mpv/video/out
wm4 ef1c7563c5 vo_opengl: minor changes
Always set the viewport on entry. The way the viewport is tracked is a
bit complicated in my opinion, and in fact it doesn't even reduce the
number of GL calls. Setting it on entry is actually redundant if video
covers the screen fully, because the handle_pass() unconditionally sets
it anyway, but avoiding it would complicate the cases gl->Clear() is
actually needed.

Add a fbo argument to gl_video_render_frame(). This allows you to render
into a FBO rather than the default framebuffer. It will be useful for
providing an API to render on an external GL context. (If that will
actually be added.)
2014-12-02 20:36:55 +01:00
..
cocoa
wayland
aspect.c
aspect.h
bitmap_packer.c
bitmap_packer.h
cocoa_common.h
cocoa_common.m
d3d_shader_yuv.h
d3d_shader_yuv.hlsl
dither.c
dither.h
filter_kernels.c
filter_kernels.h
gl_cocoa.c
gl_common.c
gl_common.h
gl_header_fixes.h
gl_hwdec_vaglx.c
gl_hwdec_vda.c vda: fix build on OS X 10.7 2014-01-02 22:45:39 +01:00
gl_hwdec_vdpau.c
gl_lcms.c
gl_lcms.h
gl_osd.c
gl_osd.h
gl_video.c
gl_video.h
gl_video_shaders.glsl
gl_w32.c
gl_wayland.c
gl_x11.c
gl_x11egl.c
pnm_loader.c
pnm_loader.h
vo.c
vo.h
vo_caca.c
vo_direct3d.c
vo_image.c
vo_lavc.c
vo_null.c
vo_opengl.c
vo_opengl_old.c
vo_sdl.c
vo_vaapi.c
vo_vdpau.c
vo_wayland.c
vo_x11.c
vo_xv.c
w32_common.c
w32_common.h
wayland_common.c
wayland_common.h
win_state.c
win_state.h
x11_common.c
x11_common.h
x11_icon.bin