mpv/DOCS
Wessel Dankers d84b572b8c vo_opengl: always dither
Dithering was disabled if the input bit depth was not larger than the
output bit depth of the screen framebuffer. But since scaling, RGB
conversion, and other filters change the number of significant bits
anyway, dithering could still benefit image quality even in these
cases. Always do dithering, unless dithering is completely disabled.

The original intention of this mechanism was not to change the image
needlessly when playing video that matches the native bit depth of the
screen.
2013-01-27 13:27:32 +01:00
..
OUTDATED-tech vf_rectangle: remove as it is very dirty and we have a replacement now 2012-09-18 21:08:20 +02:00
man/en vo_opengl: always dither 2013-01-27 13:27:32 +01:00
crosscompile-mingw.txt DOCS: add some basic MinGW cross compilation instructions 2013-01-08 17:21:04 +01:00
edl.rst DOCS: document EDL format 2012-12-28 13:43:59 +01:00
encoding.rst ao_pcm: fix references to -novideo 2012-12-03 21:08:48 +01:00
tech-overview.txt Rename directories, move files (step 2 of 2) 2012-11-12 20:08:18 +01:00