mpv/video/out/gpu
Jan Ekström 1a893e8257 gpu: prefer 16bit floating point FBO formats to 16bit integer ones
According to earlier discussions, this can improve visual quality.
This only changes the preferred order of the formats, not the
formats themselves.
2018-07-08 16:49:23 +03:00
..
context.c
context.h vo_gpu: remove old window screenshot glue code and GL implementation 2018-02-13 17:45:29 -08:00
d3d11_helpers.c vo_gpu: d3d11: implement tex_download() 2018-02-13 21:25:15 +11:00
d3d11_helpers.h vo_gpu: d3d11: implement tex_download() 2018-02-13 21:25:15 +11:00
hwdec.c hwdec: detach d3d and d3d9 hwaccel from angle 2018-01-25 20:57:45 -08:00
hwdec.h
lcms.c vo_gpu: allow higher icc-contrast and improve logging 2018-05-17 22:56:45 +03:00
lcms.h
libmpv_gpu.c drm/atomic: refactor hwdec_drmprime_drm with native resources 2018-05-01 20:48:02 +03:00
libmpv_gpu.h client API: add a new way to pass X11 Display etc. to render API 2018-03-26 19:47:08 +02:00
osd.c vo_gpu: invalidate fbotex before drawing 2017-12-25 00:47:53 +01:00
osd.h
ra.c client API: add a new way to pass X11 Display etc. to render API 2018-03-26 19:47:08 +02:00
ra.h client API: add a new way to pass X11 Display etc. to render API 2018-03-26 19:47:08 +02:00
shader_cache.c vo_gpu: vulkan: omit needless #define 2017-12-25 00:47:53 +01:00
shader_cache.h vo_gpu: invalidate fbotex before drawing 2017-12-25 00:47:53 +01:00
spirv.c
spirv.h
spirv_shaderc.c
user_shaders.c
user_shaders.h
utils.c
utils.h
video.c gpu: prefer 16bit floating point FBO formats to 16bit integer ones 2018-07-08 16:49:23 +03:00
video.h vo_gpu: remove a dead declaration 2018-02-28 00:55:06 -08:00
video_shaders.c vo_gpu: desaturate after peak detection 2018-05-31 03:13:50 +03:00
video_shaders.h vo_gpu: simplify and correct color scale handling 2018-02-20 22:02:51 +02:00