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mpv/video/out/gpu/context.c
Philip Langdale dbbf4a415d vo_gpu: vulkan: implement a VkDisplayKHR backed context
This is the Vulkan equivalent of the drm context for OpenGL, with
the big difference that it's implemented purely in terms of Vulkan
calls and doesn't actually require drm or kms.

The basic idea is to identify a display, mode, and plane on a device,
and then create a display backed surface for the swapchain. In theory,
past that point, everything is the same, and this is in fact the case
on Intel hardware. I can get a video playing on a vt.

On nvidia, naturally, things don't work that way. Instead, nvidia only
implemented the extension for scenarios where a VR application is
stealing a display from a running window system, and not for
standalone scenarios. With additional code, I've got this scenario to
work but that's a separate incremental change.

Other people have tested on AMD, and report roughly the same behaviour
as on Intel.

Note, that in this change, the VT will not be correctly restored after
qutting. The only way to restore the VT is to introduce some drm
specific code which I will illustrate in a separate change.
2021-06-11 09:54:16 -07:00

226 lines
6.1 KiB
C

/*
* This file is part of mpv.
*
* mpv is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* mpv is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with mpv. If not, see <http://www.gnu.org/licenses/>.
*/
#include <stddef.h>
#include <stdlib.h>
#include <stdio.h>
#include <string.h>
#include <stdbool.h>
#include <math.h>
#include <assert.h>
#include "config.h"
#include "common/common.h"
#include "common/msg.h"
#include "options/options.h"
#include "options/m_option.h"
#include "video/out/vo.h"
#include "context.h"
#include "spirv.h"
/* OpenGL */
extern const struct ra_ctx_fns ra_ctx_glx;
extern const struct ra_ctx_fns ra_ctx_x11_egl;
extern const struct ra_ctx_fns ra_ctx_drm_egl;
extern const struct ra_ctx_fns ra_ctx_cocoa;
extern const struct ra_ctx_fns ra_ctx_wayland_egl;
extern const struct ra_ctx_fns ra_ctx_wgl;
extern const struct ra_ctx_fns ra_ctx_angle;
extern const struct ra_ctx_fns ra_ctx_dxgl;
extern const struct ra_ctx_fns ra_ctx_rpi;
extern const struct ra_ctx_fns ra_ctx_android;
/* Vulkan */
extern const struct ra_ctx_fns ra_ctx_vulkan_wayland;
extern const struct ra_ctx_fns ra_ctx_vulkan_win;
extern const struct ra_ctx_fns ra_ctx_vulkan_xlib;
extern const struct ra_ctx_fns ra_ctx_vulkan_android;
extern const struct ra_ctx_fns ra_ctx_vulkan_display;
/* Direct3D 11 */
extern const struct ra_ctx_fns ra_ctx_d3d11;
static const struct ra_ctx_fns *contexts[] = {
#if HAVE_D3D11
&ra_ctx_d3d11,
#endif
// OpenGL contexts:
#if HAVE_EGL_ANDROID
&ra_ctx_android,
#endif
#if HAVE_RPI
&ra_ctx_rpi,
#endif
#if HAVE_GL_COCOA
&ra_ctx_cocoa,
#endif
#if HAVE_EGL_ANGLE_WIN32
&ra_ctx_angle,
#endif
#if HAVE_GL_WIN32
&ra_ctx_wgl,
#endif
#if HAVE_GL_DXINTEROP
&ra_ctx_dxgl,
#endif
#if HAVE_GL_WAYLAND
&ra_ctx_wayland_egl,
#endif
#if HAVE_EGL_X11
&ra_ctx_x11_egl,
#endif
#if HAVE_GL_X11
&ra_ctx_glx,
#endif
#if HAVE_EGL_DRM
&ra_ctx_drm_egl,
#endif
// Vulkan contexts:
#if HAVE_VULKAN
#if HAVE_ANDROID
&ra_ctx_vulkan_android,
#endif
#if HAVE_WIN32_DESKTOP
&ra_ctx_vulkan_win,
#endif
#if HAVE_WAYLAND
&ra_ctx_vulkan_wayland,
#endif
#if HAVE_X11
&ra_ctx_vulkan_xlib,
#endif
&ra_ctx_vulkan_display,
#endif
};
int ra_ctx_api_help(struct mp_log *log, const struct m_option *opt,
struct bstr name)
{
mp_info(log, "GPU APIs (contexts):\n");
mp_info(log, " auto (autodetect)\n");
for (int n = 0; n < MP_ARRAY_SIZE(contexts); n++)
mp_info(log, " %s (%s)\n", contexts[n]->type, contexts[n]->name);
return M_OPT_EXIT;
}
int ra_ctx_validate_api(struct mp_log *log, const struct m_option *opt,
struct bstr name, const char **value)
{
struct bstr param = bstr0(*value);
if (bstr_equals0(param, "auto"))
return 1;
for (int i = 0; i < MP_ARRAY_SIZE(contexts); i++) {
if (bstr_equals0(param, contexts[i]->type))
return 1;
}
return M_OPT_INVALID;
}
int ra_ctx_context_help(struct mp_log *log, const struct m_option *opt,
struct bstr name)
{
mp_info(log, "GPU contexts (APIs):\n");
mp_info(log, " auto (autodetect)\n");
for (int n = 0; n < MP_ARRAY_SIZE(contexts); n++)
mp_info(log, " %s (%s)\n", contexts[n]->name, contexts[n]->type);
return M_OPT_EXIT;
}
int ra_ctx_validate_context(struct mp_log *log, const struct m_option *opt,
struct bstr name, const char **value)
{
struct bstr param = bstr0(*value);
if (bstr_equals0(param, "auto"))
return 1;
for (int i = 0; i < MP_ARRAY_SIZE(contexts); i++) {
if (bstr_equals0(param, contexts[i]->name))
return 1;
}
return M_OPT_INVALID;
}
// Create a VO window and create a RA context on it.
// vo_flags: passed to the backend's create window function
struct ra_ctx *ra_ctx_create(struct vo *vo, const char *context_type,
const char *context_name, struct ra_ctx_opts opts)
{
bool api_auto = !context_type || strcmp(context_type, "auto") == 0;
bool ctx_auto = !context_name || strcmp(context_name, "auto") == 0;
if (ctx_auto) {
MP_VERBOSE(vo, "Probing for best GPU context.\n");
opts.probing = true;
}
// Hack to silence backend (X11/Wayland/etc.) errors. Kill it once backends
// are separate from `struct vo`
bool old_probing = vo->probing;
vo->probing = opts.probing;
for (int i = 0; i < MP_ARRAY_SIZE(contexts); i++) {
if (!opts.probing && strcmp(contexts[i]->name, context_name) != 0)
continue;
if (!api_auto && strcmp(contexts[i]->type, context_type) != 0)
continue;
struct ra_ctx *ctx = talloc_ptrtype(NULL, ctx);
*ctx = (struct ra_ctx) {
.vo = vo,
.global = vo->global,
.log = mp_log_new(ctx, vo->log, contexts[i]->type),
.opts = opts,
.fns = contexts[i],
};
MP_VERBOSE(ctx, "Initializing GPU context '%s'\n", ctx->fns->name);
if (contexts[i]->init(ctx)) {
vo->probing = old_probing;
return ctx;
}
talloc_free(ctx);
}
vo->probing = old_probing;
// If we've reached this point, then none of the contexts matched the name
// requested, or the backend creation failed for all of them.
if (!vo->probing)
MP_ERR(vo, "Failed initializing any suitable GPU context!\n");
return NULL;
}
void ra_ctx_destroy(struct ra_ctx **ctx_ptr)
{
struct ra_ctx *ctx = *ctx_ptr;
if (!ctx)
return;
if (ctx->spirv && ctx->spirv->fns->uninit)
ctx->spirv->fns->uninit(ctx);
ctx->fns->uninit(ctx);
talloc_free(ctx);
*ctx_ptr = NULL;
}