mpv/video
Niklas Haas 9278ce98f7 vo_opengl: implement ARIB STD-B68 (HLG) HDR TRC
This HDR function is unique in that it's still display-referred, it just
allows for values above the reference peak (super-highlights). The
official standard doesn't actually document this very well, but the
nominal peak turns out to be exactly 12.0 - so we normalize to this
value internally in mpv. (This lets us preserve the property that the
textures are encoded in the range [0,1], preventing clipping and making
the best use of an integer texture's range)

This was grouped together with SMPTE ST2084 when checking libavutil
compatibility since they were added in the same release window, in a
similar timeframe.
2016-06-28 19:48:29 +02:00
..
decode Fix misspellings 2016-06-26 13:47:21 +02:00
filter vf_vdpaurb: use new common nv12 download code 2016-06-21 21:44:13 +02:00
out vo_opengl: implement ARIB STD-B68 (HLG) HDR TRC 2016-06-28 19:48:29 +02:00
csputils.c vo_opengl: implement ARIB STD-B68 (HLG) HDR TRC 2016-06-28 19:48:29 +02:00
csputils.h vo_opengl: implement ARIB STD-B68 (HLG) HDR TRC 2016-06-28 19:48:29 +02:00
fmt-conversion.c
fmt-conversion.h
gpu_memcpy.c Fix misspellings 2016-06-26 13:47:21 +02:00
gpu_memcpy.h
hwdec.c
hwdec.h
image_writer.c image_writer: port to new encode API 2016-06-24 18:20:36 +02:00
image_writer.h
img_format.c video: remove d3d11 video processor use from OpenGL interop 2016-05-29 19:00:55 +02:00
img_format.h video: remove d3d11 video processor use from OpenGL interop 2016-05-29 19:00:55 +02:00
img_fourcc.h
mp_image.c vo_opengl: refactor HDR mechanism 2016-05-30 20:17:33 +02:00
mp_image.h vo_opengl: refactor HDR mechanism 2016-05-30 20:17:33 +02:00
mp_image_pool.c
mp_image_pool.h
sws_utils.c
sws_utils.h
vaapi.c
vaapi.h
vdpau.c vdpau: get surface data as nv12 if possible 2016-06-21 21:31:58 +02:00
vdpau.h vdpau: get surface data as nv12 if possible 2016-06-21 21:31:58 +02:00
vdpau_functions.inc
vdpau_mixer.c
vdpau_mixer.h