mirror of https://github.com/mpv-player/mpv
73 lines
2.3 KiB
C
73 lines
2.3 KiB
C
/*
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* This file is part of mpv.
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* Parts based on MPlayer code by Reimar Döffinger.
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*
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* mpv is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* mpv is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with mpv. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef MP_GL_UTILS_
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#define MP_GL_UTILS_
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#include <math.h>
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#include "common.h"
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#include "ra.h"
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struct mp_log;
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void gl_check_error(GL *gl, struct mp_log *log, const char *info);
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void gl_upload_tex(GL *gl, GLenum target, GLenum format, GLenum type,
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const void *dataptr, int stride,
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int x, int y, int w, int h);
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mp_image_t *gl_read_fbo_contents(GL *gl, int fbo, int w, int h);
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struct gl_vao {
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GL *gl;
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GLuint vao; // the VAO object, or 0 if unsupported by driver
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GLuint buffer; // GL_ARRAY_BUFFER used for the data
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int stride; // size of each element (interleaved elements are assumed)
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const struct ra_renderpass_input *entries;
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int num_entries;
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};
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void gl_vao_init(struct gl_vao *vao, GL *gl, int stride,
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const struct ra_renderpass_input *entries,
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int num_entries);
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void gl_vao_uninit(struct gl_vao *vao);
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void gl_vao_draw_data(struct gl_vao *vao, GLenum prim, void *ptr, size_t num);
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void gl_set_debug_logger(GL *gl, struct mp_log *log);
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#define NUM_PBO_BUFFERS 3
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struct gl_pbo_upload {
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GL *gl;
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int index;
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GLuint buffer;
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size_t buffer_size;
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};
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void gl_pbo_upload_tex(struct gl_pbo_upload *pbo, GL *gl, bool use_pbo,
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GLenum target, GLenum format, GLenum type,
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int tex_w, int tex_h, const void *dataptr, int stride,
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int x, int y, int w, int h);
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void gl_pbo_upload_uninit(struct gl_pbo_upload *pbo);
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int gl_determine_16bit_tex_depth(GL *gl);
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int gl_get_fb_depth(GL *gl, int fbo);
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#endif
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