mirror of
https://github.com/mpv-player/mpv
synced 2025-01-10 00:49:32 +00:00
05ffde6599
Since there can be multiple backends for a single API (vaapi can use GLX or EGL), not logging the exact backend name is annoying. So add it. At the same time, there is no need to duplicate the name as used by the --hwdec options, so replace it with using the numeric hwdec API ID.
211 lines
6.0 KiB
C
211 lines
6.0 KiB
C
/*
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* This file is part of mpv.
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*
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* mpv is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* mpv is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with mpv. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include <stddef.h>
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#include <assert.h>
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#include <GL/glx.h>
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#include "hwdec.h"
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#include "utils.h"
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#include "video/vdpau.h"
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#include "video/vdpau_mixer.h"
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// This is a GL_NV_vdpau_interop specification bug, and headers (unfortunately)
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// follow it. I'm not sure about the original nvidia headers.
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#define BRAINDEATH(x) ((void *)(uintptr_t)(x))
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static int reinit(struct gl_hwdec *hw, struct mp_image_params *params);
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struct priv {
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struct mp_log *log;
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struct mp_vdpau_ctx *ctx;
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uint64_t preemption_counter;
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struct mp_image_params image_params;
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GLuint gl_texture;
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GLvdpauSurfaceNV vdpgl_surface;
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VdpOutputSurface vdp_surface;
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struct mp_vdpau_mixer *mixer;
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bool mapped;
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};
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static void mark_vdpau_objects_uninitialized(struct gl_hwdec *hw)
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{
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struct priv *p = hw->priv;
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p->vdp_surface = VDP_INVALID_HANDLE;
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p->mixer->video_mixer = VDP_INVALID_HANDLE;
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p->mapped = false;
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}
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static void destroy_objects(struct gl_hwdec *hw)
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{
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struct priv *p = hw->priv;
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GL *gl = hw->gl;
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struct vdp_functions *vdp = &p->ctx->vdp;
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VdpStatus vdp_st;
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if (p->mapped)
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gl->VDPAUUnmapSurfacesNV(1, &p->vdpgl_surface);
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p->mapped = false;
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if (p->vdpgl_surface)
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gl->VDPAUUnregisterSurfaceNV(p->vdpgl_surface);
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p->vdpgl_surface = 0;
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glDeleteTextures(1, &p->gl_texture);
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p->gl_texture = 0;
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if (p->vdp_surface != VDP_INVALID_HANDLE) {
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vdp_st = vdp->output_surface_destroy(p->vdp_surface);
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CHECK_VDP_WARNING(p, "Error when calling vdp_output_surface_destroy");
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}
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p->vdp_surface = VDP_INVALID_HANDLE;
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glCheckError(gl, hw->log, "Before uninitializing OpenGL interop");
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gl->VDPAUFiniNV();
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// If the GL/vdpau state is not initialized, above calls raises an error.
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while (1) {
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if (gl->GetError() == GL_NO_ERROR)
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break;
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}
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}
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static void destroy(struct gl_hwdec *hw)
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{
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struct priv *p = hw->priv;
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destroy_objects(hw);
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mp_vdpau_mixer_destroy(p->mixer);
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mp_vdpau_destroy(p->ctx);
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}
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static int create(struct gl_hwdec *hw)
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{
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GL *gl = hw->gl;
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if (hw->hwctx)
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return -1;
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Display *x11disp = glXGetCurrentDisplay();
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if (!x11disp)
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return -1;
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if (!(gl->mpgl_caps & MPGL_CAP_VDPAU))
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return -1;
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struct priv *p = talloc_zero(hw, struct priv);
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hw->priv = p;
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p->log = hw->log;
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p->ctx = mp_vdpau_create_device_x11(hw->log, x11disp, true);
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if (!p->ctx)
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return -1;
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if (mp_vdpau_handle_preemption(p->ctx, &p->preemption_counter) < 1)
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return -1;
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p->vdp_surface = VDP_INVALID_HANDLE;
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p->mixer = mp_vdpau_mixer_create(p->ctx, hw->log);
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if (hw->probing && mp_vdpau_guess_if_emulated(p->ctx)) {
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destroy(hw);
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return -1;
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}
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hw->hwctx = &p->ctx->hwctx;
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hw->converted_imgfmt = IMGFMT_RGB0;
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return 0;
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}
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static int reinit(struct gl_hwdec *hw, struct mp_image_params *params)
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{
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struct priv *p = hw->priv;
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GL *gl = hw->gl;
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struct vdp_functions *vdp = &p->ctx->vdp;
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VdpStatus vdp_st;
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destroy_objects(hw);
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assert(params->imgfmt == hw->driver->imgfmt);
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p->image_params = *params;
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if (mp_vdpau_handle_preemption(p->ctx, &p->preemption_counter) < 0)
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return -1;
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gl->VDPAUInitNV(BRAINDEATH(p->ctx->vdp_device), p->ctx->get_proc_address);
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vdp_st = vdp->output_surface_create(p->ctx->vdp_device,
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VDP_RGBA_FORMAT_B8G8R8A8,
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params->w, params->h, &p->vdp_surface);
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CHECK_VDP_ERROR(p, "Error when calling vdp_output_surface_create");
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gl->GenTextures(1, &p->gl_texture);
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gl->BindTexture(GL_TEXTURE_2D, p->gl_texture);
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gl->TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
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gl->TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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gl->TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
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gl->TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
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gl->BindTexture(GL_TEXTURE_2D, 0);
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p->vdpgl_surface = gl->VDPAURegisterOutputSurfaceNV(BRAINDEATH(p->vdp_surface),
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GL_TEXTURE_2D,
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1, &p->gl_texture);
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if (!p->vdpgl_surface)
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return -1;
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gl->VDPAUSurfaceAccessNV(p->vdpgl_surface, GL_READ_ONLY);
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glCheckError(gl, hw->log, "After initializing vdpau OpenGL interop");
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return 0;
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}
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static int map_image(struct gl_hwdec *hw, struct mp_image *hw_image,
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GLuint *out_textures)
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{
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struct priv *p = hw->priv;
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GL *gl = hw->gl;
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assert(hw_image && hw_image->imgfmt == IMGFMT_VDPAU);
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int pe = mp_vdpau_handle_preemption(p->ctx, &p->preemption_counter);
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if (pe < 1) {
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mark_vdpau_objects_uninitialized(hw);
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if (pe < 0)
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return -1;
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if (reinit(hw, &p->image_params) < 0)
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return -1;
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}
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if (!p->vdpgl_surface)
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return -1;
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if (p->mapped)
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gl->VDPAUUnmapSurfacesNV(1, &p->vdpgl_surface);
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mp_vdpau_mixer_render(p->mixer, NULL, p->vdp_surface, NULL, hw_image, NULL);
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gl->VDPAUMapSurfacesNV(1, &p->vdpgl_surface);
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p->mapped = true;
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out_textures[0] = p->gl_texture;
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return 0;
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}
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const struct gl_hwdec_driver gl_hwdec_vdpau = {
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.name = "vdpau-glx",
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.api = HWDEC_VDPAU,
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.imgfmt = IMGFMT_VDPAU,
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.create = create,
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.reinit = reinit,
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.map_image = map_image,
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.destroy = destroy,
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};
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