/*
 * KEY code definitions for keys/events not passed by ASCII value
 *
 * This file is part of MPlayer.
 *
 * MPlayer is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * MPlayer is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License along
 * with MPlayer; if not, write to the Free Software Foundation, Inc.,
 * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
 */

#ifndef MPLAYER_KEYCODES_H
#define MPLAYER_KEYCODES_H

// Keys in the range [0, MP_KEY_BASE) follow unicode.
// Special keys come after this.
#define MP_KEY_BASE (1<<21)

#define MP_KEY_ENTER 13
#define MP_KEY_TAB 9

/* Control keys */
#define MP_KEY_BACKSPACE        (MP_KEY_BASE+0)
#define MP_KEY_DELETE           (MP_KEY_BASE+1)
#define MP_KEY_INSERT           (MP_KEY_BASE+2)
#define MP_KEY_HOME             (MP_KEY_BASE+3)
#define MP_KEY_END              (MP_KEY_BASE+4)
#define MP_KEY_PAGE_UP          (MP_KEY_BASE+5)
#define MP_KEY_PAGE_DOWN        (MP_KEY_BASE+6)
#define MP_KEY_ESC              (MP_KEY_BASE+7)
#define MP_KEY_PRINT            (MP_KEY_BASE+8)

/* Control keys short name */
#define MP_KEY_BS       MP_KEY_BACKSPACE
#define MP_KEY_DEL      MP_KEY_DELETE
#define MP_KEY_INS      MP_KEY_INSERT
#define MP_KEY_PGUP     MP_KEY_PAGE_UP
#define MP_KEY_PGDOWN   MP_KEY_PAGE_DOWN
#define MP_KEY_PGDWN    MP_KEY_PAGE_DOWN

/* Cursor movement */
#define MP_KEY_CRSR     (MP_KEY_BASE+0x10)
#define MP_KEY_RIGHT    (MP_KEY_CRSR+0)
#define MP_KEY_LEFT     (MP_KEY_CRSR+1)
#define MP_KEY_DOWN     (MP_KEY_CRSR+2)
#define MP_KEY_UP       (MP_KEY_CRSR+3)

/* Multimedia/internet keyboard/remote keys */
#define MP_KEY_MM_BASE          (MP_KEY_BASE+0x20)
#define MP_KEY_POWER            (MP_KEY_MM_BASE+0)
#define MP_KEY_MENU             (MP_KEY_MM_BASE+1)
#define MP_KEY_PLAY             (MP_KEY_MM_BASE+2)
#define MP_KEY_PAUSE            (MP_KEY_MM_BASE+3)
#define MP_KEY_PLAYPAUSE        (MP_KEY_MM_BASE+4)
#define MP_KEY_STOP             (MP_KEY_MM_BASE+5)
#define MP_KEY_FORWARD          (MP_KEY_MM_BASE+6)
#define MP_KEY_REWIND           (MP_KEY_MM_BASE+7)
#define MP_KEY_NEXT             (MP_KEY_MM_BASE+8)
#define MP_KEY_PREV             (MP_KEY_MM_BASE+9)
#define MP_KEY_VOLUME_UP        (MP_KEY_MM_BASE+10)
#define MP_KEY_VOLUME_DOWN      (MP_KEY_MM_BASE+11)
#define MP_KEY_MUTE             (MP_KEY_MM_BASE+12)
#define MP_KEY_HOMEPAGE         (MP_KEY_MM_BASE+13)
#define MP_KEY_WWW              (MP_KEY_MM_BASE+14)
#define MP_KEY_MAIL             (MP_KEY_MM_BASE+15)
#define MP_KEY_FAVORITES        (MP_KEY_MM_BASE+16)
#define MP_KEY_SEARCH           (MP_KEY_MM_BASE+17)
#define MP_KEY_SLEEP            (MP_KEY_MM_BASE+18)

/*  Function keys  */
#define MP_KEY_F (MP_KEY_BASE+0x40)

/* Keypad keys */
#define MP_KEY_KEYPAD   (MP_KEY_BASE+0x60)
#define MP_KEY_KP0      (MP_KEY_KEYPAD+0)
#define MP_KEY_KP1      (MP_KEY_KEYPAD+1)
#define MP_KEY_KP2      (MP_KEY_KEYPAD+2)
#define MP_KEY_KP3      (MP_KEY_KEYPAD+3)
#define MP_KEY_KP4      (MP_KEY_KEYPAD+4)
#define MP_KEY_KP5      (MP_KEY_KEYPAD+5)
#define MP_KEY_KP6      (MP_KEY_KEYPAD+6)
#define MP_KEY_KP7      (MP_KEY_KEYPAD+7)
#define MP_KEY_KP8      (MP_KEY_KEYPAD+8)
#define MP_KEY_KP9      (MP_KEY_KEYPAD+9)
#define MP_KEY_KPDEC    (MP_KEY_KEYPAD+10)
#define MP_KEY_KPINS    (MP_KEY_KEYPAD+11)
#define MP_KEY_KPDEL    (MP_KEY_KEYPAD+12)
#define MP_KEY_KPENTER  (MP_KEY_KEYPAD+13)


// Joystick input module
#define MP_JOY_BASE             (MP_KEY_BASE+0x70)
#define MP_JOY_AXIS0_PLUS       (MP_JOY_BASE+0)
#define MP_JOY_AXIS0_MINUS      (MP_JOY_BASE+1)
#define MP_JOY_AXIS1_PLUS       (MP_JOY_BASE+2)
#define MP_JOY_AXIS1_MINUS      (MP_JOY_BASE+3)
#define MP_JOY_AXIS2_PLUS       (MP_JOY_BASE+4)
#define MP_JOY_AXIS2_MINUS      (MP_JOY_BASE+5)
#define MP_JOY_AXIS3_PLUS       (MP_JOY_BASE+6)
#define MP_JOY_AXIS3_MINUS      (MP_JOY_BASE+7)
#define MP_JOY_AXIS4_PLUS       (MP_JOY_BASE+8)
#define MP_JOY_AXIS4_MINUS      (MP_JOY_BASE+9)
#define MP_JOY_AXIS5_PLUS       (MP_JOY_BASE+10)
#define MP_JOY_AXIS5_MINUS      (MP_JOY_BASE+11)
#define MP_JOY_AXIS6_PLUS       (MP_JOY_BASE+12)
#define MP_JOY_AXIS6_MINUS      (MP_JOY_BASE+13)
#define MP_JOY_AXIS7_PLUS       (MP_JOY_BASE+14)
#define MP_JOY_AXIS7_MINUS      (MP_JOY_BASE+15)
#define MP_JOY_AXIS8_PLUS       (MP_JOY_BASE+16)
#define MP_JOY_AXIS8_MINUS      (MP_JOY_BASE+17)
#define MP_JOY_AXIS9_PLUS       (MP_JOY_BASE+18)
#define MP_JOY_AXIS9_MINUS      (MP_JOY_BASE+19)

#define MP_JOY_BTN_BASE ((MP_KEY_BASE+0x90)|MP_NO_REPEAT_KEY)
#define MP_JOY_BTN0 (MP_JOY_BTN_BASE+0)
#define MP_JOY_BTN1 (MP_JOY_BTN_BASE+1)
#define MP_JOY_BTN2 (MP_JOY_BTN_BASE+2)
#define MP_JOY_BTN3 (MP_JOY_BTN_BASE+3)
#define MP_JOY_BTN4 (MP_JOY_BTN_BASE+4)
#define MP_JOY_BTN5 (MP_JOY_BTN_BASE+5)
#define MP_JOY_BTN6 (MP_JOY_BTN_BASE+6)
#define MP_JOY_BTN7 (MP_JOY_BTN_BASE+7)
#define MP_JOY_BTN8 (MP_JOY_BTN_BASE+8)
#define MP_JOY_BTN9 (MP_JOY_BTN_BASE+9)


// Mouse events from VOs
#define MP_MOUSE_BASE   ((MP_KEY_BASE+0xA0)|MP_NO_REPEAT_KEY|MP_KEY_EMIT_ON_UP)
#define MP_MOUSE_BTN0   (MP_MOUSE_BASE+0)
#define MP_MOUSE_BTN1   (MP_MOUSE_BASE+1)
#define MP_MOUSE_BTN2   (MP_MOUSE_BASE+2)
#define MP_MOUSE_BTN3   (MP_MOUSE_BASE+3)
#define MP_MOUSE_BTN4   (MP_MOUSE_BASE+4)
#define MP_MOUSE_BTN5   (MP_MOUSE_BASE+5)
#define MP_MOUSE_BTN6   (MP_MOUSE_BASE+6)
#define MP_MOUSE_BTN7   (MP_MOUSE_BASE+7)
#define MP_MOUSE_BTN8   (MP_MOUSE_BASE+8)
#define MP_MOUSE_BTN9   (MP_MOUSE_BASE+9)
#define MP_MOUSE_BTN10  (MP_MOUSE_BASE+10)
#define MP_MOUSE_BTN11  (MP_MOUSE_BASE+11)
#define MP_MOUSE_BTN12  (MP_MOUSE_BASE+12)
#define MP_MOUSE_BTN13  (MP_MOUSE_BASE+13)
#define MP_MOUSE_BTN14  (MP_MOUSE_BASE+14)
#define MP_MOUSE_BTN15  (MP_MOUSE_BASE+15)
#define MP_MOUSE_BTN16  (MP_MOUSE_BASE+16)
#define MP_MOUSE_BTN17  (MP_MOUSE_BASE+17)
#define MP_MOUSE_BTN18  (MP_MOUSE_BASE+18)
#define MP_MOUSE_BTN19  (MP_MOUSE_BASE+19)
#define MP_MOUSE_BTN_END (MP_MOUSE_BASE+20)

#define MP_KEY_IS_MOUSE_BTN_SINGLE(code) \
    ((code) >= MP_MOUSE_BASE && (code) < MP_MOUSE_BTN_END)

#define MP_MOUSE_BASE_DBL       ((MP_KEY_BASE+0xC0)|MP_NO_REPEAT_KEY)
#define MP_MOUSE_BTN0_DBL       (MP_MOUSE_BASE_DBL+0)
#define MP_MOUSE_BTN1_DBL       (MP_MOUSE_BASE_DBL+1)
#define MP_MOUSE_BTN2_DBL       (MP_MOUSE_BASE_DBL+2)
#define MP_MOUSE_BTN3_DBL       (MP_MOUSE_BASE_DBL+3)
#define MP_MOUSE_BTN4_DBL       (MP_MOUSE_BASE_DBL+4)
#define MP_MOUSE_BTN5_DBL       (MP_MOUSE_BASE_DBL+5)
#define MP_MOUSE_BTN6_DBL       (MP_MOUSE_BASE_DBL+6)
#define MP_MOUSE_BTN7_DBL       (MP_MOUSE_BASE_DBL+7)
#define MP_MOUSE_BTN8_DBL       (MP_MOUSE_BASE_DBL+8)
#define MP_MOUSE_BTN9_DBL       (MP_MOUSE_BASE_DBL+9)
#define MP_MOUSE_BTN10_DBL      (MP_MOUSE_BASE_DBL+10)
#define MP_MOUSE_BTN11_DBL      (MP_MOUSE_BASE_DBL+11)
#define MP_MOUSE_BTN12_DBL      (MP_MOUSE_BASE_DBL+12)
#define MP_MOUSE_BTN13_DBL      (MP_MOUSE_BASE_DBL+13)
#define MP_MOUSE_BTN14_DBL      (MP_MOUSE_BASE_DBL+14)
#define MP_MOUSE_BTN15_DBL      (MP_MOUSE_BASE_DBL+15)
#define MP_MOUSE_BTN16_DBL      (MP_MOUSE_BASE_DBL+16)
#define MP_MOUSE_BTN17_DBL      (MP_MOUSE_BASE_DBL+17)
#define MP_MOUSE_BTN18_DBL      (MP_MOUSE_BASE_DBL+18)
#define MP_MOUSE_BTN19_DBL      (MP_MOUSE_BASE_DBL+19)
#define MP_MOUSE_BTN_DBL_END    (MP_MOUSE_BASE_DBL+20)

#define MP_KEY_IS_MOUSE_BTN_DBL(code) \
    ((code) >= MP_MOUSE_BTN0_DBL && (code) < MP_MOUSE_BTN_DBL_END)

// Apple Remote input module
#define MP_AR_BASE        (MP_KEY_BASE+0xE0)
#define MP_AR_PLAY        (MP_AR_BASE + 0)
#define MP_AR_PLAY_HOLD   (MP_AR_BASE + 1)
#define MP_AR_CENTER      (MP_AR_BASE + 2)
#define MP_AR_CENTER_HOLD (MP_AR_BASE + 3)
#define MP_AR_NEXT        (MP_AR_BASE + 4)
#define MP_AR_NEXT_HOLD   (MP_AR_BASE + 5)
#define MP_AR_PREV        (MP_AR_BASE + 6)
#define MP_AR_PREV_HOLD   (MP_AR_BASE + 7)
#define MP_AR_MENU        (MP_AR_BASE + 8)
#define MP_AR_MENU_HOLD   (MP_AR_BASE + 9)
#define MP_AR_VUP         (MP_AR_BASE + 10)
#define MP_AR_VUP_HOLD    (MP_AR_BASE + 11)
#define MP_AR_VDOWN       (MP_AR_BASE + 12)
#define MP_AR_VDOWN_HOLD  (MP_AR_BASE + 13)

// Mouse wheels or touchpad input
#define MP_AXIS_BASE      (MP_KEY_BASE+0x100)
#define MP_AXIS_UP        (MP_AXIS_BASE+0)
#define MP_AXIS_DOWN      (MP_AXIS_BASE+1)
#define MP_AXIS_LEFT      (MP_AXIS_BASE+2)
#define MP_AXIS_RIGHT     (MP_AXIS_BASE+3)

/* Special keys */
#define MP_KEY_INTERN (MP_KEY_BASE+0x1000)
#define MP_KEY_CLOSE_WIN (MP_KEY_INTERN+0)
// Generated by input.c (VOs use mp_input_set_mouse_pos())
#define MP_KEY_MOUSE_MOVE ((MP_KEY_INTERN+1)|MP_NO_REPEAT_KEY)
#define MP_KEY_MOUSE_LEAVE ((MP_KEY_INTERN+2)|MP_NO_REPEAT_KEY)


#define MP_KEY_DEPENDS_ON_MOUSE_POS(code) \
    (MP_KEY_IS_MOUSE_BTN_SINGLE(code) || MP_KEY_IS_MOUSE_BTN_DBL(code) || \
     (code) == MP_KEY_MOUSE_MOVE)

#define MP_KEY_IS_MOUSE(code) \
    (MP_KEY_DEPENDS_ON_MOUSE_POS(code) || (code) == MP_KEY_MOUSE_LEAVE)

// Emit a command even on key-up (normally key-up is ignored). This means by
// default they binding will be triggered on key-up instead of key-down.
// This is a fixed part of the keycode, not a modifier than can change.
#define MP_KEY_EMIT_ON_UP      (1u<<22)

// Use this when the key shouldn't be auto-repeated (like mouse buttons)
// Also means both key-down key-up events produce emit bound commands.
// This is a fixed part of the keycode, not a modifier than can change.
#define MP_NO_REPEAT_KEY       (1u<<23)

/* Modifiers added to individual keys */
#define MP_KEY_MODIFIER_SHIFT  (1u<<24)
#define MP_KEY_MODIFIER_CTRL   (1u<<25)
#define MP_KEY_MODIFIER_ALT    (1u<<26)
#define MP_KEY_MODIFIER_META   (1u<<27)

// Flag for key events. Multiple down events are idempotent. Release keys by
// sending the key code with KEY_STATE_UP set, or by sending
// MP_INPUT_RELEASE_ALL as key code.
#define MP_KEY_STATE_DOWN      (1u<<28)

// Flag for key events. Releases a key previously held down with
// MP_KEY_STATE_DOWN. Do not send redundant UP events and do not forget to
// release keys at all with UP. If input is unreliable, use MP_INPUT_RELEASE_ALL
// or don't use MP_KEY_STATE_DOWN in the first place.
#define MP_KEY_STATE_UP        (1u<<29)

#define MP_KEY_MODIFIER_MASK (MP_KEY_MODIFIER_SHIFT | MP_KEY_MODIFIER_CTRL | \
                              MP_KEY_MODIFIER_ALT | MP_KEY_MODIFIER_META | \
                              MP_KEY_STATE_DOWN | MP_KEY_STATE_UP)

// Makes adjustments like turning "shift+z" into "Z"
int mp_normalize_keycode(int keycode);

// Get input key from its name.
int mp_input_get_key_from_name(const char *name);

// Return given key (plus modifiers) as talloc'ed name.
char *mp_input_get_key_name(int key);

// Combination of multiple keys to string.
char *mp_input_get_key_combo_name(const int *keys, int max);

// String containing combination of multiple string to keys.
int mp_input_get_keys_from_string(char *str, int max_num_keys,
                                  int *out_num_keys, int *keys);

struct mp_log;
void mp_print_key_list(struct mp_log *out);

#endif /* MPLAYER_KEYCODES_H */