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Niklas Haas 12e58ff8a6 vo_gpu: allow boosting dark scenes when tone mapping
In theory our "eye adaptation" algorithm works in both ways, both
darkening bright scenes and brightening dark scenes. But I've always
just prevented the latter with a hard clamp, since I wanted to avoid
blowing up dark scenes into looking funny (and full of noise).

But allowing a tiny bit of over-exposure might be a good thing. I won't
change the default just yet (better let users test), but a moderate
value of 1.2 might be better than the current 1.0 limit. Needs testing
especially on dark scenes.
2019-02-18 01:54:06 +02:00
..
man vo_gpu: allow boosting dark scenes when tone mapping 2019-02-18 01:54:06 +02:00
client-api-changes.rst drm: rename plane options to better, invariant, names 2018-12-01 15:42:20 +02:00
compile-windows.md DOCS/compile-windows.md: update for changes to mpv and MSYS2 2017-10-02 01:28:54 +11:00
contribute.md DOCS/contribute.md: fix a typo 2017-11-30 20:36:09 +01:00
edl-mpv.rst demux_edl: add title option to override title of chapters 2018-08-13 19:09:57 +02:00
encoding.rst encode: remove old timestamp handling 2018-05-03 01:08:44 +03:00
interface-changes.rst vo_gpu: allow boosting dark scenes when tone mapping 2019-02-18 01:54:06 +02:00
mplayer-changes.rst vo_opengl: refactor into vo_gpu 2017-09-21 15:00:55 +02:00
release-policy.md Release 0.25.0 2017-04-23 01:57:53 +02:00
tech-overview.txt video: change some remaining vo_opengl mentions to vo_gpu 2018-01-20 14:43:49 -08:00
waf-buildsystem.rst DOCS/waf-buildsystem.rst: fix typo 2017-02-15 10:41:26 +01:00