The init() method in ad_ffmpeg tries to decode some audio data after
opening the libavcodec decoder; however the method returned success
even if this part failed. Change it to return failure instead,
indicating that the codec could not be successfully opened.
This improves behavior at least with some AAC files, for which the
libavcodec decoder can be successfully initialized but decoding
packets always fails. Before the audio would be decoded with
libavcodec, producing only a constant stream of errors; after this
commit audio decoder initialization falls back to FAAD (if available)
which works for these samples.
Compiling with full features requires development files for several
external libraries. Below is a list of some important requirements. For
more information see the output of './configure --help' for a list of options,
or look at the list of enabled and disabled features printed after running
'./configure'. If you think you have support for some feature installed
but configure fails to detect it, the file config.log may contain information
about the reasons for the failure.
Libraries specific to particular video output methods
(you'll want at least one of VDPAU, GL or Xv):
- libvdpau (for VDPAU output, best choice for NVIDIA cards)
- libGL (OpenGL output)
- libXv (XVideo output)
general:
- libasound (ALSA audio output)
- various general X development libraries
- libfreetype
- libfontconfig
- libass
- FFmpeg libraries (libavutil libavcodec libavformat libswscale libpostproc)
Most of the above libraries are available in suitable versions on normal
Linux distributions. However FFmpeg is an exception (distro versions may be
too old to work at all or work well). For that reason you may want to use
the separately available build wrapper that first compiles FFmpeg libraries
and libass, and then compiles the player statically linked against those.