Thanks to Zoltán Ponekker for his help.
András Mohari <mayday@freemail.hu>
$(DATADIR)/Skin/ $(PREFIX)/share/mplayer/Skin/ ~/.mplayer/Skin/
Note that the first path may vary according to the way MPlayer was
configured (see the --prefix
and --datadir
arguments
of the configure
script).
$(PREFIX)/share/mplayer/Skin/default/
In the main window (see below) you can use images with `transparency': Regions filled with the color #FF00FF (magenta) are fully transparent when viewed by MPlayer. This means that you can even have shaped windows if your X server has the XShape extension.
Currently there are three windows to be decorated: the main window, the subwindow and the skin menu (which can be activated by a right click).
A button has three states (pressed, released, disabled), thus its image must be divided into three parts vertically. See the button item for details.
A potmeter (mainly used for the seek bar and volume/balance control) can have any number of phases by dividing its image into different parts below each other. See hpotmeter and potmeter for details.
Labels are a bit special: The characters needed to draw them are taken from an image file, and the characters in the image are described by a font description file. The latter is a plain text file which specifies the x,y position and size of each character in the image (the image file and its font description file form a font together). See dlabel and slabel for details.
Note: all images can have full transparency as described in the section about image formats.
A menu entry is defined by its position and size in the image (see the section about the skin menu for details).
There is an important thing not mentioned yet: For buttons, potmeters and menu entries to work, MPlayer must know what to do if they are clicked. This is done by messages (events). For these items you must define the messages to be generated when they are clicked.
.fnt
extension).
skin
file
As mentioned above, this is the skin configuration file.
It is line oriented; comment lines start with a ';
' character
at the beginning of the line (only spaces and tabs are allowed before the
';
').
The file is made up of sections. Each section describes the skin for an application and has the following form:
section = section name . . . end |
Currently there is only one application, so you need only one section: its name is movieplayer.
Within this section each window is described by a block of the following form:
window = window name . . . end |
where window name can be one of these strings:
(The sub and menu blocks are optional - you do not need to create a menu or decorate the subwindow.)
Within a window block, you can define each item for the window by a line in this form:
item = parameter
item
is a string that identifies the type of the GUI item,
parameter
is a numeric or textual value (or a list of values
separated by commas).
Putting the above together, the whole file looks something like this:
section = movieplayer window = main ; ... items for main window ... end window = sub ; ... items for subwindow ... end window = menu ; ... items for skin menu ... end end |
The name of an image file must be given without leading directories - images are
searched for in the Skin
directory. You may (but you need not)
specify the extension of the file. If the file does not exist, MPlayer
tries to load the file <filename>.<ext>
, where
tga
, TGA
, bmp
, BMP
,
png
and PNG
is tried for <ext>
(in this order). The first matching file will be used.
Finally some words about positioning. The main window and the subwindow can be
placed in the different corners of the screen by giving X
and
Y
coordinates. 0
is top or left, -1
is
center and -2
is right or bottom, as shown in this illustration:
(0, 0)----(-1, 0)----(-2, 0) | | | | | | (0,-1)----(-1,-1)----(-2,-1) | | | | | | (0,-2)----(-1,-2)----(-2,-2)
Here is an example to make this clear. Suppose that you have an image called
main.png that you use for the main window:
MPlayer tries to loadbase = main, -1, -1 main , main.tga ,
main.TGA , main.bmp etc, so that main.png
will be found.
If (by accident) you wrote thenbase = main.bmp, -1, -1 main.bmp , main.bmp.tga , main.bmp.TGA ,
main.bmp.bmp would be searched for and MPlayer would finally
give up because there is no main.bmp in the directory, only
main.png .
|
window = main
' . . . 'end
' block.
base = image, X, Y
X,Y
position on the screen
The window will have the size of the image.
button = image, X, Y, width, height, message
width
* height
size at position
X
,Y
. The specified message
is generated
when the button is clicked. The image given by image
must have
three parts below each other (according to the possible states of the button),
like this:
+------------+ | pressed | +------------+ | released | +------------+ | disabled | +------------+
decoration = enable|disable
hpotmeter = button, bwidth, bheight, phases, numphases, default, X, Y, width, height, message
width
* height
size
at position X
,Y
. The image can be divided into
different parts for the different phases of the potmeter (for example,
you can have a pot for volume control that turns from green to red
while its value changes from the minimum to the maximum.).
hpotmeter
can have a button that can be dragged horizontally.
button
- the image to be used for the button
(must have three parts below each other, like in case of
button)bwidth
, bheight
- size of the buttonphases
- The image to be used for the different phases of the
hpotmeter. A special value of NULL
can be used if you want
no such image. The image must be divided into numphases
parts
vertically like this:
+------------+ | phase #1 | +------------+ | phase #2 | +------------+ ... +------------+ | phase #n | +------------+
numphases
- number of phases stored in the phases
imagedefault
- default value for hpotmeter (in the range 0 to
100)X
, Y
- position for the hpotmeterwidth
, height
- width and height of the
hpotmeter
message
- the message to be generated when the value of
hpotmeter
is changedvpotmeter
item, too, but it is not
implemented yet.
potmeter = phases, numphases, default, X, Y, width, height, message
hpotmeter
without a button. (I guess it is meant to be turned
around, but it reacts to horizontal dragging only.)
For the description of the parameters see
hpotmeter. phases
can be
NULL
, but it is quite useless, since you cannot see where
the potmeter
is set.
font = fontfile, fontid
fontfile
is the name of a font description file
with a .fnt
extension (do not specify the extension here).
fontid
is used to refer to the font
(see dlabel and slabel).
Up to 25 fonts can be defined.
slabel = X, Y, fontid, "text"
X
,Y
.
text
is displayed using the font identified by fontid
.
The text is just a raw string ($x
variables do not work) that must
be enclosed between double quotes (but the "
character cannot be
part of the text). The label is displayed using the font identified by
fontid
.
dlabel = X, Y, length, align, fontid, "text"
X
,Y
. The label is
called dynamic because its text is refreshed periodically. The maximum length of
the label is given by length
(its height is the height of a
character). If the text to be displayed is wider than that, it will be scrolled,
otherwise it is aligned within the specified space by the value of the
align
parameter: 0
is for right, 1
is for
center, 2
is for left.
text
: It must be written
between double quotes (but the "
character cannot be part of the
text). The label is displayed using the font identified by fontid
.
You can use the following variables in the text:
Variable | Meaning |
---|---|
$1 | play time in hh:mm:ss format |
$2 | play time in mmmm:ss format |
$3 | play time in hh format (hours) |
$4 | play time in mm format (minutes) |
$5 | play time in ss format (seconds) |
$6 | movie length in hh:mm:ss format |
$7 | movie length in mmmm:ss format |
$8 | play time in h:mm:ss format |
$v | volume in xxx.xx% format |
$V | volume in xxx.x format |
$b | balance in xxx.xx% format |
$B | balance in xxx.x format |
$$ | the $ character |
$a | a character according to the audio type (none: n ,
mono: m , stereo: t ) |
$t | track number (in playlist) |
$o | filename |
$f | filename in lower case |
$F | filename in upper case |
$T | a character according to the stream type (file: f ,
Video CD: v , DVD: d , URL: u )
|
$p | the "p" character (if a movie is playing and the font has the "p" character) |
$s | the "s" character (if the movie is stopped and the font has the "s" character) |
$e | the "e" character (if playback is paused and the font has the "e" character) |
||
). You should have a font for normal
characters and a different font for symbols.
See the section about symbols for more information.
window = sub
' . . . 'end
' block.
base = image, X, Y, width, height
X
,Y
position
on the screen (0,0
is the top left corner). You can specify
-1
for center and -2
for right (X
) and
bottom (Y
). The window will be as large as the image.
width
and height
denote the size of the window; they
are optional (if they are missing, the window is the same size as the image).
background = R, G, B
R
, G
and B
specifies the red, green and blue
component of the color (each of them is a decimal number from 0 to 255).
base
item, while the currently selected entry is taken from the image specified
by the selected
item. You must define the position and size of each
menu entry through the menu
item.
These are the entries that can be used in the 'window = menu
'
. . . 'end
' block.
base = image
selected = image
menu = X, Y, width, height, message
X,Y
position and the size of a menu entry in
the image. message
is the message to be generated when
the mouse button is released over the entry.
The font description file (with .fnt
extension) can have comment
lines starting with ';
'. The file must have a line in the form
image = image
image
is the name of the image file to be used for
the font (you do not have to specify the extension).
"char" = X, Y, width, height
X
and Y
specify the position of the
char
character in the image (0,0
is the upper left
corner). width
and height
are the dimensions of the
character in pixels.
font.png
.
; Can be "font" instead of "font.png". image = font.png ; Three characters are enough for demonstration purposes :-) "A" = 0,0, 7,13 "B" = 7,0, 7,13 "C" = 14,0, 7,13 |
The following table lists all the characters that can be used to display symbols (and thus require a different font).
Character | Symbol |
---|---|
p | play |
s | stop |
e | pause |
n | no sound |
m | mono sound |
t | stereo sound |
f | stream is a file |
v | stream is a Video CD |
d | stream is a DVD |
u | stream is a URL |
Note: Currently only 'p', 's', 'e', 'n', 'm' and 't' are used.
Note: Some of the messages might not work as expected (or not work at all). As you know, the GUI is under development.
- evNext
- Jump to next track in the playlist.
- evPause
- Pause playing.
- evPauseSwitchToPlay
- Forms a switch together with
evPlaySwitchToPause
. They can be used to have a common play/pause button. Both messages should be assigned to buttons displayed at the very same position in the window. This message pauses playing and the image for theevPlaySwitchToPause
button is displayed (to indicate that the button can be pressed to continue playing).- evPlay
- Start playing.
- evPlaySwitchToPause
- The opposite of
evPauseSwitchToPlay
. This message starts playing and the image for theevPauseSwitchToPlay
button is displayed (to indicate that the button can be pressed to pause playing).- evPrev
- Jump to previous track in the playlist.
- evStop
- Stop playing.
- evBackward10sec
- evBackward1min
- evBackward10min
- Seek backward 10 seconds / 1 minute / 10 minutes.
- evForward10sec
- evForward1min
- evForward10min
- Seek forward 10 seconds / 1 minute / 10 minutes.
- evSetMoviePosition
- Seek to position (can be used by a potmeter; the relative value (0-100%) of the potmeter is used).
- evDoubleSize
- Set the movie window to double size.
- evFullScreen
- Switch fullscreen mode on/off.
- evNormalSize
- Set the movie window to its normal size.
- evDecAudioBufDelay
- Decrease audio buffer delay.
- evDecBalance
- Decrease balance.
- evDecVolume
- Decrease volume.
- evIncAudioBufDelay
- Increase audio buffer delay.
- evIncBalance
- Increase balance.
- evIncVolume
- Increase volume.
- evMute
- Mute/unmute the sound.
- evSetBalance
- Set balance (can be used by a potmeter; the relative value (0-100%) of the potmeter is used).
- evSetVolume
- Set volume (can be used by a potmeter; the relative value (0-100%) of the potmeter is used).
- evAbout
- Open the about window.
- evEqualeaser
- Turn the equalizer on/off.
- evExit
- Quit the program.
- evIconify
- Iconify the window.
- evLoad
- Load a file (by opening a file browser window, where you can choose a file).
- evLoadPlay
- Does the same as
evLoad
, but it automatically starts playing after the file is loaded.- evNone
- Empty message, it has no effect (except maybe in CVS versions :-)).
- evPlayList
- Open/close the playlist window.
- evPreferences
- Open the preferences window.
- evSkinBrowser
- Open the skin browser window.