIMPL;
|
|
}
|
|
break;
|
|
case VOCTRL_SET_EQUALIZER:
|
|
if (p->is_yuv) {
|
|
struct voctrl_set_equalizer_args *args = data;
|
|
if (mp_csp_equalizer_set(&p->video_eq, args->name, args->value) < 0)
|
|
return VO_NOTIMPL;
|
|
update_yuvconv(vo);
|
|
vo->want_redraw = true;
|
|
return VO_TRUE;
|
|
}
|
|
break;
|
|
case VOCTRL_SET_YUV_COLORSPACE: {
|
|
bool supports_csp = (1 << p->use_yuv) & MASK_NOT_COMBINERS;
|
|
if (vo->config_count && supports_csp) {
|
|
p->colorspace = *(struct mp_csp_details *)data;
|
|
update_yuvconv(vo);
|
|
vo->want_redraw = true;
|
|
}
|
|
return VO_TRUE;
|
|
}
|
|
case VOCTRL_GET_YUV_COLORSPACE:
|
|
*(struct mp_csp_details *)data = p->colorspace;
|
|
return VO_TRUE;
|
|
case VOCTRL_UPDATE_SCREENINFO:
|
|
if (!p->glctx->update_xinerama_info)
|
|
break;
|
|
p->glctx->update_xinerama_info(vo);
|
|
return VO_TRUE;
|
|
case VOCTRL_REDRAW_FRAME:
|
|
if (vo_doublebuffering)
|
|
do_render(vo);
|
|
return true;
|
|
case VOCTRL_SCREENSHOT: {
|
|
struct voctrl_screenshot_args *args = data;
|
|
if (args->full_window)
|
|
args->out_image = get_window_screenshot(vo);
|
|
else
|
|
args->out_image = get_screenshot(vo);
|
|
return true;
|
|
}
|
|
}
|
|
return VO_NOTIMPL;
|
|
}
|
|
|
|
const struct vo_driver video_out_gl = {
|
|
.is_new = true,
|
|
.info = &(const vo_info_t) {
|
|
"OpenGL",
|
|
"gl",
|
|
"Reimar Doeffinger <Reimar.Doeffinger@gmx.de>",
|
|
""
|
|
},
|
|
.preinit = preinit,
|
|
.config = config,
|
|
.control = control,
|
|
.draw_slice = draw_slice,
|
|
.draw_osd = draw_osd,
|
|
.flip_page = flip_page,
|
|
.check_events = check_events,
|
|
.uninit = uninit,
|
|
};
|
|
|
|
// "-vo gl" used to accept software renderers by default. This is not the case
|
|
// anymore: you have to use "-vo gl:sw" to get this. This means gl and gl_nosw
|
|
// are exactly the same thing now. Keep gl_nosw to not break user configs.
|
|
const struct vo_driver video_out_gl_nosw =
|
|
{
|
|
.is_new = true,
|
|
.info = &(const vo_info_t) {
|
|
"OpenGL no software rendering",
|
|
"gl_nosw",
|
|
"Reimar Doeffinger <Reimar.Doeffinger@gmx.de>",
|
|
""
|
|
},
|
|
.preinit = preinit,
|
|
.config = config,
|
|
.control = control,
|
|
.draw_slice = draw_slice,
|
|
.draw_osd = draw_osd,
|
|
.flip_page = flip_page,
|
|
.check_events = check_events,
|
|
.uninit = uninit,
|
|
};
|