mpv/video/out/opengl
wm4 0c0a06140c vo_opengl: restructure format setup
Instead of setting up a weird swizzle (which is linked to how the
internal renderer code works, rather than the generic format code), add
per-component mapping to gl_imgfmt_desc.

The renderer still computes the weird swizzle, but at least it's
confined to itself. Also, it appears the hwdec backends don't need this
anymore.

It's really nice that the messy init_format() goes away too.
2017-06-30 17:07:55 +02:00
..
angle_dynamic.c angle_dynamic: silence warnings during compilation 2016-11-25 09:49:49 +01:00
angle_dynamic.h vo_opengl: angle: rewrite with custom swap chain 2017-02-07 22:45:07 +11:00
common.c vo_opengl: drop TLS usage 2017-05-11 17:47:33 +02:00
common.h vo_opengl: drop TLS usage 2017-05-11 17:47:33 +02:00
context.c vo_opengl: drop TLS usage 2017-05-11 17:47:33 +02:00
context.h vo_opengl: add a backend start_frame callback for context_vdpau 2017-03-20 13:37:47 +01:00
context_angle.c context_angle: fix fallback to D3D9 device 2017-05-16 22:59:15 +10:00
context_cocoa.c cocoa: add option to force dedicated GPU 2017-02-27 23:53:53 +01:00
context_drm_egl.c vo_opengl: context_drm_egl: remove unnecessary include 2017-04-26 17:43:23 +02:00
context_dxinterop.c context_dxinterop: lock rendertarget after present when swapping buffers 2017-06-18 20:54:44 +02:00
context_mali_fbdev.c vo_opengl: add a generic EGL function loader function 2017-04-06 14:50:19 +02:00
context_rpi.c vo_opengl: add a generic EGL function loader function 2017-04-06 14:50:19 +02:00
context_vdpau.c vo_opengl: add our own copy of OpenGL headers 2017-04-07 15:09:27 +02:00
context_w32.c vo_opengl: add our own copy of OpenGL headers 2017-04-07 15:09:27 +02:00
context_wayland.c vo_opengl: add a generic EGL function loader function 2017-04-06 14:50:19 +02:00
context_x11.c vo_opengl: add our own copy of OpenGL headers 2017-04-07 15:09:27 +02:00
context_x11egl.c vo_opengl: add a generic EGL function loader function 2017-04-06 14:50:19 +02:00
cuda_dynamic.c vo_opengl: hwdec_cuda: Prefix cuda symbols to avoid collisions 2016-11-24 20:15:57 +01:00
cuda_dynamic.h vo_opengl: hwdec_cuda: Support separate decode and display devices 2017-06-03 16:41:03 +02:00
egl_helpers.c vo_opengl: add a generic EGL function loader function 2017-04-06 14:50:19 +02:00
egl_helpers.h vo_opengl: add a generic EGL function loader function 2017-04-06 14:50:19 +02:00
formats.c vo_opengl: restructure format setup 2017-06-30 17:07:55 +02:00
formats.h vo_opengl: restructure format setup 2017-06-30 17:07:55 +02:00
gl_headers.h vo_opengl: minor cosmetics 2017-04-14 17:35:27 +02:00
hwdec.c vo_opengl: remove dxva2 dummy hwdec backend 2017-02-20 08:39:08 +01:00
hwdec.h vo_opengl: restructure format setup 2017-06-30 17:07:55 +02:00
hwdec_cuda.c vo_opengl: hwdec_cuda: Support separate decode and display devices 2017-06-03 16:41:03 +02:00
hwdec_d3d11egl.c d3d: add support for new libavcodec hwaccel API 2017-06-08 21:51:25 +02:00
hwdec_d3d11eglrgb.c d3d: add support for new libavcodec hwaccel API 2017-06-08 21:51:25 +02:00
hwdec_dxva2egl.c d3d: add support for new libavcodec hwaccel API 2017-06-08 21:51:25 +02:00
hwdec_dxva2gldx.c d3d: add support for new libavcodec hwaccel API 2017-06-08 21:51:25 +02:00
hwdec_ios.m vo_opengl: restructure format setup 2017-06-30 17:07:55 +02:00
hwdec_osx.c vo_opengl: restructure format setup 2017-06-30 17:07:55 +02:00
hwdec_rpi.c vo_opengl: drop TLS usage 2017-05-11 17:47:33 +02:00
hwdec_vaegl.c vo_opengl: restructure format setup 2017-06-30 17:07:55 +02:00
hwdec_vaglx.c vaapi: remove central lock around vaapi API calls 2017-01-28 18:27:30 +01:00
hwdec_vdpau.c vdpau: use libavutil for surface allocation during decoding 2017-01-17 15:48:56 +01:00
lcms.c options: add M_OPT_FILE to some more file options 2017-03-06 15:41:06 +01:00
lcms.h
osd.c
osd.h
user_shaders.c vo_opengl: use misc/ctype.h instead of <ctype.h> 2017-02-25 14:33:27 +01:00
user_shaders.h vo_opengl: unify user_shaders constants 2017-06-28 00:01:25 +02:00
utils.c vo_opengl: add option for caching shaders on disk 2017-04-08 16:43:56 +02:00
utils.h vo_opengl: add option for caching shaders on disk 2017-04-08 16:43:56 +02:00
video.c vo_opengl: restructure format setup 2017-06-30 17:07:55 +02:00
video.h options: change path list options, and document list options 2017-06-30 16:39:36 +02:00
video_shaders.c vo_opengl: tone map using only luminance information 2017-06-27 01:05:43 +02:00
video_shaders.h vo_opengl: implement support for OOTFs and non-display referred content 2017-06-18 20:54:44 +02:00