mpv/osdep
Akemi 5865086aa8 cocoa-cb: remove pre-allocation of window, view and layer
the pre-allocation was needed because the layer allocated a opengl
context async itself and we couldn't influence that. so we had to start
the core after the context was actually allocated. furthermore a window,
view and layer hierarchy had to be created so the layer would create
a context.
now, instead of relying on the layer to create a context we do this
manually and re-use that context later when the layer wants to create
one async itself.
2018-06-12 01:51:01 +03:00
..
android
ar
win32
atomic.h
compiler.h
endian.h
getpid.h
glob-win.c
io.c
io.h
macOS_mpv_helper.swift
macOS_swift_bridge.h
macosx_application.h
macosx_application.m
macosx_application_objc.h
macosx_compat.h
macosx_events.h
macosx_events.m
macosx_events_objc.h
macosx_menubar.h
macosx_menubar.m
macosx_menubar_objc.h
macosx_touchbar.h
macosx_touchbar.m
macosx_versions.h
main-fn-cocoa.c
main-fn-unix.c
main-fn-win.c
main-fn.h
mpv.exe.manifest
mpv.rc
path-macosx.m
path-unix.c
path-uwp.c
path-win.c
path.h
polldev.c
polldev.h
posix-spawn.h
semaphore.h
semaphore_osx.c
strnlen.h
subprocess-dummy.c
subprocess-posix.c
subprocess-win.c
subprocess.c
subprocess.h
terminal-dummy.c
terminal-unix.c
terminal-win.c
terminal.h
threads.c
threads.h
timer-darwin.c
timer-linux.c
timer-win2.c
timer.c
timer.h
w32_keyboard.c
w32_keyboard.h
win32-console-wrapper.c
windows_utils.c
windows_utils.h