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mpv/video/out/opengl/ra_gl.h
wm4 0206efa94a vo_opengl: pass ra objects during rendering instead of GL objects
Another "small" step towards removing GL dependencies from the renderer.
This commit generally passes ra_tex objects instead of GL FBO integer
IDs to various rendering functions. video.c still manually binds the
FBOs when calling shaders.

This also happens to fix a memory leak with output_fbo.
2017-08-05 13:09:05 +02:00

37 lines
963 B
C

#pragma once
#include "common.h"
#include "ra.h"
#include "utils.h"
// For ra.priv
struct ra_gl {
GL *gl;
};
// For ra_tex.priv
struct ra_tex_gl {
bool own_objects;
GLenum target;
GLuint texture; // 0 if no texture data associated
GLuint fbo; // 0 if no rendering requested, or it default framebuffer
// These 3 fields can be 0 if unknown.
GLint internal_format;
GLenum format;
GLenum type;
struct gl_pbo_upload pbo;
};
// For ra_mapped_buffer.priv
struct ra_mapped_buffer_gl {
GLuint pbo;
GLsync fence;
};
int ra_init_gl(struct ra *ra, GL *gl);
struct ra_tex *ra_create_wrapped_texture(struct ra *ra, GLuint gl_texture,
GLenum gl_target, GLint gl_iformat,
GLenum gl_format, GLenum gl_type,
int w, int h);
struct ra_tex *ra_create_wrapped_fb(struct ra *ra, GLuint gl_fbo, int w, int h);