mirror of https://github.com/mpv-player/mpv
Minimal support just for testing. Only the window surface creation (including size determination) is really platform specific, so this could be some generic thing with platform-specific support as some sort of sub-driver, but on the other hand I don't see much of a need for such a thing. While most of the fbdev usage is done by the EGL driver, using this fbdev ioctl is apparently the only way to get the display resolution. |
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.. | ||
angle_dynamic.c | ||
angle_dynamic.h | ||
common.c | ||
common.h | ||
context.c | ||
context.h | ||
context_angle.c | ||
context_cocoa.c | ||
context_drm_egl.c | ||
context_dxinterop.c | ||
context_mali_fbdev.c | ||
context_rpi.c | ||
context_rpi.h | ||
context_w32.c | ||
context_wayland.c | ||
context_x11.c | ||
context_x11egl.c | ||
egl_helpers.c | ||
egl_helpers.h | ||
formats.c | ||
formats.h | ||
header_fixes.h | ||
hwdec.c | ||
hwdec.h | ||
hwdec_cuda.c | ||
hwdec_d3d11egl.c | ||
hwdec_d3d11eglrgb.c | ||
hwdec_dxva2.c | ||
hwdec_dxva2egl.c | ||
hwdec_dxva2gldx.c | ||
hwdec_osx.c | ||
hwdec_rpi.c | ||
hwdec_vaegl.c | ||
hwdec_vaglx.c | ||
hwdec_vdpau.c | ||
lcms.c | ||
lcms.h | ||
osd.c | ||
osd.h | ||
user_shaders.c | ||
user_shaders.h | ||
utils.c | ||
utils.h | ||
video.c | ||
video.h | ||
video_shaders.c | ||
video_shaders.h |