mpv/player
wm4 10915000fb audio: avoid wasting CPU due to continuous wakeup
Thsi code path happens during seeking. If video is still being decoded
to get to the first video frame, audio has nothing to do, as it is
synchronized against the first video frame. We only want to wake up if
there's an actual state change.

Fixes #1958.
2015-05-19 21:33:48 +02:00
..
lua ytdl_hook: remove tabs 2015-05-09 21:41:44 +02:00
audio.c audio: avoid wasting CPU due to continuous wakeup 2015-05-19 21:33:48 +02:00
client.c threads: use utility+POSIX functions instead of weird wrappers 2015-05-11 23:44:36 +02:00
client.h
command.c command: use consistent comment style 2015-05-19 21:33:40 +02:00
command.h client API: add glue for making full use of mpv_command_node() 2015-04-20 23:00:12 +02:00
configfiles.c player: reuse a function 2015-05-09 16:48:08 +02:00
core.h player: make resuming playlists less noisy in verbose mode 2015-05-09 16:48:05 +02:00
discnav.c command: disc-mouse-on-button property 2015-04-21 00:54:29 +09:00
loadfile.c player: make resuming playlists less noisy in verbose mode 2015-05-09 16:48:05 +02:00
lua.c path: make mp_path_join accept normal C strings 2015-05-09 15:26:47 +02:00
main.c Always block SIGPIPE globally 2015-05-11 17:38:35 +02:00
misc.c
osd.c
playloop.c player: handle hotplug events in idle mode too 2015-05-02 18:09:30 +02:00
screenshot.c path: make mp_path_join accept normal C strings 2015-05-09 15:26:47 +02:00
screenshot.h client API: add a screenshot_raw command 2015-04-20 23:11:03 +02:00
scripting.c path: make mp_path_join accept normal C strings 2015-05-09 15:26:47 +02:00
sub.c
video.c player: flush decoder even if cover art is decoded 2015-04-24 23:27:12 +02:00