mpv/video/out/opengl
wm4 1143f2877a d3d11: change mp_image plane pointer semantics
Until now, the texture pointer was stored in plane 1, and the texture
array index was in plane 2. Move this down to plane 0 and plane 1. This
is to align it to the new WIP D3D11 decoding API in Libav, where we
decided that there is no reason to avoid setting plane 0, and that it
would be less weird to start at plane 0.
2017-05-04 01:13:03 +02:00
..
angle_dynamic.c angle_dynamic: silence warnings during compilation 2016-11-25 09:49:49 +01:00
angle_dynamic.h vo_opengl: angle: rewrite with custom swap chain 2017-02-07 22:45:07 +11:00
common.c vo_opengl: add option for caching shaders on disk 2017-04-08 16:43:56 +02:00
common.h vo_opengl: add option for caching shaders on disk 2017-04-08 16:43:56 +02:00
context.c vo_opengl: move X11 backends before Wayland 2017-04-16 02:35:12 +02:00
context.h vo_opengl: add a backend start_frame callback for context_vdpau 2017-03-20 13:37:47 +01:00
context_angle.c vo_opengl: add a generic EGL function loader function 2017-04-06 14:50:19 +02:00
context_cocoa.c cocoa: add option to force dedicated GPU 2017-02-27 23:53:53 +01:00
context_drm_egl.c vo_opengl: context_drm_egl: remove unnecessary include 2017-04-26 17:43:23 +02:00
context_dxinterop.c vo_opengl: read framebuffer depth from actual FBO used for rendering 2017-03-20 13:31:28 +01:00
context_mali_fbdev.c vo_opengl: add a generic EGL function loader function 2017-04-06 14:50:19 +02:00
context_rpi.c vo_opengl: add a generic EGL function loader function 2017-04-06 14:50:19 +02:00
context_vdpau.c vo_opengl: add our own copy of OpenGL headers 2017-04-07 15:09:27 +02:00
context_w32.c vo_opengl: add our own copy of OpenGL headers 2017-04-07 15:09:27 +02:00
context_wayland.c vo_opengl: add a generic EGL function loader function 2017-04-06 14:50:19 +02:00
context_x11.c vo_opengl: add our own copy of OpenGL headers 2017-04-07 15:09:27 +02:00
context_x11egl.c vo_opengl: add a generic EGL function loader function 2017-04-06 14:50:19 +02:00
cuda_dynamic.c vo_opengl: hwdec_cuda: Prefix cuda symbols to avoid collisions 2016-11-24 20:15:57 +01:00
cuda_dynamic.h vo_opengl: add our own copy of OpenGL headers 2017-04-07 15:09:27 +02:00
egl_helpers.c vo_opengl: add a generic EGL function loader function 2017-04-06 14:50:19 +02:00
egl_helpers.h vo_opengl: add a generic EGL function loader function 2017-04-06 14:50:19 +02:00
formats.c vo_opengl: minor cosmetics 2017-04-14 17:35:27 +02:00
formats.h vo_opengl: minor cosmetics 2017-04-14 17:35:27 +02:00
gl_headers.h vo_opengl: minor cosmetics 2017-04-14 17:35:27 +02:00
hwdec.c vo_opengl: remove dxva2 dummy hwdec backend 2017-02-20 08:39:08 +01:00
hwdec.h vo_opengl: handle GL_LUMINANCE_ALPHA and integer textures differently 2017-02-17 16:28:31 +01:00
hwdec_cuda.c vo_opengl: hwdec_cuda: use new format setup function 2017-02-17 16:39:10 +01:00
hwdec_d3d11egl.c d3d11: change mp_image plane pointer semantics 2017-05-04 01:13:03 +02:00
hwdec_d3d11eglrgb.c d3d11: change mp_image plane pointer semantics 2017-05-04 01:13:03 +02:00
hwdec_dxva2egl.c
hwdec_dxva2gldx.c
hwdec_ios.m vo_opengl: implement videotoolbox hwdec on iOS 2017-02-17 11:43:24 -08:00
hwdec_osx.c vo_opengl: hwdec_osx: use new format setup function 2017-02-17 17:08:37 +01:00
hwdec_rpi.c vo_opengl: hwdec_rpi: fix NULL pointer deref in certain cases 2016-10-04 16:36:20 +02:00
hwdec_vaegl.c video: drop vaapi/vdpau hw decoding support with FFmpeg 3.2 2017-04-23 16:07:03 +02:00
hwdec_vaglx.c vaapi: remove central lock around vaapi API calls 2017-01-28 18:27:30 +01:00
hwdec_vdpau.c vdpau: use libavutil for surface allocation during decoding 2017-01-17 15:48:56 +01:00
lcms.c options: add M_OPT_FILE to some more file options 2017-03-06 15:41:06 +01:00
lcms.h vo_opengl: simplify option handling 2016-09-06 11:11:36 +02:00
osd.c
osd.h
user_shaders.c vo_opengl: use misc/ctype.h instead of <ctype.h> 2017-02-25 14:33:27 +01:00
user_shaders.h
utils.c vo_opengl: add option for caching shaders on disk 2017-04-08 16:43:56 +02:00
utils.h vo_opengl: add option for caching shaders on disk 2017-04-08 16:43:56 +02:00
video.c vo_opengl: another attempt at removing the overlay correctly 2017-05-02 17:10:26 +02:00
video.h vo_opengl: add option for caching shaders on disk 2017-04-08 16:43:56 +02:00
video_shaders.c filter_kernels: Keep f.radius in terms of dest/filter coords. 2017-03-06 03:31:40 +00:00
video_shaders.h