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mpv/video/out/opengl/hwdec_d3d11egl.c
wm4 0348cd080f video: remove d3d11 video processor use from OpenGL interop
We now have a video filter that uses the d3d11 video processor, so it
makes no sense to have one in the VO interop code. The VO uses it for
formats not directly supported by ANGLE (so the video data is converted
to a RGB texture, which ANGLE can take in).

Change this so that the video filter is automatically inserted if
needed. Move the code that maps RGB surfaces to its own inteorp backend.
Add a bunch of new image formats, which are used to enforce the new
constraints, and to automatically insert the filter only when needed.

The added vf mechanism to auto-insert the d3d11vpp filter is very dumb
and primitive, and will work only for this specific purpose. The format
negotiation mechanism in the filter chain is generally not very pretty,
and mostly broken as well. (libavfilter has a different mechanism, and
these mechanisms don't match well, so vf_lavfi uses some sort of hack.
It only works because hwaccel and non-hwaccel formats are strictly
separated.)

The RGB interop is now only used with older ANGLE versions. The only
reason I'm keeping it is because it's relatively isolated (uses only
existing mechanisms and adds no new concepts), and because I want to be
able to compare the behavior of the old code with the new one for
testing. It will be removed eventually.

If ANGLE has NV12 interop, P010 is now handled by converting to NV12
with the video processor, instead of converting it to RGB and using the
old mechanism to import that as a texture.
2016-05-29 19:00:55 +02:00

331 lines
11 KiB
C

/*
* This file is part of mpv.
*
* mpv is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* mpv is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with mpv. If not, see <http://www.gnu.org/licenses/>.
*/
#include <initguid.h>
#include <assert.h>
#include <windows.h>
#include <d3d11.h>
#include <EGL/egl.h>
#include <EGL/eglext.h>
#include "angle_dynamic.h"
#include "common/common.h"
#include "osdep/timer.h"
#include "osdep/windows_utils.h"
#include "hwdec.h"
#include "video/hwdec.h"
#ifndef EGL_D3D_TEXTURE_SUBRESOURCE_ID_ANGLE
#define EGL_D3D_TEXTURE_SUBRESOURCE_ID_ANGLE 0x3AAB
#endif
struct priv {
struct mp_hwdec_ctx hwctx;
ID3D11Device *d3d11_device;
EGLDisplay egl_display;
EGLStreamKHR egl_stream;
GLuint gl_textures[3];
// EGL_KHR_stream
EGLStreamKHR (EGLAPIENTRY *CreateStreamKHR)(EGLDisplay dpy,
const EGLint *attrib_list);
EGLBoolean (EGLAPIENTRY *DestroyStreamKHR)(EGLDisplay dpy,
EGLStreamKHR stream);
// EGL_KHR_stream_consumer_gltexture
EGLBoolean (EGLAPIENTRY *StreamConsumerAcquireKHR)
(EGLDisplay dpy, EGLStreamKHR stream);
EGLBoolean (EGLAPIENTRY *StreamConsumerReleaseKHR)
(EGLDisplay dpy, EGLStreamKHR stream);
// EGL_NV_stream_consumer_gltexture_yuv
EGLBoolean (EGLAPIENTRY *StreamConsumerGLTextureExternalAttribsNV)
(EGLDisplay dpy, EGLStreamKHR stream, EGLAttrib *attrib_list);
// EGL_ANGLE_stream_producer_d3d_texture_nv12
EGLBoolean (EGLAPIENTRY *CreateStreamProducerD3DTextureNV12ANGLE)
(EGLDisplay dpy, EGLStreamKHR stream, const EGLAttrib *attrib_list);
EGLBoolean (EGLAPIENTRY *StreamPostD3DTextureNV12ANGLE)
(EGLDisplay dpy, EGLStreamKHR stream, void *texture,
const EGLAttrib *attrib_list);
};
static void destroy_objects(struct gl_hwdec *hw)
{
struct priv *p = hw->priv;
GL *gl = hw->gl;
if (p->egl_stream)
p->DestroyStreamKHR(p->egl_display, p->egl_stream);
p->egl_stream = 0;
for (int n = 0; n < 3; n++) {
gl->DeleteTextures(1, &p->gl_textures[n]);
p->gl_textures[n] = 0;
}
}
static void destroy(struct gl_hwdec *hw)
{
struct priv *p = hw->priv;
destroy_objects(hw);
hwdec_devices_remove(hw->devs, &p->hwctx);
if (p->d3d11_device)
ID3D11Device_Release(p->d3d11_device);
p->d3d11_device = NULL;
}
static int create(struct gl_hwdec *hw)
{
if (!angle_load())
return -1;
EGLDisplay egl_display = eglGetCurrentDisplay();
if (!egl_display)
return -1;
if (!eglGetCurrentContext())
return -1;
const char *exts = eglQueryString(egl_display, EGL_EXTENSIONS);
if (!exts || !strstr(exts, "EGL_ANGLE_d3d_share_handle_client_buffer") ||
!strstr(exts, "EGL_ANGLE_stream_producer_d3d_texture_nv12") ||
!(strstr(hw->gl->extensions, "GL_OES_EGL_image_external_essl3") ||
hw->gl->es == 200) ||
!strstr(exts, "EGL_EXT_device_query"))
return -1;
HRESULT hr;
struct priv *p = talloc_zero(hw, struct priv);
hw->priv = p;
p->egl_display = egl_display;
p->CreateStreamKHR = (void *)eglGetProcAddress("eglCreateStreamKHR");
p->DestroyStreamKHR = (void *)eglGetProcAddress("eglDestroyStreamKHR");
p->StreamConsumerAcquireKHR =
(void *)eglGetProcAddress("eglStreamConsumerAcquireKHR");
p->StreamConsumerReleaseKHR =
(void *)eglGetProcAddress("eglStreamConsumerReleaseKHR");
p->StreamConsumerGLTextureExternalAttribsNV =
(void *)eglGetProcAddress("eglStreamConsumerGLTextureExternalAttribsNV");
p->CreateStreamProducerD3DTextureNV12ANGLE =
(void *)eglGetProcAddress("eglCreateStreamProducerD3DTextureNV12ANGLE");
p->StreamPostD3DTextureNV12ANGLE =
(void *)eglGetProcAddress("eglStreamPostD3DTextureNV12ANGLE");
if (!p->CreateStreamKHR || !p->DestroyStreamKHR ||
!p->StreamConsumerAcquireKHR || !p->StreamConsumerReleaseKHR ||
!p->StreamConsumerGLTextureExternalAttribsNV ||
!p->CreateStreamProducerD3DTextureNV12ANGLE ||
!p->StreamPostD3DTextureNV12ANGLE)
{
MP_ERR(hw, "Failed to load some EGLStream functions.\n");
goto fail;
}
static const char *es2_exts[] = {"GL_NV_EGL_stream_consumer_external", 0};
static const char *es3_exts[] = {"GL_NV_EGL_stream_consumer_external",
"GL_OES_EGL_image_external_essl3", 0};
hw->glsl_extensions = hw->gl->es == 200 ? es2_exts : es3_exts;
PFNEGLQUERYDISPLAYATTRIBEXTPROC p_eglQueryDisplayAttribEXT =
(void *)eglGetProcAddress("eglQueryDisplayAttribEXT");
PFNEGLQUERYDEVICEATTRIBEXTPROC p_eglQueryDeviceAttribEXT =
(void *)eglGetProcAddress("eglQueryDeviceAttribEXT");
if (!p_eglQueryDisplayAttribEXT || !p_eglQueryDeviceAttribEXT)
goto fail;
EGLAttrib device = 0;
if (!p_eglQueryDisplayAttribEXT(egl_display, EGL_DEVICE_EXT, &device))
goto fail;
EGLAttrib d3d_device = 0;
if (!p_eglQueryDeviceAttribEXT((EGLDeviceEXT)device,
EGL_D3D11_DEVICE_ANGLE, &d3d_device))
{
MP_ERR(hw, "Could not get EGL_D3D11_DEVICE_ANGLE from ANGLE.\n");
goto fail;
}
p->d3d11_device = (ID3D11Device *)d3d_device;
if (!p->d3d11_device)
goto fail;
ID3D11Device_AddRef(p->d3d11_device);
ID3D10Multithread *multithread;
hr = ID3D11Device_QueryInterface(p->d3d11_device, &IID_ID3D10Multithread,
(void **)&multithread);
if (FAILED(hr)) {
ID3D10Multithread_Release(multithread);
MP_ERR(hw, "Failed to get Multithread interface: %s\n",
mp_HRESULT_to_str(hr));
goto fail;
}
ID3D10Multithread_SetMultithreadProtected(multithread, TRUE);
ID3D10Multithread_Release(multithread);
p->hwctx = (struct mp_hwdec_ctx){
.type = HWDEC_D3D11VA,
.driver_name = hw->driver->name,
.ctx = p->d3d11_device,
};
hwdec_devices_add(hw->devs, &p->hwctx);
return 0;
fail:
destroy(hw);
return -1;
}
static int reinit(struct gl_hwdec *hw, struct mp_image_params *params)
{
struct priv *p = hw->priv;
GL *gl = hw->gl;
destroy_objects(hw);
if (params->hw_subfmt != IMGFMT_NV12) {
MP_FATAL(hw, "Format not supported.\n");
return -1;
}
// Hope that the given texture unit range is not "in use" by anything.
// The texture units need to be bound during init only, and are free for
// use again after the initialization here is done.
int texunits = 0; // [texunits, texunits + num_planes)
int num_planes = 2;
int gl_target = GL_TEXTURE_EXTERNAL_OES;
p->egl_stream = p->CreateStreamKHR(p->egl_display, (EGLint[]){EGL_NONE});
if (!p->egl_stream)
goto fail;
for (int n = 0; n < num_planes; n++) {
gl->ActiveTexture(GL_TEXTURE0 + texunits + n);
gl->GenTextures(1, &p->gl_textures[n]);
gl->BindTexture(gl_target, p->gl_textures[n]);
gl->TexParameteri(gl_target, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
gl->TexParameteri(gl_target, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
gl->TexParameteri(gl_target, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
gl->TexParameteri(gl_target, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
}
EGLAttrib attrs[] = {
EGL_COLOR_BUFFER_TYPE, EGL_YUV_BUFFER_EXT,
EGL_YUV_NUMBER_OF_PLANES_EXT, num_planes,
EGL_YUV_PLANE0_TEXTURE_UNIT_NV, texunits + 0,
EGL_YUV_PLANE1_TEXTURE_UNIT_NV, texunits + 1,
EGL_NONE,
};
if (!p->StreamConsumerGLTextureExternalAttribsNV(p->egl_display, p->egl_stream,
attrs))
goto fail;
if (!p->CreateStreamProducerD3DTextureNV12ANGLE(p->egl_display, p->egl_stream,
(EGLAttrib[]){EGL_NONE}))
goto fail;
params->imgfmt = params->hw_subfmt;
for (int n = 0; n < num_planes; n++) {
gl->ActiveTexture(GL_TEXTURE0 + texunits + n);
gl->BindTexture(gl_target, 0);
}
gl->ActiveTexture(GL_TEXTURE0);
return 0;
fail:
MP_ERR(hw, "Failed to create EGLStream\n");
if (p->egl_stream)
p->DestroyStreamKHR(p->egl_display, p->egl_stream);
p->egl_stream = 0;
gl->ActiveTexture(GL_TEXTURE0);
return -1;
}
static int map_frame(struct gl_hwdec *hw, struct mp_image *hw_image,
struct gl_hwdec_frame *out_frame)
{
struct priv *p = hw->priv;
if (!p->gl_textures[0])
return -1;
ID3D11Texture2D *d3d_tex = (void *)hw_image->planes[1];
int d3d_subindex = (intptr_t)hw_image->planes[2];
if (!d3d_tex)
return -1;
EGLAttrib attrs[] = {
EGL_D3D_TEXTURE_SUBRESOURCE_ID_ANGLE, d3d_subindex,
EGL_NONE,
};
if (!p->StreamPostD3DTextureNV12ANGLE(p->egl_display, p->egl_stream,
(void *)d3d_tex, attrs))
return -1;
if (!p->StreamConsumerAcquireKHR(p->egl_display, p->egl_stream))
return -1;
D3D11_TEXTURE2D_DESC texdesc;
ID3D11Texture2D_GetDesc(d3d_tex, &texdesc);
*out_frame = (struct gl_hwdec_frame){
.planes = {
{
.gl_texture = p->gl_textures[0],
.gl_target = GL_TEXTURE_EXTERNAL_OES,
.tex_w = texdesc.Width,
.tex_h = texdesc.Height,
},
{
.gl_texture = p->gl_textures[1],
.gl_target = GL_TEXTURE_EXTERNAL_OES,
.tex_w = texdesc.Width / 2,
.tex_h = texdesc.Height / 2,
.swizzle = "rgba", // even in ES2 mode (no LUMINANCE_ALPHA)
},
},
};
return 0;
}
static void unmap(struct gl_hwdec *hw)
{
struct priv *p = hw->priv;
if (p->egl_stream)
p->StreamConsumerReleaseKHR(p->egl_display, p->egl_stream);
}
const struct gl_hwdec_driver gl_hwdec_d3d11egl = {
.name = "d3d11-egl",
.api = HWDEC_D3D11VA,
.imgfmt = IMGFMT_D3D11NV12,
.create = create,
.reinit = reinit,
.map_frame = map_frame,
.unmap = unmap,
.destroy = destroy,
};