mirror of https://github.com/mpv-player/mpv
86ad77d0db
As pointed out in commit ed01df, the quality loss due to frequent conversion between RGB and YUV is too much when drawing OSD and subtitles. Fix this by staying in the same colorspace when drawing subtitles. Render directly to RGB, without converting to YUV first. The bad thing about packed RGB is that there are many pixel formats, which would all require special code for blending. It's also completely incompatible to planar YUV. Use planar RGB instead, which allows us to reuse all code originally written for planar YUV. The only thing that needs to be changed is the color conversion in the libass case. (In exchange for simpler code, the image has to be copied, but this is still much better than converting to YUV.) Unfortunately, libswscale doesn't support planar RGB output. Add a hack to sws_utils.c to handle conversion to planar RGB. In the common case, when converting 32 bit per pixel RGB, calling swscale can be avoided entirely. The change in mp_image.c is needed to allocate GBRP images correctly. (The issue with vo_x11 could be easily solved by always backing up the same bounding box as the bitmap drawing RGB<->YUV conversion does, but this commit is probably the better fix.) |
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.. | ||
decode | ||
filter | ||
out | ||
csputils.c | ||
csputils.h | ||
fmt-conversion.c | ||
fmt-conversion.h | ||
image_writer.c | ||
image_writer.h | ||
img_format.c | ||
img_format.h | ||
memcpy_pic.h | ||
mp_image.c | ||
mp_image.h | ||
sws_utils.c | ||
sws_utils.h | ||
vfcap.h |