#pragma once #include #include "video/out/gpu/context.h" // Get the underlying D3D11 swap chain from an RA context. The returned swap chain is // refcounted and must be released by the caller. IDXGISwapChain *ra_d3d11_ctx_get_swapchain(struct ra_ctx *ra); // Returns true if an 8-bit output format is explicitly requested for // d3d11-output-format for an RA context. bool ra_d3d11_ctx_prefer_8bit_output_format(struct ra_ctx *ra);