The purpose of this document is to describe the MPlayer skin format. The information contained here might be wrong, for
So do not be surprised if something does not work as described here.
Thanks to Zoltán Ponekker for his help.
András Mohari <mayday@freemail.hu>
It does not really have anything to do with the skin format, but you should know that MPlayer has no builtin skin, so at least one skin must be installed in order to be able to use the GUI.
The directories searched for skins are (in order):
$(DATADIR)/Skin/ $(PREFIX)/share/mplayer/Skin/ ~/.mplayer/Skin/
Note that the first path may vary according to the way MPlayer was configured
(see the --prefix
and --datadir
arguments of the
configure
script).
Every skin is installed into its own directory under one of the directories listed above, for example:
$(PREFIX)/share/mplayer/Skin/default/
Images must be truecolor (24 or 32 bpp) PNGs.
In the main window and in the playbar (see below) you can use images with `transparency': Regions filled with the color #FF00FF (magenta) are fully transparent when viewed by MPlayer. This means that you can even have shaped windows if your X server has the XShape extension.
Skins are quite free-format (unlike the fixed-format skins of Winamp/XMMS, for example), so it is up to you to create something great.
Currently there are three windows to be decorated: the main window, the subwindow, the playbar, and the skin menu (which can be activated by a right click).
The main window and/or the playbar is where you can control MPlayer. The background of the window is an image. Various items can (and must) be placed in the window: buttons, potmeters (sliders) and labels. For every item, you must specify its position and size.
A button has three states (pressed, released, disabled), thus its image must be divided into three parts vertically. See the button item for details.
A potmeter (mainly used for the seek bar and volume/balance control) can have any number of phases by dividing its image into different parts below each other. See hpotmeter and potmeter for details.
Labels are a bit special: The characters needed to draw them are taken from an image file, and the characters in the image are described by a font description file. The latter is a plain text file which specifies the x,y position and size of each character in the image (the image file and its font description file form a font together). See dlabel and slabel for details.
Note: all images can have full transparency as described in the section about image formats. If the X server doesn't support the XShape extension, the parts marked transparent will be black. If you'd like to use this feature, the width of the main window's background image must be dividable by 8.
The skin menu is just a way to control MPlayer by means of menu entries. Two images are required for the menu: one of them is the base image that shows the menu in its normal state, the other one is used to display the selected entries. When you pop up the menu, the first image is shown. If you move the mouse over the menu entries, the currently selected entry is copied from the second image over the menu entry below the mouse pointer (the second image is never shown as a whole).
A menu entry is defined by its position and size in the image (see the section about the skin menu for details).
There is an important thing not mentioned yet: For buttons, potmeters and menu entries to work, MPlayer must know what to do if they are clicked. This is done by messages (events). For these items you must define the messages to be generated when they are clicked.
You need the following files to build a skin:
With the exception of the skin configuration file, you can name the other
files whatever you want (but note that font description files must have
a .fnt
extension).
As mentioned above, this is the skin configuration file. It is line oriented;
comment lines start with a ';
' character at the beginning of the
line (only spaces and tabs are allowed before the ';
').
The file is made up of sections. Each section describes the skin for an application and has the following form:
section = section name . . . end |
Currently there is only one application, so you need only one section: its name is movieplayer.
Within this section each window is described by a block of the following form:
window = window name . . . end |
where window name can be one of these strings:
(The sub and menu blocks are optional - you do not need to create a menu or decorate the subwindow.)
Within a window block, you can define each item for the window by a line in this form:
item = parameter
item
is a string that identifies the type of the GUI
item, parameter
is a numeric or textual value (or a list of
values separated by commas).Putting the above together, the whole file looks something like this:
section = movieplayer window = main ; ... items for main window ... end window = sub ; ... items for subwindow ... end window = menu ; ... items for menu ... end window = playbar ; ... items for playbar ... end end |
The name of an image file must be given without leading directories - images
are searched for in the Skin
directory. You may (but you need
not) specify the extension of the file. If the file does not exist, MPlayer
tries to load the file <filename>.<ext>
, where
png
and PNG
are tried for <ext>
(in this order). The first matching file will be used.
Finally some words about positioning. The main window and the subwindow can
be placed in the different corners of the screen by giving X
and
Y
coordinates. 0
is top or left, -1
is
center and -2
is right or bottom, as shown in this
illustration:
(0, 0)----(-1, 0)----(-2, 0) | | | | | | (0,-1)----(-1,-1)----(-2,-1) | | | | | | (0,-2)----(-1,-2)----(-2,-2)
Here is an example to make this clear. Suppose that you have an image
called main.png that you use for the main window:
MPlayer tries to loadbase = main, -1, -1 main , main.png ,
main.PNG files. |
Below is the list of entries that can be used in the
'window = main
' . . . 'end
', and the
'window = playbar
' . . 'end
' blocks.
base = image, X, Y
X,Y
position on the screen
The window will have the size of the image.
button = image, X, Y, width, height,
message
width
* height
size at
position X
,Y
. The specified message
is generated when the button is clicked. The image given by
image
must have three parts below each other (according to the
possible states of the button), like this:
+------------+ | pressed | +------------+ | released | +------------+ | disabled | +------------+
decoration = enable|disable
hpotmeter = button, bwidth, bheight,
phases, numphases, default, X, Y, width, height, message
vpotmeter = button, bwidth, bheight, phases, numphases, default, X, Y,
width, height, message
width
* height
size at position X
,Y
. The image can be divided
into different parts for the different phases of the potmeter (for example,
you can have a pot for volume control that turns from green to red while its
value changes from the minimum to the maximum.). hpotmeter
can
have a button that can be dragged horizontally.
button
- the image to be used for the button (must have
three parts below each other, like in case of
button)bwidth
, bheight
- size of the buttonphases
- The image to be used for the different phases of
the hpotmeter. A special value of NULL
can be used if you
want no such image. The image must be divided into
numphases
parts vertically like this:
+------------+ | phase #1 | +------------+ | phase #2 | +------------+ ... +------------+ | phase #n | +------------+
numphases
- number of phases stored in the
phases
imagedefault
- default value for hpotmeter (in the range 0 to
100)X
, Y
- position for the hpotmeterwidth
, height
- width and height of the
hpotmeter
message
- the message to be generated when the value of
hpotmeter
is changedpotmeter = phases, numphases, default, X,
Y, width, height, message
hpotmeter
without a button. (I guess it is meant to be
turned around, but it reacts to horizontal dragging only.) For the
description of the parameters see hpotmeter.
phases
can be NULL
, but it is quite useless, since
you cannot see where the potmeter
is set.font = fontfile, fontid
fontfile
is the name of a font description
file with a .fnt
extension (do not specify the extension
here). fontid
is used to refer to the font (see
dlabel and slabel).
Up to 25 fonts can be defined.slabel = X, Y, fontid, "text"
X
,Y
.
text
is displayed using the font identified by fontid
.
The text is just a raw string ($x
variables do not work) that must
be enclosed between double quotes (but the "
character cannot be
part of the text). The label is displayed using the font identified by
fontid
.dlabel = X, Y, length, align, fontid,
"text"
X
,Y
. The
label is called dynamic because its text is refreshed periodically. The
maximum length of the label is given by length
(its height is
the height of a character). If the text to be displayed is wider than that,
it will be scrolled, otherwise it is aligned within the specified space by
the value of the align
parameter: 0
is for right,
1
is for center, 2
is for left.text
: It must be written
between double quotes (but the "
character cannot be part of
the text). The label is displayed using the font identified by
fontid
. You can use the following variables in the text:
Variable | Meaning |
---|---|
$1 | play time in hh:mm:ss format |
$2 | play time in mmmm:ss format |
$3 | play time in hh format (hours) |
$4 | play time in mm format (minutes) |
$5 | play time in ss format (seconds) |
$6 | movie length in hh:mm:ss format |
$7 | movie length in mmmm:ss format |
$8 | play time in h:mm:ss format |
$v | volume in xxx.xx% format |
$V | volume in xxx.x format |
$b | balance in xxx.xx% format |
$B | balance in xxx.x format |
$$ | the $ character |
$a | a character according to the audio type (none: n ,
mono: m , stereo: t ) |
$t | track number (in playlist) |
$o | filename |
$f | filename in lower case |
$F | filename in upper case |
$T | a character according to the stream type (file: f ,
Video CD: v , DVD: d , URL: u )
|
$p | the "p" character (if a movie is playing and the font has the "p" character) |
$s | the "s" character (if the movie is stopped and the font has the "s" character) |
$e | the "e" character (if playback is paused and the font has the "e" character) |
$x | movie width |
$y | movie height |
$C | name of the codec used |
||
). You
should have a font for normal characters and a different font for symbols.
See the section about symbols for more
information.
The following entries can be used in the 'window = sub
'
. . . 'end
' block.
base = image, X, Y, width, height
X
,Y
position on the screen (0,0
is the top left corner). You can specify -1
for center and
-2
for right (X
) and bottom (Y
). The
window will be as large as the image. width
and
height
denote the size of the window; they are optional (if
they are missing, the window is the same size as the image).background = R, G, B
R
, G
and B
specifies
the red, green and blue component of the color (each of them is a decimal
number from 0 to 255).As mentioned earlier, the menu is displayed using two images. Normal menu
entries are taken from the image specified by the base
item,
while the currently selected entry is taken from the image specified by the
selected
item. You must define the position and size of each menu
entry through the menu
item.
These are the entries that can be used in the 'window = menu
'
. . . 'end
' block.
base = image
selected = image
menu = X, Y, width, height, message
X,Y
position and the size of a menu entry in the
image. message
is the message to be generated when the mouse
button is released over the entry.As mentioned in the section about the parts of a skin, a font is defined by an image and a description file. You can place the characters anywhere in the image, but make sure that their position and size is given in the description file exactly.
The font description file (with .fnt
extension) can have comment
lines starting with ';
'. The file must have a line in the
form
image = image
image
is the name of the image file to be used for the
font (you do not have to specify the extension)."char" = X, Y, width, height
X
and Y
specify the position of the
char
character in the image (0,0
is the upper left
corner). width
and height
are the dimensions of
the character in pixels.This example defines the A, B, C characters using font.png
.
; Can be "font" instead of "font.png". image = font.png ; Three characters are enough for demonstration purposes :-) "A" = 0,0, 7,13 "B" = 7,0, 7,13 "C" = 14,0, 7,13 |
Some characters have special meanings when returned by some of the variables used in dlabel. These characters are meant to be shown as symbols so that things like a nice DVD logo can be displayed instead of the character 'd' for a DVD stream.
The following table lists all the characters that can be used to display symbols (and thus require a different font).
Character | Symbol |
---|---|
p | play |
s | stop |
e | pause |
n | no sound |
m | mono sound |
t | stereo sound |
f | stream is a file |
v | stream is a Video CD |
d | stream is a DVD |
u | stream is a URL |
These are the messages that can be generated by buttons, potmeters and menu entries.
Note: Some of the messages might not work as expected (or not work at all). As you know, the GUI is under development.
- evNext
- Jump to next track in the playlist.
- evPause
- Pause playing.
- evPauseSwitchToPlay
- Forms a switch together with
evPlaySwitchToPause
. They can be used to have a common play/pause button. Both messages should be assigned to buttons displayed at the very same position in the window. This message pauses playing and the image for theevPlaySwitchToPause
button is displayed (to indicate that the button can be pressed to continue playing).- evPlay
- Start playing.
- evPlaySwitchToPause
- The opposite of
evPauseSwitchToPlay
. This message starts playing and the image for theevPauseSwitchToPlay
button is displayed (to indicate that the button can be pressed to pause playing).- evPrev
- Jump to previous track in the playlist.
- evStop
- Stop playing.
- evBackward10sec
- evBackward1min
- evBackward10min
- Seek backward 10 seconds / 1 minute / 10 minutes.
- evForward10sec
- evForward1min
- evForward10min
- Seek forward 10 seconds / 1 minute / 10 minutes.
- evSetMoviePosition
- Seek to position (can be used by a potmeter; the relative value (0-100%) of the potmeter is used).
- evDoubleSize
- Set the movie window to double size.
- evFullScreen
- Switch fullscreen mode on/off.
- evNormalSize
- Set the movie window to its normal size.
- evDecAudioBufDelay
- Decrease audio buffer delay.
- evDecBalance
- Decrease balance.
- evDecVolume
- Decrease volume.
- evIncAudioBufDelay
- Increase audio buffer delay.
- evIncBalance
- Increase balance.
- evIncVolume
- Increase volume.
- evMute
- Mute/unmute the sound.
- evSetBalance
- Set balance (can be used by a potmeter; the relative value (0-100%) of the potmeter is used).
- evSetVolume
- Set volume (can be used by a potmeter; the relative value (0-100%) of the potmeter is used).
- evAbout
- Open the about window.
- evDropSubtitle
- Disables the currently used subtitle.
- evEqualizer
- Turn the equalizer on/off.
- evExit
- Quit the program.
- evIconify
- Iconify the window.
- evLoad
- Load a file (by opening a file browser window, where you can choose a file).
- evLoadPlay
- Does the same as
evLoad
, but it automatically starts playing after the file is loaded.- evLoadSubtitle
- Loads a subtitle file (with the fileselector)
- evLoadAudioFile
- Loads an audio file (with the fileselector)
- evNone
- Empty message, it has no effect (except maybe in CVS versions :-)).
- evPlayList
- Open/close the playlist window.
- evPlayDVD
- Tries to open the disc in the given DVD-ROM drive.
- evPlayVCD
- Tries to open the disc in the given CD-ROM drive.
- evPreferences
- Open the preferences window.
- evSetAspect
- Sets displayed image aspect.
- evSetURL
- Displays the URL dialog window.
- evSkinBrowser
- Open the skin browser window.