mpv/video/out/gpu
Niklas Haas bc35180933 vo_gpu: remove --scale-wblur etc
No need for this since it's entirely redundant with just changing the
filter radius directly. In fact, that's the whole *point* of the filter
radius - it does not modify the filter, it modifies the scaling of the
window.

Of course, this does not work for non-resizable kernels. But, really,
who cares?
2023-09-16 14:33:45 +02:00
..
context.c build: internally rename gl-wayland to egl-wayland 2023-07-23 22:00:08 +00:00
context.h
d3d11_helpers.c d3d11: retry device creation without debug, if SDK is not available 2023-04-02 21:43:53 +03:00
d3d11_helpers.h
error_diffusion.c
error_diffusion.h
hwdec.c vo: hwdec: prioritise `drmprime` over `drmprime_overlay` 2023-06-22 12:46:21 -07:00
hwdec.h vo: hwdec: Pass the ra_ctx to hwdecs instead of just the ra 2023-05-28 15:46:05 -07:00
lcms.c vo_gpu: vo_gpu_next: support --icc-3dlut-size=auto 2023-09-15 10:58:37 +02:00
lcms.h vo_gpu: vo_gpu_next: support --icc-3dlut-size=auto 2023-09-15 10:58:37 +02:00
libmpv_gpu.c vo: hwdec: Pass the ra_ctx to hwdecs instead of just the ra 2023-05-28 15:46:05 -07:00
libmpv_gpu.h vo: hwdec: Pass the ra_ctx to hwdecs instead of just the ra 2023-05-28 15:46:05 -07:00
osd.c
osd.h
ra.c
ra.h
shader_cache.c vo_gpu: fix some cache related memory leaks 2023-07-04 22:14:43 +00:00
shader_cache.h player: use XDG_CACHE_HOME by default 2023-05-09 20:37:17 +00:00
spirv.c
spirv.h
spirv_shaderc.c
user_shaders.c
user_shaders.h
utils.c
utils.h
video.c vo_gpu: remove --scale-wblur etc 2023-09-16 14:33:45 +02:00
video.h vo_gpu: remove --tone-mapping-mode 2023-09-01 21:02:19 +02:00
video_shaders.c filter_kernels: properly sharpen/blur filter radius 2023-09-16 14:33:45 +02:00
video_shaders.h