mpv/input
Dudemanguy 0bed2a2263 build: remove outdated generated directory
This only existed as essentially a workaround for meson's behavior and
to maintain compatibility with the waf build. Since waf put everything
in a generated subdirectory, we had to put make a subdirectory called
"generated" in the source for meson so stuff could go to the right
place. Well now we don't need to do that anymore. Move the meson.build
files around so they go in the appropriate place in the subdirectory of
the source tree and change the paths of the headers accordingly. A
couple of important things to note.

1. mpv.com now gets made in build/player/mpv.com (necessary because of
   a meson limitation)
2. The macos icon generation path is shortened to
   TOOLS/osxbundle/icon.icns.inc.
2023-07-31 19:00:06 +00:00
..
cmd.c command: don't hardcode commands list to be repeatable 2021-08-17 22:45:39 +03:00
cmd.h options: transition commands from OPT_FLAG to OPT_BOOL 2023-02-21 17:15:17 +00:00
event.c
event.h
input.c build: remove outdated generated directory 2023-07-31 19:00:06 +00:00
input.h command: mouse-pos property: add field "hover" 2020-11-16 20:29:58 +02:00
ipc-dummy.c scripting: add a way to run sub processes as "scripts" 2020-02-19 22:18:15 +01:00
ipc-unix.c various: drop unused #include "config.h" 2023-02-20 14:21:18 +00:00
ipc-win.c various: drop unused #include "config.h" 2023-02-20 14:21:18 +00:00
ipc.c json: unify json_parse depth to MAX_JSON_DEPTH=50 2023-07-08 11:36:15 +02:00
keycodes.c input: add function keys F13-F24 2022-09-02 14:05:46 +02:00
keycodes.h command: add input-key-list property 2020-05-14 22:22:33 +02:00
meson.build build: remove outdated generated directory 2023-07-31 19:00:06 +00:00
sdl_gamepad.c sdl: prevent concurrent use of SDL in different threads 2019-10-25 22:17:54 +02:00